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Remembering Actions... Can I have it?Follow

#1 Dec 11 2010 at 1:46 PM Rating: Good
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I'm pretty pleased with the game, especially post patch. Obviously, an AH and more content is on my wish list, but the one thing I would really like to see is having the game remember the actions you set for a class. It would certainly save on having to macro every ability for every class I use. I don't really see any downside to implementing something like this. Am I the only one who thinks it would be a really helpful feature?
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#2 Dec 11 2010 at 1:54 PM Rating: Decent
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Gotta really agree with you on this one. Although I don't use that many different classes yet (mainly PGL, TAN, WVR) I can see how this can be a sort of an annoyance for those that do.
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#3 Dec 11 2010 at 1:55 PM Rating: Good
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I agree. You can do something like this with /eaction macros. Basically you'll set your weapon equip and /eactions to one macro, so when you want to change classes, the macro takes care of it for you.

The game should remember action sets for classes, but macros are all we got right now. :/
#4 Dec 11 2010 at 2:47 PM Rating: Decent
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ZoosRfun wrote:
I agree. You can do something like this with /eaction macros. Basically you'll set your weapon equip and /eactions to one macro, so when you want to change classes, the macro takes care of it for you.

The game should remember action sets for classes, but macros are all we got right now. :/


Unfortunately, when I have a job like THM with a lot of actions, I end up having to have multiple macros that I hit in sequence to set all the actions up. Yeah it works, but it's still a little annoying.
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#5 Dec 11 2010 at 5:38 PM Rating: Good
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Yes please. By the time you're in the 40 range, you will have so many action points available that 2 macro for equipping actions on just 1 class won't cut it >_> especially if you also level a lot of other classes for supporting skills.
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#6 Dec 11 2010 at 8:10 PM Rating: Default
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No, that won't work, and this is why;

Classes are able to perform more than 1 'function.' For example, if your pugilist is in a group with several tanks, you will simply be expected to be DD. However, there will be times when you will need to tank yourself. You will then need max abilities set in your ******* for defense, evasion, and overall survival. Having the game 'remember' your last set of actions will not work and would be a nuisance.

You will NEED to sometimes set different actions, depending on what your role is at the time. If a GLA was not expected to tank, they could set a LOT of different actions than they normally would to give them a higher DPS.

But yeah, we need like 30 line macros... I already have to use 3 macros for my GLA...
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#7 Dec 11 2010 at 9:01 PM Rating: Decent
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BadJoRed wrote:
Classes are able to perform more than 1 'function.' For example, if your pugilist is in a group with several tanks, you will simply be expected to be DD. However, there will be times when you will need to tank yourself. You will then need max abilities set in your ******* for defense, evasion, and overall survival. Having the game 'remember' your last set of actions will not work and would be a nuisance.


How exactly would it be a nuisance? Yes, if you have more than one 'function', changing to that job wouldn't necessary set the right actions anyway, and you would be forced to change them to the correct actions for whatever you plan on doing. However the way the game is set up right now, changing your job results in you having actions set up that you can't even USE.

I think remembering your last set of actions would be pretty convenient. It certainly wouldn't be accurate 100% of the time, but I certainly think it would be better than nothing.
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#8Pyro2580, Posted: Dec 11 2010 at 9:58 PM, Rating: Sub-Default, (Expand Post) Wish i your brain, the one that is happy killing the same mob over and over and over to level. Still not happy with the game but finally they are adding a ton more leves coming up so the retardation of grinding will mellow down a bit.
#9 Dec 11 2010 at 11:56 PM Rating: Good
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BadJoRed wrote:
Classes are able to perform more than 1 'function.' For example, if your pugilist is in a group with several tanks, you will simply be expected to be DD. However, there will be times when you will need to tank yourself. You will then need max abilities set in your ******* for defense, evasion, and overall survival. Having the game 'remember' your last set of actions will not work and would be a nuisance.

I cannot think of a single instance in which remembering my last known ability set would be less convenient than the current wipe-it-all-from-slot-30-backwards-until-you-hit-current-AP-maximum system.

Your skill set is much more likely to need a small adjustment than a complete overhaul--for example, going from solo to PT on a PGL, you might want to add Taunt. That's it.

Remembering equipment between classes would be nice, too (FFXI did it).
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#10 Dec 12 2010 at 3:49 AM Rating: Good
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Ellenzar wrote:

How exactly would it be a nuisance? Yes, if you have more than one 'function', changing to that job wouldn't necessary set the right actions anyway, and you would be forced to change them to the correct actions for whatever you plan on doing. However the way the game is set up right now, changing your job results in you having actions set up that you can't even USE.

I think remembering your last set of actions would be pretty convenient. It certainly wouldn't be accurate 100% of the time, but I certainly think it would be better than nothing.


