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Gripe with the repair systemFollow

#1 Dec 12 2010 at 12:02 PM Rating: Good
I have played this game since alpha , like some of you, and have found that one of the stupidest concepts of the game is the repair system. While the system is different than the xp loss in FFXI, it creates a whole different dilemma to overcome. That being: the search for someone to repair your stuff because the NPC repair concept is insufferably unacceptable. I have no desire to spend a great deal of time looking for someone not only able but also willing to repair my stuff. Even having both the mats as well as a sizable reward this task is no doubt an annoying one. This only becomes even longer and more painstaking as you move up in rank and armor. Is there anyone else who thinks that either the NPC repairs need to be redone entirely or this system needs to be replaced entirely?

Edited, Dec 12th 2010 1:03pm by Pentvonghelsburg
#2 Dec 12 2010 at 12:32 PM Rating: Decent
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Find stacks of the mats you need for your quick wearing items (weapons mainly) then sell the items at a high price in your bazaar, carry 2 sets of your prefered weapon, place the one needing repairs in your bazaar with a reward that covers the extreme price of the repair material as well as a sufficient reward.

ex: I have Brass Nuggets in my bazaar for around 6k a piece, I have my reward for my Cesti set at 10k. Between leves I'll park up at one of the camps and usually within a smoke break the item is fixed.

I don't think there's anything wrong with the repair system other than how fast items require repair. I also wish there was a repair NPC at the camps that repaired even less than the ones in town do but for a similar price. It would aid in grind sessions where you don't have access to a repair person of sufficient skill.
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#3 Dec 12 2010 at 12:41 PM Rating: Decent
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To the OP - is your gripe with the repair NPC one of cost (too much to repair), durability (repairs only up to 75% of max), or both?

I for one can appreciate the design idea for the system, as it encourages you to make friends (LS or otherwise) with specific crafting roles. While not everyone is in an LS with a R40 Armorer, Weaver, or Leatherworker, I'd venture to say that those people who play the game enough to have leveled into the 30s and 40s in rank have befriended others who are at a similar spot. Those who are at low levels should easily be able to find repairs due to the low rank on the items they are (or should be) wearing.

Now, if people offer a small amount for the repair (the infamous 1000 gil) or one finds a R10 marauder wearing an Iron Hauby, then well, tough luck I suppose.

My own philosophy is that I don't wear anything I can't repair. It keeps me leveling my crafts in proportion with my main battle class.
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#4 Dec 12 2010 at 1:05 PM Rating: Decent
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My gripe is certain peoples unwillingness to actualy compensate crafters to repair their gear

the other day im sitting at camp bloodshore, and this guy is getting totaly beligerant cuz no ones repairing his gear, so i told him i would....then i looked in hiz bazaar....1 gil, for every **** piece.
i told him he needed to actualy compensate me for the repairs, especialy since he had NO MATS.

he went off on some rage about how we are crafters and its our responsibility to repair his gear.


needless to say this is an extreme example, but when seeking repairs here is the proper way to do it imo


do a shout, stating you need repairs, and be specific

"looking for repairs, canvas gear, in bazaar"
offer up a 5k reward per piece(this is what i have found fair, regardless of mats, as long as the materials are not super expensive ones, which they usualy never are)
"looking for repairs, brass jewelery"

those kinda shouts tell everyone, what you have to repair, what mats are needed, and what craft is needed. sometimes the crafter will ask youi what level the item is first(as i usualy do depending on whats asked) but it helps you get your repairs faster
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#5 Dec 12 2010 at 1:31 PM Rating: Good
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I think that if SE is serious about salvaging the game, they're going to need to raise the NPC repair from 75% to 100% and cut the cost enormously. Crafter repairs should still work out a little cheaper when taking into account materials and shards to make the repair materials, with the added advantage of being able to repair anywhere in the world.

I understand that SE is trying to provide "incentive" to get your repairs done by other players, but they don't quite seem to have yet latched onto this concept that you don't need to brutalize people to guide them in a particular direction. Better is better and it doesn't have to be way better to influence how people play. If your out grinding and you can repair your own gear or get someone in your group to repair it for you, it's a superior alternative to putting the group on hold while you port back to town for repairs.
#6 Dec 12 2010 at 2:02 PM Rating: Good
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The problem with the repair system, like so much of FFXIV's tediousness, is that it is simply not fun.

