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Leve NM reward... WTF SE WTF?Follow

#1 Dec 16 2010 at 10:00 AM Rating: Decent
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For those who still have no idea how Leve NMs work.. here's how

1) Obtain the 1st tier quest from the counter. (100 fraction pts)
2) Complete 1st tier quest
3) Obtain 2nd tier quest from counter. (100 fraction pts)
4) Complete 2nd tier quest
5) Obtain 3rd and final tier quest from counter. (400 fraction pts)
6) Go kill your NM and HOPE TO GET THE RUNESTONE.

Yes that's right... Runestone drops from the final Leve NM IS NOT GURANTEED

WTF SE? I spent 600 of my hard earned fraction pts on a **** NM and you wont even guarantee me, the quest starter 1 piece of equipment? Thanks for spoiling my holiday mood!

Our party of 13 LV 50s took down Tarbh Uisge in Bloodshore. We did not leve link.

Out of 4 tries, only 2 got the Runestone. And both were the quest starters.

Special damage like causing the bull to drop on it stomach didnt seem to affect the drop rate for the runestone.

And also after obtaining the runestone, its NOT a one to one exchange.

You need mythril rings and electrum rings in addition to the runestone..

I'm so ****** that the effort and faction pts spent was wasted..
We're here to play and enjoy the game. Make it simple, let us have our rewards, and move on with life.

Is that so hard to ask for SE? Why do you have to keep making things difficult for us players?

On your lodestone website pertaining to Tarbh Uisge, it says "Those who are successful in slaying Tarbh Uisge will be rewarded with a special item known as an Allagan runestone."

You might wanna change 'WILL' to 'MIGHT" please!


UPDATE:

Leves reset today and I noticed that 1st two tiers (both 100 pts) showed up on my faction leve.
I do not have enough points (400 pts) to cause the 3rd tier to show up but I assume that once
400 points have been gathered that one can proceed directly to 3rd tier NM quest without going through 1st and 2nd.

Basically, once you have completed all 3 tiers of the NM leve, you MIGHT only need to spend 400 faction pts to directly engage the NM instead of going through all 3 tiers as previously thought.

Worth mentioning is the Special Mission under 'The Horn and Hand'. It is a total waste of fraction pts.

1st tier quest is 100 pts and takes you on a treasure hunt in Tranquil.
2nd tier quest is 100 pts and takes you on a retarded NPC follow quest in Horizon.
3rd tier quest is 250 pts and takes you on an equally retarded NPC follow quest in Mun Tey cellars.

I had 575 points left after 3rd tier completion, and do not see new quests updated. Unless the 4th tier is 600 pts and above, I would assume SE catered this leve for crafters/miners.


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Edited, Dec 16th 2010 11:05am by babyplex

Edited, Dec 16th 2010 11:06am by babyplex

Edited, Dec 16th 2010 11:07am by babyplex

Edited, Dec 17th 2010 7:28pm by babyplex

Edited, Dec 17th 2010 7:31pm by babyplex

Edited, Dec 18th 2010 2:13pm by babyplex
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#2 Dec 16 2010 at 10:01 AM Rating: Decent
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Hey, sounds like BCNM's.
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#3 Dec 16 2010 at 10:02 AM Rating: Excellent
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You haven't played FFXI have you? Smiley: smile
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#4 Dec 16 2010 at 10:06 AM Rating: Good
Wint wrote:
You haven't played FFXI have you? Smiley: smile


this
#5 Dec 16 2010 at 10:06 AM Rating: Good
Just had a flash back of the countless attempts for Under Observation. But yeah it reminds me of BCNM's for sure.
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#6 Dec 16 2010 at 10:07 AM Rating: Good
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Wint wrote:
You haven't played FFXI have you? Smiley: smile


lol good ol' FFXI drop rates
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#7 Dec 16 2010 at 10:07 AM Rating: Default
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SE still treats us like computer nerds from 2003 and thinks they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator. They should know this is 2010(almost 2011) and the average MMO'er isnt a no life computer nerd like before 2004 now we most of us new generation computer nerds have somewhat of a life and dont want to waste months getting 1 item.
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#8 Dec 16 2010 at 10:07 AM Rating: Decent
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And you even had to get to rank 50, you forgot to cry about that, ho, and run to spawn spot....
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#9 Dec 16 2010 at 10:09 AM Rating: Decent
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they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator.


