I think I am officially happy so far for this update.
while I am not too thrilled on the further complication of the retainer's ward, I am happy that I get another free 110 storage slots. (I notice that people starting to use the wards more correctly though, and I learned how to use controller and mouse at the same time to check retainers, and it is a lot easier.)
I am willing to give SE a shot on the market ward system, because with the UI and latency improvements, I am willing to sacrifice a little convenience for the chance of creating a less cut throat economic system.
crafting process is a bit more intuitive now, although I am not sure why they can't make the crystal requirement and the amount of material there is left in the same window, but I can definitely live with this now.
selling stuff to npc is much painless now.
crafting seems more predictable now, and I like the new sound, I think when that sound is out, it means the attempt has no durability loss.
I haven't played any combat jobs since November update. I wish there is more tweaks and improvements on the coming updates. Honestly, if I will have to grind hours upon hours day after day, they better make combat more fun.
I think SE did a fine job this round. SE deserves a little pat on the back from the players. They have gotten enough bashing, I think it's time to show them a little bit of encouragement.
GOOD JOB SE!! KEEP UP!!