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#152 Dec 17 2010 at 2:30 PM Rating: Excellent
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Aurelius wrote:
I'm sort of thinking that they had these NMs lined up for a while and it was not a big deal for them to push the new faction leves live. I'd hate to think that under current circumstances that they'd have diverted resources away from the core game to throw the minority a bone.


Don't forget that this is most likely still the old dev team's work. Perhaps the reason SE restructured the FFXIV team is exactly as you say: they were focusing on minority content instead of looking at the big picture. The last 2010 update and the first 2011 update will show whether the new team is up to the challenge.
#153 Dec 17 2010 at 3:44 PM Rating: Good
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By the time the average casual player is near rank 50 there will be much more rank 50 content. Complaining that this isn't enough casual content when casual players aren't even close to doing it is silly.

Complain that SE didn't add low level content. Complain that SE didn't fix the party problems. But complaining that level-cap content in a 3 month old MMO doesn't cater to casuals even though casuals aren't even close to attempting it? I don't think you guys are really as "casual" as you claim to be.


That's exactly what it is though. Eventually they will get to 50 (which is already not tuned for the casual players) and this is the content they'll be greeted with ;/ If this is a sign of what's to come, an endgame for people who like to hardcore grind, then casuals have every right to be worried.

But I suspect and hope you might be right about this being something from the old developers that was just pushed out. I really hope the new team turns things around, including adjusting this content to be more accessible for casual players.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#154 Dec 17 2010 at 3:58 PM Rating: Default
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Uryuu wrote:
Hugus wrote:
NeithanTheWronged wrote:
WoW's PVE endgame is actually a challenge and is miles ahead of difficulty compared to ff11 or ff14. Your post proves you never did ANY hardmodes in WoW so you should probably shut the **** up.


Most of the chalenge in WoW end game is to find and download all the Add-Ons that tell you what to do during the fights.

Why come all the way from WoW forums to FFXIV just to talk dirt?


One-shotted half of icc's "hard"modes in a single sitting with a random pug, then realized the game had gotten even worse since my long break and canceled my subscription again before Cata's release. Funny thing is the month's time expired an hour at most after cata released, almost to the exact minute, even though I could have sworn I had restarted it halfway into the month.

Edited, Dec 17th 2010 11:27am by Uryuu


30% buff is hard stuff i'm i right ?
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#155 Dec 17 2010 at 4:10 PM Rating: Good
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i know everyone is gonna jump me for this and i know SE said somewhere that ffxiv was going to be more casual player friendly but isnt there already enough casual mmo's? why change the one name that has always been great for the time it takes to get what you want? there are people already at lv cap so in my opinion i think they made it to easy. i dont care if you think is not challenging some of us like a game that we are not at lv cap so fast. that's my 2 cents so feel free to tell me why my opinion is wrong since i know everyone will
#156 Dec 17 2010 at 4:41 PM Rating: Good
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elevens wrote:
i know everyone is gonna jump me for this and i know SE said somewhere that ffxiv was going to be more casual player friendly but isnt there already enough casual mmo's? why change the one name that has always been great for the time it takes to get what you want? there are people already at lv cap so in my opinion i think they made it to easy. i dont care if you think is not challenging some of us like a game that we are not at lv cap so fast. that's my 2 cents so feel free to tell me why my opinion is wrong since i know everyone will


Well opinions cant be wrong, but anyways, why would SE invest so much money and time on a MMO just for a niche part of the market, that they already hold with FFXI ? That's a bad investment any way you see it :)
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#157 Dec 17 2010 at 4:51 PM Rating: Default
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Ostia wrote:
elevens wrote:
i know everyone is gonna jump me for this and i know SE said somewhere that ffxiv was going to be more casual player friendly but isnt there already enough casual mmo's? why change the one name that has always been great for the time it takes to get what you want? there are people already at lv cap so in my opinion i think they made it to easy. i dont care if you think is not challenging some of us like a game that we are not at lv cap so fast. that's my 2 cents so feel free to tell me why my opinion is wrong since i know everyone will