It would be easier if it was like beta, and all abilities were simply wiped upon changing classes. I'm guessing your complaint is actually really about the fact that macros take such a long time to complete? AND the fact that there are only 10 lines???? If a macro had say 50 lines, AND finished very fast, there would not be any benefit (besides being lazy and not having to write out a macro in the first place) to have some feature that simply 'saved' your last actions, because you would still be hitting some macro to change gear. If we had 50 line macros that completed quickly, it could all be done with 1 macro. And this way, you could have your macros for either tanking, or for being DD on the same class.

Almalexia wrote:

I cannot think of a single instance in which remembering my last known ability set would be less convenient than the current wipe-it-all-from-slot-30-backwards-until-you-hit-current-AP-maximum system.

Your skill set is much more likely to need a small adjustment than a complete overhaul--for example, going from solo to PT on a PGL, you might want to add Taunt. That's it.

Remembering equipment between classes would be nice, too (FFXI did it).


I already described a 'single instance' where remembering last actions would not always work. And what I described WAS a complete overhaul. Maybe you've only played with 1 class and it does not apply to you though.

yes, in fact complete overhauls are quite normal. Just not in beginner land.
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#11 Dec 13 2010 at 9:56 AM Rating: Good
Being able to set an action palette to match your current class would be welcome change for me personally. I've got it set up via macros right now yet it would be better if I could just swap to a class and have my skills set for me soon as I swapped from say Archer to Pugilist. It's not really a bother right now or an inconvenience (Doesn't take long to change it unless all 3 bars are full.) so not a huge requirement for me to have. Maybe it'll be a feature we'll see added in later. For those who might want to set up action skill changes via macros try this...

Macro Set 1
/echo Swapping to <classname> action bar 1.
/eaction 1
/eaction 2
/eaction 3
/eaction 4
/eaction 5
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Do the same above for each row, since there's 30 slots just add in an extra number. So /eaction 1 becomes /eaction 11 and them 12, 13, and so on. Third bar become /eaction 21 then 22, 23, etc. Leaving it blank will remove an action from your bar unless it's a permanent item (Like Refill, Shield, Throw, etc.) that cannot be removed, only swapped. Hoping I can find the ones for traits soon, depending on your class ranks it can unequip some of these if you are over the limit.

Edited, Dec 13th 2010 7:57am by SamusKnight
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#12 Dec 13 2010 at 2:25 PM Rating: Decent
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Instead of macros or remembering actions maybe we're wanting to have class tabs that remember 2-3 setups minimum with skills if not skills and equipment?

Maybe make it a menu we could go through, it would be one extra menu option that I wouldn't find excessive.

I can't think of an MMO that had options like that, but maybe something like CoD where you make multiple slots with the same weapon but different perks and label it for whatever situation, although I'd prefer clicking a H2H icon for PGL and then a few custom named option pop up below it so I can go DD Tank or Solo.

I don't know anything about coding, but I can't see it being too difficult since even if it was hosted player side it wouldn't give any unfair advantages yet not take up server rescources?
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#13 Dec 13 2010 at 4:37 PM Rating: Good
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Remember when BLU had to rebuild spell lists all the time?

This will come with time, but SE is notoriously lazy in implementing this type of 'why the heck wasn't it there to begin with' feature.
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#14 Dec 13 2010 at 4:53 PM Rating: Decent
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BadJoRed wrote:
I already described a 'single instance' where remembering last actions would not always work. And what I described WAS a complete overhaul. Maybe you've only played with 1 class and it does not apply to you though.

yes, in fact complete overhauls are quite normal. Just not in beginner land.

For every combat class except GLA, action loadouts are virtually the same from solo to PT to multitank PT to underwater PT to zero-G PT; most people equip their best skills whatever they do. GLA may have to remove, what, 5 shield skills and dump in some melee filler? Hardly an overhaul. An FFXI blue mage presently has much more diversity than any class in FFXIV.

To your credit, though, you found a single instance. But that's for one class, and you'll actually change fewer actions if the game remembered everything you previously set. That's where the convenience lies: a CON won't have nearly the same setup as a LNC, a 20LNC won't have nearly the same setup as a 40PGL.

And if you still believe FFXIV is this super-diverse, Molyneux-esque "you-can-do-anything" universe of unlimited potential that necessitates a drastic change to action loadouts from moment to moment, we can settle on a "remember last known action setup" toggle in the config.
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#15 Dec 13 2010 at 5:39 PM Rating: Good
Faster acting macros, with more lines per macros and the ability to move default actions (e.g., Guard) would make me happy. Remembered actions would be nice, but I switch from solo to PT enough that I'd be fine with the macro system just working faster and more accurately (i.e., skips steps randomly and enough to bother me).
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