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The wards search system has arrived!Follow

#1 Dec 20 2010 at 7:49 AM Rating: Good
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The final version update of the year will introduce the item search function, which players may use to search through retainer bazaars in market wards to locate specific items. The date and time of the version update are as follows.

◆Date and Time
Tuesday, December 21, 2010 from 9:00 p.m. to 11:00 p.m.

◆The Item Search Function
This version update marks the first of several that will introduce improvements to item-based searches. The features to be added this time are listed below.

A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated.
Retainers returned by a search now have a distinguishing icon displayed above their head.
* Searches can be conducted by selecting the item search option at the entrance to any market, or from within any individual ward, row, or den.

With the introduction of the item search feature, it will now be significantly easier for players to locate specific items. We will continue to improve this system with further enhancements such as keyword-based searches, the ability to show the retainers selling an item at the lowest prices for searches returning numerous hits as with synthesis materials, and more. Concrete details regarding such information will be released in future Topics posts here on the Lodestone as they become available.
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#2 Dec 20 2010 at 7:49 AM Rating: Decent
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I can't help but wonder if these last two awesome updates are the work of the new dev team or the remains of the former one.
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#3 Dec 20 2010 at 7:56 AM Rating: Good
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MajidahSihaam wrote:
I can't help but wonder if these last two awesome updates are the work of the new dev team or the remains of the former one.

Considering the time it takes to properly test things, I'd say it was the last work done by the previous dev team, but I bet there is some overlap where the old team works with the new team to get them up to speed. The planning for these patches was done long before they announced the team change-over.


Edited, Dec 20th 2010 8:59am by Sidicas
#4 Dec 20 2010 at 7:58 AM Rating: Good
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Lol its funny how some people actually think "the new dev team" is responsible for the game moving in the right direction. I even saw this for the last update where someone cheered them on, "woot! way to go new team, keep it up." As if they jumped right in and made all these changes overnight. The "new dev team" is nothing but a PR move, and even if 4, 5, 6 new people were instated into the group, they wouldn't have had any time for barely any input yet...there's a reason these updates take time, its because they need time to finish. Either way, new team or old team, doesn't matter- I'm really looking forward to this update, I think its gonna make this game a million times better. Now they need to concentrate hardcore on content.

Edited, Dec 20th 2010 8:59am by SolidMack
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#5 Dec 20 2010 at 7:59 AM Rating: Good
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Another major improvement to the game so I'm very happy about this.

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#6 Dec 20 2010 at 8:10 AM Rating: Excellent
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Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.
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#7 Dec 20 2010 at 8:12 AM Rating: Default
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Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.

Really.. I find it very annoying finding retainers selling armor in the battlecraft wards.. while in the armorfitters people even sell mats.. -.-'
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#8 Dec 20 2010 at 8:16 AM Rating: Good
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Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.


Thats to assume that people will be using the search for a specific item. People will still go in there and shop around. People will still put things in the wrong ward, it's gonna happen and there isn't anything we can do about it atm. It's how you can find something that you weren't looking for but caught your eye.
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#9 Dec 20 2010 at 8:19 AM Rating: Good
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SillyHawk wrote:
Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.


Thats to assume that people will be using the search for a specific item. People will still go in there and shop around. People will still put things in the wrong ward, it's gonna happen and there isn't anything we can do about it atm. It's how you can find something that you weren't looking for but caught your eye.


with only two retainers per player, how can anyone not sell a few items that aren't associated with the ward? specially non crafters selling just materials
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#10 Dec 20 2010 at 8:25 AM Rating: Default
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MajidahSihaam wrote:
SillyHawk wrote:
Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.


Thats to assume that people will be using the search for a specific item. People will still go in there and shop around. People will still put things in the wrong ward, it's gonna happen and there isn't anything we can do about it atm. It's how you can find something that you weren't looking for but caught your eye.


with only two retainers per player, how can anyone not sell a few items that aren't associated with the ward? specially non crafters selling just materials


With just 1 retainer people didn't place in the correct wards. Do you honestly think with a 2nd one that everyone will place them in the correct wards?? You are sadly mistaken if you think thats the case. I do have to agree that I'm seeing more organization on my server with placing in the right wards but, there are still people who don't really care.. the casual that place flax and such in the battle wards just to have their stuff viewed and possible bought while they are offline for a few days.... its all about the 3 L's... {Location, Location, Location}

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#11 Dec 20 2010 at 8:31 AM Rating: Default
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Massive step in the right direction. Looking forward to trying it out.

