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December Update - KeybindingFollow

#1 Dec 09 2010 at 2:23 PM Rating: Default
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SE mentioned that they would be adding the ability to bind keys to actions in the December update.

Does anyone have any information on how this would work? Would each class have it's own "set" of keybinds? For example, perhaps the "R" key can mean different things for different classes.

However, what if you had 2 or 3 builds of one class, will each class have access to different keybind profiles?

I'm a mouse+keyboard user by necessity (to fully control THM cone AoE) and the keybind update is going to be huge, but I'm afraid SE will ***** it up somehow.
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#2 Dec 09 2010 at 2:25 PM Rating: Good
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Its already added you can do this now.
There are list of keys that cannot be changed (Esc, arrow keys) but you can set almost all menu options to whatever other keys you want on the keyboard

In order to set keyboard options goto:
Menu > Configuration > Keyboard settings
To change a binding select the field and push the backspace key. Then press the button you wish to set it to.
It may say "You cannot bind that key" which means its in use by another function. Find that function and reassign it then reset the binding you were attempting at first.

Also you spoke of binding keys for various classes.
Making use of the macro sets is what this is of. You set CTRL+1 through 9 and ALT+1-9 and you have 5 different levels of this for a total of 100 macros that you can set.

Edit was to add more info on how to change keyboard binding.

Edited, Dec 9th 2010 3:27pm by edge1006

Edited, Dec 9th 2010 3:29pm by edge1006
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#3 Dec 09 2010 at 2:35 PM Rating: Default
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Thanks but I meant being able to bind actions or macros. Such as pressing "R" would cast Cure for example on my THM and Shoot on my ARC. The menu actions don't really matter to me.

... or is that not what SE meant when they said keybindings. I was under the impression that the major keybinding update was still to come.

Edited, Dec 9th 2010 3:35pm by odinpingpong
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#4 Dec 09 2010 at 2:40 PM Rating: Excellent
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Ahhhh... No I'm not sure if they meant what you are looking for. I could be mistaken though :-/

This is the way it worked in XI and they have now migrated that to XIV. The number row will function that way as your hotbar. Currently I dont believe there is a way to set letters and such to represent your hotbar spells/skills, only the 1-9 at the top of the keyboard.

What I have done to somewhat simulate what you are looking for:
I have CON skillz stored in a macro that sets numbers 1-0 on my hotbar.
I also have a THM macro that sets 1-0 on my hotbar.
I also created a macro that removes all spells/skills from hotbar.

So I am on Con and I push 2 to Cure. I decide I want to change to THM. So I change weapons. Push macro to remove all skillz. Then push macro to assign all the THM spells. Now my 2 button does whatever THM spell I have set.

Edited, Dec 9th 2010 3:43pm by edge1006
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#5 Dec 09 2010 at 2:42 PM Rating: Good
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Unfortunately, that will prove difficult. They need to have an action point cost assigned to main bars for game balance. This limits their flexibility in breaking up the bars in a simple, easy to understand manner.
#6 Dec 09 2010 at 4:09 PM Rating: Decent
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edge1006 wrote:
Ahhhh... No I'm not sure if they meant what you are looking for. I could be mistaken though :-/

This is the way it worked in XI and they have now migrated that to XIV. The number row will function that way as your hotbar. Currently I dont believe there is a way to set letters and such to represent your hotbar spells/skills, only the 1-9 at the top of the keyboard.

What I have done to somewhat simulate what you are looking for:
I have CON skillz stored in a macro that sets numbers 1-0 on my hotbar.
I also have a THM macro that sets 1-0 on my hotbar.
I also created a macro that removes all spells/skills from hotbar.

So I am on Con and I push 2 to Cure. I decide I want to change to THM. So I change weapons. Push macro to remove all skillz. Then push macro to assign all the THM spells. Now my 2 button does whatever THM spell I have set.

Edited, Dec 9th 2010 3:43pm by edge1006


Thanks and I understand and appreciate the tips.

But numbers 7, 8, 9, and 0 are too difficult to reach for me with one hand. I was really hoping that I can bind Q, E, R, T, F, G, V, C, Z, to actions. Ergonomically it's better and my response time is faster / more instinctive, and then shift Q, shift E, shirt R for AoE versions of the spells.

Also if you use the default # bars, you need to confirm a spell instead of it firing automatically, so there is a slight delay there b/c you have to press twice, although I suppose it's not too big of a problem but I do find it a bit bothersome.

Right now I'm using HotKeys app to simulate it, but I thought I heard SE announce something about keybindings for december. I suppose that was never announced =/
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#7 Dec 09 2010 at 5:29 PM Rating: Good
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Sadly when i read about this i got the impression you could remap the whole keyboard.

All i want to do is rotate the camera with the arrow keys.
Is that really to much to ask?

Edited, Dec 9th 2010 6:32pm by Dzian
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#8 Dec 09 2010 at 6:03 PM Rating: Decent
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It ****** me off that they messed up that you can't bind to z key.

Send so many troublecalls, but what do I expect? XD


They need to add more macro lines, like triple. Having more than one macro for all the abilites palleted for each class becomes havoc when you have them all.
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#9 Dec 09 2010 at 6:17 PM Rating: Good
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yeah I was pretty ****** when I tried to play with a keyboard and realized that I couldn't reset the arrow keys to control character movement like I can in EVERY OTHER MMO EVER. So frustrating.
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#10 Dec 09 2010 at 6:31 PM Rating: Decent
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Dzian wrote:
Sadly when i read about this i got the impression you could remap the whole keyboard.

All i want to do is rotate the camera with the arrow keys.
Is that really to much to ask?


Sadly, Yes. Welcome to another half a$$ SE fix

-Teeg


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#11 Dec 09 2010 at 8:47 PM Rating: Decent
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Teegotaru wrote:
Dzian wrote:
Sadly when i read about this i got the impression you could remap the whole keyboard.

All i want to do is rotate the camera with the arrow keys.
Is that really to much to ask?


Sadly, Yes. Welcome to another half a$$ SE fix

-Teeg




Half-a$$ is correct. Anyways, might I suggest AutoHotKey? That's what I'm using to simulate the UI I want.
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#12 Dec 09 2010 at 9:02 PM Rating: Decent
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odinpingpong wrote:
Thanks but I meant being able to bind actions or macros. Such as pressing "R" would cast Cure for example on my THM and Shoot on my ARC. The menu actions don't really matter to me.

... or is that not what SE meant when they said keybindings. I was under the impression that the major keybinding update was still to come.

Edited, Dec 9th 2010 3:35pm by odinpingpong


I don't think this is what they meant - I took it to mean that if we wanted to bind "open inventory" to "R" we can do that now??? I have no idea, but I hope that's what it is because what you want can easily be achieved using macros.
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#13 Dec 09 2010 at 9:24 PM Rating: Decent
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nah what I want was more available keys closer to where my fingers can reach without distorting my hand and wrist.

Q E R F Z X C V B G T and shift + [all of previous keys] - all bindable to actual actions. Binding just to menus is kinda useless for combat.
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