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#1 Dec 10 2010 at 2:11 AM Rating: Default
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How would you handle this mess?

Here is what I would do. If the initial sales were low I would refund all the people who bought it. Shut down the game and reboot in 3-6 months. Drastic? Yes, but this situation is dire.
#2 Dec 10 2010 at 2:12 AM Rating: Decent
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I would demote tanaka and sundi and hire new faces to take over the development of FFXIV. Smiley: nod

...and P.S. lol at what you said, how does your brain even think that is logical? maybe you need sleep :P just messing with you....but seriously.

Edited, Dec 10th 2010 3:13am by SolidMack
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#3 Dec 10 2010 at 2:19 AM Rating: Decent
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Brentmeister wrote:
How would you handle this mess?

Here is what I would do. If the initial sales were low I would refund all the people who bought it. Shut down the game and reboot in 3-6 months. Drastic? Yes, but this situation is dire.


Aside from what they just announced?

Believe it or not, some of us are finding our little niches of enjoyment in the game. Shutting it down because you don't like it would be stupid. If you like it so little, stop playing until you see a patch or hear some feedback about the game after changes are made and come back. Otherwise, just get over it. Really. ANOTHER thread about this ****?
#4 Dec 10 2010 at 2:29 AM Rating: Decent
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I know something that will end all of this mess. It will make millions come back and vaporize all the negative emotions we once had......an auction house.
#5 Dec 10 2010 at 2:54 AM Rating: Decent
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Pyro2580 wrote:
I know something that will end all of this mess. It will make millions come back and vaporize all the negative emotions we once had......an auction house.


I love how you've put this post in every topic and even made an entire thread about it and I happened to have run across all of them and rated you up. Cheers for AH! although I don't think its what's going to save the game, but I would love an AH.
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#6 Dec 10 2010 at 2:56 AM Rating: Default
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on the very rare occasion i agree with a forum goer here, this time i do. I would just close servers and relaunch in xxx months time.
#7 Dec 10 2010 at 2:57 AM Rating: Decent
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klepp6761 wrote:
on the very rare occasion i agree with a forum goer here, this time i do. I would just close servers and relaunch in xxx months time.


...and guarantee that no one will play your game.
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#8 Dec 10 2010 at 8:35 AM Rating: Decent
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I think SE made the right move, except I would not push for the patch that comes out in Jan or Feb. I would just do the patch in Dec, then work with the new team on BOTH major bugs and fixes. I feel just doing fixes one patch and content another is too slow to get things out to keep people wanting to play.

I would also hire a few people to research other major MMOs and use that knowledge on how to better get the community to communicate, not for what content should be added, but things like maybe an AH, and a global trade channel for all cities, and a nice PvP system.

Then Start making the patches and pushing them out in smaller bits, but faster than just 1 major patch per like 2 months since that only overwhelm both dev and players on what to test to see if it works.

Edited, Dec 10th 2010 9:52am by Bertlit
#9 Dec 10 2010 at 8:49 AM Rating: Default
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If i were SEs head team i think Seppuku would be the best option to appease the crowd.
#10 Dec 10 2010 at 10:18 AM Rating: Excellent
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I would have done what they are doing now. Re-org the team, extend free trial, and let players beta test the game till it is good.
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#11 Dec 10 2010 at 10:25 AM Rating: Excellent
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I gotta admit, "new dev team" and "free until further notice" is enough to appease me for now.

Of course, not unlike the first trial extension, this boils down to "They have a good plan in place, now let's see what they do with it". It's not a solution, but it is a huge step towards a solution.

Step 1: Make your game free until it's release-worthy <- Done
Step 2: Fix the game <- Next step
Step 3: Advertise (Gasp!) that your game has been fixed and offer a free trial to the people who quit to come back and give it another try. <- This is the clincher that will save the game.
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#12 Dec 10 2010 at 10:32 AM Rating: Decent
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Pyro2580 wrote:
If i were SEs head team i think Seppuku would be the best option to appease the crowd.


It's morons like this and the OP that make MMO communities look bad.

Game is pulling a profit (on a purely upkeep vs income basis) even without sub fees, just from box sales. Why shut it down? Keep in mind it only takes around 5 thousand dollars a month to run a server hub (including rent and electricity) with techies at max...and some make do on a thousand or less.

Suicide over a game, even if it is one you created? Really?...Really?...REALLY?! Next thing you'll tell me is you want a chef to kill himself if any new dish he makes doesn't get five-star reviews...

Mickey, on the other hand, has the right idea.



Edited, Dec 10th 2010 11:40am by Uryuu
#13 Dec 10 2010 at 10:35 AM Rating: Default
I would close this game servers, scratch it, then announce that they would make a new version of FFXI with these grapics, and those who purchased FFXIV would have 3 free months instead of 1.
#14 Dec 10 2010 at 4:23 PM Rating: Default
9 posts
I would make this game free to play for everyone on the PC forever with option to buy custom skins and retainers. Similar to LotR mmorpg free to play.

The ps3 version will still have a monthly fee.

