Forum, add to this, to compile positive additions and changes you would want the new Dev team to take into consideration, for the development path that this diamond in the ruff is going to go through. With that said:
I really want them to have titles for the classed, like it should be. Wht mage , blk mage, dragoon, drk knight, paladin, monk, ninja, samurai, fencer, summoner, geomancer...etc. Lets face it this is what makes final fantasy, final fantasy. The jobs are set and they all have their role. Stop thinking "this is not 11", cause it has nothing to do with that, it has to do with the fact that this game needs to start to feel&play like Final freaking Fantasy.
I know a lot of people like how the disciplines can change out abilities and be all hybrids. And while I enjoy the game. It does not feel like final fantasy at all. And I hope the new team sees this and changes a lot of thinks. Give us a FF:tactic type playing games where the lore is strong to FF and the chess pieces are there to play with, that's what I liked about ffxi. Right of the bat you felt like it was final fantasy because, for one the Job classes where defined. Felt like FF1. I know a lot of people say, "this is not ffxi you want that go play it", but ffxi has that ff feel because it uses the formula from bits of ff1, 6 12, tactics..etc.
I love 14, but it has no FF feel at the moment. The chocobos don't even 'kewh' when you interact with them, like they did in 11. And that is the other thing. Eleven is SE 1st mmo and with it they can take elements from it, to put into another mmo. In the end its all FF. It has to feel a certain way for it to claim that title. I'm only typing this because the new dev team is trying to resuscitate our precious 14 and they can do it if they step/look back a bit, and visit the fundamentals:
-Discipline names, keep them old school SE Dev. team! Your paying fan base is old school, the same ones that got hook on Cecil and Kain. The European naming convention needs to go. I'm sorry but it does. Do that stuff for a separate game title that doesn't bare the name "Final Fantasy". 14 bares the name Final Fantasy lets keep it simple. Simple creates wonders sometimes. The kiddies of 2010 aren't playing this game. The kiddies of 1987 are.
-Go back to Set Classes, designed roles for parties(FF:Tactics lion war), unique skill sets that only that one job can do. No sub job formula, that is FF11. Just keep it simple, 1 class 1 huge set of skills, point allocations for being able to set up your skill set bar. Our characters need to start feeling like chess pieces and that would really be the only way to put in that strategic element the game is missing. I know everyone is enjoying the hybrid feel this game is giving off, but its not "fundamental" FF. Everyone should know that the only hybrid class is a Red Mage. Right now we are all playing Red Mages and its losses its taste.
-Go back to 6 man parties. With 2 more being able to join for bigger battles. Right now everyone in 14 thinks they should be a full 15 man party and it looks silly, with everyone casting cure & protect. Conjurers feeling awkward, because the boxer is able to 'cure' and 'shell' him/herself. There is no strategy involve, because the jobs are too hybrid able. See suggestion above.
-Get rid of repair for equipment. There are way to many other things you can think off to keep crafters happy. But, right now having to worry about repair is to hardcore and this game is trying to go towards the casual crowd, this needs to go to get it one step closer to that goal. Trust me hardcore/elite players won't mind if you remove this feature, You can challenge us with endgame. "Money sink you say", give us basic functionality of riding chocobos, until raising them up, gets implemented. If you want to make a little quest out of it again, for gaining a license, then go ahead its your lore you are allowed to. Again, certain things "Keep it simple. Make it smart."..<< your new slogan. :)
-The armory system is a great new idea, and all that was said above can still work with that being the main focus. With that said, please make wearing equipment level specific. I'm too tempted to put on a lvl48 leg piece because it looks so good. I feel like I'm cheating. Bring back that level accomplishment feeling 11 had. So the grind is still fun and not like work.
Dev team!! Bring back that Final Fantasy core nostalgia! FF1 fundamentals FF:Tactic elements(for the strategy/game play), FF11, FF12 content(game play). You will have a winner! Hands down. I'm drooling just thinking about that combination being a reality. It's an mmo keep it simple towards the FF lore and rule set, because believe it or not you guys have a rule set, maybe you all just haven't realized it yet.