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All Worlds Maintenance (Dec. 21)Follow

#1 Dec 20 2010 at 7:29 AM Rating: Good
Lodestone Page Link:

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At the following time, we will be performing maintenance on FINAL FANTASY XIV. During this period, FINAL FANTASY XIV will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

* Starting the FINAL FANTASY XIV client after the version update will cause the software to update automatically.
* Please be advised that users may experience a delay during the update process due to congestion.
* Details on the version update will be posted separately on the day of the update.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Dec. 21, 2010 from 13:00 to 15:00 (PST)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV


From the main page:

Quote:

The final version update of the year will introduce the item search function, which players may use to search through retainer bazaars in market wards to locate specific items. The date and time of the version update are as follows.

◆Date and Time
Tuesday, December 21, 2010 from 1:00 p.m. to 3:00 p.m.

◆The Item Search Function
This version update marks the first of several that will introduce improvements to item-based searches. The features to be added this time are listed below.

A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated.
Retainers returned by a search now have a distinguishing icon displayed above their head.
* Searches can be conducted by selecting the item search option at the entrance to any market, or from within any individual ward, row, or den.

With the introduction of the item search feature, it will now be significantly easier for players to locate specific items. We will continue to improve this system with further enhancements such as keyword-based searches, the ability to show the retainers selling an item at the lowest prices for searches returning numerous hits as with synthesis materials, and more. Concrete details regarding such information will be released in future Topics posts here on the Lodestone as they become available.


Awesomeness!

I've also noticed those extra 3 lines that seem to be aimed at new players unsure of the patching process, as well as the fact they're telling us it's an actual version update.

Edited, Dec 20th 2010 8:31am by GuiltyBoomerang

Edited, Dec 20th 2010 8:33am by GuiltyBoomerang
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#2 Dec 20 2010 at 7:32 AM Rating: Decent
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They said the maintenance would be the installation of the retainer search function, but there could be some other stuff of mention we may not konw about. Who knows.
#3 Dec 20 2010 at 7:36 AM Rating: Excellent
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Keyword search is the only thing that is going to make me not frown anymore.
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#4shinichoco, Posted: Dec 20 2010 at 7:47 AM, Rating: Sub-Default, (Expand Post) So much for hoping they would improve synthesis. They certainly didn't with the last update... =/
#5 Dec 20 2010 at 7:59 AM Rating: Good
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shinichoco wrote:
So much for hoping they would improve synthesis. They certainly didn't with the last update... =/


What's wrong with synthesis that requires immediate attention?
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#6 Dec 20 2010 at 8:14 AM Rating: Excellent
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i hope you don't need to have what you're searching for in order to search for it.
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#7 Dec 20 2010 at 8:44 AM Rating: Decent
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I don't use the market wards at all, since I can craft every **** I need myself, or friends of mine can, but...isn't this Search Function and the keyword search and even the later on planned improvements like showing the retainer with the lowest price pretty much nothing else than a ******* AH in just a different "visual" style...

I for myself believe it would be easier to code and program an AH from the get go, then to tweak and change code and programming for the wards...but meh...I'm fine with either. I still hope they gonna implement an AH at some point though.
#8 Dec 20 2010 at 9:11 AM Rating: Decent
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nyanda wrote:
shinichoco wrote:
So much for hoping they would improve synthesis. They certainly didn't with the last update... =/


What's wrong with synthesis that requires immediate attention?


Well, when it's not monotonous it's extremely aggravating and frustrating. The random elements to it is are too dominating-- they need to be looked at and adjusted a bit. Guild marks are also a pain to get. Our local leves do not tell us whether we are getting
gil or guildmarks upon getting them at the counter. To make things even worse, we can't even be guaranteed there are local leves that are suitable for our level available. A level 20+ crafter can get a whole reset full of level 1-5 guildleves if he/she is unlucky.

