Forum Settings
       
« Previous 1 2
This Forum is Read Only

More on Monsters (12/13/2010)Follow

#1 Dec 13 2010 at 6:43 AM Rating: Excellent
Scholar
***
1,523 posts
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=e96d1fa24ac144a19ba0f8f9fe5d7a5e02b307f7
____________________________
____(>°°)D_->__(O°°)>-_<(;,,;)>_C-(°°Q)__O~~_t(°°<)_(;o0)___<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_<(;,,;)>_____

#2 Dec 13 2010 at 6:51 AM Rating: Excellent
*
115 posts
Goblins yay!!!

/readies hobaku x.x
____________________________
#3 Dec 13 2010 at 6:57 AM Rating: Good
Sage
*
77 posts
Seems like all the open world notorious monsters drop Materials. good. :)
#4 Dec 13 2010 at 7:03 AM Rating: Good
Scholar
**
437 posts
Excellent, some good positive steps forward in the right direction
____________________________

Metin - Phoenix - BLM75 WHM48 Retired

http://cojenova.enjin.com/ff14forum

#5 Dec 13 2010 at 7:06 AM Rating: Good
Scholar
**
259 posts
Quote:
Monster Distribution
Further adjustments to monster territory are currently underway. In particular, significant changes are being made to the placement and population of aggressive monsters in relation to gathering points to better ensure that Disciples of the Land can log, fish, and mine without fear of attack.


Yay!
#6 Dec 13 2010 at 7:29 AM Rating: Good
*
170 posts
Whoo! Called it on monster redistribution and goblins for Dec. Great news indeed after that fami article. FF14 isn't the same without goblins milling about all over the world. Also yay for regular NMs, hope they are implemented on decent lottery or timed pops.
____________________________


#7 Dec 13 2010 at 7:53 AM Rating: Decent
Scholar
***
2,153 posts
Oh god. NM camping again.
#8 Dec 13 2010 at 7:55 AM Rating: Decent
***
3,416 posts
Quote:
Oh god. NM camping again.


That's what I thought, but some people seem to like it...

Hopefully with repop timers that are more like stroper chyme than morbolger.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#9 Dec 13 2010 at 7:58 AM Rating: Decent
Scholar
***
2,153 posts
In XI, we had to camp the NMs for hours.
Looks like this time, we have to camp the NM for hours first,
and then seek for hours for a crafter with sufficient level
and reasonable enough pricing to craft the drop into something useful.
Oh god.
#10 Dec 13 2010 at 8:09 AM Rating: Decent
**
845 posts
Rinsui wrote:
In XI, we had to camp the NMs for hours.
Looks like this time, we have to camp the NM for hours first,
and then seek for hours for a crafter with sufficient level
and reasonable enough pricing to craft the drop into something useful.
Oh god.


If you are sitting still or running around in a set patern for hours at a time camping an NM you might not notice the lack of real content.its kind of funny that sitting in one spot for hours(sometimes many many hours) doing almost 0 interaction with the game is considered content.
____________________________

#11 Dec 13 2010 at 8:10 AM Rating: Excellent
*
72 posts
Bring on the lottery pops!

I hope there is other loot involved~ ff11 had drops like behemoth hides too. Why the crafter hate? xD

Although I think only lvl 50s will get to hunt them sigh~~

Edited, Dec 13th 2010 9:10am by renmabiao
#12 Dec 13 2010 at 8:14 AM Rating: Excellent
*
170 posts
Since enemies are not on 15 min repop timers or even the lowest 5 min timers I doubt NMs will be like XI. Even with spawn windows and such that is just not good mechanics. I'd expect 1-2 hour tops for lotteries and those will be with decent drop rates. Hopefully their strength will force large high level parties to fight the strongest ones.
____________________________


#13 Dec 13 2010 at 8:29 AM Rating: Excellent
*
85 posts
It almost seems, after reading this, that there may be multiple NMs of the same type. Did anyone else get that impression?
#14 Dec 13 2010 at 8:32 AM Rating: Default
Scholar
46 posts
UncleRuckusForLife wrote:
Rinsui wrote:
In XI, we had to camp the NMs for hours.
Looks like this time, we have to camp the NM for hours first,
and then seek for hours for a crafter with sufficient level
and reasonable enough pricing to craft the drop into something useful.
Oh god.