They do, and 50% sounds stingy indeed.
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#10 Dec 16 2010 at 10:11 AM Rating: Good
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This doesn't sound very "Casual" to me.
#11 Dec 16 2010 at 10:12 AM Rating: Good
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eh, 4 runs is hardly a large enough sample to call it 50%...but 50% on that run isn't bad at all.
#12 Dec 16 2010 at 10:14 AM Rating: Good
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UncleRuckusForLife wrote:
SE still treats us like computer nerds from 2003 and thinks they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator. They should know this is 2010(almost 2011) and the average MMO'er isnt a no life computer nerd like before 2004 now we most of us new generation computer nerds have somewhat of a life and dont want to waste months getting 1 item.


If you really want a easy mode MMO I'm sure there is more than one for you to choose from, I say let there be choice.
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#13 Dec 16 2010 at 10:16 AM Rating: Excellent
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UncleRuckusForLife wrote:
SE still treats us like computer nerds from 2003 and thinks they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator. They should know this is 2010(almost 2011) and the average MMO'er isnt a no life computer nerd like before 2004 now we most of us new generation computer nerds have somewhat of a life and dont want to waste months getting 1 item.


and yet people playing wow still do the same dungeon over and over for months on end hoping for specific drops.....and wait for months on end in some instances for those drops

yes, its 2010, they should make every boss drop every item every time too
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#14 Dec 16 2010 at 10:17 AM Rating: Good
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SE Random drop rate is random? Real shocker there.
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#15 Dec 16 2010 at 10:19 AM Rating: Good
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UncleRuckusForLife wrote:
SE still treats us like computer nerds from 2003 and thinks they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator. They should know this is 2010(almost 2011) and the average MMO'er isnt a no life computer nerd like before 2004 now we most of us new generation computer nerds have somewhat of a life and dont want to waste months getting 1 item.


I agree, people lack patience these days, look at the majority of games coming out lately, most barely have 5 hours worth of gameplay because any longer people will be popping blood vessels Smiley: lol

Even back in 1990s/early 2000s you didn't have to be a 'no lifer', it just took longer than 5 minutes to get something.
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#16 Dec 16 2010 at 10:26 AM Rating: Decent
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Vedis wrote:
UncleRuckusForLife wrote:
SE still treats us like computer nerds from 2003 and thinks they need to make everything take way more time than needed and give you drops based on a ****** of stingy random numbers generator. They should know this is 2010(almost 2011) and the average MMO'er isnt a no life computer nerd like before 2004 now we most of us new generation computer nerds have somewhat of a life and dont want to waste months getting 1 item.


and yet people playing wow still do the same dungeon over and over for months on end hoping for specific drops.....and wait for months on end in some instances for those drops

yes, its 2010, they should make every boss drop every item every time too


The difference is, in WoW you don't have to gather 400 faction credits to enter the dungeon. For reg dungeons, you can run the dungeon, reset it, and run it again right away. For heroic dungeons, you can run them once/day.

I would have hoped SE would look at it and say that the gating was enough to keep people from milking the NMs for gear too rapidly so the only criteria for getting the runestone would be having enough faction credits to take the leve and then winning the fight.
#17 Dec 16 2010 at 10:26 AM Rating: Good
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This is as close to hardcore "end-game" as we have right now. Of course it's not a 100% drop.

Also, to attempt this again, do you need to start back at the tier 1 leve, or can you just re-attempt the 400 faction point leve?
#18 Dec 16 2010 at 10:29 AM Rating: Excellent
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50% ? Sounds like SE is inproveing the drop rate from FFXI
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#19 Dec 16 2010 at 10:29 AM Rating: Excellent
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You get a guaranteed chance at an nm, why would you expect to get 100 percent drop?

50 is pretty good drop rate if it is that good. There are alternatives to the gear so this is a fun addition if people want to try these.

As for the person who made a comment about the casual state if this. Not everything is going to be casual as there has to be content for both groups so thehardcore don't leave and even so this can still be done by a casual as the actual fight doesn't take 5hours and it can be activated whenever as long as you have the points which are also all gained by short quickissions over time.

There is nothing wrong with this set up in my mind. It sounds to me as basically exactly like BCNMS
#20 Dec 16 2010 at 10:31 AM Rating: Good
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The "casual" won't even get to 50 before March.
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#21 Dec 16 2010 at 10:36 AM Rating: Good
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SharkOutofWater wrote:
You get a guaranteed chance at an nm, why would you expect to get 100 percent drop?