#12 Dec 20 2010 at 8:36 AM Rating: Decent
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SillyHawk wrote:
With just 1 retainer people didn't place in the correct wards. Do you honestly think with a 2nd one that everyone will place them in the correct wards?? You are sadly mistaken if you think thats the case. I do have to agree that I'm seeing more organization on my server with placing in the right wards but, there are still people who don't really care.. the casual that place flax and such in the battle wards just to have their stuff viewed and possible bought while they are offline for a few days.... its all about the 3 L's... {Location, Location, Location}


Do you realize how stupid you sound?

Yes, clearly people that have armor, weapons, and crafting items that put their retainer into the 'wrong' wards are simply trying to waste your time. Clearly they didn't choose a location based on how much of their inventory is actually pertinent to that ward. And clearly if when you get to said retainer and they've sold most of their goods they're "lazy" and "wrong" simply because you've gotten them on the tail-end.

Me, me, me much?
#13 Dec 20 2010 at 8:41 AM Rating: Excellent
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It might be too early for this as the link should be reserved for the AH announcement but for this is totally worth:

http://www.youtube.com/watch?v=lG6qx-CAIzA&feature=related
#14 Dec 20 2010 at 8:45 AM Rating: Decent
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StrijderVechter wrote:
SillyHawk wrote:
With just 1 retainer people didn't place in the correct wards. Do you honestly think with a 2nd one that everyone will place them in the correct wards?? You are sadly mistaken if you think thats the case. I do have to agree that I'm seeing more organization on my server with placing in the right wards but, there are still people who don't really care.. the casual that place flax and such in the battle wards just to have their stuff viewed and possible bought while they are offline for a few days.... its all about the 3 L's... {Location, Location, Location}


Do you realize how stupid you sound?

Yes, clearly people that have armor, weapons, and crafting items that put their retainer into the 'wrong' wards are simply trying to waste your time. Clearly they didn't choose a location based on how much of their inventory is actually pertinent to that ward. And clearly if when you get to said retainer and they've sold most of their goods they're "lazy" and "wrong" simply because you've gotten them on the tail-end.

Me, me, me much?


Hmmm, maybe i missed that in one of my post... let me re-read it... um nope....
At what point did i say or imply that this was about me, me me? please enlighten me

People will use the market wards on how they see fit. Doesn't matter how its setup. The only way it would be organized is basically a AH, where it places the item in the correct area for ease of shopping. I don't see SE adding in a AH anytime soon (pray that I'm wrong).

Waste my time you say, do you actually browse all the retainers in the wards? I do on occasionally just to get a feel for the market on items I am making so i can judge my price to sell it at. And the added bonus is seeing something thats so low priced to buy it and turn around and sell it for a profit.
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#16 Dec 20 2010 at 8:49 AM Rating: Decent
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AkumaOokami wrote:
StrijderVechter wrote:
SillyHawk wrote:
With just 1 retainer people didn't place in the correct wards. Do you honestly think with a 2nd one that everyone will place them in the correct wards?? You are sadly mistaken if you think thats the case. I do have to agree that I'm seeing more organization on my server with placing in the right wards but, there are still people who don't really care.. the casual that place flax and such in the battle wards just to have their stuff viewed and possible bought while they are offline for a few days.... its all about the 3 L's... {Location, Location, Location}


Do you realize how stupid you sound?

Yes, clearly people that have armor, weapons, and crafting items that put their retainer into the 'wrong' wards are simply trying to waste your time. Clearly they didn't choose a location based on how much of their inventory is actually pertinent to that ward. And clearly if when you get to said retainer and they've sold most of their goods they're "lazy" and "wrong" simply because you've gotten them on the tail-end.

Me, me, me much?


What happens when someone puts their retainer in with almost all Armor items and a couple items not associated with the ward, and all their armor gets bought out and the few items not associated with the ward are left behind. People like you blame them for being lazy and whine and complain like a little child.

Problem is, you can't read minds, stop acting like you can.



+1 Thank you
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#17 Dec 20 2010 at 8:52 AM Rating: Good
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And all I was trying to point out was that there's more incentive now to place in the right ward. If your items aren't in the right ward, then they won't show up on searches. Ok, if you have different types of items it does become a problem. But then you place your retainer in the ward that has your more valuable items. Those will show up on searches and get sold quickly (hopefully). then you can move your retainer.

Will people still have their retainers in the wrong ward? Of course, and then they'll show up on ZAM huffin' and puffin' about how their items aren't selling.
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#18 Dec 20 2010 at 9:17 AM Rating: Good
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Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...
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#19 Dec 20 2010 at 9:22 AM Rating: Good
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I've been trying to tell you folks the market wards system isn't going anywhere, maybe people will listen next time... lol probably not.
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#20 Dec 20 2010 at 9:24 AM Rating: Good
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Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


This is absolutely true. And what I'm about to say is going to be very unpopular, but the community won't embrace it and choose to use it properly until they get off their AH high horses and give the improvements a chance. I'm sorry, but it just seems that there are many people that are so dead-set on an AH that they will not be able to form an unbiased opinion on the markets no matter what improvements are made.