If you are sitting still or running around in a set patern for hours at a time camping an NM you might not notice the lack of real content.its kind of funny that sitting in one spot for hours(sometimes many many hours) doing almost 0 interaction with the game is considered content.


I completely agree. If they decide to make these NMs involve grueling camping situations that require you to sit around for hours, then these open world NMs will be an epic fail imo. Hopefully they will mimic the spawn timers that were found in FFXI's abyssea... I have no problem waiting 30-45 mins for a spawn.

I knew they were going to make all the drops crafting mats... but I suppose there was glitter of hope that they would drop completed items. Oh well. I'm not looking forward the douchebag NM botters and RMT monopolization.
#15 Dec 13 2010 at 8:32 AM Rating: Good
**
821 posts
I like it that the NMs drop materials for synthing it into gear only, and not finished equip!
#16 Dec 13 2010 at 8:35 AM Rating: Good
***
3,416 posts
Quote:
I knew they were going to make all the drops crafting mats... but I suppose there was glitter of hope that they would drop completed items.


Destroy crafting before it even starts properly?

No wonder they're so adamant about RMT.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#17 Dec 13 2010 at 8:46 AM Rating: Excellent
*
131 posts
Rinsui wrote:
In XI, we had to camp the NMs for hours.
Looks like this time, we have to camp the NM for hours first,
and then seek for hours for a crafter with sufficient level
and reasonable enough pricing to craft the drop into something useful.
Oh god.

If you're just sitting around for hours looking at the pretty scenery while waiting for a NM spawn, why not pick up a crafting class and level it? It has to be better than just standing in one place, and if you can use the drops in your crafting class, you don't have to worry about finding crafters and gauging prices.
____________________________
Aurelius wrote:
I too recall the days of my childhood when an empty cardboard box and a little imagination could be one of the most entertaining things in the world. Of course, as my experiences evolved so too did my interests and my tastes in entertainment and while I could probably still find limited entertainment value in a large enough empty cardboard box, I certainly wouldn't pay someone a monthly fee for the privilege of access to it.
#18 Dec 13 2010 at 8:49 AM Rating: Decent
*
175 posts
Open NMs... here we go again with hours of camping in which yo have to compete with others and RMTs.. -.-
I really don't see any difference in a NM dropping a key mat or a complete item anyways.. to make the item you need the key mat.. if you can't get the key mat you can't make the item.. therefore, the key mat comes to have just a slightly lower price than the complete item..
____________________________
| I still believe in FFXIV...
My name is pronounced "kai-neh" actually.. and yes, it is feminine..
#19 Dec 13 2010 at 8:51 AM Rating: Good
**
660 posts
AceAmallie wrote:
Since enemies are not on 15 min repop timers or even the lowest 5 min timers I doubt NMs will be like XI. Even with spawn windows and such that is just not good mechanics. I'd expect 1-2 hour tops for lotteries and those will be with decent drop rates.


I might get rated down for saying this but I think you're being too opimistic. There's really no reason to believe SE won't add NMs with crazy repop timers. To do so would be a deviance from their current pattern with regards to FFXIV so far.