Well opinions cant be wrong, but anyways, why would SE invest so much money and time on a MMO just for a niche part of the market, that they already hold with FFXI ? That's a bad investment any way you see it :)



thats a good point but those of us that like ffxi would like another chance to experience all that it took to get where we were in ffxi but idk i guess i just miss the old days of ffxi and had hoped this would be similar since it shard to find an mmo worth putting time into these days, for me at least. overall i think no madder what way they go this will end up being a great game will just take time tho
#158 Dec 17 2010 at 5:02 PM Rating: Decent
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elevens wrote:
Ostia wrote:
elevens wrote:
i know everyone is gonna jump me for this and i know SE said somewhere that ffxiv was going to be more casual player friendly but isnt there already enough casual mmo's? why change the one name that has always been great for the time it takes to get what you want? there are people already at lv cap so in my opinion i think they made it to easy. i dont care if you think is not challenging some of us like a game that we are not at lv cap so fast. that's my 2 cents so feel free to tell me why my opinion is wrong since i know everyone will


Well opinions cant be wrong, but anyways, why would SE invest so much money and time on a MMO just for a niche part of the market, that they already hold with FFXI ? That's a bad investment any way you see it :)



thats a good point but those of us that like ffxi would like another chance to experience all that it took to get where we were in ffxi but idk i guess i just miss the old days of ffxi and had hoped this would be similar since it shard to find an mmo worth putting time into these days, for me at least. overall i think no madder what way they go this will end up being a great game will just take time tho


Roll a new character. There ya go. You get to experience it all over again.

No, I'm not trying to be snide. I'm being honest. People have been coming to ZAM for two years now talking about how excited they were at the prospect of a casual friendly MMO and were routinely told to "go back to WoW."

All that's keeping me around right now is the hope that Yoshida is going to make some pretty substantial changes (or at least, announce some very soon) that will inspire with confidence that they're on the right track. Looking back on the last (almost) three months I'm actually a little shocked that I've stuck around as long as I have. There's just nothing going on in this game right now and it didn't actually sink in that that was the case until I spent some time grinding in Coerthas last weekend and it was such a nice change to finally be in a different zone after all this time and....there's **** all there. Mobs. Couple of camps. Probably some scenery if I felt like poking around.

Empty game is empty game and I'm not referring to a shortage of players. In a way, I'm glad for it. More of a blank slate for someone new to fill up than having to go back and gut every zone to rid it of its last vestiges of Tanaka-ism.
#159 Dec 17 2010 at 5:48 PM Rating: Decent
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Aurelius wrote:
elevens wrote:
Ostia wrote:
elevens wrote:
i know everyone is gonna jump me for this and i know SE said somewhere that ffxiv was going to be more casual player friendly but isnt there already enough casual mmo's? why change the one name that has always been great for the time it takes to get what you want? there are people already at lv cap so in my opinion i think they made it to easy. i dont care if you think is not challenging some of us like a game that we are not at lv cap so fast. that's my 2 cents so feel free to tell me why my opinion is wrong since i know everyone will


Well opinions cant be wrong, but anyways, why would SE invest so much money and time on a MMO just for a niche part of the market, that they already hold with FFXI ? That's a bad investment any way you see it :)



thats a good point but those of us that like ffxi would like another chance to experience all that it took to get where we were in ffxi but idk i guess i just miss the old days of ffxi and had hoped this would be similar since it shard to find an mmo worth putting time into these days, for me at least. overall i think no madder what way they go this will end up being a great game will just take time tho


Roll a new character. There ya go. You get to experience it all over again.

No, I'm not trying to be snide. I'm being honest. People have been coming to ZAM for two years now talking about how excited they were at the prospect of a casual friendly MMO and were routinely told to "go back to WoW."

All that's keeping me around right now is the hope that Yoshida is going to make some pretty substantial changes (or at least, announce some very soon) that will inspire with confidence that they're on the right track. Looking back on the last (almost) three months I'm actually a little shocked that I've stuck around as long as I have. There's just nothing going on in this game right now and it didn't actually sink in that that was the case until I spent some time grinding in Coerthas last weekend and it was such a nice change to finally be in a different zone after all this time and....there's @#%^ all there. Mobs. Couple of camps. Probably some scenery if I felt like poking around.