They also mentioned that synthesis would be getting "improved controls" in the December update notes along with the recipe book feature and, from what I can tell at least, there have not been any adjustments made to that effect. We got glitzy little lights when we succeed now, but... that doesn't really sound like "improved controls".
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#9 Dec 20 2010 at 9:16 AM Rating: Decent
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Quote:
With the introduction of the item search feature, it will now be significantly easier for players to locate specific items. We will continue to improve this system with further enhancements such as keyword-based searches, the ability to show the retainers selling an item at the lowest prices for searches returning numerous hits as with synthesis materials, and more.


Cool... sounds exactly like a market(or auction house minus the auction part).

I am really failing to see where this whole idea is going unless it is going to have a major overhaul.

Edited, Dec 20th 2010 8:16am by boriss
#10 Dec 20 2010 at 9:20 AM Rating: Decent
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shinichoco wrote:
They also mentioned that synthesis would be getting "improved controls" in the December update notes along with the recipe book feature and, from what I can tell at least, there have not been any adjustments made to that effect. We got glitzy little lights when we succeed now, but... that doesn't really sound like "improved controls".


"They" were the old team. New team might have taken a look at the plans and didn't like them. Until the new team confirms the version updates the smaller details should be held suspect. Most likely they're cleaning up some mess they didn't like.
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#11 Dec 20 2010 at 9:40 AM Rating: Excellent
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"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?
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#12 Dec 20 2010 at 9:45 AM Rating: Excellent
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marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!
#13 Dec 20 2010 at 9:49 AM Rating: Decent
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Yea, I really hope you can only search for things that belong in the ward you're in.

-Kash
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#14 Dec 20 2010 at 9:51 AM Rating: Default
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I'm very concerned about the SP system. Why haven't they decided to into that?
#15 Dec 20 2010 at 9:51 AM Rating: Good
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Hydragyrum wrote:
marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!


this is how i read it too

itd be awesome to think that if you want to be searchablke you gotta do it correctly
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#16 Dec 20 2010 at 10:10 AM Rating: Decent
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Vedis wrote:
Hydragyrum wrote:
marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!


this is how i read it too

itd be awesome to think that if you want to be searchablke you gotta do it correctly


While I can certainly agree with your points and your enthusiasm, it still hurts the player who has lots of stuff to sell, 2 retainers and what if the items he has to sell span more than 2 categories of goods? Maybe he has some culinary and food stuffs to sell, some dyes and/or pots/reagents, leather working items and some wood that he got from gathering on his botanist? You are almost penalizing people who are expanding themselves horizontally like the game is actually designed for you to do.
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#17 Dec 20 2010 at 10:18 AM Rating: Good
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shinichoco wrote:
While I can certainly agree with your points and your enthusiasm, it still hurts the player who has lots of stuff to sell, 2 retainers and what if the items he has to sell span more than 2 categories of goods? Maybe he has some culinary and food stuffs to sell, some dyes and/or pots/reagents, leather working items and some wood that he got from gathering on his botanist? You are almost penalizing people who are expanding themselves horizontally like the game is actually designed for you to do.


If you choose to sell multiple categories of goods then you'll have more retainer management in order to sell those goods as efficiently. Just like someone leveling 3 jobs has more gear/abilities to manage than someone leveling 1 job. You'll have to decide what you want to sell first then move your retainer when those goods sell.
#18LauroS, Posted: Dec 20 2010 at 10:20 AM, Rating: Sub-Default, (Expand Post) Please SE dont **** this patch with ******** , like you can only search items within the row you are instead of ALL rows/ward/places (w/e you would like to call it )
#19 Dec 20 2010 at 10:30 AM Rating: Excellent
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shinichoco wrote:
Vedis wrote:
Hydragyrum wrote:
marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!


this is how i read it too

itd be awesome to think that if you want to be searchablke you gotta do it correctly


While I can certainly agree with your points and your enthusiasm, it still hurts the player who has lots of stuff to sell, 2 retainers and what if the items he has to sell span more than 2 categories of goods? Maybe he has some culinary and food stuffs to sell, some dyes and/or pots/reagents, leather working items and some wood that he got from gathering on his botanist? You are almost penalizing people who are expanding themselves horizontally like the game is actually designed for you to do.



