Ok, so why should buying faster be catered to instead of selling faster, since both buyers and sellers are feeling the same way over the same issue - time.
It is an honest question, I truly want to know your view because I am at a loss as to how buying faster is better then selling faster. (in a game, of course - I know why buying faster is better then selling faster in real life)
I don't know how many ways I can say it. Buying and selling occur at the same rate, the same speed, the same time.
Also, understand that selling is an inactive process, but buying is an active process. When buying is hard, people don't buy as much, either because they have less play time TO buy, or they simply don't want to bother with it. Selling, on the other hand, is only as hard as you make it. You can sell with virtually no effort.
When buying is easier, transactions occur in greater volume and with greater speed. Faster transactions improve player trade, which makes the economy more vibrant-- goods change hands more quickly, more people get the things they want and need.
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.