Empty game is empty game and I'm not referring to a shortage of players. In a way, I'm glad for it. More of a blank slate for someone new to fill up than having to go back and gut every zone to rid it of its last vestiges of Tanaka-ism.



i am not by any means trying to say this should be all out like ffxi but i would personally like to see it stay in a way that requires time to get things. reading the posts in here people make it sound as if they want everything to be a 100% drop and so on. as far as implying that people who want a casual game should go back to wow, i never said anything like that, all i said is that their is not a large amount or mmo's that do require a lot of time to get stuff. i just think that everyone goes crazy when they add something that involves a lot of time and they all flip out but if they add something that is to easy then the other side is going to flip out. there is no winning this argument so people need to be able to make a chioce whether or not to use new content and be happy there is new stuff for those that do enjoy it. in the end i think this game will be good for both sides but it may take a year or two.
#160 Dec 17 2010 at 6:32 PM Rating: Good
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elevens wrote:

i am not by any means trying to say this should be all out like ffxi but i would personally like to see it stay in a way that requires time to get things. reading the posts in here people make it sound as if they want everything to be a 100% drop and so on. as far as implying that people who want a casual game should go back to wow, i never said anything like that, all i said is that their is not a large amount or mmo's that do require a lot of time to get stuff. i just think that everyone goes crazy when they add something that involves a lot of time and they all flip out but if they add something that is to easy then the other side is going to flip out. there is no winning this argument so people need to be able to make a chioce whether or not to use new content and be happy there is new stuff for those that do enjoy it. in the end i think this game will be good for both sides but it may take a year or two.


You're not paying attention. Stop reading in the hopes of having your own misconceptions reinforced and start reading what is written.

Nobody is saying they want things to be fast. Nobody is saying they want things to be easy. What they're saying is that if a developer is going to gate things behind some sort of currency, then they need to give serious thought to how players are going to feel if they grind the currency and don't see the reward. There are ways to gate progression without gating content, but SE hasn't clued into it yet. And that's the entire issue.
#161 Dec 17 2010 at 6:37 PM Rating: Decent
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Ostia wrote:

30% buff is hard stuff i'm i right ?


80% of the fights have ways to instantly go from "okay" to "wipe" in the blink of an eye past the first 3 bosses, regardless of your gear and % buff. Guess you'd never know about those fights, of course.

Not that they are extremely hard or anything. For the most part, they are just the same things common sense would tell you not to do..except for blood council.


Fire burns. Fire there. Me no step in fire, because fire burn and is there.

So easy, a caveman could do it...yet they consider that "hard" in WOW.

Edited, Dec 17th 2010 7:18pm by Uryuu
#162 Dec 17 2010 at 6:54 PM Rating: Default
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Aurelius wrote:
elevens wrote:

i am not by any means trying to say this should be all out like ffxi but i would personally like to see it stay in a way that requires time to get things. reading the posts in here people make it sound as if they want everything to be a 100% drop and so on. as far as implying that people who want a casual game should go back to wow, i never said anything like that, all i said is that their is not a large amount or mmo's that do require a lot of time to get stuff. i just think that everyone goes crazy when they add something that involves a lot of time and they all flip out but if they add something that is to easy then the other side is going to flip out. there is no winning this argument so people need to be able to make a chioce whether or not to use new content and be happy there is new stuff for those that do enjoy it. in the end i think this game will be good for both sides but it may take a year or two.


You're not paying attention. Stop reading in the hopes of having your own misconceptions reinforced and start reading what is written.

Nobody is saying they want things to be fast. Nobody is saying they want things to be easy. What they're saying is that if a developer is going to gate things behind some sort of currency, then they need to give serious thought to how players are going to feel if they grind the currency and don't see the reward. There are ways to gate progression without gating content, but SE hasn't clued into it yet. And that's the entire issue.



you sir are an idiot and i am done with these forums ill go back and enjoy the game and leave all your type here whining about nothing.
#163 Dec 17 2010 at 11:03 PM Rating: Decent
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you sir are an idiot and i am done with these forums ill go back and enjoy the game and leave all your type here whining about nothing.


lol
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#164 Dec 17 2010 at 11:52 PM Rating: Good
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Mithsavvy wrote:
I'm not really defending this specific issue. This particular item seems like something that should be a 100% drop since you have to do a lot of up front work to get the points etc. I'm more a fan of the "random" pop NMs having rare drops.

While on this topic, it would be cool if every now and then they woudl put a **** nice item in a treasure chest. Similar to finding a Ridill in a chest. Just make the odds really really small. it would be fun opening chests knowing theres a lottery type chance of something badass in there.


I got some leather crakows from a blue chest recently - not a Ridill by any means lol, but it was still a nice goodie.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#165 Dec 18 2010 at 12:18 AM Rating: Decent
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Uryuu wrote:
Ostia wrote:

30% buff is hard stuff i'm i right ?