this is where you must prioritize
sell in the ward where you want the stuff to sell faster and so on

if im selling crystals, cloth armor, and a pickaxe, im probly gonna sell in the fieldcraft and clothier wards, and ignore the crystal ward and so on

and its very easy to move your retainer as things change to adjust for what you want people to find
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#20 Dec 20 2010 at 10:30 AM Rating: Decent
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I really hope for a system where you can search for anything and regardless of where it is...I can buy it. I know that's a lot to ask but ya know...I'm thinking outside the box here.
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#21 Dec 20 2010 at 10:36 AM Rating: Decent
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Simool wrote:
I really hope for a system where you can search for anything and regardless of where it is...I can buy it. I know that's a lot to ask but ya know...I'm thinking outside the box here.


I agree with you. Perhaps tacking onto this system, they could give you a buy the item from this player for this price +15% mark-up for being lazy and/or in a hurry so those who want to go find the retainer get away with the item for less.
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#22 Dec 20 2010 at 10:49 AM Rating: Decent
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Meh.

This strikes me as a needlessly over-complicated system striving to accomplish somewhat less than an actual AH would accomplish. Admittedly, any improvement at this point is a good thing but I honestly can't say I'm too terribly impressed with their implementation of the search functionality. At least, from the description.

Who knows? Tomorrow, I could be of an entirely different opinion altogether.



Edit: It helps if I don't leave out random words. >.<

Edited, Dec 20th 2010 11:50am by Wintersage
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#23 Dec 20 2010 at 10:50 AM Rating: Decent
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Just bring in the AH!! I hate the retainers, get rid of them. They are still a waste of time. Auction house.
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#24 Dec 20 2010 at 10:54 AM Rating: Good
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wouldn't mind on keeping the wards, its different. not just going up to one npc and buying and selling things. I do have to say tho the search feature surprised me :O now, all they have to do is fix the stuttering problems :D improving parties wouldn't be bad either, did a behest the other day and holy **** it was just a giant cluster **** >,< one more thing, please please please please just give us more leves? 8 is horrible =( how about 15? :D not too much not too less. I get about a rank a day now =/ it sucks -.- and grinding is a pain in the *** compared to FFXI. x.x
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#25 Dec 20 2010 at 11:06 AM Rating: Decent
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For me if I had to chose between the AH from FFXI+my personal rolandberry bazaar VS the retainer system in FFXIV + my personal repair npc bazaar I have to say I like the new retainers much better(including the search features planned). I can sell 10x as many things with retainers simply from having 20 slots available. If people sold items in the proper wards only (and this update is going to force you to do that) then the system should be just fine in place of an AH. I REALLY LIKE the bazaar modeling feature (as a weaver) this lets me display my wares like a store front window. I always sell the things that display on my retainer first before the rest.

What this update brings that really is missing without the search feature is the ability to see what is available quickly, IE I want to upgrade my gloves. Right now you have to search online or just randomly check ppl to see whats out there. With a search feature you can just search up the gloves and see whats available quickly. I know many ppl keep their gear longer then they want to out of saving the hassle of just figuring out what they want. I can't wait to see what kind of economic growth this brings. More sales and shoppers => more $$$ for me.

There is room for improvement like a sale history on my retainer so I can see what I sold each night but they said this was coming and hopefully its here tomorrow.
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#26 Dec 20 2010 at 11:16 AM Rating: Good
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Miademar wrote:
Just bring in the AH!! I hate the retainers, get rid of them. They are still a waste of time. Auction house.


Hmmm, get rid of retainers would get rid of the market wards is what i get from there. By bringing in a AH... in SE infinite wisdom and they do just that, what if they only allow 5 items to be posted on there. You always have your personal bazaar i guess. But you are forgetting 1 key element in your idea there. People use the retainers for storage with lvn up many classes at once. We dont have a Mog House or anything else for storage, would limit people from doing many things at once being they wont have room to keep it all.
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#27 Dec 20 2010 at 11:29 AM Rating: Decent
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aj7418 wrote:
For me if I had to chose between the AH from FFXI+my personal rolandberry bazaar VS the retainer system in FFXIV + my personal repair npc bazaar I have to say I like the new retainers much better(including the search features planned). I can sell 10x as many things with retainers simply from having 20 slots available. If people sold items in the proper wards only (and this update is going to force you to do that) then the system should be just fine in place of an AH. I REALLY LIKE the bazaar modeling feature (as a weaver) this lets me display my wares like a store front window. I always sell the things that display on my retainer first before the rest.

