Olorinus the Vile wrote:
Leve can't reasonably be included in "quest" or "story" categories, however you define them. Leve are "grind", plain and simple.
Really? Cause trading cabbages to that old **** in selbina seemed like way more of a grind than any leve I have done.
I'm sorry. I know you're probably being tongue-in-cheek or not entirely serious, however that is about as straw man as one can get. You're taking an exception, not the rule, of what a Final Fantasy XI quest was like and trying to use it as an example to justify the simplicity of leves/definition of leves as "quests" with it.
You're free to try and defend the game you enjoy to your heart's content, but the fact of the matter is that by and large, most people who I've seen comment about leves, or quests, or the like really, really
do not like how leves are basically the replacement for the typical, traditional quest from FFXI. This becomes an even more glaringly painful omission when you realize that there's a whopping 11 quests
in FFXIV at the moment, were one to devote themselves to one job, and did all the main storyline stuff.
(And this isn't even bringing up the issues with the only
"quests" in a game either being main storyline ones or job ones.)
I don't care how you cut it or justify it; that's bare bones content right there. When all you got is about 6 storyline quests (compare that to at least 12-15 nation missions at the beginning of FFXI's life, about 3 per rank), something is wrong.
And for every "Give me a bajillion millioncorn to raise fame in every city but Windurst and Mhaura!" quest, there was at least three or four which involved memorable NPCs, or cutscenes when starting/finishing the quests, or something which just plain made you actually enjoy going to the ends of Vana'diel to pick up some little thing shining from a ??? spot (the quests involving tha Bastokan bard come to mind, or the one involving that father and daughter in Bastok wherein you did something to help the father get over the death of his wife).
Did the rewards usually suck? Oh, heck yeah. A pocket full of gil for going all the way to Xarcabard for something seems absolutely ridiculous.
Do leves make the grind easier? Again, heck yeah. They're efficient, they're simple, they give a very respectable reward consisting of modest amounts of gil at later leve ranks, plenty of SP and XP, and a plethora of items, occasional cool equipment (I love my Tarred Walking Hat), and even Guild Marks (though one could argue SE desperately
needs to add in stuff for us to buy with them, as they become completely worthless very fast if you don't meet an optimal level, or already have everything you can get with them).
But they're just not a good replacement for ye olde traditional, FFXI-type quest. It was silly of Square-Enix to seemingly make them act as replacements for them, and not as something else entirely. Edited, Dec 21st 2010 9:48am by Satisiun