50 is pretty good drop rate if it is that good. There are alternatives to the gear so this is a fun addition if people want to try these.

As for the person who made a comment about the casual state if this. Not everything is going to be casual as there has to be content for both groups so thehardcore don't leave and even so this can still be done by a casual as the actual fight doesn't take 5hours and it can be activated whenever as long as you have the points which are also all gained by short quickissions over time.

There is nothing wrong with this set up in my mind. It sounds to me as basically exactly like BCNMS


I know people who have been leve sharing a fair bit have way more faction credits than someone like me who does most of my regional leves as fieldcraft leves, but 400 faction credits isn't eactly chump change and there are what? 4 or 5 pieces of gear to get with the runestones? And the fact that SE appears to have made it random means there are some people who are going to luck out and get their full gear set after the minimum possible number of leves and there are some who are going to get cockblocked and have to fight several times for each runestone.

Just not a good system. A better way to gate it would make the runestones a 100% drop and require more of them for each piece of gear. If they're trying to extend the content, they can remove the RNG component from it entirely and offer equal reward for equal success across the board.
#22 Dec 16 2010 at 10:39 AM Rating: Decent
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Is it just me or the overwelming majority of drops in this and other games are random?

Without a specific statement from SE I would be led to believe that this too would be a random drop so why the surprise anyway?

Hey, at least this works like in WoW, a lot of people should be happy about that!
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#23 Dec 16 2010 at 10:42 AM Rating: Good
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I WANT IT DADDY! I WANT IT NOW! GIVE IT TO ME NOOOOWWWW!
#24 Dec 16 2010 at 10:45 AM Rating: Excellent
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In my extremely humble opinion (because I'm sure someone is going to attack my character levels), having the items be rare increase their value to the player who owns them. I remember when, in XI, Noble's Tunics were a thing to be awed at, and now they're all over the place. Just think if you're one of the first to have whatever uber item is in XIV, wouldn't that be worth more to you than to have everyone who fights this fight get it? I know it's frustrating, but that's what makes it worth it.

****, this is the reason I turned in 10,000 moat carp, and why I'm working on getting my Ebisu still. It's worth it to me, and adds value to the accomplishment.
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#25 Dec 16 2010 at 10:48 AM Rating: Good
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Wint wrote:
In my extremely humble opinion (because I'm sure someone is going to attack my character levels), having the items be rare increase their value to the player who owns them. I remember when, in XI, Noble's Tunics were a thing to be awed at, and now they're all over the place. Just think if you're one of the first to have whatever uber item is in XIV, wouldn't that be worth more to you than to have everyone who fights this fight get it? I know it's frustrating, but that's what makes it worth it.

****, this is the reason I turned in 10,000 moat carp, and why I'm working on getting my Ebisu still. It's worth it to me, and adds value to the accomplishment.


Exactly, it's not like this is some staple piece of gear. This is our "end-game". I'm surprised people were able to kill it one day after the update, let alone expect to be completely done with it.
#26 Dec 16 2010 at 10:50 AM Rating: Good
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SharkOutofWater wrote:
You get a guaranteed chance at an nm, why would you expect to get 100 percent drop?

50 is pretty good drop rate if it is that good. There are alternatives to the gear so this is a fun addition if people want to try these.

As for the person who made a comment about the casual state if this. Not everything is going to be casual as there has to be content for both groups so thehardcore don't leave and even so this can still be done by a casual as the actual fight doesn't take 5hours and it can be activated whenever as long as you have the points which are also all gained by short quickissions over time.

There is nothing wrong with this set up in my mind. It sounds to me as basically exactly like BCNMS


^ and all others who said same thing.

It sounds fair to me :) The point is, this is an "instanced" NM.. sounds like BCNM with a much improved drop rate! (if it is 50%, sample is too small).

400 Faction credits is nothing.. R30 battle leve give 9 per leve? for an semi-end-game item :)
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#27 Dec 16 2010 at 10:50 AM Rating: Good
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I've said it before, but I think SE overestimates how much stalling players are willing to put up with. Right now to me it looks like a long grind to 50, a lot of leve grinding to get faction points, alot of grinding faction leves to get your 5 stones. After all that you've got gear that looks marginally better than high level crafter stuff, and currently nothing harder to use it for, Doesn't even look all that special. I'll pass.
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#28 Dec 16 2010 at 10:52 AM Rating: Decent
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KujaKoF wrote:
I've said it before, but I think SE overestimates how much stalling players are willing to put up with. Right now to me it looks like a long grind to 50, a lot of leve grinding to get faction points, alot of grinding faction leves to get your 5 stones. After all that you've got gear that looks marginally better than high level crafter stuff, and currently nothing harder to use it for, Doesn't even look all that special. I'll pass.