What this update brings that really is missing without the search feature is the ability to see what is available quickly, IE I want to upgrade my gloves. Right now you have to search online or just randomly check ppl to see whats out there. With a search feature you can just search up the gloves and see whats available quickly. I know many ppl keep their gear longer then they want to out of saving the hassle of just figuring out what they want. I can't wait to see what kind of economic growth this brings. More sales and shoppers => more $$$ for me.

There is room for improvement like a sale history on my retainer so I can see what I sold each night but they said this was coming and hopefully its here tomorrow.


Excellent point.

With still a few improvements in the mechanics, the Markets Wards will become a very effective option for people with a lot of stuff to sell (namely crafters). Then, once a solid system is in place, if SE eventually implements an AH, both systems would work well in parallel and this way an AH would not destroy the usefulness of the market wards.

Implementing an AH right now would just kill the market wards and would strongly limit the overall efficiency of the economy system they ultimately want to install.
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#28 Dec 20 2010 at 11:39 AM Rating: Default
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marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


I certainly hope so. Then perhaps all the stubborn people who have purposely not been supporting the market wards by using them properly in hopes they will eventually fail will finally get the slap on the wrist they deserve.
#29 Dec 20 2010 at 11:43 AM Rating: Excellent
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(| excitement |) !
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#30 Dec 20 2010 at 11:59 AM Rating: Good
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Inboundwar wrote:
I'm very concerned about the SP system. Why haven't they decided to into that?


Because there's nothing wrong with the SP system? All they have to do is change some values to make more SP happen in larger parties, nothing ground breaking that needs announcing.
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#31 Dec 20 2010 at 12:13 PM Rating: Decent
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Hydragyrum wrote:
marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!


Kashius wrote:
Yea, I really hope you can only search for things that belong in the ward you're in.

-Kash


You guys do realize no one sells just one type of item, right?

Mistress Theonehio wrote:
Inboundwar wrote:
I'm very concerned about the SP system. Why haven't they decided to into that?


Because there's nothing wrong with the SP system? All they have to do is change some values to make more SP happen in larger parties, nothing ground breaking that needs announcing.


Yet it is arguably responsible for most of the ill will at the moment, and most of the players continuing to quit.


Edited, Dec 20th 2010 1:16pm by Furia
#32 Dec 20 2010 at 12:24 PM Rating: Good
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I will gladly trade my retainers(Milli and Vanilli) for a box in the corner, named Bob. If bob the box is faster to interact with and can sell my stuff where everyone can see it...I vote for Bob. Milli and Vanilli are starting to scare me.
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#33 Dec 20 2010 at 12:27 PM Rating: Good
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Inboundwar wrote:
Mistress Theonehio wrote:
Inboundwar wrote:
I'm very concerned about the SP system. Why haven't they decided to into that?


Because there's nothing wrong with the SP system? All they have to do is change some values to make more SP happen in larger parties, nothing ground breaking that needs announcing.


Yet it is arguably responsible for most of the ill will at the moment, and most of the players continuing to quit.




How are you sure it's "most" players? If S-E were to fix the SP problem, it would probably be in the side-notes, I just don't see it as big enough issue to get a major topic over it. S-E also made a lot of subtle updates in the last update as well without having the need to make whole topics about it. But I agree the search was a much bigger problem that needed addressing than the whole SP debacle.

Now whether or not this Market Ward update is actually successful, we'll have to wait and see until tomorrow.


Edited, Dec 20th 2010 10:28am by UltKnightGrover
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#34 Dec 20 2010 at 12:59 PM Rating: Good
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UltKnightGrover wrote:
Inboundwar wrote:
Mistress Theonehio wrote:
Inboundwar wrote:
I'm very concerned about the SP system. Why haven't they decided to into that?