Those NMs along with being pidgeonholed into requiring gear from them is one of the reasons I quit FFXI. Its just not fun to sit and wait for hours only to finally kill the thing and get junk due to a criminally abyssmal drop rate on the item you're after.
____________________________


#20 Dec 13 2010 at 8:53 AM Rating: Good
Scholar
**
544 posts
Now they just need to adjust the SP curve so there is a reason to fight these rather then running to your nearest Coblyn. :)
____________________________
Counting Sheep of Balmung



#21 Dec 13 2010 at 8:56 AM Rating: Excellent
*
85 posts
Vackashken wrote:
Now they just need to adjust the SP curve so there is a reason to fight these rather then running to your nearest Coblyn. :)


I don't think NMs will be huge for SP gain. Unless you mean gobbies and flans :p
#22 Dec 13 2010 at 9:00 AM Rating: Good
Scholar
*
175 posts
WHEN does this happen? Is it available NOW??
____________________________
BST90/BLM90/RDM75/WHM80/BRD75/NIN75/SMN75/THF75/WAR75; Goldsmithing 93; Fishing 100; Ebisu Rod.
#23 Dec 13 2010 at 9:01 AM Rating: Decent
Scholar
46 posts
Hyanmen wrote:
Quote:
I knew they were going to make all the drops crafting mats... but I suppose there was glitter of hope that they would drop completed items.


Destroy crafting before it even starts properly?

No wonder they're so adamant about RMT.


I understand why they are doing it, and I knew it would pretty much go in this direction when they announced the crafting classes. However, there is some satisfaction in 'named and unique' items dropping from big targets. A lot of the rare items in FFXI have quite the mythological background.

I'm not sure how having open world NMs, that will most likely be monopolized, is being adamant about RMT.
#24 Dec 13 2010 at 9:05 AM Rating: Good
***
3,416 posts
Quote:
I understand why they are doing it, and I knew it would pretty much go in this direction when they announced the crafting classes. However, there is some satisfaction in 'named and unique' items dropping from big targets. A lot of the rare items in FFXI have quite the mythological background.

I'm not sure how having open world NMs, that will most likely be monopolized, is being adamant about RMT.


Good thing there are faction leves then, I guess!?

Open world NM's that drop sellable items are the reason why they must be adamant about RMT.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#25 Dec 13 2010 at 9:08 AM Rating: Good
Scholar
46 posts
Hyanmen wrote:
Quote:
I understand why they are doing it, and I knew it would pretty much go in this direction when they announced the crafting classes. However, there is some satisfaction in 'named and unique' items dropping from big targets. A lot of the rare items in FFXI have quite the mythological background.

I'm not sure how having open world NMs, that will most likely be monopolized, is being adamant about RMT.


Good thing there are faction leves then, I guess!?

Open world NM's that drop sellable items are the reason why they must be adamant about RMT.


I'll say 'good thing there are faction leves' once I find out how many faction points you need to initiate one.
#26 Dec 13 2010 at 9:11 AM Rating: Good
***
3,416 posts
Quote:
I'll say 'good thing there are faction leves' once I find out how many faction points you need to initiate one.


I don't understand what that has to do with named and unique items dropping from big targets, really.

I'm sure these monsters won't just be up anytime you want to kill one either, frankly.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#27 Dec 13 2010 at 9:18 AM Rating: Decent
Scholar
***
2,153 posts
No. But the campers and botters will.
#28 Dec 13 2010 at 9:23 AM Rating: Good
Scholar
46 posts
Hyanmen wrote:
Quote:
I'll say 'good thing there are faction leves' once I find out how many faction points you need to initiate one.


I don't understand what that has to do with named and unique items dropping from big targets, really.

I'm sure these monsters won't just be up anytime you want to kill one either, frankly.


It has nothing to do with named and unique items, it has everything to do with you responding to my post with 'Good thing there are faction leves right?!'.

If it's 500+ faction points to sign up for an NM leve (assuming), I personally won't be excited. Why? Because I've JUST reached 500 points in 2 factions in 3 months of playing. I'm one of the players that desire something to do besides grind. If this new content is something I can experience every 3 months, well... there goes all my excitement.

Having open world NMs can be exciting, and I won't pass too much judgement until the patch. I'll get over the fact that they will only drop mats, I don't mind crafting being a major part in this game at all.