To be honest I'd put up with this than pay 8000% markup on said high level crafted stuff.
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#29 Dec 16 2010 at 10:55 AM Rating: Excellent
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Hyanmen wrote:
The "casual" won't even get to 50 before March.


Shhh don't remind me
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#30 Dec 16 2010 at 10:56 AM Rating: Default
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babyplex wrote:
LV50 GLA


I think that right there is your problem TS. Here, you may find the following links helpful:

http://www.wikihow.com/Get-a-Job

http://www.wikihow.com/Get-a-Girlfriend

http://www.howtodothings.com/hobbies/how-to-beat-computer-and-video-game-addiction
#31 Dec 16 2010 at 11:07 AM Rating: Good
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Wint wrote:
In my extremely humble opinion (because I'm sure someone is going to attack my character levels), having the items be rare increase their value to the player who owns them. I remember when, in XI, Noble's Tunics were a thing to be awed at, and now they're all over the place. Just think if you're one of the first to have whatever uber item is in XIV, wouldn't that be worth more to you than to have everyone who fights this fight get it? I know it's frustrating, but that's what makes it worth it.

****, this is the reason I turned in 10,000 moat carp, and why I'm working on getting my Ebisu still. It's worth it to me, and adds value to the accomplishment.


^This

As for faction points... I (as you can tell from my level) am rather low and as such don't have a chance at these right now... but still, I have amassed just over 300 points to date, and will continue to amass more as time and levels go on.

Nothing has ever been an automatic drop in a SqEnix game. It has always taken time and perseverance to get whatever you are aiming for. To expect otherwise from the company is foolish to say the least, and to agree with Wint... nothing that is valued should ever be given over lightly.
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#32 Dec 16 2010 at 11:12 AM Rating: Excellent
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Cyrus11 wrote:
babyplex wrote:
LV50 GLA


I think that right there is your problem TS. Here, you may find the following links helpful:

http://www.wikihow.com/Get-a-Job

http://www.wikihow.com/Get-a-Girlfriend

http://www.howtodothings.com/hobbies/how-to-beat-computer-and-video-game-addiction


That wasn't called for Smiley: disappointed
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#33babyplex, Posted: Dec 16 2010 at 11:20 AM, Rating: Sub-Default, (Expand Post) The one thing that separates envy from jealousy, are posts like this. ;)
#34 Dec 16 2010 at 11:20 AM Rating: Decent
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The interesting part is that no one seems to address the fact that there is a ZERO percent drop rate if you do not first break the piece off before you kill the mob. So, of the runs that were completed, how many of them was the part broken off, and the drop didn't happen?
In the case of Tarbh Uisge, you have to break his horn in order to get that drop yes? No horn break, no horn drop.
#35 Dec 16 2010 at 11:21 AM Rating: Decent
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#36 Dec 16 2010 at 11:24 AM Rating: Good
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Quote:
I've said it before, but I think SE overestimates how much stalling players are willing to put up with. Right now to me it looks like a long grind to 50, a lot of leve grinding to get faction points, alot of grinding faction leves to get your 5 stones. After all that you've got gear that looks marginally better than high level crafter stuff, and currently nothing harder to use it for, Doesn't even look all that special. I'll pass.


Great post, and a pretty accurate assessment of the situation. I'm in the same boat as you and I'm not really in hurry to get to 50 and get on the faction points / NM treadmill.

That being said, I think you underestimate how gear obsessed some people become though, and the hardcore crowd that's been Rank 50 for a month (or more) and salivating over NM's and endgame gear (even though there is no endgame to gear up for) just need a carrot and a stick.

Yesterday, people were so awestruck by the snow, holiday music in cities, and the santa costume, that they completely forget how broken certain facets of the game still are. They completely and utterly ignored the broken party SP, but at lease we have fun vanity gear!