Because there's nothing wrong with the SP system? All they have to do is change some values to make more SP happen in larger parties, nothing ground breaking that needs announcing.


Yet it is arguably responsible for most of the ill will at the moment, and most of the players continuing to quit.




How are you sure it's "most" players? If S-E were to fix the SP problem, it would probably be in the side-notes, I just don't see it as big enough issue to get a major topic over it. S-E also made a lot of subtle updates in the last update as well without having the need to make whole topics about it. But I agree the search was a much bigger problem that needed addressing than the whole SP debacle.

Now whether or not this Market Ward update is actually successful, we'll have to wait and see until tomorrow.


Edited, Dec 20th 2010 10:28am by UltKnightGrover
You can lump me in with "most" players. While the wards are probably one of the worst aspects of the game, I was able to ignore it and just not use them. I've been playing through all of the awful aspects of the game: the crappy wards system, the crappy UI, the crappy LFG tool, etc. The SP issue (30+) is what broke me. It was ok before, since it forced people to group up to get sp (I play MMOs to play in a group, not solo). Now people get as much sp solo as in group. Now they take the path of least resistance and solo. Now it's even more of a pain in the *** to find a group 30+. Now I find myself not playing FFXIV. Not because of the wards, not because there is no AH, not because of the lack of content, not because of the UI, but because grouping and obtaining SP 30+ is broken.
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#35 Dec 20 2010 at 1:07 PM Rating: Default
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UltKnightGrover wrote:
How are you sure it's "most" players? If S-E were to fix the SP problem, it would probably be in the side-notes, I just don't see it as big enough issue to get a major topic over it. S-E also made a lot of subtle updates in the last update as well without having the need to make whole topics about it. But I agree the search was a much bigger problem that needed addressing than the whole SP debacle.

Now whether or not this Market Ward update is actually successful, we'll have to wait and see until tomorrow.


I said "arguably", that was not a statement of fact. If you spend any amount of time on forums, or in larger linkshells in game, you should have a good idea what kind of traction the topic gets. If you're trying to argue that SE is so ignorant and out of touch that they might consider it a non or minor issue--I'd say you might be right. If you're trying to argue the community doesn't consider it one of the top 3 issues plaguing the game, I'd say you're as foolish and out of touch as SE.


Edited, Dec 20th 2010 2:08pm by Furia
#36 Dec 20 2010 at 1:24 PM Rating: Decent
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Furia wrote:
UltKnightGrover wrote:
How are you sure it's "most" players? If S-E were to fix the SP problem, it would probably be in the side-notes, I just don't see it as big enough issue to get a major topic over it. S-E also made a lot of subtle updates in the last update as well without having the need to make whole topics about it. But I agree the search was a much bigger problem that needed addressing than the whole SP debacle.

Now whether or not this Market Ward update is actually successful, we'll have to wait and see until tomorrow.


I said "arguably", that was not a statement of fact. If you spend any amount of time on forums, or in larger linkshells in game, you should have a good idea what kind of traction the topic gets. If you're trying to argue that SE is so ignorant and out of touch that they might consider it a non or minor issue--I'd say you might be right. If you're trying to argue the community doesn't consider it one of the top 3 issues plaguing the game, I'd say you're as foolish and out of touch as SE.


Edited, Dec 20th 2010 2:08pm by Furia


Yes because getting a small amount of SP is one of the top 3 problems along side glitchy mechanics, lack of content (if you consider this a problem) and wonky stat mechanics.

No one is out of touch, people just have their own definition of what is and isn't a major problem.
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#37 Dec 20 2010 at 1:37 PM Rating: Good
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I like the new SP system overall over the old one though. Before the November patch, shield skillups were very hard to come by, and I like the fact that they're guaranteed now.

Personally, I doubt the SP thing was intentional, it just came with the change in mechanics and rushing the change out to affect the lower levels more than the higher levels. I do think the SP system will be modified for higher levels, but I still don't consider it main topic material.

