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#52 Dec 12 2010 at 10:08 AM Rating: Decent
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No, this one.
http://www.youtube.com/watch?v=gCjuFpQ3EeA

Let's try not to get the thread off topic, though, although it may end off better if it were to end up talking about other things, to be honest. Far too much hate in these lines of text ;(

Edited, Dec 12th 2010 10:09am by Uryuu
#53 Dec 12 2010 at 10:11 AM Rating: Decent
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Rinsui wrote:
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Gilsellers and buyers will always exist. If SE were to price it appropriately, and state that gil bought via their service would not wind you up being banned, people would opt for it rather than the illegal method even if it were cheaper. And the smarter people would realize that my other changes would make it virtually pointless to buy gil as you could make plenty by just selling the drops you get farming and by AHing goods, and all for just the monthly rate you already pay.


No. The only thing that would happen is that gilbuyers - who now have to fear being banned - would happily buy their way up to LV 99 or all the best gear available on the market. Next comes an exponential inflation (more money in the game -> prices rise), which hurts all those who do not buy gil. Which, depending on the circuimstances, could lead to a third stage in which gil is replaced by another commodity (crystals?) as the only currency accepted in important trade interactions.

I am not sure whether you are serious, so I give you the benefit of the doubt, and am satisfied with calling your joke somewhat lame.
Apparently you've never played WoW.

Gold sellers are as pointless as can be. More often, they offer power leveling and rare item runs rather than gold.
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#54 Dec 12 2010 at 10:24 AM Rating: Decent
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Third stage.
Complete devaluation of the original commodity.
How do people trade in WoW? Do they pay in retarded horses?


Edited, Dec 12th 2010 11:28am by Rinsui
#55 Dec 12 2010 at 10:30 AM Rating: Good
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RMT is RMT. Real-Money-Traders are what they are called in WOW because most do not realize they are more than just sellers of gold. They are hackers, cheaters, botters, thieves, liars, and overall just bad people in WoW (not much different from the majority of the apples, admittedly, aside from their playing hours). Keep in mind other games attract other types of RMT, and there will always be RMT, even if it is done from "legit" players.
I seem to remember a time when FFXI's RMT were actually looked upon by many people as "nice." Sadly, they still hurt the game itself due to their practices, and were eventually banned for doing so.
In WoW, they still use gold for all the transactions because there is literally no other option. Nothing else doesn't take up inventory space,can be traded, and can be held ad-infinitum, and nothing else is even allowed as a possible alternative. All vendors, except for token vendors, take gold, but if you want something decent you will never find yourself lacking for currency if you've played more than 6 months. Due to WoW's revolving-door design, however, that means there is always a market for the RMT's product.



Edited, Dec 12th 2010 10:33am by Uryuu
#56 Dec 12 2010 at 11:06 AM Rating: Decent
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ditx wrote:
What would I do?

Scrap the current updater. Add options for A.) A Direct download, B.) A P2P download with a "Don't allow people to use my connection" option.
Add hundereds, if not thousands of new Guildleves
Scrap recast timer on Guilleves
Add variation, Guildleves can be a hub for non battle/synth related quests. Get Leve, go to NPC start quest.

Delete the entire UI and start the f-ck over, building on the success of the character select/create UI.
Allow a way of increasing Anima regain.
Scrap current XP/SP system, make it a definite amount at the end of each battle
Increase interactivity of crafting
-Add the following features:
Insta-loading map
Auction House as well as Retainers
In game Linkshell features, including, but not limited to; An event Calender, A linkshell Bank, Moghouse type HQs, A "Recruit" feature much like the current party finding feature.
Add Moogles, chocobos and Airships
Fullscreen Alt+Tab

Add the following Content:
Add a hub city
Low man Low level instanced fights
REAL party play Guildleves, ones you can't accept until you have a party, that are tailor made
Party based story quests, just like the one in the intro FMV


Finally, Repackage the game, give it a new release date and advertise. Give the repackaging a new name such as "Crystal Edition", People will see "Final Fantasy XIV Crystal Edition" and think its brand new.

I know this will cause a sh*storm, but they should cave to Microsofts requests and port the game to xbox 360 ASAP. An anouncement at E3 2011 is just the kind of positive press that could save the game.



Adding to this:

-Getting rid of the timer can be a cool thing. They could add a challenge to the quest that makes them ladder up in difficulty/continuity and story. Let each/some leve quests have their own story arc, let them build up on thier own until an end to that story arc occurs. Which would end with some epic fights or develop a story that would add to the lore and go towards favor of the faction in question. It would also chain to have new classes unlocked and new weapons/gear obtained.

-And also, this was promised during development, but I have yet to hear it. Let every single leve quest have a narrator voice over one male&female voice it will add to the game and make it feel real. It could be, maybe, one of the distinguished People of each city-state eg.Cicidoa Sosodoa of Ul'dah, O-Guria-Por of Gridania, N'bolata Tyata of Limsa or Naturalist&Theolgian Frandelont Raimdelle.

Crafters should not have all the power in making all the weapons/armor, in game, stuff should drop from mobs too, and crafters could opt. to "vintage"Bold Text those said drops. Charge gil for doing that.. Because There is already a repair system, and really, crafters should start setting up reasonable repair prices for each piece of gear in game and the adventures respect the reasonable listed repair price and pay up.