#15 Dec 10 2010 at 6:02 PM Rating: Excellent
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I would cash out and start a turtle farm out in the country.
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#16 Dec 10 2010 at 6:09 PM Rating: Excellent
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If i were square enix.. i would add in a notorious monster the size of a building that was a giant moogle. with sharp sinister looking teeth and an appetite for lalafells. would make the game much more interesting lol.
#17 Dec 10 2010 at 6:26 PM Rating: Default
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63 posts
Uryuu wrote:
Pyro2580 wrote:
If i were SEs head team i think Seppuku would be the best option to appease the crowd.


It's morons like this and the OP that make MMO communities look bad.

Game is pulling a profit (on a purely upkeep vs income basis) even without sub fees, just from box sales. Why shut it down? Keep in mind it only takes around 5 thousand dollars a month to run a server hub (including rent and electricity) with techies at max...and some make do on a thousand or less.

Suicide over a game, even if it is one you created? Really?...Really?...REALLY?! Next thing you'll tell me is you want a chef to kill himself if any new dish he makes doesn't get five-star reviews...

Mickey, on the other hand, has the right idea.



Edited, Dec 10th 2010 11:40am by Uryuu


What exactly did I do to make it look bad? Here are the facts:

1) SE put out a subpar barely playable game that appeases few others than the most die hard fans.
2) Their reputation gets steadily worse the longer the game stays in such an awful state. Literally everyone I have talked to about this latest email outside these boards is ROFLing at SE's latest move. While its better than doing nothing, it is not helping their cause among non-fans. Each time they do something; its new publicity that says "Look we made a sh*t game and we're sorry but its going to take a while to fix it thanks for your $80/$50 donation."

My solution allows them to take one final publicity blow. Then gives them a second chance to wow everyone. Incrementally patching the game will not have the same effect as releasing anew. Look at the player base explosion WoW has seen from the release of an expansion. Good PR comes from large releases of quality content. If they just make FFXIV "a little better" month after month I don't see them building much of a player base. "Shutdown" may have been harsh but they could easily extend the game into a new "beta" period where they change core gameplay elements in a less critical environment.

EDIT: Just to make it clear I do think his Seppuku statement completely crosses the line.
@Uryuu: Remember this, "Be kind, for everyone you meet is fighting a hard battle." ~Plato; Not a good joke.

Edited, Dec 10th 2010 7:35pm by Brentmeister
#18 Dec 10 2010 at 6:35 PM Rating: Good
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I'd have treated it like any other flop (think last remnant), and let it run its course. throw as little money at it as possible to keep it running (as long as sales > cost of running) and let it die when that stops working. If the game didn't have Final Fantasy on it, it would have been dropped/sold like that other MMO that went free to play (no idea what its called, I saw the adds for it a few times before I blocked it). I'd realize that the name Final Fantasy doesn't mean what it used to, and isn't worth throwing tons more money on a failed investment.
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#19Zorvan, Posted: Dec 10 2010 at 6:48 PM, Rating: Sub-Default, (Expand Post) Agreed and /signed.
#20 Dec 10 2010 at 7:19 PM Rating: Decent
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What would I do?

- Release full details on how Crafting works. I mean specifics, not just some generic info
- Change durability of all gear to 100% NPC repairable for a marginal amount of gil
- Allow you to repair your own gil to 100% without materials
- Scrap Retainers as a form of bazaar
- Institute a true AH, similar to WoW's
- Increase the amount of gil vendors buy drops for to be more reasonable
- Create a context sensitive menu and link it to the button currently being used for the emote section
- Allow for you to stand up from resting by moving the stick instead of having to open a menu
- Drawing or sheathing your weapons would not interrupt chat
- Crafting would no longer interrupt chat
- Guildleves would not fail due to disconnect, but instead would restart where you left off, including the time remaining
- Crafting would be modified that as you level, you would make materials for future projects, and there would be no "reverse pyramid" system
- Crafting guilds would be redesigned so that each discipline would be able to make a finished product appropriate to its class
- Armorer would become exclusively for repairing and modifying armor
- Stat points do something
- Elemental points would do something
- All status would be openly shown
- Durability would be more clear and upfront, as well as being increased across the board
- Special items gained via events, and limited edition items would not have durability
- Addition of mog houses and a delivery box system
- Retainers would remain as a way of storing additional items
- creation of an interface outside the game which would allow to transfer items in-between characters on the same account so long as they reside on the same server
- Flat fee for access to the game with X number of characters allowable total, and X number per server
- Removal of third-party payment schemes, all subscriptions would be handled directly by SE
- Retention of using PayPal and points cards as a way to subscribe
- Sale of gil directly from the company for a flat, low rate (ByeBye gilsellers)
- Stronger focus on earned rewards, less focus on Drop-based mentality
- Integration of an optional voice chat integration for PC players, and approach Sony to see if the voice system from PSN could be used for linking to PC. If so, make it so that you can voice chat in Parties
- Remove the coding that causes mobs to run away when being fought
- Linkshells would be able to invite, kick and promote globally
- Party leaders could search for any job regardless if they had purchased the weapons or not
- All level 1 starter weapons would be sold for 1 gil
- All merchant and item information would be provided via both the Lodestone website and RSS for use by any website
- A direct feedback forum would be created and moderated for each region - It would be tied directly with your user account - You could post as any character, BUT anyone could see all your characters, preventing level 1 trolling - abuse of the forums would result in a ban from them.