For the record, my top three gripes are:

-Lack of introductory content/Quests/what have you
-Lack of easy shopping
-Lack of transportation methods.

Edited, Dec 20th 2010 11:56am by UltKnightGrover
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#38 Dec 20 2010 at 2:20 PM Rating: Default
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UltKnightGrover wrote:
I like the new SP system overall over the old one though. Before the November patch, shield skillups were very hard to come by, and I like the fact that they're guaranteed now.

Personally, I doubt the SP thing was intentional, it just came with the change in mechanics and rushing the change out to affect the lower levels more than the higher levels. I do think the SP system will be modified for higher levels, but I still don't consider it main topic material.

For the record, my top three gripes are:

-Lack of introductory content/Quests/what have you
-Lack of easy shopping
-Lack of transportation methods.

Edited, Dec 20th 2010 11:56am by UltKnightGrover


Yeah me too, but my highest rank is 20, and probably you have noticed that people are complaining that sp system is broken past 30.

Personally I am looking forward to see those game mechanics issues fixed so they can focus on content. I just completed the ridiculously easy and boring rank 20 lancer quest yesterday, and now I have to wait another 6 rank for something that is most probably as irrelevant.
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#39 Dec 20 2010 at 3:15 PM Rating: Good
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northernsky wrote:
UltKnightGrover wrote:
I like the new SP system overall over the old one though. Before the November patch, shield skillups were very hard to come by, and I like the fact that they're guaranteed now.

Personally, I doubt the SP thing was intentional, it just came with the change in mechanics and rushing the change out to affect the lower levels more than the higher levels. I do think the SP system will be modified for higher levels, but I still don't consider it main topic material.

For the record, my top three gripes are:

-Lack of introductory content/Quests/what have you
-Lack of easy shopping
-Lack of transportation methods.

Edited, Dec 20th 2010 11:56am by UltKnightGrover


Yeah me too, but my highest rank is 20, and probably you have noticed that people are complaining that sp system is broken past 30.

Personally I am looking forward to see those game mechanics issues fixed so they can focus on content. I just completed the ridiculously easy and boring rank 20 lancer quest yesterday, and now I have to wait another 6 rank for something that is most probably as irrelevant.


They say it's "broken" past 30 because it returns little SP. So it's not broken, they just want more SP from it because the bonus SP SE talked about is glitched, but not broken.
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#40 Dec 20 2010 at 3:54 PM Rating: Good
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shinichoco wrote:

While I can certainly agree with your points and your enthusiasm, it still hurts the player who has lots of stuff to sell, 2 retainers and what if the items he has to sell span more than 2 categories of goods? Maybe he has some culinary and food stuffs to sell, some dyes and/or pots/reagents, leather working items and some wood that he got from gathering on his botanist? You are almost penalizing people who are expanding themselves horizontally like the game is actually designed for you to do.


You make valid points for someone who wants to sell (or "unload") stuff quickly, however the strength of a free market system relies more on the buyer. Increasing convenience for the buyer could subsequently increase the efficiency of an enterprising seller.

Of course, I honestly have no idea how well this new system will work until it's put into action. I'm hoping for the best and to actually be bothered to even USE the market wards. Smiley: thumbsup
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#41 Dec 20 2010 at 4:29 PM Rating: Default
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Quote:
the bonus SP SE talked about is glitched, but not broken.


Wait, what??

Is that like "Your lungs are just full of water, you're not drowning."?
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#42 Dec 20 2010 at 4:47 PM Rating: Decent
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Restyoneck wrote:
Quote:
the bonus SP SE talked about is glitched, but not broken.


Wait, what??

Is that like "Your lungs are just full of water, you're not drowning."?


Not really. The system itself works but parts of it is glitchy (bonus xp) so you can't necessarily say the system is broken because it works perfectly fine pre-30s.
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#43 Dec 20 2010 at 6:04 PM Rating: Good
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Furia wrote:

You guys do realize no one sells just one type of item, right?