Imagine if they linked lifetime durability tracking on your equipment to increasing, even marginally, its stats! The more you 'wear in' (not wear out) your weapon, the more powerful it becomes. Who would be complaining about the repair system then?

Hopefully the new dev team will get this.
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#7 Dec 12 2010 at 2:07 PM Rating: Good
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I will be pretty surprised if the new development team doesn't just scrap the repair system entirely. That is if they're truly serious about overhauling the game. It's probably the #2 most complained and maligned core concepts, right behind the newly broken SP system (referencing party play and higher ranks).
#8 Dec 12 2010 at 2:20 PM Rating: Excellent
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Just double or triple the durability on items so that I can grind more than 2 hours without running back to town to get it repaired.

Edited, Dec 12th 2010 3:21pm by DoctorMog
#9 Dec 12 2010 at 2:26 PM Rating: Good
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Everytime one of these repair system posts pop up everyone drops there 2 cents about how to circumnavigate it. "Just level an apprpriate craft", "Carry all your repair mats and bazaar your mats for a price that will offset the price charged for repairs". Do you even realize all these hoops you are jumping through to "get around" a asanine process in an underdeveloped game? It's something you paid for for christ's sake.

Pent, the system sucks and will keep sucking until SE completely torpedos it. Its a useless timesink. Crafters would do just fine without the armor degradation system. The xp loss in FFXI was a minor annoyance as a penalty for death. Go back to XI or WoW until SE fixes this ****** game. They are both easily 100 billion times the game that FFXIV is(and I hate WoW).
#10 Dec 12 2010 at 2:31 PM Rating: Decent
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The repair system is not bad at all. I can currently repair almost all my gear that I have because I keep my crafts at or higher then my Archer. For the stuff I can't fix, I have friends that can if they are on and in the area. If they are not then I just put it in my Bazaar for 5k gil. Then I shout once ex "R12+ Blacksmith Can you repair it? Iron Needle Reward:5k @ Repair NPC"
With that I have it fixed with in no more then 5 mins.
As others have stated the problem I see many times is people expecting their things to be repair for little to nothing.
Leather goods the need Buffalo Leather Spetch (cost 1600), people only offering 1-2k for the repair. People need to research how much their repair items cost or how to get them and offer a decent reward to get their gear fixed. Gil is so easy to make in this game that you don't need to be a cheap skate.
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#11 Dec 12 2010 at 2:38 PM Rating: Decent
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westsidepatone wrote:
Everytime one of these repair system posts pop up everyone drops there 2 cents about how to circumnavigate it. "Just level an apprpriate craft", "Carry all your repair mats and bazaar your mats for a price that will offset the price charged for repairs". Do you even realize all these hoops you are jumping through to "get around" a asanine process in an underdeveloped game? It's something you paid for for christ's sake.

Pent, the system sucks and will keep sucking until SE completely torpedos it. Its a useless timesink. Crafters would do just fine without the armor degradation system. The xp loss in FFXI was a minor annoyance as a penalty for death. Go back to XI or WoW until SE fixes this sh*tty game. They are both easily 100 billion times the game that FFXIV is(and I hate WoW).


Theres always someone who gives their 2 cents about how it's a useless time sink too...

It's not needed, but I rather like it. Lots of things aren't needed... like walking to NPCs around town to get quests, but many people want that function back. It's called depth. Does it need to be tweaked? Yes. Does it need to be removed? Absolutely not.

I've never found it difficult to get a repair in town and I've ever rarely needed to even provide a matt. Just offer 5-10k... which considering I have 1mil Gil in my inventory without even trying I'm sure you all have...
#12 Dec 12 2010 at 2:39 PM Rating: Good
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Cartar wrote:
The repair system is not bad at all. I can currently repair almost all my gear that I have because I keep my crafts at or higher then my Archer. For the stuff I can't fix, I have friends that can if they are on and in the area. If they are not then I just put it in my Bazaar for 5k gil. Then I shout once ex "R12+ Blacksmith Can you repair it? Iron Needle Reward:5k @ Repair NPC"
With that I have it fixed with in no more then 5 mins.
As others have stated the problem I see many times is people expecting their things to be repair for little to nothing.
Leather goods the need Buffalo Leather Spetch (cost 1600), people only offering 1-2k for the repair. People need to research how much their repair items cost or how to get them and offer a decent reward to get their gear fixed. Gil is so easy to make in this game that you don't need to be a cheap skate.


