Anyways, I don't see the big deal, it's less of a pain in the *** than Utsusemi, and if you enjoyed playing Paladin and didn't have to use Utsusemi, it's likely you never really did any hard content.
Utsusemi was much less of a pain in the *** if you had a certain Windower plugin that counted your shadows. Console users were SOL, though. In any case, the major problem with guard is that, unlike Utsusemi, it interferes with your other actions, causing all kinds of delays.
As for using Utsu on PLD, no, I don't think I ever tanked anything as PLD/NIN. In fact, the necessity of that kind of joke job combos was perhaps my biggest gripe with the game. You know Utsu is pretty broken when even the biggest, baddest meat shield class would rather use it to avoid hits entirely than rely on its heavy armour and shields. Edited, Dec 14th 2010 5:49pm by Omena
You apparently stopped playing years ago.
Or just always did anything with an overkill amount of people.
Regardless, it (as the poster above stated) was not hard to count to 3 or 4, and that plugin was unnecessary. (I used windower but never the plugin, regardless that functionality should've been in the game for any stacking buffs.)
And excuse me? Since when did Utsusemi not get in the way of things? You can't attack/provoke/eat a hotdog while casting Utsusemi last I recall. You just feel like block is getting more in the way because there is no auto-attack, and you have the urge to mash more buttons, and you don't have the stamina to do so.
Sticking the ATB system into an MMO basically was an interesting idea, I can understand people coming from other cooldown based games feeling like GLA has a stamina issue, but from FFXI? I don't really get it, the pacing seems fine to me, there are a lot of things that bug me a lot more with GLA than shield raise recast. It'd be nice to get a visual indicator of abilities simply graying out when they aren't available, and lighting up when they are (Block, Phalanx etc) but I don't think the guard system is flawed at all.
Again, if you're farming stuff or killing weak mobs, go for a high wield rate attack+ shield, the idea that I may want to vary my equipment depending on what I am doing is actually a really attractive thing to me. Then again, I enjoyed Monster Hunter.