I bet the lab rat's complain about the maze, but cheese is just so tasty :-P

Edited, Dec 16th 2010 12:28pm by thejones
#37 Dec 16 2010 at 11:25 AM Rating: Good
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I kind of agree with the OP (he's a witch, burn him!). For the time investment required to gain that many faction credits, and the skill needed to beat the fight (13 level 50's is pretty intense, though you probably CAN win with less) I was hoping that the drops would be guaranteed. I mean, it's not like they are rewarding every person who participates in the fight with a runestone.

What I think a lot of people don't understand is that making a drop rate less than 100% for something like this does not increase challenge or really anything but frustration. I know that I am extremely unlucky with drops in games. I could list off some of my ffxi stats for ya, but I'll refrain. All I know is that basing drops like this on random chance really isn't something I wanted. The rewards aren't even all that amazing, so why force people to repeat them over and over to get what they want? I think the ONLY reason SE did this is so that players at rank 50 will be required to spend more time trying to get this gear, and it will give the appearance of more game content when really it is just repeating the same content you've already done.

Now, were these world spawn NMs, I would whole-heartedly agree that the drop rates should be lower. Perhaps I'm just in the minority who is sick of systems that reward larger time investments as opposed to actual skill. =/
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#38 Dec 16 2010 at 11:36 AM Rating: Excellent
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babyplex wrote:
Wint wrote:
Cyrus11 wrote:
babyplex wrote:
LV50 GLA


I think that right there is your problem TS. Here, you may find the following links helpful:

http://www.wikihow.com/Get-a-Job

http://www.wikihow.com/Get-a-Girlfriend

http://www.howtodothings.com/hobbies/how-to-beat-computer-and-video-game-addiction


That wasn't called for Smiley: disappointed



The one thing that separates envy from jealousy, are posts like this. ;)


And posts like this are what separate decent rated posts from sub-default Smiley: wink

I still don't agree with your view, but we don't need to be attacking people's play habits, be they level 50 or 15.
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#39 Dec 16 2010 at 11:44 AM Rating: Decent
Lamnethx of the Seven Seas wrote:
Wint wrote:
You haven't played FFXI have you? Smiley: smile


this


This again. There have been quite a few ppl saying they wanted FFXI-2...well, here you go, enjoy :D
#40 Dec 16 2010 at 11:44 AM Rating: Excellent
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Really though, right now these are the BEST armor the game has to offer. If everyone can get 100% drop rate we will see people hiring 12 lvl 50's to kill it for them, much like they used to ks99 runs in xi. The worth of an item is determined by its rarity, if its 100% drop you have expensive crap when you get it. I have said this 1 million times and will say it again SE'S idea of casual will never appear casual to the western gamer. If you played xi in the true end game then you watched or waited sometimes over a year for your ls highest point war to get that ridil drop, through 5 days of no claim then a claim and no drop, then when he got it the next highest point war gets his chance. This is SE and I really cannot see that changing(nor for me would i like to see it change).
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#41 Dec 16 2010 at 11:47 AM Rating: Good
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This again. There have been quite a few ppl saying they wanted FFXI-2...well, here you go, enjoy :D


But, but, but I only want XI-2 without the downsides! In my small mind it should be easy to accomplish!
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#42 Dec 16 2010 at 11:48 AM Rating: Good
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babyplex wrote:
The one thing that separates envy from jealousy, are posts like this. ;)


The thought that I would be jeleous of someone's rank on FFXIV is laughable at best. If I wanted my rank to be higher, I would:

1. Choose to play more.

2. Choose to focus more on grinding levels when I do play.

I choose not to do either of those things, because my FFXIV rank lacks priority in my life. If you have so little to be proud of in your life that you actually envy people who are a higher rank than you in a video game, then I suggest you refer to my previous post.

You can also take a wild guess at how important my post rating is to my life while you're taking the time to rate my post down.
#43 Dec 16 2010 at 11:49 AM Rating: Decent
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600 fp does seems like a lot for a chance at a stone.

I understand value and all but... seems a bit over the top.
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#44 Dec 16 2010 at 11:50 AM Rating: Good
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I can understand the complaint about the drop rate since you have to put in 600 faction points (it takes at least 2 weeks if not more to accumulate that much). However, all of the other rant is kind of a ridiculous expectation on the OP's part. It almost sounds like you've never played a single MMO before FFXIV.
#45 Dec 16 2010 at 11:52 AM Rating: Decent
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Wint wrote:
(because I'm sure someone is going to attack my character levels)


Only if you start speaking not just for yourself, but for the majority :p
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#46 Dec 16 2010 at 11:54 AM Rating: Good
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IXICascadeTaiga wrote:
Wint wrote:
You haven't played FFXI have you? Smiley: smile


lol good ol' FFXI drop rates


It does my heart well *snif*!