Wow I didn't realize it was that simple. Level all your crafts higher than your DoW/DoM, teleport around with all your excess anima to get your friends to fix it, or wander aimlessly shouting while doling out buckets of gil. Sounds like it would take no time at all.
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#13 Dec 12 2010 at 2:41 PM Rating: Decent
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rikkuotaku wrote:
Cartar wrote:
The repair system is not bad at all. I can currently repair almost all my gear that I have because I keep my crafts at or higher then my Archer. For the stuff I can't fix, I have friends that can if they are on and in the area. If they are not then I just put it in my Bazaar for 5k gil. Then I shout once ex "R12+ Blacksmith Can you repair it? Iron Needle Reward:5k @ Repair NPC"
With that I have it fixed with in no more then 5 mins.
As others have stated the problem I see many times is people expecting their things to be repair for little to nothing.
Leather goods the need Buffalo Leather Spetch (cost 1600), people only offering 1-2k for the repair. People need to research how much their repair items cost or how to get them and offer a decent reward to get their gear fixed. Gil is so easy to make in this game that you don't need to be a cheap skate.


Wow I didn't realize it was that simple. Level all your crafts higher than your DoW/DoM, teleport around with all your excess anima to get your friends to fix it, or wander aimlessly shouting while doling out buckets of gil. Sounds like it would take no time at all.

If by buckets of gil you mean pocket change then yes.
#14 Dec 12 2010 at 4:48 PM Rating: Decent
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I applaude any new idea that SE tries to implement but they should stick with the 'promises" they made. Since the first day I read about this game it was my understanding that this game was more set to fulfill the needs of people wanting to play solo or in small groups.

I do enjoy doing a lot solo because I work completely different shifts every week so don't have a real chance to get together a group of people that I play with. One week its mainly japanese, the other week americans and the next europeans. That's all fun and it didnt really hurt me with repairs either. But now that I am getting ahead getting my gear repaired gets tougher and tougher.

I usually give in my idea decent rewards. 7,5k k to repair a iron lance, 5k for each bronze hauby piece and even 2,5k per ring/earring. Sometimes its just cheaper for me to buy new jewelry. At the moment I enjoy leveling the most so I pused my lancer 20-25 last 7-8 days. Basicly once every 36 hours I log in , do 8 leve's and solo for the time I have left mostly only green and yellow mobs.

At 25 the leve rewards go down so hard that these barely cover for repairs anymore. And if that wasn't bothersome enough getting iron lance and hauby repaired in gridania or ul'dah is getting pretty tideous. Today I spend 70 minutes looking for repairs. Wich I wouldnt mind if this was a once a week thing. But after each 8 leve's and a hour of solo I already need repairs urgently. The only thing im to blame is that my weapon is 1 level too high and my hauby 2 levels.

But where is that solo ability now ? Yes I can do all leve's solo indeed but then again I need other people to repair my stuff... I'm sorry what did you say ? Go level carpenter and blacksmith and 4 other jobs to keep my gear in shape ? The moment I am being forced to do anything I don't really feel like is the moment I'm not paying to play a game wich is there to enjoy. And no that's not whining. I do think FFXIV holds a lot of promise and I will defenitly stick with it for a while even if I have to pay. But please SE make repairs less freequently needed.
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#15 Dec 12 2010 at 4:53 PM Rating: Good
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Arquis001 wrote:
Theres always someone who gives their 2 cents about how it's a useless time sink too...

It's not needed, but I rather like it. Lots of things aren't needed... like walking to NPCs around town to get quests, but many people want that function back. It's called depth. Does it need to be tweaked? Yes. Does it need to be removed? Absolutely not.

I've never found it difficult to get a repair in town and I've ever rarely needed to even provide a matt. Just offer 5-10k... which considering I have 1mil Gil in my inventory without even trying I'm sure you all have...