80% of the fights have ways to instantly go from "okay" to "wipe" in the blink of an eye past the first 3 bosses, regardless of your gear and % buff. Guess you'd never know about those fights, of course.

Not that they are extremely hard or anything. For the most part, they are just the same things common sense would tell you not to do..except for blood council.


Fire burns. Fire there. Me no step in fire, because fire burn and is there.

So easy, a caveman could do it...yet they consider that "hard" in WOW.

Edited, Dec 17th 2010 7:18pm by Uryuu


Ok i'll bite, name a fight in FFXIV or EQ or FFXI that is not as easy as that then?

I mean every fight in every MMO becomes easy as soon as you figure out the mechanic of said fight, then is just a meter to have enough gear or overgear it, or compensate with bigger numbers, or classe's ?


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#166 Dec 18 2010 at 1:27 AM Rating: Decent
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FFXI- Absolute Virtue, Pandemonium Warden, 90% of all Besieged enemies.

FFXIV- has. No. Endgame. Yet.

EQ: Never liked it too much, but The Sleeper(?).

Note: In XIV and XI, enemies are not scripted encounters. They don't always use the same move every time the timer is up. In WoW, they do. In fact, Deadly Boss Mods has a timer for almost every boss move in the game (With a possible 5 second delay due to server congestion.)

Edited, Dec 18th 2010 1:30am by Uryuu
#167 Dec 18 2010 at 1:33 AM Rating: Good
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Some of those capped COP fights were hard as ****, too. I had a lot of fun leading the mission fights with my static because a lot of them required inventive strategies to pass if you weren't following a cookie cutter strategy with a specific class setup.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#168 Dec 18 2010 at 4:01 AM Rating: Decent
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Uryuu wrote:
FFXI- Absolute Virtue, Pandemonium Warden, 90% of all Besieged enemies.

FFXIV- has. No. Endgame. Yet.

EQ: Never liked it too much, but The Sleeper(?).

Note: In XIV and XI, enemies are not scripted encounters. They don't always use the same move every time the timer is up. In WoW, they do. In fact, Deadly Boss Mods has a timer for almost every boss move in the game (With a possible 5 second delay due to server congestion.)

Edited, Dec 18th 2010 1:30am by Uryuu


The sleeper fight was broken, even when they did beat him(Only one server), if i remember correctly dint a gm helped them ? and dint he had an AOE instant kill ability that was zone wide?

As for AV In my eye's that's a broken boss mechanic, AV was out for years, and nobody could get a legit kill for it, no meter the strategy they used, and by the time one did, dint they ZERGED HIM ? i mean you talk bout wow being easy, how is zerging a boss down a % of health so that he dosent use 2hr's any more skilled than anything in wow ?

Also dint SE basically nerfed any way you could beat him if they dint approve of it ? that is bad bad mechanics in play, not considering that PW was even worse...

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#169 Dec 18 2010 at 6:15 AM Rating: Decent
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Ok, but what about the thing I just said?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#170 Dec 18 2010 at 7:38 AM Rating: Default
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SolidMack wrote:
Again they promised hardcore and casual content and this barely qualifies as hardcore but since it leans more towards it and considering its rank 50 leves and the only rank 50s in the game atm are the hardcores, this fits right in...I'm sure more content will be released soon, I hope it makes everyone happy (although doubtful).


Incorrect.

They stated they would release content that would be time consuming for the endgame players. I don't, ever, ever remember them saying anything about real hardcore content.

Timesink due to bullsh*t droprate mechanics != hardcore.

Uryuu wrote:
Ostia wrote:

30% buff is hard stuff i'm i right ?


80% of the fights have ways to instantly go from "okay" to "wipe" in the blink of an eye past the first 3 bosses, regardless of your gear and % buff. Guess you'd never know about those fights, of course.

Not that they are extremely hard or anything. For the most part, they are just the same things common sense would tell you not to do..except for blood council.


Fire burns. Fire there. Me no step in fire, because fire burn and is there.

So easy, a caveman could do it...yet they consider that "hard" in WOW.

Edited, Dec 17th 2010 7:18pm by Uryuu


Uh, no they don't, and that further proves that you're talking out of your ***. There are two fights and two fights only that go from "Win" to "Lose" instantly -- Putricide and the Lich King. Those are the only fights where a mechanic in the fight has a "Don't do this, or wipe". Even then, Putricide's isn't *as* bad as Arthas's due to the 30% buff.

