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SE please fix SP gain post level 30Follow

#52 Dec 17 2010 at 8:30 AM Rating: Good
473 posts
I do agree very much so with not wanting to fight the same mob over and over level after level.

I do believe this will all work itself out and SE will adjust SP to a more normalized and even level.
in a party fighting harder mobs I would believe 250-300 SP/fight would be fair.

and solo anything from 130-200 sp/fight keeps it fun and paces things accordingly. Add in if they can slow the gear damage that would be fantastical :)
#53 Dec 17 2010 at 10:20 AM Rating: Decent
697 posts
My primary issue with sp gains is that the second you hit level 20, there's this magical drop in sp. I'm not saying they should scale sp up from 20, but they also shouldn't drop by 50% either. It seems like they wanted everyone to race to 20 to get a storyline companion, then grind the crap out of the rest of the game. I'm not opposed to challenge, and the longer the grind the longer it takes to get to content, but right now it feels like all there is to do is grind a class to 50, doing a few story missions on the way. There needs to be more implemented, such as dungeons or the rumored Hamlet Defense to help break up the grinding.
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