*raises hand* I do. This is something I don't really understand. I do every craft, but I sell only raw wood on one retainer, and processed metal on another, and will probably make both processed metal in the future. I think some player feels like they need to sell via retainer to get rid of their Gridanian Walnut, when they can just vendor it to an NPC. I prioritize what to keep in my retainer and what to sell on the correct ward, and so far it's been working very well. The only problem is it takes me about an hour everyday to restock my supplies.

Edited, Dec 20th 2010 7:09pm by Enfid

Edited, Dec 20th 2010 7:10pm by Enfid
#44 Dec 20 2010 at 6:42 PM Rating: Decent
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Mistress Theonehio wrote:
Inboundwar wrote:
I'm very concerned about the SP system. Why haven't they decided to into that?


Because there's nothing wrong with the SP system? All they have to do is change some values to make more SP happen in larger parties, nothing ground breaking that needs announcing.


Am I the only one thinking this? Why the rate down when all I did was ask?
#45 Dec 20 2010 at 6:56 PM Rating: Good
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Furia wrote:
Hydragyrum wrote:
marsupialboy wrote:
"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."
So am I reading this correctly, in that if people don't have their Retainer in the proper ward, then the search wont show any results? ie ...if everyone selling crystals/shards are in the battlecraft ward still instead of the crystal ward, then 0 results found?


Wouldn't that be great? Finally real incentive to use the proper wards!


Kashius wrote:
Yea, I really hope you can only search for things that belong in the ward you're in.

-Kash


You guys do realize no one sells just one type of item, right?

Edited, Dec 20th 2010 1:16pm by Furia


Yes people do, dedicated crafters. Unless you consider dressing up retainer with clothes at price 999,999,999 gil is selling another type of item...
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#46 Dec 20 2010 at 7:02 PM Rating: Decent
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Enfid wrote:
Furia wrote:

You guys do realize no one sells just one type of item, right?


*raises hand* I do. This is something I don't really understand. I do every craft, but I sell only raw wood on one retainer, and processed metal on another, and will probably make both processed metal in the future. I think some player feels like they need to sell via retainer to get rid of their Gridanian Walnut, when they can just vendor it to an NPC. I prioritize what to keep in my retainer and what to sell on the correct ward, and so far it's been working very well. The only problem is it takes me about an hour everyday to restock my supplies.

Edited, Dec 20th 2010 7:09pm by Enfid

Edited, Dec 20th 2010 7:10pm by Enfid


Glad you sell only one type of item, I try not to NPC everything because someone maybe needing said invaluable item for whatever reason....So I am one of many who sell a variety of things on my retainers....
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#47 Dec 20 2010 at 9:49 PM Rating: Default
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They chose retainers over AH to increase the bid and ask spread, to increase the chance of crafters to make a higher profit. This search does the exact opposite.

Not only does the search show you who is selling your item, it shows you who is selling it at the lowest price! That is worse than AH, you can see what price the undercutters are selling at and undercut them. Ask price for retainers will potentially be lower than ask price in an AH.

In the end, this retainer system is nothing but more inconvenience for players with no benefits to anyone except to SE when they charge you for retainers.

They should bring back the AH and save us grief and take out the history if they worry so much about prices.

Edited, Dec 20th 2010 10:50pm by Bozmo
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#48 Dec 20 2010 at 9:54 PM Rating: Decent
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Just some opinion for the sp system...
The sp system by itself maybe not as serious problem as it seems. But combining the problem of no content, it's a big hit because the only objective left in the game is probably skill up or maybe some nm in the future.

So if we take the main objective to skill up, we would also aim to find the most effective way.
The problem now is that the most effective way is kill easy mob by solo because harder ones or party play yield almost nothing significantly better.

Ok, some ppl r also happy with soloing, fine
Let's do some planning here, if u r lv 25 and wants to go to 50
U need 1.68m sp.... How much u can solo per hr? Maybe some ppl can do better with certain jobs but let say u can get 70 sp in avg everymin from one mob. It takes u about 2hr20mins for 10k sp. SE fker said this game is designed for casual play so I assume playing 3 hr a day is what is intended... So ya go solo 2-3 hrs a day hitting the same easy mobs without falling asleep for about half year and u will get ur rank 50 job.