Edited, Dec 13th 2010 10:29am by SilkWyrm
#29 Dec 13 2010 at 9:30 AM Rating: Excellent
***
3,416 posts
Quote:
If it's 500+ faction points to sign up for an NM leve (assuming), I personally won't be excited. Why? Because I've JUST reached 500 points in 2 factions in 3 months of playing. I'm one of the players that desire something to do besides grind. If this new content is something I can experience every 3 months, well... there goes all my excitement.


You can join other people's leves too. I think that may actually be required. I am sure all of you together can get 500 faction points more than once per 3 months :).

Edited, Dec 13th 2010 6:30pm by Hyanmen
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#30 Dec 13 2010 at 9:35 AM Rating: Good
Scholar
46 posts
Hyanmen wrote:
Quote:
If it's 500+ faction points to sign up for an NM leve (assuming), I personally won't be excited. Why? Because I've JUST reached 500 points in 2 factions in 3 months of playing. I'm one of the players that desire something to do besides grind. If this new content is something I can experience every 3 months, well... there goes all my excitement.


You can join other people's leves too. I think that may actually be required. I am sure all of you together can get 500 faction points more than once per 3 months :).

Edited, Dec 13th 2010 6:30pm by Hyanmen


Yes, but I'm guessing that only the person who starts the leve will get a coin. If not, great... guess we'll have to see. I don't have a problem helping friends either way, but I'd personally like some goals to work towards... even if the new sets are mediocre (stat-wise), it's still something to do.

Edited, Dec 13th 2010 10:36am by SilkWyrm
#31 Dec 13 2010 at 9:39 AM Rating: Good
***
3,416 posts
Quote:
Yes, but I'm guessing that only the person who starts the leve will get a coin. If not, great... guess we'll have to see. I don't have a problem helping friends either way, but I'd personally like some goals to work towards... even if the new sets are mediocre (stat-wise), it's still something to do.


Well, y'know, it's not really that different from these NM's in the end. I doubt everyone is going to get their own Uraeus skin. Faction leves usually reward helpers with money and maybe random equipment. The good thing is that you don't have to camp these monsters since their drops can be sold too. As you get more money, you also work towards getting these items at the same time, aye?

We don't know how many faction points the rank 50 leves are going to give, either. In the end it may be as fast to gain 500 points at rank 50 as it is to gain 100 points at rank 10-20. We will have to see.
____________________________
SE:
Quote:
We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#32 Dec 13 2010 at 9:45 AM Rating: Good
I think it's sorta cool that Goblins are making a return, but weren't they supposed to be rare and rather more helpful than they were in FFXI? I could've sworn I read somewhere that they helped the races rather than fought them like their Kobold brethren. But like Moogles, they were even rarer to see.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#33 Dec 13 2010 at 9:52 AM Rating: Excellent
*
95 posts
Goblins! Yes! Very excited about this news.
____________________________
FFXIV Server: Masamune
Character: Biggs Beoulve
Jobs: 50 PLD, 50 WAR, 50 DRG
#34 Dec 13 2010 at 9:57 AM Rating: Good
*
230 posts
All this new stuff sounds great (especially goblins). I hope they also plan to fix the sp system or some of the new mobs might just be eye candy.

I like how they also say the open world NMs will spawn in certain weather/times of the day. Maybe that will make it difficult to predict so everyone has a fair shot.
____________________________

#35 Dec 13 2010 at 9:59 AM Rating: Excellent
Scholar
***
1,707 posts
Good god people whine over anything. I don't understand why people care so much about NMs that they don't have to bother camping if they don't want to. These things drop rare craft items, which means you can likely just buy the item from someone if you really wanted it. Yes it will be expensive because that's the point. These items are going to make nice, rare gear.

I thought with FFXI they did a really good job of giving us a full spectrum of gear that ranged from easy-to-acquire to extremely-rare-and-hard-to-obtain. Just because the most rare gear will be unobtainable for most people doesn't mean that it should not exist. Those items make the game special, even if it is just for those times when you examine another player and say, "Whoa he's wearing a hq verison of the pants of bloody turmoil!" or whatever. Besides, renown NM's are what help make games epic, whether you ever fight them yourself or not.