It's a matter of what's reasonable or acceptable. Walking to a NPC to get quests takes a few minutes. Leveling a craft for your weapon and armor takes hundreds of hours (each). Walking to town (and back) to find a repair can easily take well over an hour (that's assuming you even can). Farming the 100-200k gil the NPC charges for a hack job on higher level gear takes several hours. Sure, they can spend several updates trying to tweak and balance the system, but does it really add enough to be worth the time and effort? Especially considering how much else is broken? Ultimately, I think the answer is no. Super nerd role players and crafters might ***** about nixing it entirely, but realistically, this game is way over budgeted to be catering to minority groups like that. This was/is intended to be as mainstream as is possible for an MMO, and everything about the repair system is in direct conflict with that.

Edited, Dec 12th 2010 5:55pm by Furia
#16 Dec 12 2010 at 5:33 PM Rating: Good
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volta1 wrote:
I for one can appreciate the design idea for the system, as it encourages you to make friends (LS or otherwise) with specific crafting roles. While not everyone is in an LS with a R40 Armorer, Weaver, or Leatherworker, I'd venture to say that those people who play the game enough to have leveled into the 30s and 40s in rank have befriended others who are at a similar spot. Those who are at low levels should easily be able to find repairs due to the low rank on the items they are (or should be) wearing.

My own philosophy is that I don't wear anything I can't repair. It keeps me leveling my crafts in proportion with my main battle class.


I find this amusing. Though you may appreciate being forced to "make friends" and keep your crafts leveled in proportion to the gear you're wearing, not all people share in your enjoyment. There should be alternate ways to repair your gear without being forced to partake in one of the following: 1. Actively seek out players high enough to repair your gear (or wait around in town for someone to look at your bazaar, same thing) 2. Spend hours leveling all the crafts needed to repair the items you're wearing 3. Buying multiples of the same item.

I thought FFXIV was meant to be enjoyed by all types of people, even those that aren't capable of making it their full-time job. The current repair system is a HUGE time-sink. In fact, most aspects of this game are a huge time-sink. Make the repair NPC repair to 100%. No one should be forced to level 4 different crafts just to repair their gear. If a player doesn't want to invest that type of time, he shouldn't have too. Make the cost of the repair NPC somewhat expensive. Make it so you can only use it's services once a day. Increase the durability of items so they don't break as frequently. Do SOMETHING.

I'm glad you, and I'm sure many other people, enjoy crafting to this extent. There's nothing wrong with that, you should have that option. I just wish there was an alternative way for the rest of us.

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#17 Dec 12 2010 at 5:37 PM Rating: Good
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As a full time crafter I'm ambivalent toward the whole repair system. I can repair all my own gear and I often repair the gear of people I run across.

I notice people looking for repairs will ether congregate around the towns repair NPC or just go to the guild that repairs that item. I don't view it as such a huge problem as other people but then again I'm standing on the furthest spectrum away from those who can't get their gear repaired.

That said, they really should lower the price the repair NPC offers and increase the amount of time it takes for an item to be damaged...my freaking boots break at the drop of a dime.
#18 Dec 12 2010 at 5:49 PM Rating: Good
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I don't have a problem with the repair system. I just have a problem with the rate of wear on weapons when you are DoW, and Armor when you are DoH or DoL.
I can wear my armor forever and a day, but shields and weapons hit yellow FAST. I'm not talking 20 ranks above optimal rank, I'm talking weapons that are right in the 5 rank area.

It's absurd to have us buying spare weapons, or stopping activities to have someone switch jobs to repair you, or worse, going back to town in the event you can't repair something yourself, or find someone in the field to help- after 30 minutes of game-play.

It's broken, regardless of whether that's EXACTLY how SE wants it to work or whether it's just bugged. The design is broken as far as how it affects players.

Now when I'm crating, the exact opposite happens.
I can craft for hours before my tools needs repairs, but within 30 minutes minimum, the armor I'm wearing needs to be repaired, and once again, it is rank appropriate gear.

There's just no reason to interrupt game-play so often.
It makes me feel as though I'm being sanctioned or punished for having the nerve to actually play my jobs. Like maybe I'm just supposed to play a few minutes, then stand around and talk or something.