SE just needs time and we as gamers need to be patient. This time next 2001 FFXIV will be a totally different game. And people saying that should shut servers down and work on it. I don't know. They need feed back from us to make the game it needs to be. Working in the shadows to surprise us, could again be the same thing we are experiencing now. Lets grow with the game and have the devs. grow with us.
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#57 Dec 12 2010 at 11:13 AM Rating: Decent
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Turn it into a F2P with a cash mall, then as soon as it turns a profit, shut it down, and never try another MMO in atleast 20 years
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#58 Dec 12 2010 at 4:44 PM Rating: Decent
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Pawkeshup Quick Hands wrote:
Apparently you've never played WoW.

Gold sellers are as pointless as can be. More often, they offer power leveling and rare item runs rather than gold.
Gold sellers in WoW are pointless because the person in question has to pretty much grind everything themselves due to the good gear being all bound to the player. Quest rewards notably reduced the emphasis normally placed on "rare" gear as one leveled (really, the only ones going after said rare gear are/were mostly low-level twinks looking to gank people in battlegrounds).

Aside from that, base materials are readily available enough that it's hard to monopolize materials. The game as a whole is more about working your way up at a consistent pace instead of rarity-based. Really, RMT serve little purpose in WoW outside of perhaps the one or two lazy people that don't want to save up the 15K+ gold needed for vanity items like the traveler's tundra mammoth and such. There's not much in the ways of buying your way to the top.

Edited, Dec 12th 2010 5:45pm by Ruisu
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#59 Dec 12 2010 at 5:08 PM Rating: Default
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Ruisu wrote:
Pawkeshup Quick Hands wrote:
Apparently you've never played WoW.

Gold sellers are as pointless as can be. More often, they offer power leveling and rare item runs rather than gold.
Gold sellers in WoW are pointless because the person in question has to pretty much grind everything themselves due to the good gear being all bound to the player. Quest rewards notably reduced the emphasis normally placed on "rare" gear as one leveled (really, the only ones going after said rare gear are/were mostly low-level twinks looking to gank people in battlegrounds).

Aside from that, base materials are readily available enough that it's hard to monopolize materials. The game as a whole is more about working your way up at a consistent pace instead of rarity-based. Really, RMT serve little purpose in WoW outside of perhaps the one or two lazy people that don't want to save up the 15K+ gold needed for vanity items like the traveler's tundra mammoth and such. There's not much in the ways of buying your way to the top.

Edited, Dec 12th 2010 5:45pm by Ruisu
Um, thanks for... agreeing with me? Really, why did you quote me on this LOL!

That's why I was saying a gilstore will not affect FFXIV IF all the other changes I'd said. Anyone with half a brain would just farm for gil, since it would be easier to make than it is now. The few that didn't would pony up some Crysta and buy a few things to make themselves happy, and SE turns more of a profit.
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The idea of old school is way more interesting than the reality
#60 Dec 12 2010 at 6:50 PM Rating: Decent
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Pawkeshup Quick Hands wrote:
Ruisu wrote:
Pawkeshup Quick Hands wrote:
Apparently you've never played WoW.

Gold sellers are as pointless as can be. More often, they offer power leveling and rare item runs rather than gold.
Gold sellers in WoW are pointless because the person in question has to pretty much grind everything themselves due to the good gear being all bound to the player. Quest rewards notably reduced the emphasis normally placed on "rare" gear as one leveled (really, the only ones going after said rare gear are/were mostly low-level twinks looking to gank people in battlegrounds).

Aside from that, base materials are readily available enough that it's hard to monopolize materials. The game as a whole is more about working your way up at a consistent pace instead of rarity-based. Really, RMT serve little purpose in WoW outside of perhaps the one or two lazy people that don't want to save up the 15K+ gold needed for vanity items like the traveler's tundra mammoth and such. There's not much in the ways of buying your way to the top.

Edited, Dec 12th 2010 5:45pm by Ruisu
Um, thanks for... agreeing with me? Really, why did you quote me on this LOL!

That's why I was saying a gilstore will not affect FFXIV IF all the other changes I'd said. Anyone with half a brain would just farm for gil, since it would be easier to make than it is now. The few that didn't would pony up some Crysta and buy a few things to make themselves happy, and SE turns more of a profit.



Why make all those changes just to get the gil store though? Anyone with half a brain could just do leves for the very generous cash rewards/farm whatever makes decent money (and don't tell me there isn't items like this, because there are and have so far been more than easy to accumulate due to earning most of these items through leves. I seem to have no problem what so ever making money with the game currently as is and neither should you). Granted maybe someone like you lacks the patience to make money and would rather "get rich quick." If that is the case then maybe you should just stick to WoW or another game more to your liking.

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#61 Dec 12 2010 at 8:26 PM Rating: Decent
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Pawkeshup Quick Hands wrote:
Um, thanks for... agreeing with me? Really, why did you quote me on this LOL!
Your comment was overly vague and I felt the need to elaborate on it. You are correct, though, in that I agree with you.
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