I don't want to see levequests become the majority of gameplay. "Popcorn" content like that becomes stale pretty quickly because it's very hard to keep it interesting. It doesn't matter how rich the story is, if you're repeating it every few days, it just boils down to how fast you can kill mobs to finish the leve. Frankly, I don't see how anyone could enjoy grinding out 16 leve quests one after another, let alone an entire week's worth. I always have to stop and explore, or craft some of my own things, or something to break up the monotony of leves.
And levequests are optional, you can do behest, solo grind or party grind on normal mobs, after a couple of days, there will be NM to hunt. I enjoyed the local quests and main quests at my level, granted they are short and wanting more but it only means they can do more which they said they will. Just take levequest as it is , a repeatable quest with a centralize hub. Non repeating quests with deeper story and content are already existing, they just need to add more.
I think leves are just fine for casuals. If I only have an hour or two to play, I can do a few leves, get a few thousand SP, a few thousand gil, and I feel like I progressed. If I want to play for six hours one Saturday, I'll still only do a few leves, but spend the rest of my time doing something else.
Exactly what I think.
Mikayla Soulfire (XIV), Ul'dah, Istory Lodestone Profile
Mikael (XI) Bastok, CaithSith
Thus is our agreement written, thus is treaty made. Thought is the arrow of time; Memory never fades. What was asked is given; The price is paid.