Edit:
Quote:
I've been trying to tell you folks the market wards system isn't going anywhere, maybe people will listen next time... lol probably not.


How do you know? Have you been to the future? Psychic? Or just a cynic whose AH fanaticism shows a perfect example of biased opinion just as I described?

Double Edit:
Sorry for double edit. This little debate is a perfect example of the battleground between trolls and white nights described by Elmer:
http://ffxiv.zam.com/forum.html?forum=152&mid=1292798160285172750&page=1

And all I'm advocating is that we see what happens! Give the updates a chance.

Edited, Dec 20th 2010 9:27am by Gadhelyn
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#21 Dec 20 2010 at 9:25 AM Rating: Good
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**** was hoping the sp system would be addressed this update but we will probably have to wait towards ps3 release for that one. This is still pretty nice though, no longer will I have to play windowed mode to search yg for stuff
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#22 Dec 20 2010 at 9:25 AM Rating: Default
Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


Yes... a sad day...
I really still want the auction house!

I think they should keep the market wards for bazaaring stuff (just like Rolanberry Fields in 11) but implement AH as well...
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#23 Dec 20 2010 at 9:30 AM Rating: Good
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Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


The AH is the same way. All the price fixing and resale issues made it a bad system too. If this search function covers all three cities, covers the wards which are now sorted like the AH, and shows prices we will have a better seller system then the AH. Only selling 7 items in XI was a bad thing. WoW has more issues with an ebay system that leads to easy monopolies.... So SE must tread carefully with any AH system.

Retainers do not connect to actual players (unless they make it known) and can sell currently 10 items and plans are to improve this. So currently you have 20 in retainer possible, and if they double it... 40 items to sell and so on and so forth.

It will be much harder to price set with the wards, hopefully SE will let you send a retainer to buy searched items in the ward soon enough too... one upping the current AH system.
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#24 Dec 20 2010 at 9:44 AM Rating: Excellent
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AceAmallie wrote:
hopefully SE will let you send a retainer to buy searched items in the ward soon enough too


Hmmm trusting my retainer to go shopping for me... i can see it now.. send her off to get marmot meat and she will bring back a can of spam and say... look at all the things you can mold it into >.<
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#25 Dec 20 2010 at 10:01 AM Rating: Decent
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We should totally arrange a MASSIVE cross-server protest walk and demand for an Auction House.

Imagine how cool that would be. Viva la revolution!
#26 Dec 20 2010 at 10:04 AM Rating: Good
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Personal, I want a function that makes a giant green neon bouncing arrow over the head of every retainer with a marmot pelt on it with a sign that reads, "DORK!!"

Can we get that sometime real soon please? for the lulz?
#27 Dec 20 2010 at 10:05 AM Rating: Good
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LeilaniWildfire wrote:
Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


Yes... a sad day...
I really still want the auction house!

I think they should keep the market wards for bazaaring stuff (just like Rolanberry Fields in 11) but implement AH as well...


I said "at least for now" because I know that these updates probably have very little do with the new development team and a whole lot to do with the perception that promises are being kept. As we are still in beta....we will be testing the retainer system as they develop it. I honestly did not expect them to nuke it and set up an auction...but it's going to be an eyesore over the next few months as they attempt to tweak it only to find out its easier to deal with an auction and RMT than it is to deal with its losing population.

Again...I'd much rather have a system like EQ2. Give me a room and board...so I put stuff up for sale and see whats for sale. Easy to buy/sell, less lag, no secrets...just put it out there in bold print so I move on to things that are more entertaining. We don't really need an AH...but the laggy/clunky retainer system has to go. I have a feeling it...by itself, will be the death of FFXIV.
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#28 Dec 20 2010 at 10:31 AM Rating: Excellent
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SillyHawk wrote:
Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.


Thats to assume that people will be using the search for a specific item. People will still go in there and shop around. People will still put things in the wrong ward, it's gonna happen and there isn't anything we can do about it atm. It's how you can find something that you weren't looking for but caught your eye.


From the sounds of it, you will not be able to search out specific items.

