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A note on the new SP mechanicsFollow

#1 Dec 13 2010 at 2:17 PM Rating: Excellent
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Forgive me if this has been stated elsewhere... I've never seen it on these boards, and it's important (at least to me), so I figured I'd share.

I noticed a pattern in my SP gains which affects overall SP earned. The amount of SP you receive for each mob is *directly proportional to the mob's HP percentage* as you initiate battle.

That is, consider mobs that are close in proximity that aggro on sight, but are not partied. That is, when you attack one, its display name will turn the color red while the others remain yellow.

Naturally, you'll try to AoE the other 3 yellow mobs while focusing on the red one for survival purposes. As we already know, you only get SP gains for killing "red" mobs or parties of mobs. However, I've noticed that in employing this AoE strategy, the SP gains for the rest of the mobs was diminished.

Upon further inspection, I noticed the pattern. Let's simplify the scenario a bit to demonstrate the mechanic. Say you run up to two identical mobs right next to each other that are not partied/linked. You do an AoE ability (Fire, Pierce, etc) and at the instant you kill the primary mob (i.e., the one that was 'red' first), the secondary mob has exactly 50% health of the primary mob. When you engage the secondary mob, its name then becomes red. You take it down, and the SP you earn will be EXACTLY 50% of the SP you gained from the first mob.

Try it yourselves.

This appears to be the way the system is currently working, and it's one more reason why it's very broken. There is no incentive to AoE mobs now, at all, unless they are partied.
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#2 Dec 13 2010 at 2:26 PM Rating: Decent
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They really need to fix some of the AoE mechanics and mob behavior. A marauder cant use half of his abilities because he's going to end up hitting the dodo/ram/coblyn/lemur that is following him.

Please please SE, take out the mob /follow

Edited, Dec 13th 2010 3:26pm by Sigmakan
#3 Dec 13 2010 at 2:30 PM Rating: Excellent
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yeah I still see a lot of people AoEing through Leves, it didn't work before... it doesn't work now.

The best way for SP is mob by mob, AoE is good for farming though. I haven't noticed any change in drops when AoE farming shards as long as I target a mob before I kill it.
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#4 Dec 13 2010 at 2:46 PM Rating: Decent
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Yeah it kinda sucks when you have 2 mobs on ya & you kill both at the same time with an AOE but only get SP for one of them.
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#5 Dec 13 2010 at 2:48 PM Rating: Good
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kumago wrote:
Yeah it kinda sucks when you have 2 mobs on ya & you kill both at the same time with an AOE but only get SP for one of them.


Indeed, it does suck. But what I did not know before was that if you DON'T kill them both at the same time, but instead tag the 2nd weakened one after, you get only a fraction of the SP (namely, the fraction of the HP the mob has when you tag it).
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#6 Dec 13 2010 at 2:59 PM Rating: Good
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Also, when you are doing a leve where you have to "pursue and defeat the targets", if the do any damage to the mob before it starts to flee, you won't get full SP when you catch up to it and kill it.
#7 Dec 13 2010 at 3:07 PM Rating: Decent
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Erasmas wrote:
Also, when you are doing a leve where you have to "pursue and defeat the targets", if the do any damage to the mob before it starts to flee, you won't get full SP when you catch up to it and kill it.


Correct - only if they leave combat, though. It's difficult but possible to keep them engaged.
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#8 Dec 13 2010 at 3:14 PM Rating: Good
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PerrinofSylph wrote:
yeah I still see a lot of people AoEing through Leves, it didn't work before... it doesn't work now.

The best way for SP is mob by mob, AoE is good for farming though. I haven't noticed any change in drops when AoE farming shards as long as I target a mob before I kill it.

It works as long as they're the same party of mobs. Like if you have 6 dodos, 2 packs of 3, you can AoE each pack of 3 with no penalty, but if you hit one of the other pack, you'll have to kill all 6, and possibly only get XP for 3 of them.

