Now that the overhaul of game mechanics is on the table, i thought it would be ok to bring this up. And hopefully get some feedback/criticism/new ideas/discussion on the current system and the changes that could take place.
What physical level are you?
For a while i've been thinking about how unintuitive the physical level system is. I can't even remember what my physical level is. I hardly notice it in game, and sometimes find myself needing to allocate physical attribute points that i received from a physical level up that i received days ago.
With stats being scaled down to whatever level your class is, it pretty much makes physical level an inconvenience other than a good idea. SE could have just let you allocate stats based on your class level, and you would switch stat sets every time you change classes. Basically, it feels like this system is FFXI with an additional layer on top.
Physical level should matter.
What if we take the physical level and tie it to the storyline quests, and the enemy con system/overall strength of your character? I never understood why your class rank is what determines your progression in the main storyline. Especially with the flexibility of XIV's class system, it seems very punishing if you decide to change your class.
Say you finish the rank 20 storyline quest, but want to level up a different class. Well now you have to level that other class to 20 and more to see the next piece of content. Seems a lot like XI job system, right?
Instead, if your physical level determined your content progression, you would always be working toward new content, regardless of which class you were playing on at a given time.
You could switch from your rank 20 pugilist, to your rank 4 lancer, and still withstand attacks from enemies that are within your physical level range. Your would be missing a lot of lancer abilities, but you could still be a lancer, and work towards higher lancer class levels/skills, without having to repeat the content you just went through with your pugilist.
What about crafters and gatherers?
Give them some attack abilities. Their abilities wouldn't be as strong as the pure DoW and DoM classes, but they would still be able to hold their own against a mob close to their physical level.
This would open the door for making combat centered content accessible for everyone. Anyone could raise their physical level how they see fit, and still be able to be a part of combat related mission/quests/NMs/etc.
You could give DoH and DoL abilities that would be unique and desired in exp parties. You could also give DoW and DoM crafting abilities and bonuses that they would be able to use on DoH and DoL classes. (Think: a gladiator getting a blacksmithing bonus trait at rank 30)
Anyway, i have more to say, but i'd like to see where the discussion goes.