That's good for a start.

Edited, Dec 11th 2010 6:07pm by Pawkeshup
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#21 Dec 10 2010 at 7:28 PM Rating: Decent
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@ Brent

First off, that wouldn't work to appease either the people who are currently enjoying the game, nor the people who end up getting it later on. It would basically be saying "Hey, we messed up. Too bad."
Their current plan is "Hey, we messed up, but we aren't going to charge until the game is where we wanted it to be at launch."
Which of the 2 would be worse to say to your paying customers, namely those who actually play the game instead of harping on forums boards about how bad it is? The fact is shutting down the game for 3 months would actually guarantee the game's death, as all the people who enjoy XIV would just find a new game and get hooked with it, guaranteeing they'd lose around 100k (20% of the 500k to label a MMO as "extremely popular") players due to doing what you suggest. American press has always harped on SE, especially PCgamer and G4. Taking down the game would only serve to alienate the loyal fan base they have garnered over the years, literally killing the company overnight. Granted, it is obviously what you want to happen based on your post history, but to be honest that negates your opinions on what is best for the company.
Also, I believe the sub-default speaks for itself, especially considering how many rate downs you'd need for such a rating.

And one final edit- a famous quote from Napolean Bonaparte.
"A leader is a dealer in hope."
As long as there is hope, the game will continue to live and garner a steady following. If they were to basically dash all those hopes against the rocks, that would spell death for the game, and quite possibly the company.


PS. Let me point out a couple games that tried relaunching and never worked out well, even under new dev teams.
1. Star Wars Galaxies. Shut down because Sony screwed it up, was later reopened and many of the hated patches removed. Has yet to garner the fanbase it once had. Will soon have the final nail from the new star wars game.
2. RF Online- Not much to be said for this one, was once a great sci-fi setting, and from what I have heard is currently trash after a relaunch.


Edited, Dec 10th 2010 7:47pm by Uryuu
#22 Dec 10 2010 at 7:36 PM Rating: Decent
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In response to pawk, there are many good ideas there, but 2 game-breakers.

1. You meant gear, not gil right? Repairing gil would be scary. Point is that the repair system keeps materials in demand. That's also the reason NPCs cannot do full repairs. Sadly, due to how hard it is to chat while doing anything other than standing very very still, this has become a bit difficult. Your other fixes in regards to that would remedy it.
2. Selling ingame currency directly NEVER stops the RMT. It would also be double-dipping unless the game went permanently free-to-play, and would alienate the entire following SE has garnered over the years in favor of people with more money than brains. Also, the RMT will just sell it for less than what SE would be charging, or move onto selling the now grossly-inflated items. Probably both.

On a side note, typing /sit also can be used to cancel /sit. I just hit / then up, enter. Works like a charm. I think the point of it was to hide the "instant max regen rate" trick from the less observant, since if you stand still for 10 seconds your regen rate maxes out anyways.

Edited, Dec 10th 2010 7:42pm by Uryuu
#23 Dec 10 2010 at 7:54 PM Rating: Good
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Pyro2580 wrote:
I know something that will end all of this mess. It will make millions come back and vaporize all the negative emotions we once had......an auction house.
An AH isn't the magic bullet that is going to turn everything around, but it would be one of many very crucial steps.
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#24 Dec 10 2010 at 8:06 PM Rating: Decent
Pawkeshup Quick Hands wrote:
What would I do?

- Release full details on how Crafting works. I mean specifics, not just some generic info
- Change durability to 100% NPC repairable for a marginal amount of gil
- Allow you to repair your own gil to 100% without materials
- Scrap Retainers as a form of bazaar
- Institute a true AH, similar to WoW's
- Increase the amount of gil vendors buy drops for to be more reasonable
- Create a context sensitive menu and link it to the button currently being used for the emote section
- Allow for you to stand up from resting by moving the stick instead of having to open a menu
- Drawing or sheathing your weapons would not interrupt chat
- Crafting would no longer interrupt chat
- Guildleves would not fail due to disconnect, but instead would restart where you left off, including the time remaining
- Crafting would be modified that as you level, you would make materials for future projects, and there would be no "reverse pyramid" system
- Crafting guilds would be redesigned so that each discipline would be able to make a finished product appropriate to its class
- Armorer would become exclusively for repairing and modifying armor
- Stat points do something
- Elemental points would do something
- All status would be openly shown
- Durability would be more clear and upfront, as well as being increased across the board
- Special items gained via events, and limited edition items would not have durability
- Addition of mog houses and a delivery box system
- Retainers would remain as a way of storing additional items
- creation of an interface outside the game which would allow to transfer items in-between characters on the same account so long as they reside on the same server
- Flat fee for access to the game with X number of characters allowable total, and X number per server
- Removal of third-party payment schemes, all subscriptions would be handled directly by SE
- Retention of using PayPal and points cards as a way to subscribe
- Sale of gil directly from the company for a flat, low rate (ByeBye gilsellers)
- Stronger focus on earned rewards, less focus on Drop-based mentality
- Integration of an optional voice chat integration for PC players, and approach Sony to see if the voice system from PSN could be used for linking to PC. If so, make it so that you can voice chat in Parties
- Remove the coding that causes mobs to run away when being fought
- Linkshells would be able to invite, kick and promote globally
- Party leaders could search for any job regardless if they had purchased the weapons or not
- All level 1 starter weapons would be sold for 1 gil
- All merchant and item information would be provided via both the Lodestone website and RSS for use by any website
- A direct feedback forum would be created and moderated for each region - It would be tied directly with your user account - You could post as any character, BUT anyone could see all your characters, preventing level 1 trolling - abuse of the forums would result in a ban from them.