Edited, Dec 12th 2010 7:00pm by Restyoneck
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#19 Dec 12 2010 at 5:57 PM Rating: Decent
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the idea of trying a different way of handling durability to make it better, is nice. however, ffxiv did not do that. its very tedious, expensive, and time consuming.

what should be done instead, is have all repairs done at an NPC as a way to remove gil from the economy. since the value of gil in xiv is alot lower than xi its not really a bad idea.
#20 Dec 12 2010 at 7:45 PM Rating: Default
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I definitely agree that the equipment's durability needs to be adjusted. The idea of repairing is actually a good idea for crafter to earn some gil apart from normal selling and buying. I myself works on every classes to make sure that I have enough skills and ranks to do everything by myself. I know it is tedious but it paid off so far. I keep only equipments that I can repair myself because I play solo, and those who works on specific classes should get themselves a good crafter alongside.
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#21 Dec 12 2010 at 7:45 PM Rating: Decent
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Sorry for double post.

Edited, Dec 12th 2010 8:51pm by Aucis
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#22 Dec 12 2010 at 7:57 PM Rating: Good
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The thing I find with people complaining about repair, is that the penalty do bother you so much? I've done some testing myself.

Yellow Gear damage - Absolutely no penalty incurs.
Red Gear damage - Still no penalty incurs.
Only when Durability went down to 1 that the penalty do incur. For how much? I've tried on the same mob. Full durability normal attack hit 210-230, 1 durability normal attack hit 190-210.

Maybe someone can fill me in more with details about how gear damage affected you, just not the usual oh-mi-god my damage halved boo hoo hoo because it doesn't show that anywhere.

They did increase durability by 10% with the Nov patch btw, they probably going to increase more.

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#23 Dec 12 2010 at 9:36 PM Rating: Decent
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Khornette wrote:
The thing I find with people complaining about repair, is that the penalty do bother you so much? I've done some testing myself.

Yellow Gear damage - Absolutely no penalty incurs.
Red Gear damage - Still no penalty incurs.
Only when Durability went down to 1 that the penalty do incur. For how much? I've tried on the same mob. Full durability normal attack hit 210-230, 1 durability normal attack hit 190-210.

Maybe someone can fill me in more with details about how gear damage affected you, just not the usual oh-mi-god my damage halved boo hoo hoo because it doesn't show that anywhere.

They did increase durability by 10% with the Nov patch btw, they probably going to increase more.


You were right, but the item's potential reduces along a linear scale (approx 0.5% effectiveness per 1% durability) between 10% and 1 durability.
I managed to find this http://www.eorzeapedia.com/wiki/en/Wear.


Edited, Dec 12th 2010 10:40pm by Aucis

Edited, Dec 12th 2010 10:48pm by Aucis
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#24 Dec 12 2010 at 10:19 PM Rating: Decent
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Out of hundreds of thousands of people that bought the game and quit I'm sure a good chunk of them dislike if not hate the repair system. In my opinion they should have never added it in the first place. It works fine for crafters and they can make extra gil off of it but not everyone wants to craft or should feel forced to. Punishing non crafters isn't the answer.
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#25 Dec 14 2010 at 12:51 AM Rating: Default
My issue isn't with just with the cost, though this is part of it, but also with the way repair is handled. Let's say you chose to stick to the NPC. You are stuck with a max 75% repair rate at an astronomical cost which eventually can and will break your wallet if your not careful. If you chose the other route; you must find someone willing and able to repair the items in question and provide them the materials if necessary. This becomes increasingly problematic, as I previously stated, as you rank up.

I didn't necessarily approve of SE shoving crafting down my throat so I stopped crafting relatively early because I didn't particularly like it. But with a job that runs 60 hours a week, its hard to find time to even do battle leves. That aside I play normally during JP hours and from my experience, both in XI and here, the JPs aren't very cooperative. That being said; I would greatly approve of them changing the system or doing away with it entirely because it this my biggest issue with this game aside from the occasional crash.



Edited, Dec 14th 2010 1:53am by Pentvonghelsburg
#26 Dec 14 2010 at 4:39 AM Rating: Decent
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I sent SE a suggestion back when the game was released to setup a system much like the AH in ffxi but this system would be to repair gear, like for instance you give the item to the system to list on a listing, then anyone could come up to this system and select from a list of items to be repaired, much the same as the ah works in ffxi. Another thing that would have to occur, would there would have to be a limit to the number of items you could repair, cause otherwise people would just stand there and repair stuff the second it hit the system. Rmt could setup repair bots and/or camp the repair station. But you could still repair gear the same as the system that is currently in place with no limit. Let me know what you think, thought it was an awesome idea ^^;
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