So yeah, you did some hard modes with a 30% damage, health, and healing buff and completely invalidated any credence.

Uryuu wrote:
FFXI- Absolute Virtue, Pandemonium Warden, 90% of all Besieged enemies.

FFXIV- has. No. Endgame. Yet.

EQ: Never liked it too much, but The Sleeper(?).

Note: In XIV and XI, enemies are not scripted encounters. They don't always use the same move every time the timer is up. In WoW, they do. In fact, Deadly Boss Mods has a timer for almost every boss move in the game (With a possible 5 second delay due to server congestion.)

Edited, Dec 18th 2010 1:30am by Uryuu


So... your best defense of "hardcore" in FFXI is the fight that's based *ENTIRELY* around RNG being on your favor until the level cap was raised?

And Besieged enemies? Seriously? Tank and spank monsters that have a built-in mega high defense, armor, and magical resistance so they're not mowed down instantly? You know, monsters that aren't actually hard but just require a slew of people to kill due to the nature of the event? You're *SERIOUSLY* trying to say that those are hardcore monsters?

*sigh*

Not having scripted encounters doesn't automatically mean better. After dealing with wipes and times we've gotten screwed over by the overt RNG nature of most of the bosses in FFXI, I'd take scripted anyday. At least then, with scripted fights (not just WoW you know!) if I ***** up it's because of something I did and not due to getting screwed over by RNG.

Edited, Dec 18th 2010 9:03am by StrijderVechter
#171 Dec 18 2010 at 7:56 AM Rating: Decent
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Edit: Double Post.

Edited, Dec 18th 2010 8:56am by StrijderVechter
#172 Dec 18 2010 at 8:07 AM Rating: Good
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Incorrect.

They stated they would release content that would be time consuming for the endgame players. I don't, ever, ever remember them saying anything about real hardcore content.

Timesink due to bullsh*t droprate mechanics != hardcore.


"real" hardcore content, seriously? maybe lets learn the game a little first. They have a mechanic in game that has to do with decapitating mobs which increase drop rates (for all we know up to 100%), and if these NMs qualify as "real" hardcore where the **** do we draw the line? This isn't a time sink, no one is forcing anyone to do this - this isn't even necessary considering, as others have mentioned, there is already gear in the game that is just as good if not a bit better than the gear obtainable from the NMs. This you do for fun if you enjoy it, and you don't do if you don't enjoy. Some people make it sound as if this game has no content apart from leves Smiley: dubiousSmiley: clown

Edited, Dec 18th 2010 9:08am by SolidMack
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#173 Dec 18 2010 at 11:01 AM Rating: Good
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Kachi wrote:
Some of those capped COP fights were hard as @#%^, too. I had a lot of fun leading the mission fights with my static because a lot of them required inventive strategies to pass if you weren't following a cookie cutter strategy with a specific class setup.


Many if not all fights require a very inventive strategy if you are not gonna follow a cookie cutter strat, or the strat that the developers had in mind, poin in case Absolute virtue, every single kill that they had goten until the level cap was raised was invalid in SE eye's because the strat the players used is not what they intended, now i'm not saying that fight was not epic or hard, sure it was, the boss dint get a legit kill for "YEARS"! But why ? was it because the boss fight was just Badass hardcore ? or was it because prior to the level increase, he was just doing an insane amount of DMG, and his ability to chain 2hr's was just way to powerful at that time ?

The fight basically was a DPS race, a Zerg, just get him below said % and he does not chain's 2hr's no more, and his passive regen slow's a whole lot down, that was it, there was not some mysterious "Skill" involved, the reason why he was not killed at release was because, with the best gear they could get at the time, it was impossible to get him below that % before he would wipe you out.

Now on this i'm not 100% sure but dint SE Fixed AV ?

As for PW i'm not even gonna get into that, 10+ fight is just stupid in every level
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#174 Dec 18 2010 at 11:18 AM Rating: Good
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SE never changed their strats or anything. They are easily defeatable when properly locking AV and doing PW. Anyone who says otherwise, like insane time commitments are completely wrong.
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#175 Dec 18 2010 at 11:42 AM Rating: Default
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AceAmallie wrote:
SE never changed their strats or anything. They are easily defeatable when properly locking AV and doing PW. Anyone who says otherwise, like insane time commitments are completely wrong.