That's good for a start.



Agree with everything but selling gil that would promote all players to buy and game economy would be totally dependent on that. Gilbuyers are the responsible for economies problems, changing who provide them the gil isnt helping the problem.
#25Pyro2580, Posted: Dec 11 2010 at 2:08 AM, Rating: Sub-Default, (Expand Post) lol sorry if i speak the truth
#26 Dec 11 2010 at 2:16 AM Rating: Decent
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Quote:
- Change durability to 100% NPC repairable for a marginal amount of gil


Grats, you just killed crafting for no reason.

Quote:
- Scrap Retainers as a form of bazaar


Why make an unnecessary change that doesn't hurt anyone, even if it doesn't help either?

Quote:
- Institute a true AH, similar to WoW's


So when choices are to have a good AH (FFXI) or less good AH (WoW), they should pick the worse option?

Quote:
- Increase the amount of gil vendors buy drops for to be more reasonable


Why didn't you just list "- Get rid of the crafting classes" at the same time as well?

Quote:
- Armorer would become exclusively for repairing and modifying armor


You just made crafters useless for repairing- now you want to make Armorer even more useless?

Quote:
- Sale of gil directly from the company for a flat, low rate (ByeBye gilsellers)


"Why have the RMT ruin our economy when we can do it ourselves!"

Quote:
- Stronger focus on earned rewards, less focus on Drop-based mentality


"- All wars in the world should end, and everyone should have enough food to eat."

Quote:
- A direct feedback forum would be created and moderated for each region - It would be tied directly with your user account - You could post as any character, BUT anyone could see all your characters, preventing level 1 trolling - abuse of the forums would result in a ban from them.


Pointless.
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#27 Dec 11 2010 at 3:27 AM Rating: Excellent
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If I was Square Enix I would have made my community angry by delaying the PC version of the game from September to March to have a simultaneous release with PS3. People would be upset that the game didn't come out in 2010 like it was supposed to, but it wouldn't get a worldwide negative outcry of this big of a magnitude. I would also use the September-March period to have open beta testing and actually get the game up to player's standards so it would debut in March with very positive scores.

But alas, I'm not Square Enix and given their situation, I think they're doing a **** good job to try and keep their players trust.

Edited, Dec 11th 2010 1:28am by UltKnightGrover
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#28 Dec 11 2010 at 4:37 AM Rating: Good
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I would take over the world! MWUAHAHAHAHA
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#29 Dec 11 2010 at 8:44 AM Rating: Default
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Why don't the people who like WoW play it rather than expect SE
to produce another version of it? Maybe SE should merge with
Blizzard and make people happy.

SE was after PS players 14 and should have made it PS3 only.
They could have created another title for PC or expanded 11.
It will be a miracle if they can salvage 14 after all the bad
press and player feedback.
#30 Dec 11 2010 at 10:06 AM Rating: Decent
2 posts
Blizzard games are quality.

SE games used to be quality.

A merge? No thanks.

Edited, Dec 11th 2010 11:06am by reapy
#31 Dec 11 2010 at 10:26 AM Rating: Good
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UltKnightGrover wrote:
If I was Square Enix I would have made my community angry by delaying the PC version of the game from September to March to have a simultaneous release with PS3. People would be upset that the game didn't come out in 2010 like it was supposed to, but it wouldn't get a worldwide negative outcry of this big of a magnitude. I would also use the September-March period to have open beta testing and actually get the game up to player's standards so it would debut in March with very positive scores.

But alas, I'm not Square Enix and given their situation, I think they're doing a **** good job to try and keep their players trust.

