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NW drops crafting material - now what?Follow

#1 Dec 16 2010 at 3:28 AM Rating: Decent
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A question. Let's say a NM drops some crafting materials. How do we
know what synth it is used for? And do I really have to figure out a
crafter able to synth it by myself?

I understand that crafters don't want to be bypassed, but somehow...
getting some peacock charm in the moment you kill a NM feels waaaay
more rewarding than getting a peacock gem you then have to take to a
crafter who then may be able to craft it into something useful and
then may be able to sell it back to you. Or, of course you could sell
it right away. Which doesn't sound very thrilling to me, at least O.o/?
#2 Dec 16 2010 at 3:46 AM Rating: Decent
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Are these items sellable? I dunno, I think once people know what can be crafted with them it'll still be cool to farm your own mats and craft it yourself or get a friend to do it for you.
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#3 Dec 16 2010 at 3:51 AM Rating: Default
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Like, trading you super-rare drop to a friend's friend who happens to be a
LV 50 crafter in all necessary categories. Sounds like SE wasn't content with
re-inventing the wheel. They also had to re-invent Pandora's Box... O.O;/
#4 Dec 16 2010 at 4:54 AM Rating: Decent
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My biggest worry is that lets say by some act of god, you dc during the craft. Are we going to lose the mat as well? Its on my wish list that SE adds a feature that somehow allows crafters to carry on from where they left off progress wise, in the event of unfortunate incidents...
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#5 Dec 16 2010 at 6:27 AM Rating: Decent
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yeah I'm not a huge fan of this myself. I kinda get that its more realistic this way, but at the same time, in a gameplay sense it diminishes every accomplishment I'll get. Defeating monsters doesn't actually improve my character, it only gives me the opportunity to pay a crafter to improve my character.
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#6 Dec 16 2010 at 9:01 AM Rating: Decent
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Go fight a different NM that drops gear...? (ie some of the faction leve NMs)

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#7 Dec 16 2010 at 9:05 AM Rating: Good
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seavida wrote:
My biggest worry is that lets say by some act of god, you dc during the craft. Are we going to lose the mat as well? Its on my wish list that SE adds a feature that somehow allows crafters to carry on from where they left off progress wise, in the event of unfortunate incidents...


You lose the materials the second you hit craft, so depending on if you can return straight to synthing when you log back in or not you will or won't. I've never d/c'd during crafting though, but I have heard you do indeed lose your synth if you full disconnect from the game.
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#8 Dec 16 2010 at 9:52 AM Rating: Good
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ShockTopMagic wrote:
Go fight a different NM that drops gear...? (ie some of the faction leve NMs)



correct me if I'm wrong regarding higher levels, but most of that gear is mediocre until improved... by a crafter
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#9 Dec 16 2010 at 10:39 AM Rating: Excellent
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I really don't see why anyone would complain about this. In fact, if you're only interested in NQ gear, this system is better for you. For example:

You want an Uraeus jerkin and decide to hunt Uraeus. You get the skin, yay! You sell the Uraeus skin to a crafter for 1 million gil. Crafters make their money on HQ products and generally sell NQ product at a loss, so you buy the NQ Uraeus jerkin from the crafter for 800,000 gil. You just profited 200,000 gil.

Don't look at this like you have to find a crafter to craft your specific NM drop. Just sell the drop and buy the finished product with your profit. Look at Amemit from FFXI. The fact that it droped hides instead of the finished product didn't hurt the Amemit mantle at all. In fact most people just bought the mantle without ever camping the NM. The same will happen here.
#10 Dec 16 2010 at 10:48 AM Rating: Excellent
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seavida wrote:
My biggest worry is that lets say by some act of god, you dc during the craft. Are we going to lose the mat as well? Its on my wish list that SE adds a feature that somehow allows crafters to carry on from where they left off progress wise, in the event of unfortunate incidents...


Yeah, it's kinda like the Lu-Shang crafting glitch in XI. I would hope they would have some way of retrieving the item or otherwise saving it. Then again, if you can tell that you're going to fail the synth, what is to stop you from DC'ing on purpose to keep your mats. It's an interesting problem.
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#11 Dec 16 2010 at 11:55 AM Rating: Decent
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Quote:
Then again, if you can tell that you're going to fail the synth, what is to stop you from DC'ing on purpose to keep your mats. It's an interesting problem


I'm aware that DCing on purpose to keep mats would pose a problem thats for sure. Which is why I am hoping that somehow, someway, SE can make it such that if a player was in the middle of a crafting process and he DCs, he would log back in and still find himself in the middle of a synth where he left off. In this way, you can't cheat on DCing to keep mats, and you would not tear your hair out cos you DCed in the middle of a important synth.

I guess DCing in the middle of a craft has not happened very often for me. But as all crafters would know, it takes a lot of synths to make an item from scratch. The other day that happened exactly to me. Was making a cotton doublet almost all mats from scratch. Upon the last synth, the game decided to crash for some reason. Of course, the game takes it as a failed synth.

Now imagine the same situation with something like Hakutaku eye from FFXI. Except that maybe you needed to do like 8 synths (with each eye) or so before making the final product...

Ouch..
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#12 Dec 17 2010 at 1:46 PM Rating: Good
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I have had my game crash during synthesis a few times, nothing important but you do lose all your mats and it is frustraiting. SE could easily restart a synth where it left off because the game already checks durability vs progress after every action.

As for the point of lack-luster crafting materials vs gear, I do have to agree that for eary game or people with few social connections this could be an issue. However once the game matures people will not see this as too much of a problem. People will be able to find a crafter quickly via Lodestone, shouts, linkshells, companies, or **** they may have even been with you in the killing party. It might take you as little as 60 seconds to turn that material into gear once the game matures. The example of Amemet from FF11 works well, but whats better is Abjurations and Cursed gear. Got you that Earthen Abj. Body? **** yea your exited but its still not an equipable item. And you still just killed a monster and paid a crafter.

Bottom line is, the games fairly new but once it fleshes out there will be a wide array of gear and ways to obtain them. This is just the first new way thats been added since release. I do agree though that since synthing takes so long and requires user input at every interval, there should be a way to prevent catastrophic d/c's.

Edited, Dec 17th 2010 2:48pm by iRocky
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#13 Dec 18 2010 at 5:50 PM Rating: Decent
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3-4 time in the last few weeks, I have lost all the mats while d/c during synth. It is Extremely fustrating especially when you spend sooo much time farming for these mats, just to loose them in the blink of an error eye.. But thats just my humble opinion.
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#14 Dec 18 2010 at 6:13 PM Rating: Good
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I've never d/c'd during crafting though, but I have heard you do indeed lose your synth if you full disconnect from the game.


I have a few times...Fortunately i have never done it during an expensive synth.But if i happen to dc while crafting someone's item they took forever to acquire i would feel terrible.Hopefully SE can do something to alleviate this risk.
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#15 Dec 18 2010 at 6:48 PM Rating: Good
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The NM's are on a 1 or 2 hour pop timer, and are relatively easy to kill by a group of 50's. They are rare now because there arent that many 50's, but in a month or so, these mats will be very common.
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