The strength and toughness of an NM will increase exponentially should they be engaged for longer than 30 minutes. This change is accompanied by a log message stating, "[NM] becomes enraged!"
This concerns me. As someone else pointed out, the reason for a rage timer in FFXI was because pop times were SO LONG that people would actually hold on to mobs for HOURS just so that they would be able to claim them at a more convenient time the next day or even days later. If they felt that a rage timer was needed, then they likely intend to have more NMs on very long repop timers. All of this beckons for the resurgence of FFXI NM camping. Hopefully this was either a superfluous decision, or the leve NMs are identical and accessible.
In a Final Fantasy game I want to play with other members and fight large mobs for large rewards, just like every console FF ever made and just like your last MMO.
Do not make me grind on very easy mobs till max level as it is boring and a gamebreaker for me.
I've been saying this for YEARS. This was a fundamental design problem in XI, and I was extremely disappointed that they carried it to XIV. Players should be REWARDED for challenging themselves against strong opponents, not deterred from it. IT++ monsters shouldn't be less efficient xp/hour. High level NMs that take an hour to kill shouldn't give next to no xp at all.
This further alleviates problems of camp competition, which was a huge problem in XI for years. Fewer monsters need to be killed, so more people can easily find monsters to xp on.
All in all it's just a pitifully bad design decision :/
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.