"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."

leads me to believe you can go into the battlecraft ward, and ask for war garb, and it'll just highlight every retainer who has something fitting that description. People are still going to have to do a lot of shopping.
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#29 Dec 20 2010 at 10:33 AM Rating: Excellent
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Personally, I only put things pertaining to the ward i'm selling in up for sale, even if it doesn't take up all 10 of my bazaar slots. I see it as a service to the community. If i want to sell the other things in my inventory i'll just take everything down and only put up items pertaining to the next ward my retainer is staying in. I have two so i can eat up two wards at a time. I also always use a stand as it causes my Retainer to disappear if i forget about it and lets me summon it somewhere else.

on my server, the Limsa Lominsa market seem to be the nicest one, or so I heard.

Personally, I think this single feature will bring on a new era to the game. I cant wait to see how the community develops out of it.
#30 Dec 20 2010 at 10:36 AM Rating: Excellent
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You guys are going to be happy with this for about 7 hours and then the QQ threads are going to start up again.
#31 Dec 20 2010 at 10:40 AM Rating: Excellent
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Aurelius wrote:
You guys are going to be happy with this for about 7 hours and then the QQ threads are going to start
up again.


It's already started in the other update thread.
#33 Dec 20 2010 at 10:46 AM Rating: Good
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I am still not going to pay S-E a rental fee to have enough retainers to put everything in its own special little ward.

Dump the ward, bring in an AH where I can sell everything simply in one location.
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#34 Dec 20 2010 at 10:58 AM Rating: Excellent
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Gadhelyn wrote:
Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


This is absolutely true. And what I'm about to say is going to be very unpopular, but the community won't embrace it and choose to use it properly until they get off their AH high horses and give the improvements a chance. I'm sorry, but it just seems that there are many people that are so dead-set on an AH that they will not be able to form an unbiased opinion on the markets no matter what improvements are made.

Edit:
Quote:
I've been trying to tell you folks the market wards system isn't going anywhere, maybe people will listen next time... lol probably not.


How do you know? Have you been to the future? Psychic? Or just a cynic whose AH fanaticism shows a perfect example of biased opinion just as I described?

Double Edit:
Sorry for double edit. This little debate is a perfect example of the battleground between trolls and white nights described by Elmer:
http://ffxiv.zam.com/forum.html?forum=152&mid=1292798160285172750&page=1

And all I'm advocating is that we see what happens! Give the updates a chance.

Edited, Dec 20th 2010 9:27am by Gadhelyn


Whilst I agree in part with you there is something that really needs to be considered...

The wards are constantly crashing and resetting all the retainers, making them utterly worthless.
Some wards suffer from so much lag that retainers spawn behind you making them almost impossble to use.
There is still a significant delay in opening a retainer, making browsing a very tedious process.

Now I love to have a little look around sometimes and browse and usually get some good bargains. BUT, there are some really broken things in there right now making the system on the whole unusable. Thats a real issue. Whilst I'm all for a new and revolutionary way to sell stuff and am willing to try it out, it needs to get the basics right just to have a chance of being accepted.

Personally I hope they can get the wards working. Realistically, unless they sort out the basics its dead in the water.
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#35 Dec 20 2010 at 11:05 AM Rating: Decent
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is this not an improvemnt to the current system? i think it is so why is everyone still complaining? its starting to feel like people do not want this game to make it. at least wait for the update to start complaining.

to me it seems a lot of people are having a hard time accepting the fact that the game was released to soon. i know we all paid for it and so on but that fact is would you rather have waitied another 6 months or even a year to even play at all? or pay to be able to see how things are going and learn the game as they make these changes? this si just something that we are going to have to deal with and not every update is going to fix what each person feels is the most important thing. if we just wait and let them do thier thing as i think most of us feel they will do at some point then this game will be great but if we keep finding every thing that is bad and trying to fight each other that what we thinkn is wrong should have been fixed 1st then we are not going to get anywere. no madder what happens SE needs peopel playing the game or at least keeping up on the changes ot see when they want to start playing since 90% of the forums are full of peopel complaining about the same things over and over new people ar enever even goinbg to give the game a chance and that could make it have a harde time making it in the end.

ok now before you tell me im a fanboy or what ever you want to call it take a min to think about this and the effects it will have on the game in the next 6 months or so.
#36 Dec 20 2010 at 11:05 AM Rating: Good
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Khaap wrote:
Whilst I'm all for a new and revolutionary way to sell stuff and am willing to try it out, it needs to get the basics right just to have a chance of being accepted.


Just wanted to point out there is nothing new nor revolutionary about the market wards. They've been done in other mmos for years, and some of those in far better ways.

elevens wrote:
is this not an improvemnt to the current system? i think it is so why is everyone still complaining?


Polishing a **** doesn't change the fact it's still a ****. That's why.