You are a moron, anybody who locked AV abilites was banned, it was common knoledge that if you locked him on melee you where glitching him :) same for the wall trick. That's why i specifically said LEGIT KILLS :)
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#176 Dec 18 2010 at 12:27 PM Rating: Decent
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@ Strider

Then you've never done most of the icc fights...

Saurfang- Tanks have to taunt off each other, or you wipe.

Festergut, Rotface. You don't do the fights properly, you wipe. Granted, those encounters have only 1 thing that you have to do to prevent a wipe, but I'll be a son of a gun if 90% of the time people didn't even do that one thing properly.

Blood Council. Yep, you must've bought your way to Lichie if you don't know about that fight. It was really the only fight other than him than required everyone to know what the heck they were doing..and to be honest, was even harder than him.


Now Ulduar..that was the peak of wrath, sad to say. Everything since then, which oddly enough was around the time Activision started stepping in, has been downhill. Heck, they even scrapped 70% of the new ideas planned for Cata due to Activision's influence.

Point is, I've played through all of wrath. I now choose to play FFXIV. You're a WoW player who doesn't play XIV. If you spent half the time you do on these forums playing your game, maybe you'd know about these things.

In addition to that, the fights I mentioned are not random. They use abilities based upon what abilities the GROUP USES. No RNG about it. And yes, Besieged is the very definition of hardcore PvE. City being attacked by hostile NPCs. If you fail to protect the friendly NPCs the entire server suffers from lack of amenities and if you succeed the entire server gets bonuses (for that continent anyways.)

Edited, Dec 18th 2010 12:30pm by Uryuu
#177 Dec 18 2010 at 1:13 PM Rating: Good
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Uryuu wrote:
@ Strider

Then you've never done most of the icc fights...

Saurfang- Tanks have to taunt off each other, or you wipe.

You forgot to say, Range needed to kite and take out add's, melee's needed to step out of saurfang if they had debuff etc etc.

Festergut, Rotface. You don't do the fights properly, you wipe. Granted, those encounters have only 1 thing that you have to do to prevent a wipe, but I'll be a son of a gun if 90% of the time people didn't even do that one thing properly.

True

Blood Council. Yep, you must've bought your way to Lichie if you don't know about that fight. It was really the only fight other than him than required everyone to know what the heck they were doing..and to be honest, was even harder than him.

This fight in my experience was easier than say Blood queen, syndra or the green dragon that you have to heal, mind you that if your group really dint know wtf they where doing you would wipe 90% of the time not even 2 mins into the fight

Now Ulduar..that was the peak of wrath, sad to say. Everything since then, which oddly enough was around the time Activision started stepping in, has been downhill. Heck, they even scrapped 70% of the new ideas planned for Cata due to Activision's influence.

Point is, I've played through all of wrath. I now choose to play FFXIV. You're a WoW player who doesn't play XIV. If you spent half the time you do on these forums playing your game, maybe you'd know about these things.

In addition to that, the fights I mentioned are not random. They use abilities based upon what abilities the GROUP USES. No RNG about it. And yes, Besieged is the very definition of hardcore PvE. City being attacked by hostile NPCs. If you fail to protect the friendly NPCs the entire server suffers from lack of amenities and if you succeed the entire server gets bonuses (for that continent anyways.)

Edited, Dec 18th 2010 12:30pm by Uryuu

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#178 Dec 18 2010 at 2:59 PM Rating: Good
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Ostia wrote:
AceAmallie wrote:
SE never changed their strats or anything. They are easily defeatable when properly locking AV and doing PW. Anyone who says otherwise, like insane time commitments are completely wrong.


You are a moron, anybody who locked AV abilites was banned, it was common knoledge that if you locked him on melee you where glitching him :) same for the wall trick. That's why i specifically said LEGIT KILLS :)


Wall and Footprint aside, it was even shown in the Dev video. But why bother when you can do it in a minute? Before you respond 'AV blitz = cheat' how about these blitz kills? They legit.

AV
http://www.youtube.com/watch?v=Bdi52CUfXys
PW
http://www.youtube.com/watch?v=MM_2YviSqNg

Now stop calling me a moron because unless you haven't been playing since 07, both are legit and easily repeatable. They are not special anymore. Let's get back to topic. KK?