FFXI ended up having enough of a range of content that there was plenty to satisfy everyone. I hated certain apects of the game (Dynamis) but that was ok because I simply dind't do Dynamis and didn't miss it. Later on I eventually paid mercenaries to farm out some Dynamis gear for me since I would rather spend my game time farming, fishing, and crafting instead of working my way up some points list in a dynamis linkshell. It's all good.





Edited, Dec 13th 2010 10:04am by Mithsavvy
#36 Dec 13 2010 at 10:02 AM Rating: Decent
Scholar
***
1,707 posts
Shredmastah wrote:
All this new stuff sounds great (especially goblins). I hope they also plan to fix the sp system or some of the new mobs might just be eye candy.

I like how they also say the open world NMs will spawn in certain weather/times of the day. Maybe that will make it difficult to predict so everyone has a fair shot.


There were plenty of mobs like this in FFXI. They were still pretty competitive, but certainly anyone had a "fair" shot.

I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).

#37 Dec 13 2010 at 10:12 AM Rating: Decent
Scholar
***
2,153 posts
Quote:
I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).



Well... of course that's a design issue?
#38 Dec 13 2010 at 10:20 AM Rating: Excellent
SE, what happened to the PUG and ARC faction leve armor? :<
____________________________
Alice White @ Fantaji

#39 Dec 13 2010 at 10:22 AM Rating: Excellent
***
3,825 posts
Sir SamusKnight wrote:
I think it's sorta cool that Goblins are making a return, but weren't they supposed to be rare and rather more helpful than they were in FFXI? I could've sworn I read somewhere that they helped the races rather than fought them like their Kobold brethren. But like Moogles, they were even rarer to see.


Um it says right there in the desription that they were trading with the races but one day uprooted and left, and only now are making a reappearance.

Mithsavvy wrote:
There were plenty of mobs like this in FFXI. They were still pretty competitive, but certainly anyone had a "fair" shot.

I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).


You must have been really lucky to never come across a LS with a pop-timer AND the hacks that showed when/where the NM would pop AND the claimbot hacks... And if there were any RMT groups in the area... meh... No, you had to get extremely lucky against those folks. Maybe they fixed it since I last played, it has been a few years.

Edited, Dec 13th 2010 4:25pm by PerrinofSylph
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#40 Dec 13 2010 at 10:46 AM Rating: Good
Scholar
Avatar
***
1,449 posts
PerrinofSylph wrote:
Mithsavvy wrote:
There were plenty of mobs like this in FFXI. They were still pretty competitive, but certainly anyone had a "fair" shot.

I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).


You must have been really lucky to never come across a LS with a pop-timer AND the hacks that showed when/where the NM would pop AND the claimbot hacks... And if there were any RMT groups in the area... meh... No, you had to get extremely lucky against those folks. Maybe they fixed it since I last played, it has been a few years.

Edited, Dec 13th 2010 4:25pm by PerrinofSylph


Just because some of the playerbase abuses the game it doesnt mean it's SE fault.

IMO the more things there are to do in thegame the better, people who like it will do them, other can spend their time on something else.
____________________________


My FFXIV Blog



#41 Dec 13 2010 at 11:00 AM Rating: Excellent
***
3,825 posts
Hugus wrote:
Just because some of the playerbase abuses the game it doesnt mean it's SE fault.


Maybe I'm misunderstanding you here, surely you aren't saying that it's not SE's job to find and fix exploitable processes that corner markets and ruin fun in their game world? If you are saying that... seriously you can't be...
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#42 Dec 13 2010 at 11:02 AM Rating: Excellent
****
9,526 posts
PerrinofSylph wrote:
Hugus wrote:
Just because some of the playerbase abuses the game it doesnt mean it's SE fault.


Maybe I'm misunderstanding you here, surely you aren't saying that it's not SE's job to find and fix exploitable processes that corner markets and ruin fun in their game world? If you are saying that... seriously you can't be...