Edited, Dec 11th 2010 1:28am by UltKnightGrover


The problem is SE knew how crappy the game was back in like June when alpha and beta testers flooded their forums with thousands of pages of constructive feedback (a.k.a. complaints)and some how from june til december we still have the game we have, crappy UI , almost no content, almost no quests,no auction house, almost no modes of travel not to mention we would still have the same guy who has been in charge for 5+ years what do you honestly believe they would have done with an extra 6 months? With no presure from board of directors the game wouldnt even be progressing as fast as it is. **** the only reason we are at the stage in the game that we currently are is because we are bleeding subscribers like a 13 year old girl with hemophilia at that time of the month...
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#32 Dec 11 2010 at 10:31 AM Rating: Good
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I would use the resources of this game and have it made into a single player game with an online component.
#33 Dec 11 2010 at 11:02 AM Rating: Decent
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to all the wow people out here, quality really....... I went back to talk to my friends the other day and **** near busted a gut laughing.... I had forgotten how poor and cartoony the graphics really were. Then they were like hey lets go check out the new cata areas. I was at my friends house so I went along out of curiousity....... quality lol sure if you want to follow ! around and get fed to sharks as bait. (no really thats one of the quests they had.) So anyway 30 mins after getting on I got off shaking my head and wondering if I shouldnt reactivate my acct....... for my 5 year old..... just sayin if S.E. does no better than that they should just give up.
Thanks for your time,
Big Jer
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#34 Dec 11 2010 at 2:11 PM Rating: Decent
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UncleRuckusForLife wrote:
UltKnightGrover wrote:
If I was Square Enix I would have made my community angry by delaying the PC version of the game from September to March to have a simultaneous release with PS3. People would be upset that the game didn't come out in 2010 like it was supposed to, but it wouldn't get a worldwide negative outcry of this big of a magnitude. I would also use the September-March period to have open beta testing and actually get the game up to player's standards so it would debut in March with very positive scores.

But alas, I'm not Square Enix and given their situation, I think they're doing a **** good job to try and keep their players trust.

Edited, Dec 11th 2010 1:28am by UltKnightGrover


The problem is SE knew how crappy the game was back in like June when alpha and beta testers flooded their forums with thousands of pages of constructive feedback (a.k.a. complaints)and some how from june til december we still have the game we have, crappy UI , almost no content, almost no quests,no auction house, almost no modes of travel not to mention we would still have the same guy who has been in charge for 5+ years what do you honestly believe they would have done with an extra 6 months? With no presure from board of directors the game wouldnt even be progressing as fast as it is. **** the only reason we are at the stage in the game that we currently are is because we are bleeding subscribers like a 13 year old girl with hemophilia at that time of the month...


Amen, Brother. +rep
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#35 Dec 11 2010 at 2:27 PM Rating: Decent
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Uryuu wrote:
Pyro2580 wrote:
If i were SEs head team i think Seppuku would be the best option to appease the crowd.


It's morons like this and the OP that make MMO communities look bad.

Game is pulling a profit (on a purely upkeep vs income basis) even without sub fees, just from box sales.


You may wish to have some idea of what you are talking about before calling people morons. You clearly have no idea how much money is invested in MMOs and how long it takes for one to start turning a profit.
#36 Dec 11 2010 at 2:54 PM Rating: Decent
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Reading comprehension. Upkeep vs income. Servers are housed alongside those of XI, meaning that upkeep is nearly nil aside from an extra technician and electricity.
Now, extras such as paying the production team, that is currently not doing so well. At best it is turning an overall profit of 20k a month...which in this industry, is the equivalent of making 500 bucks a month as an individual.
Sure, you can live on it, but no one is going to look at you and say "man, that guy sure is doing well."
Luckily the new staff they've put on the job is low-cost, high-output.

And I actually do have a much better idea on how much money is invested in the development of a MMO. It can be anywhere from merely thousands to millions.
Granted, this one has had around 10m sunk into it most likely, but that is because they pretty much wasted 9m spinning their wheels in the mud trying to do things like get Microsoft to let their game onto Xbox live (which they never did succeed in), made a new game engine which was also used in FFXIII, and lots of other expensive ideas like using real-life actors to choreograph motions for all animations.


Edited, Dec 11th 2010 3:04pm by Uryuu
#37 Dec 11 2010 at 3:32 PM Rating: Excellent
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Uryuu wrote:


Granted, this one has had around 10m sunk into it most likely, but that is because they pretty much wasted 9m spinning their wheels in the mud trying to do things like get Microsoft to let their game onto Xbox live (which they never did succeed in


Edited, Dec 11th 2010 3:04pm by Uryuu


Do you actually realise why FFXIV is not appearing on XBox Live - it is because Microsoft will not offer it under Silver like they did XI, instead it would only be offered under Gold. That lead to a disagreement between SE and MS as they did not want an XBox live subscription enforced upon the FFXIV XBox players.

Sorry if that is wrong, but I am fairly sure it is not
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#38 Dec 11 2010 at 3:38 PM Rating: Good
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What would I do?

Scrap the current updater. Add options for A.) A Direct download, B.) A P2P download with a "Don't allow people to use my connection" option.
Add hundereds, if not thousands of new Guildleves
Scrap recast timer on Guilleves
Add variation, Guildleves can be a hub for non battle/synth related quests. Get Leve, go to NPC start quest.
Delete the entire UI and start the f-ck over, building on the success of the character select/create UI.
Allow a way of increasing Anima regain.
Scrap current XP/SP system, make it a definite amount at the end of each battle
Increase interactivity of crafting


Add the following features:
Insta-loading map
Auction House as well as Retainers
In game Linkshell features, including, but not limited to; An event Calender, A linkshell Bank, Moghouse type HQs, A "Recruit" feature much like the current party finding feature.
Add Moogles, chocobos and Airships
Fullscreen Alt+Tab

Add the following Content:
Add a hub city
Low man Low level instanced fights
REAL party play Guildleves, ones you can't accept until you have a party, that are tailor made
Party based story quests, just like the one in the intro FMV


Finally, Repackage the game, give it a new release date and advertise. Give the repackaging a new name such as "Crystal Edition", People will see "Final Fantasy XIV Crystal Edition" and think its brand new.