T_T*
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#47 Dec 16 2010 at 11:56 AM Rating: Excellent
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BartelX wrote:
I kind of agree with the OP (he's a witch, burn him!). For the time investment required to gain that many faction credits, and the skill needed to beat the fight (13 level 50's is pretty intense, though you probably CAN win with less) I was hoping that the drops would be guaranteed. I mean, it's not like they are rewarding every person who participates in the fight with a runestone.

What I think a lot of people don't understand is that making a drop rate less than 100% for something like this does not increase challenge or really anything but frustration. I know that I am extremely unlucky with drops in games. I could list off some of my ffxi stats for ya, but I'll refrain. All I know is that basing drops like this on random chance really isn't something I wanted. The rewards aren't even all that amazing, so why force people to repeat them over and over to get what they want? I think the ONLY reason SE did this is so that players at rank 50 will be required to spend more time trying to get this gear, and it will give the appearance of more game content when really it is just repeating the same content you've already done.

Now, were these world spawn NMs, I would whole-heartedly agree that the drop rates should be lower. Perhaps I'm just in the minority who is sick of systems that reward larger time investments as opposed to actual skill. =/


Then I'm also part of the minority ^^.
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yfaithfully wrote:
To add to those, if you can get this DeLorean up to 88 MPH, you'll be able to play this game in 2019 when they've finally implemented mounts.

#48 Dec 16 2010 at 12:01 PM Rating: Excellent
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The drop rate seems to be 100% with incapacitation as mentioned previously and other threads for open world NMs.

This makes it not random. That is all.


Edited, Dec 16th 2010 1:02pm by AceAmallie
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#49 Dec 16 2010 at 12:03 PM Rating: Good
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reccasensou wrote:
SharkOutofWater wrote:
You get a guaranteed chance at an nm, why would you expect to get 100 percent drop?

50 is pretty good drop rate if it is that good. There are alternatives to the gear so this is a fun addition if people want to try these.

As for the person who made a comment about the casual state if this. Not everything is going to be casual as there has to be content for both groups so thehardcore don't leave and even so this can still be done by a casual as the actual fight doesn't take 5hours and it can be activated whenever as long as you have the points which are also all gained by short quickissions over time.

There is nothing wrong with this set up in my mind. It sounds to me as basically exactly like BCNMS


^ and all others who said same thing.

It sounds fair to me :) The point is, this is an "instanced" NM.. sounds like BCNM with a much improved drop rate! (if it is 50%, sample is too small).

400 Faction credits is nothing.. R30 battle leve give 9 per leve? for an semi-end-game item :)


Assuming an average of 10 points per leve, and an even split across 3 factions (that exploit does still exist does it?) = 32 points in a single faction per reset on average. 600 points req divided by 32 Points/Reset = 18.75 resets. 18.75 resets = ~28 RL DAYS. Yea, sounds fair to me too for a 50% or lower chance...[/sarcasm]

AceAmallie wrote:
The drop rate seems to be 100% with incapacitation as mentioned previously and other threads for open world NMs.

This makes it not random. That is all.


Edited, Dec 16th 2010 1:02pm by AceAmallie


Is knocking it on it's belly, as the OP mentions, not considered one of the incapacitations?


Edited, Dec 16th 2010 1:09pm by Furia
#50 Dec 16 2010 at 12:11 PM Rating: Good
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170 posts
Never said they did it all 4 times for one. Like breaking the mosshorn horn caused drop... Its not even been 24 hours since NMs came up, but I think there is more to the incapacitation of enemies and drop then OP states.
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#51 Dec 16 2010 at 12:20 PM Rating: Decent
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AceAmallie wrote:
Never said they did it all 4 times for one. Like breaking the mosshorn horn caused drop... Its not even been 24 hours since NMs came up, but I think there is more to the incapacitation of enemies and drop then OP states.


Well it has to be assumed, since he says "did not seem to affect drop", that they incapacitated it at least once with no drop, otherwise he would have no reason to draw that conclusion. You could be right though, it's really just he said she said at this point. My guess would be it just increases drop odds though, not 100%.
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