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Everyone making these NMs out to be HNM, go sit down and take a good look at FFXI's HNMs versus these. SE calls them NMs and by comparison, they flag NMs by what they are, regular NMs are just named enemies with special drops. From the description of the enemies themselves, they are special, but by no means hyper-notorious monsters or honorific notorious monsters.

All true HNMs give titles, and titles will be added in 2011, these are just starter ones, it will be awhile before we get truly powerful NMs capable of being called HNM like King Behemoth.
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#179 Dec 18 2010 at 4:11 PM Rating: Good
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Don't make me bring Bubbly Bernie in on this again. LOL.

SE never failed when it came to endgame. It was challening, all HNMs could be a win or a wipe, even to the most vetern of linkshells. Unlike WoW, where you beat the boss once and it's on farm there after. ICC was a bad design, Uld was their best raid, even that couldn't compare to dynamis or salvage. The hardest part to wow was bad players, the game itself was easy mode, with DBM constantly telling you what to do, how did people still manage to fail, was beyond me.

Salvage was awesome, never have I seen an instance so well designed. WoW couldn't even begin to come close. Dynamis, could kick your **** all at once with one bad pull.

What makes things difficult to design content for a game like FFXIV, is its graphics. They are kind of limited as to what they can do, before your FFXIV folder turns into a terabyte game. Games like FFXIV, Vangaurd, AOC all struggled at the beginning, because they were graphically intense games.

The one thing SE did differently was focus on the servers first, have any of you noticed how easily and quickly patches are going in, that's something completely different from FFXI patch day. They do have quite a few plans with the game, before ps3 comes out. So far they have put into the game exactly what they said they were going to.

Too much is the mindset of just grinding one class to endgame, instead of laying a solid foundation for your toon by getting all the classes you want to 20 first, given that the 1-20 fast may be subject to change, might as well take advantage of it while you still can. MMOs are for the long haul, I really can't imagine going through what I did on wow, doing the new content in the month then spending the next 2 months bored out of my skull, til the next patch comes. It would be nice to slow down a little bit and enjoy the game.

The best games are usually the ones that are the most challenging, not won by cheats, addons, ect., but from sheer effort of team play.

To the OP: If they drop rate is 50%, SE has improoved their droprates, big time.



Edited, Dec 18th 2010 5:12pm by Spyrit178
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#180 Dec 18 2010 at 6:11 PM Rating: Good
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Jesus! All I wanted to do was browse this thread for actual info but there's nothing but page after page of bickering! Does anyone know yet if completing the 2 pre-requisites is necessary a second time?
#181 Dec 19 2010 at 2:29 AM Rating: Decent
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i was thinking the exact same thing axel. This post was very informative until everyone started ******** and whining. Been doing some of the leves now and will be doing tier 3's and will post any useful info.
#182 Dec 19 2010 at 3:54 AM Rating: Decent
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chapelgau wrote:
i was thinking the exact same thing axel. This post was very informative until everyone started ******** and whining. Been doing some of the leves now and will be doing tier 3's and will post any useful info.


I seriously don't get it either, they were never supposed to be "end-game" content because anyone 20+ can do faction leves and they were just tagged as "NMs". It's Final Fantasy XIV, anything that can be ******* about WILL be ******* about just because of that fact regardless if something is blatantly obvious (normal NMs vs HNMs that tend to require strategy for example).

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#183 Dec 19 2010 at 8:06 AM Rating: Good
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Mistress Theonehio wrote:
chapelgau wrote:
i was thinking the exact same thing axel. This post was very informative until everyone started ******** and whining. Been doing some of the leves now and will be doing tier 3's and will post any useful info.


I seriously don't get it either, they were never supposed to be "end-game" content because anyone 20+ can do faction leves and they were just tagged as "NMs". It's Final Fantasy XIV, anything that can be ******* about WILL be ******* about just because of that fact regardless if something is blatantly obvious (normal NMs vs HNMs that tend to require strategy for example).


E-Peen

Internet slang for ego, pride, or attitude in the virtual world. long standing net definition for the age old "bigger *****" arguement.
"SW III was nothing but a bunch of Lucas e-p33n."

"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge."
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#184 Dec 19 2010 at 9:50 AM Rating: Good
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Axel wrote:
Jesus! All I wanted to do was browse this thread for actual info but there's nothing but page after page of bickering! Does anyone know yet if completing the 2 pre-requisites is necessary a second time?


This is what I want to know too. 600 vs. 400 faction points is a big difference.
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