I know this will cause a sh*storm, but they should cave to Microsofts requests and port the game to xbox 360 ASAP. An anouncement at E3 2011 is just the kind of positive press that could save the game.
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#39 Dec 11 2010 at 3:55 PM Rating: Default
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Brentmeister wrote:
How would you handle this mess?

Here is what I would do. If the initial sales were low I would refund all the people who bought it. Shut down the game and reboot in 3-6 months. Drastic? Yes, but this situation is dire.

Carryon as we are.

Simple fact is the mess of XIV was released version. The bugs/flaws and lack of content.

The bugs and flaws they are 90% fixed and as for the content it is coming. SE is working hard to give us the game we want. So in the end they have done whats needed and slapped those responsible for the bad release.
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#40 Dec 11 2010 at 4:25 PM Rating: Good
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UncleRuckusForLife wrote:
UltKnightGrover wrote:
If I was Square Enix I would have made my community angry by delaying the PC version of the game from September to March to have a simultaneous release with PS3. People would be upset that the game didn't come out in 2010 like it was supposed to, but it wouldn't get a worldwide negative outcry of this big of a magnitude. I would also use the September-March period to have open beta testing and actually get the game up to player's standards so it would debut in March with very positive scores.

But alas, I'm not Square Enix and given their situation, I think they're doing a **** good job to try and keep their players trust.

Edited, Dec 11th 2010 1:28am by UltKnightGrover


The problem is SE knew how crappy the game was back in like June when alpha and beta testers flooded their forums with thousands of pages of constructive feedback (a.k.a. complaints)and some how from june til december we still have the game we have, crappy UI , almost no content, almost no quests,no auction house, almost no modes of travel not to mention we would still have the same guy who has been in charge for 5+ years what do you honestly believe they would have done with an extra 6 months? With no presure from board of directors the game wouldnt even be progressing as fast as it is. **** the only reason we are at the stage in the game that we currently are is because we are bleeding subscribers like a 13 year old girl with hemophilia at that time of the month...


You're correct. But it was Tanaka's decision to ignore all of that feedback and work on smoothing out bugs than improving the player experience. And, well, look what happened to him.
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#41 Dec 11 2010 at 4:25 PM Rating: Excellent
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1,218 posts
If I worked at S-E I'd be polishing my resume and looking for a soft place to land.

By the time people are tired enough of Cataclysm to come give FFXIV a second chance, The Old Republic will be out.

At this point they have to be looking at this as a game that's going to find it's niche as one of the only console MMOs, and not necessarily as a game that's going to seriously compete in the mainstream PC market. If the PS-3 launch flops then they're pretty much done.
#42 Dec 11 2010 at 4:40 PM Rating: Excellent
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1,636 posts
KarlHungis wrote:
If I worked at S-E I'd be polishing my resume and looking for a soft place to land.

By the time people are tired enough of Cataclysm to come give FFXIV a second chance, The Old Republic will be out.

At this point they have to be looking at this as a game that's going to find it's niche as one of the only console MMOs, and not necessarily as a game that's going to seriously compete in the mainstream PC market. If the PS-3 launch flops then they're pretty much done.


its good that they are going to be taking a serious look at the game before it hits "release" quality, but you bring up a great point, 2011 is not a good year to release an MMO. Tera, Rift, SWTOR, Guild Wars 2 are all coming out, and look pretty good so far. DCU online hitting the PS3 could take alot of the NA console MMO players.
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#43 Dec 11 2010 at 5:58 PM Rating: Decent
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696 posts
Pawkeshup Quick Hands wrote:
What would I do?

- Release full details on how Crafting works. I mean specifics, not just some generic info
- Change durability of all gear to 100% NPC repairable for a marginal amount of gil
- Allow you to repair your own gil to 100% without materials
- Scrap Retainers as a form of bazaar
- Institute a true AH, similar to WoW's
- Increase the amount of gil vendors buy drops for to be more reasonable
- Create a context sensitive menu and link it to the button currently being used for the emote section
- Allow for you to stand up from resting by moving the stick instead of having to open a menu
- Drawing or sheathing your weapons would not interrupt chat
- Crafting would no longer interrupt chat
- Guildleves would not fail due to disconnect, but instead would restart where you left off, including the time remaining
- Crafting would be modified that as you level, you would make materials for future projects, and there would be no "reverse pyramid" system
- Crafting guilds would be redesigned so that each discipline would be able to make a finished product appropriate to its class
- Armorer would become exclusively for repairing and modifying armor
- Stat points do something
- Elemental points would do something
- All status would be openly shown
- Durability would be more clear and upfront, as well as being increased across the board
- Special items gained via events, and limited edition items would not have durability
- Addition of mog houses and a delivery box system
- Retainers would remain as a way of storing additional items
- creation of an interface outside the game which would allow to transfer items in-between characters on the same account so long as they reside on the same server
- Flat fee for access to the game with X number of characters allowable total, and X number per server
- Removal of third-party payment schemes, all subscriptions would be handled directly by SE
- Retention of using PayPal and points cards as a way to subscribe
- Sale of gil directly from the company for a flat, low rate (ByeBye gilsellers)
- Stronger focus on earned rewards, less focus on Drop-based mentality
- Integration of an optional voice chat integration for PC players, and approach Sony to see if the voice system from PSN could be used for linking to PC. If so, make it so that you can voice chat in Parties
- Remove the coding that causes mobs to run away when being fought
- Linkshells would be able to invite, kick and promote globally
- Party leaders could search for any job regardless if they had purchased the weapons or not
- All level 1 starter weapons would be sold for 1 gil
- All merchant and item information would be provided via both the Lodestone website and RSS for use by any website
- A direct feedback forum would be created and moderated for each region - It would be tied directly with your user account - You could post as any character, BUT anyone could see all your characters, preventing level 1 trolling - abuse of the forums would result in a ban from them.