It would also work outside of leve, if some mobs were partied up, I assume.
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#9 Dec 13 2010 at 3:14 PM Rating: Decent
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Sigmakan wrote:
They really need to fix some of the AoE mechanics and mob behavior. A marauder cant use half of his abilities because he's going to end up hitting the dodo/ram/coblyn/lemur that is following him.

Please please SE, take out the mob /follow

Edited, Dec 13th 2010 3:26pm by Sigmakan


I agree no more mob follow, it's kinda creepy....
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#10 Dec 13 2010 at 3:36 PM Rating: Excellent
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Monsters don't need to go back to being roaming idiots, but they do need to adjust their AI quite a bit before it stops being annoying as all ****. Any non-aggressive mob that decides to follow you should take flight whenever you begin battle (with anything.)

What goat would follow you and when you start making fire explode in the face of some giant 6 foot tall serpent stand there chewing grass and watching so close that it could eat your shirt? No goat.

If the mobs would run away intelligently, instead of just /following anything nearby that moves I'd be okay with that.

As for the only able to claim/properly exp off of one mob at a time shenanigans, this was obviously an attempt to cut off methods of leveling such as Astral Burns far before they became a problem. The fact is, the game right now screams for taking down multiple enemies at once.

AoE moves abound, mobs packed close together, more survivability options for many classes than there were in FFXI. Fighting many mobs at once only seems natural, and seeing as very few mobs are "partied" in the open world, something they originally implied would be common, something will have to change.

Personally I'd like to see partied mobs in the open world, but not everywhere, the soloist and duoist inside of me would cry. I also want to see this single claim crap and SP gains determined by HP go away as well. I don't particularly see a problem with fast SP gain methods if people discover them, assuming it isn't an exploit, then it can be fixed other ways, this pre-emptive stuff just hurts everyone else.

They already have a system in place to make sure you couldn't go from R10 to R50 in a single day, that's enough in my book.
#11 Dec 14 2010 at 8:46 AM Rating: Decent
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Docent42 wrote:
It works as long as they're the same party of mobs. Like if you have 6 dodos, 2 packs of 3, you can AoE each pack of 3 with no penalty, but if you hit one of the other pack, you'll have to kill all 6, and possibly only get XP for 3 of them.

It would also work outside of leve, if some mobs were partied up, I assume.


I forget the Leve, but its a R20 one in Grid with Marmots and 1 squirrel. If you AoE the Marmots (which I always take out first since they go down easy) one of them will give less SP and so will the Squirrel. Maybe it's because even though they are a pack but not all the same species?
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#12 Dec 14 2010 at 10:16 AM Rating: Good
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Sigmakan wrote:
They really need to fix some of the AoE mechanics and mob behavior. A marauder cant use half of his abilities because he's going to end up hitting the dodo/ram/coblyn/lemur that is following him.

Please please SE, take out the mob /follow

Edited, Dec 13th 2010 3:26pm by Sigmakan


^ this right here.. It is ridiculous when doing behest and everyone wants to use aoe(why wouldn't you?) but have to worry about hitting those **** goats. I understand the monsters having AI to be more realistic but there is something unreal about 5+ goats following you around for no reason.

They should either A.) make a way for us to get the mobs away. Make them leave us alone..
or B.) Have an option to toggle for AOE spells to only damage mobs in the same group. or toggle "only behest" or "only leve" mobs

to OP: I have noticed this too. It seems to be random for me. Sometimes ill still get normal sp gain. Sometimes low and sometimes NONE.. Just another flaw in the current sp system i guess. Not only is it pointless to kill anything but coblyns but its pointless to aoe as well.

Heres to hoping they are looking in to it because i hear r30+ is just horrible
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#13 Dec 14 2010 at 12:36 PM Rating: Good
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RamseySylph wrote:

What goat would follow you and when you start making fire explode in the face of some giant 6 foot tall serpent stand there chewing grass and watching so close that it could eat your shirt? No goat.


LOL Quote of the day... I love it!
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