In light of the recent personnel changes on XIV, does anyone think they will be able to make this a serviceable game?
I played XI from 2003 until 2009 and couldn't have been more excited for this game. I built an expensive computer primarily to be able to play this because my old one was so crappy. After the first week of launch, when I realized no patches were coming and what I played in beta was what I got, I just stopped. I would have canceled my account but they gave us a few free months so I let it go. I have not logged in since Oct. 5th and don't see any reason to until major things get changed. I am not a hater, I'm just an extremely disappointed FF fan...First XIII is a bust and now XIV. I miss the paragon of JRPGs, who currently appear to have gotten obsessed with the idea of changing a successful formula to something new and poorly thought through.
Regarding XIV though, being that this topic is about the recent changes, my opinion is that they need to completely scrap the mentalities that the development team had in the beginning. They claim to want to make a game for the players now, but can we really expect that when the majority of the development team remains in place? I honestly don't even know where they would need to start with this revamp. Obviously instituting an AH is a no-brainer, but what will they do with Guildleves? In my opinion they were an insult. Go here kill this...go here farm this...then craft this...now do the same things again for the next 10 levels...what about having some variability in the types of quests instead of doing the same things over and over? All of them just feel like cloned quests with no real goal. Maybe a reward system should be in place to encourage players to do these other than the random item and experience (a kiosk with rare items that can be obtained with leve credits or the opening of side-quests based on interactions you have through guildleves?). Bottom line is that they get way too repetitive when leveling is such a grind and you don't really have a main quest keeping you grounded and interested. As it stands right now there is so much content that needs to be added and I wonder if they will get to it any time soon. I also wonder if the content that is eventually released will be substantially different than what we've seen so far? Are they going to change fundamental mechanics of the game or just put some band aids on these half-assed systems? It seems like it will take years to make this game great, based on the foolish direction it started in, and I question whether or not SE will actually commit to the project long-term when it has so many fundamental problems. I do realize, however, that XI started with many problems and didn't hit its stride until years after the initial release, but at least there was a ton of content to explore that made certain grinds worth it (and sometimes masochistically enjoyable).
While the content problem will probably be addressed over time (unless they abandon the project all together), how long do you think it will take and do you think it will be a significant change or just refreshed versions of these clearly broken systems? From everything I've read it doesn't look like they've thought much past the UI...
I guess I wrote this in the hope that someone will tell me that major changes I'm unaware of are in the pipeline and that there will be a reason for me to log back in before 2012!