Most RMT are easy to spot. Just report them. I wish it could be done in-game but, meh, whatever.

Remember design decisions that thwart RMT often thwart players. The only real way to combat RMT is to report em.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#43 Dec 13 2010 at 11:10 AM Rating: Good
****
9,526 posts
Mithsavvy wrote:
Good god people whine over anything. I don't understand why people care so much about NMs that they don't have to bother camping if they don't want to. These things drop rare craft items, which means you can likely just buy the item from someone if you really wanted it. Yes it will be expensive because that's the point. These items are going to make nice, rare gear.

I thought with FFXI they did a really good job of giving us a full spectrum of gear that ranged from easy-to-acquire to extremely-rare-and-hard-to-obtain. Just because the most rare gear will be unobtainable for most people doesn't mean that it should not exist. Those items make the game special, even if it is just for those times when you examine another player and say, "Whoa he's wearing a hq verison of the pants of bloody turmoil!" or whatever.



Yeah, I don't understand why people complain about content just because they don't enjoy doing it. I mean, I do see the issue insofar as right now there just isn't much content at all so maybe people feel slighted that the new content isn't the sort of thing they like - but really - why **** on someone else's parade? Let people who enjoy hunting NM's do it. If you don't enjoy it - don't do it.

____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#44 Dec 13 2010 at 12:13 PM Rating: Good
Avatar
***
1,330 posts
If they're smart on the faction leves, the person who intiates the leve will get a coin automatically as a reward, and the mob will drop a coin for everyone to go in on.

Of course, maybe I'm hoping for too much...
#45 Dec 13 2010 at 12:15 PM Rating: Default
Scholar
*
247 posts
One thing I couldn't help but notice...

Goblins look just like they did in FFXI. I mean...the exact same from what I remember. I really hope we aren't going to see Goblins that are just copy/paste from XI.

Overall I'm looking forward to this stuff. I hope it pans out well!

-Kash
____________________________
I "BAM!" therefor I AM!
#46 Dec 13 2010 at 12:27 PM Rating: Excellent
Scholar
***
1,707 posts
Rinsui wrote:
Quote:
I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).



Well... of course that's a design issue?


SE did not want botters. No game developer wants botters because it runs off their mass player base. SE put a tremendous amount of effort into deterring cheating. They were infamous for mass bannings and continuously adjusted the way NM spawns worked in an attempt to foil cheaters.

Everyone makes it sound so simple as if SE could rid their game of cheaters at the drop of a hat, but they choose not to for some reason.

So no, it's not a design issue. It's a hacker/cheater issue.

Edited, Dec 13th 2010 12:27pm by Mithsavvy
#47 Dec 13 2010 at 12:31 PM Rating: Excellent
Scholar
***
1,707 posts
PerrinofSylph wrote:
Sir SamusKnight wrote:
I think it's sorta cool that Goblins are making a return, but weren't they supposed to be rare and rather more helpful than they were in FFXI? I could've sworn I read somewhere that they helped the races rather than fought them like their Kobold brethren. But like Moogles, they were even rarer to see.


Um it says right there in the desription that they were trading with the races but one day uprooted and left, and only now are making a reappearance.

Mithsavvy wrote:
There were plenty of mobs like this in FFXI. They were still pretty competitive, but certainly anyone had a "fair" shot.

I can't think of any NMs wherer everyone didn't have a fair shot (other than the ones that got claimed by bots all the time - but that was not a design feature by SE).


You must have been really lucky to never come across a LS with a pop-timer AND the hacks that showed when/where the NM would pop AND the claimbot hacks... And if there were any RMT groups in the area... meh... No, you had to get extremely lucky against those folks. Maybe they fixed it since I last played, it has been a few years.