That's good for a start.

Edited, Dec 11th 2010 6:07pm by Pawkeshup


Good lord. I'm glad you aren't in charge. This would be a catastrophe. There's a couple of good things here... but a lot of it would blow the game into complete crap.

On the other hand, I guess would have fun exploiting the crap out of it. Since these changes would leave that as the only thing left to do.


Edited, Dec 11th 2010 6:59pm by zoltanrs
#44 Dec 12 2010 at 9:03 AM Rating: Decent
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12,824 posts
Hyanmen wrote:
Grats, you just killed crafting for no reason.
Why didn't you just list "- Get rid of the crafting classes" at the same time as well?
You just made crafters useless for repairing- now you want to make Armorer even more useless?
"- All wars in the world should end, and everyone should have enough food to eat."
Oh, so you're the type of @#%^tard they listened to in order to sort out the crafting problem.

Here's the thing: EVERYONE in WoW levels a craft. EVERYONE. I never ran across someone who didn't. I'm sure there are some that don't, but everyone I ever spoke to crafted something. And why? It was simple to level, effective for creating items for oneself, and a way to make lots of money from getting items you normally get while grinding.

So you whined about changing durability. Well sorry, Senior @#%^tard, but I don't feel like leveling every single class just so I can repair sh*t myself, nor do I feel like shouting until you or one of your @#%^tard brethren decide to reply to me. I want my gear repaired so I can go back out there and get back to fighting stuff.

And you whined about farmers making money for junk drops. Well, Senior @#%^tard, with what money am I supposed to by your newly made Sword of Awesome Headchopping +1 with? Oh yea, I have to wait till someone buys my Slightly Less Awesome Sword of Bruising -1 first. Because, see, I don't have the gil right now. Oh, but what if there were some magical way to make more... Say.. farming items. Well, no AH means that I can drop my retainer loaded with Truly Neat Logs +3... right next to 50 other people with bazaars of the same.

Now, if I could just gather as much money as I needed in a few hours to buy the item, you'd sell faster, then make more, level faster, and by the time I need my Uber Awesome Sword of Absolute Ruination +7, you will be leveled to make it and I will have the money to buy it.

More money made = more money to go around = more of you @#%^tards being happy.

Let's deal with the rest of the whining now.

Hyanmen wrote:

(In regard to removing retainers as bazaars)
Why make an unnecessary change that doesn't hurt anyone, even if it doesn't help either?
Because right now they are a disorganized mess. Instituting a WoW-designed AH will allow you put up as many items as you want to risk money on, so there's not really a point to the bazaar system at all.

Hyanmen wrote:
So when choices are to have a good AH (FFXI) or less good AH (WoW), they should pick the worse option?
Worse how? Because it's WoW. Are you one of that sort that says "WOW IS TERRIBLE ITS FOR LITTLE KIDS CUZ OF THE CARTOONY GRAPHICS AND ITS SO EASY"?

First of all, WoW got the AH RIGHT. The AH favours the crafter. It's the same model used in REAL online auction houses, if compressed. You choose how long to feature your product, the minimal bid, and a buy-out price. It causes you to risk losing a certain amount of gil based on how long you want too put it up for. It allows the buyer to price shop a bit, but if you are a smart crafter, you can easily find a niche product. Due to the lack of a long history (like FFXI) buyers only have recent data to go by. A wise crafter can ride that sort of market and create a great deal of profit.

I should know. I could easily go from 20 silver to nearly 200 gold via farming and crafting. It's simple, easy, and the best way to make cash, better than farming drops. Not everyone does it because not everyone likes to play the AH like I do. But normally, crafters always love the AH as much as their craft.

Hyanmen wrote:
"Why have the RMT ruin our economy when we can do it ourselves!"
I dunno, because they are STILL going to do it anyway? The reason I put this in along with the rest is because of an old saying: "A fool and his money are soon parted." WoW has been moving closer and closer to having a cash shop. Currently they are just selling in-game items. Soon enough they will sell gold.

Let me tell you a story.