Oh maybe they will release the rank cap by that time. Happy soloing again, yeah~
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#49 Dec 20 2010 at 9:56 PM Rating: Decent
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I think those who are selling many types of items needs to classify their items properly. You can include items that will associate with your main items. Such as, if you are selling armors, you might as well include repair materials for those armors you are selling. You might also consider to include raw materials to make repair materials for that armor. Once your armor sold out, change your retainer's placement to an appropriate ward and include other items that would associate with your main selling items and repeat the steps. It might help with your selling strategy instead of putting everything you want to sell into each of your retainers and place them into wards that favors to the majority of the items your retainers are selling. It also gives the idea of providing an indirect search function as it is common in real life as well. If you go to a Computer shop, you might find other stuffs that associated with computers such as graphic cards, processors, etc.

@Topic, like most people here, I am also looking forward to the ward's search option and how it will turns out.
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#50 Dec 20 2010 at 10:19 PM Rating: Decent
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Gemgenie wrote:
Just some opinion for the sp system...
The sp system by itself maybe not as serious problem as it seems. But combining the problem of no content, it's a big hit because the only objective left in the game is probably skill up or maybe some nm in the future.

So if we take the main objective to skill up, we would also aim to find the most effective way.
The problem now is that the most effective way is kill easy mob by solo because harder ones or party play yield almost nothing significantly better.

Ok, some ppl r also happy with soloing, fine
Let's do some planning here, if u r lv 25 and wants to go to 50
U need 1.68m sp.... How much u can solo per hr? Maybe some ppl can do better with certain jobs but let say u can get 70 sp in avg everymin from one mob. It takes u about 2hr20mins for 10k sp. SE fker said this game is designed for casual play so I assume playing 3 hr a day is what is intended... So ya go solo 2-3 hrs a day hitting the same easy mobs without falling asleep for about half year and u will get ur rank 50 job.

Oh maybe they will release the rank cap by that time. Happy soloing again, yeah~


You have a point. But on my opinion, the current SP system gives advantage to both solo and party. The reason is, if they were to give a party some bonus SP, then the progressions of those who plays solo will be effected. So, to balance out between party play and soloing, that is why they included NMs which solo players could not participate. So it is actually a win-win. You actually have to see at a larger point of view between party and solo play not just based on the SP gain. Btw, there is actually no reason to race to the level cap since the game does not have many content at the moment.
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#51 Dec 20 2010 at 11:43 PM Rating: Decent
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Quote:


You have a point. But on my opinion, the current SP system gives advantage to both solo and party. The reason is, if they were to give a party some bonus SP, then the progressions of those who plays solo will be effected. So, to balance out between party play and soloing, that is why they included NMs which solo players could not participate. So it is actually a win-win. You actually have to see at a larger point of view between party and solo play not just based on the SP gain. Btw, there is actually no reason to race to the level cap since the game does not have many content at the moment.


but the point is since there is no content, what else better we can do? I can see that SE giving us free period so we can just don't bother login until something better is added. But if the sp thing not changed, u still cannot escape from that **** of leveling no matter u shrink the duration into 2 months like those hardcore full time player or span it over years as a light player.

What's the point of making skill up so hardcore? Is that really a game that everyone hoping to enjoy like bullying weak mobs few hours a day for the coming year? Are we really that pathetic as nothing else better to do? If skill up is not that hardcore, there shouldn't be a issue for solo or party play. If solo is that important, why mmo? I thought ppl play mmo coz of the community.

SE just too stubborn to think of any new design of mmo. And in their mind, skill up equals wasting hours in a camp forever, like ppl goto gym for hours doing boring stuff to train up. (but at least there r pretty chicks around too)

I was hoping a more content oriented game which ppl can skill up while enjoying the content and not actually separate content and skill up.
You look at dynamos in xi, u kill tons of mobs in dynamis but gain 0xp while on the other hand will lose xp from dying. That's what SE style, and it's hopeless.
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