Thats a possibility Gopi but anything that means i dont have to spend a number of hours trying to find something amongst all the rubbish in the wrong wards as is generally the case, i am all for, even if it means being undercut by other players, thats what happens all over the place with prices, Seller A undercuts Seller B, Seller B undercuts back when they find out, eventually the price settles because both sellers are unwilling to go lower.
You will understand the impact when you no longer have the gil to buy everything you were buying before because you are not making the same profit you were making before.
Your profit will depend on how many players undercut you while you were away from your retainer instead of how many players that needed what you were selling looked at your retainer. Edited, Dec 14th 2010 6:58am by Gopi
From your logic, the prices will go down a lot because of the undercutting, you will likely then be able to buy more as it's cheaper and you still have a stable income of gils: Leves. Moreover, what profit do you do when one has to spend hours to try to find something? You would sell faster if people knew what you were selling. If you don't sell fast enough, it might be that you are selling an item with very high supply and indeed the price will then drop for people to sell their stuff. However, if you are the only one selling an item, then it's price might even increase as the demand might be high but the supply very low.
The search wards system is a way to equilibrate (and save a huge amount of time for buyers) the market wards that is a big mess right now.
Yes, prices will go down but they will go up too. They always fluctuate depending on supply an demand.
In an AH type of environment, your items sell based on how many players are undercutting you after you post your items for sale.
For example: You post your items for 1000gil because the other items are 1100gil at the time you are posting.
When you return to check on your items, you find that they did not sell because after you posted them for 1000gil, 40 other players posted their items for 900gil and only 30 players needed that item at the time your items were posted.
So, you re-post yours for 800gil and when you return to check on your items, you find they did not sell again because no one needed the items you posted at that particular time.
So, now you have gone two play times w/o selling anything.
Now, you re-post your items for 1100gil because none are up for sale, and when you return to check your items, you find that only half of them sold because 40 other players posted their items for 1000gil and only 50 players needed that item at the time you posted them.
So now, you have gone three play times with only selling half of what you have to sell.
I am making up the numbers, but not what happens.
The search function will speed things up for buyers and slow things down for sellers, and since the sellers are buyers as well, the buyers will have less gil to spend (since they are making gil slower), even though they can now spend it faster... Edited, Dec 14th 2010 7:59am by Gopi