In the 50's, 60's and 70's, gambling in many cities on sports was illegal. Eventually, the states looked at the illegal activities, and saw that people were trying to get rich via these illegal activities, but more often than not, the only people getting rich were the criminals. Not long after this revelation, most states began making lotteries based off of sports betting, off-track betting, et cetera. And the states reaped a great profit, and the gamblers no longer feared that their bookie would show up and break their legs.

Moral of the story: Just because it's illegal doesn't mean it can't be made to work.

Gilsellers and buyers will always exist. If SE were to price it appropriately, and state that gil bought via their service would not wind you up being banned, people would opt for it rather than the illegal method even if it were cheaper. And the smarter people would realize that my other changes would make it virtually pointless to buy gil as you could make plenty by just selling the drops you get farming and by AHing goods, and all for just the monthly rate you already pay.


Hyanmen wrote:
Quote:
- A direct feedback forum would be created and moderated for each region - It would be tied directly with your user account - You could post as any character, BUT anyone could see all your characters, preventing level 1 trolling - abuse of the forums would result in a ban from them.


Pointless.
No, your existence on this forum is pointless.

And so is this entire thread.

Having a direct line to the developers where their representatives could reply would be far more effective. Make three feedback boards: Japanese version, North American Version, UK Version. With these boards, we, the players, could see in one place what any of the three regions is finding as a problem. And we could see the developers responding much faster (as most would be using the Japanese boards). There is a great need for that in this game now. Developers must get back in touch with the gamers at a level they never have before if they have a hope in **** of keeping this game alive until next year at this time. Every month that is free is red ink its bleeding. And with their stock falling in a freefall, another business failure is the last thing they need.

If SE does not fix FFXIV, then expect more sh*t like this: http://www.gameinformer.com/b/news/archive/2010/12/06/january-cover-revealed.aspx

You want more RPGs? Then shut your ******* mouths, stop saying that more complex and hidden crap makes a game better, and start letting them westernize their games.

Edited, Dec 12th 2010 10:03am by Pawkeshup
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#45 Dec 12 2010 at 9:08 AM Rating: Decent
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Brentmeister wrote:
How would you handle this mess?

Here is what I would do. If the initial sales were low I would refund all the people who bought it, cause a massive profit loss that spins the game into an uncontrollable cycle of low funding, making it impossible to recover and thus never exist because stock holders would kind of not like that at all, or if by some miracle they still decided it was worth releasing again it would be even worse because they had no funding to make it any better. Drastic? Yes, but this situation is dire. Also I have no understanding of the real world.


Translated.
#46 Dec 12 2010 at 9:33 AM Rating: Good
Smiley: deadhorse
when i hit the red arrow the op changed from green down to blue.. for some strange reason that felt REALLY good
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#47 Dec 12 2010 at 9:54 AM Rating: Good
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@Pawk So, you make a huge reply to the thread explaining what your ideal game is, then as soon as someone gives it a rebuttal, the entire thread, and their existence, is pointless? Not going to name call or anything, but doesn't that seem just a little hypocritical and self-serving to you? Don't answer until you can think objectively towards your own post <.<

Edited, Dec 12th 2010 9:58am by Uryuu
#49 Dec 12 2010 at 9:59 AM Rating: Excellent
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Quote:
Gilsellers and buyers will always exist. If SE were to price it appropriately, and state that gil bought via their service would not wind you up being banned, people would opt for it rather than the illegal method even if it were cheaper. And the smarter people would realize that my other changes would make it virtually pointless to buy gil as you could make plenty by just selling the drops you get farming and by AHing goods, and all for just the monthly rate you already pay.


No. The only thing that would happen is that gilbuyers - who now have to fear being banned - would happily buy their way up to LV 99 or all the best gear available on the market. Next comes an exponential inflation (more money in the game -> prices rise), which hurts all those who do not buy gil. Which, depending on the circuimstances, could lead to a third stage in which gil is replaced by another commodity (crystals?) as the only currency accepted in important trade interactions.

I am not sure whether you are serious, so I give you the benefit of the doubt, and am satisfied with calling your joke somewhat lame.
#50 Dec 12 2010 at 10:00 AM Rating: Good
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I believe there was more initial shock at the idea that someone like that would get sage status while having little to no understanding about how the industry, and to a greater extent the world, works.

Also, now I have this mental image of Pawk as a taru blm from XI riding "That Retarded Horse" while having the WoW cash shop pets following him around, after reading the reply above me <.<

In regards to your reply, Pawk, that still does not make the thread and his existence pointless. If anything, it makes it all the more relevant to the topic at hand.

Edited, Dec 12th 2010 10:05am by Uryuu
#51 Dec 12 2010 at 10:04 AM Rating: Decent
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Quote:
You want more RPGs? Then shut your ******* mouths, stop saying that more complex and hidden crap makes a game better, and start letting them westernize their games.


Hu-hu. Because Squaresoft titles became so much better after they tried to cater to "western" tastes.
Either you are very young, very uninformed, or just very much in the minority.

P.S.: You mean that horse?
http://www.youtube.com/watch?v=dyMXYE_50Ts

Edited, Dec 12th 2010 11:07am by Rinsui
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