Edited, Dec 13th 2010 4:25pm by PerrinofSylph



Yes I did come across them. And they eventually got banned for cheating. That said, there was nothing about the design of FFXI that made it more or less "fair" for any one person over another. Everyone had equal ability to camp/hunt for any mob in the game. Obviously, if someone was cheating that situation was unfair. But I don't see what that has to do with FFXIV. You saying that the simple inclusion of NMs into the game promotes cheating, therefore its a bad thing?

#48 Dec 13 2010 at 12:42 PM Rating: Excellent
***
3,825 posts
Kashius wrote:
Goblins look just like they did in FFXI.


And Flans look like they always have, and puks look like XI, and and and... They might look the same, but they have interesting animations and different attacks/specials.

The only thing you can bet on is Cid being in the game and NOT looking or acting the same.

Mithsavvy wrote:
You saying that the simple inclusion of NMs into the game promotes cheating, therefore its a bad thing?


No I think certain people will go to whatever lengths to get what they want, even if it risks getting banned. Other people want easy mode and will search out cheats/hacks, and then there are the people who cheat just to ruin others' game experience (most commonly found in FPS games).

I personally am looking forward to NMs. If there's a healthy mix of spawnable and open world random timer NMs I won't have anything to complain about. I didn't kill VE in XI and get a drop until I was around level 60, it sucked but it felt really good when I finally got it. So even if I'm frustrated at first by not getting a claim or finally getting a claim and not a drop, as long as it's not on every NM I consider that sort of thing rewarding if not super fun during the nonclaim/drop periods.


Edited, Dec 13th 2010 6:46pm by PerrinofSylph
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#49 Dec 13 2010 at 12:50 PM Rating: Default
Scholar
*
247 posts
PerrinofSylph wrote:
Kashius wrote:
Goblins look just like they did in FFXI.


And Flans look like they always have, and puks look like XI, and and and... They might look the same, but they have interesting animations and different attacks/specials.

The only thing you can bet on is Cid being in the game and NOT looking or acting the same.



Which to me is a problem. I mean...just call it Vana'diel if everything is going to be the same.

I was, and still am, put off by the fact that the races of Eorzea are just renames of the Vana'diel races. It bugs me that some enemy types look EXACTLY the same as they did in XI.

What is done is done, but I just don't think it's right. At the very least I hope they change the moves/animations.

-Kash
____________________________
I "BAM!" therefor I AM!
#50 Dec 13 2010 at 1:05 PM Rating: Excellent
***
3,825 posts
Kashius wrote:
Which to me is a problem. I mean...just call it Vana'diel if everything is going to be the same.


You're missing my point, there are certain mob families that have been in almost every FF game. And for the most part have always looked the same. It's been their attacks (and in more recent games expressions when attacked) that has differed most since Tactics (PS1) onward. I highly doubt these are going to be the same goblins as XI, they said they're mostly crafters as a race so I expect some super creative attacks (along with the obligitory bomb toss).

Already this game has alot of fresh new mob types, I'm good if they throw in a few of the same old from prior games (once again, not just XI... ALL of the previous games) with a little twist on them for nostalgia or whatever you want to label it... It's definately not laziness. If you want to see laziness go play Gran Turismo 5, most of the cars are slightly higher res GT4 models.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#51 Dec 13 2010 at 1:07 PM Rating: Good
**
660 posts
I thought the whole problem with botting claims for NMs was that SE all but admitted they could not detect the hacks and bots, allowing an "arms race" of claimbot programs that pretty much ran the NM show.

The threat of being banned for running a claim bot is only a deterrent if it actually happens. From my experience with FFXI I just don't see it working. So yes, NMs will encourage claimbots on the really good ones and SE most likely won't be able to stop them. You can't really use the threat of being banned as an argument.

Not arguing the fact that some people enjoy camping NMs, but those that don't shouldn't be put at a significant disadvantage by not wanting to sit in some **** desert for a 3 hr lottery spawn and get spider webs about 50 times instead of that **** necklace... for example.

***** you, dune widow.
____________________________


« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 22 All times are in CST
Anonymous Guests (22)