Edited, Dec 20th 2010 12:07pm by Zorvan
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#37 Dec 20 2010 at 11:06 AM Rating: Good
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AkumaOokami wrote:
Nothing is ever good enough for some people.


Lots of things are, this isn't.
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#39 Dec 20 2010 at 11:11 AM Rating: Decent
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AkumaOokami wrote:
There were complaints because there was no optimal way to search for items in the wards.

Now SE says they're adding a search function and it's still not enough, hence "Nothing is ever good enough for some people"


and even if they add an AH, people will complain, which is even a funnier addition to this truth
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#41 Dec 20 2010 at 11:18 AM Rating: Decent
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AkumaOokami wrote:
I can see it now.

*SE folds and adds auction houses to the main cities.*

*Players rage because they can only access the AH in one city and not the other two in the other cities at the same time.*


*players rage because the moment they post something for sale 10 other people undercut them*
*players rage because RMT buy up all of item X even easier now and sell it for twice the price*
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#42 Dec 20 2010 at 11:22 AM Rating: Good
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AkumaOokami wrote:
There were complaints because there was no optimal way to search for items in the wards.

Now SE says they're adding a search function and it's still not enough, hence "Nothing is ever good enough for some people"


"good enough" - that can be translated a number of ways...including "half-assed". How about "great enough"...or "excellent enough"...

Most of us are not satisfied with the retainer system and all its issues. I'm not saying everyone hates it...but adding a limited search feature will only help some people. Keeping the retainers will not get SE any closer to a release date for the PS3. Does anyone honestly envision that the new and improved retainer system will be the end product here that SE wants to have re-reviewed. Those who reviewed the first time would laugh at the chance to re-review the retainers.

Cmon...Lets have common sense here. We are looking at some band-aids until the solution presents itself.
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#43 Dec 20 2010 at 11:30 AM Rating: Default
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Most people who use the wards and have no problem with them are smart enough to check YG beforehand so as to not waste their whole day searching. YG + update's search feature will no doubt make it more accurate/time saving since YG is often not up to date, though it gives you at least some direction as to where you can find things and what to sell them for
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#46 Dec 20 2010 at 11:33 AM Rating: Good
KujaKoF wrote:
SillyHawk wrote:
Gadhelyn wrote:
Quote:
how many items of a certain type are being sold in the market area with which that item type is associated.


Anyone notice this? If your retainer isn't in the right ward the items don't show up on searches. That is awesome, should discourage lazy retainer setups.


Thats to assume that people will be using the search for a specific item. People will still go in there and shop around. People will still put things in the wrong ward, it's gonna happen and there isn't anything we can do about it atm. It's how you can find something that you weren't looking for but caught your eye.


From the sounds of it, you will not be able to search out specific items.

"A search option that tells players how many items of a certain type are being sold in the market area with which that item type is associated."

leads me to believe you can go into the battlecraft ward, and ask for war garb, and it'll just highlight every retainer who has something fitting that description. People are still going to have to do a lot of shopping.


I read it that way too. Not really a search, more of a filter.
#47 Dec 20 2010 at 11:40 AM Rating: Good
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AkumaOokami wrote:
Simool wrote:


Cmon...Lets have common sense here. We are looking at some band-aids until the solution presents itself.


Would you rather have a band aid, or a festering disease ridden wound?

I agree with you, it's not the final product, but it's a step in the right direction, and people should at least be happy about that.


I am happy that SE is living up to their promises and giving up the updates. But, its hard to see people get excited about the retainer system(as a whole) when I feel its just not the best SE can do. I didn't like it from day one...but I'm still playing...so I feel I'm allowed to voice that opinion. Now...if I didn't play anymore and just came in to rag on it...lemmi have it. :)
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#48 Dec 20 2010 at 12:12 PM Rating: Good
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Simool wrote:
AkumaOokami wrote:
Simool wrote:


Cmon...Lets have common sense here. We are looking at some band-aids until the solution presents itself.


Would you rather have a band aid, or a festering disease ridden wound?

I agree with you, it's not the final product, but it's a step in the right direction, and people should at least be happy about that.


I am happy that SE is living up to their promises and giving up the updates. But, its hard to see people get excited about the retainer system(as a whole) when I feel its just not the best SE can do. I didn't like it from day one...but I'm still playing...so I feel I'm allowed to voice that opinion. Now...if I didn't play anymore and just came in to rag on it...lemmi have it. :)


I think retainer system has its upsides and downsides but if they can balance the two i'm happy. A search feature would do wonders to this system obviously and some people might think its exactly like an AH but it completely depends on how comprehensive this feature is for one (if we're comparing it to FFXI's AH that is). IF they let us search by category and rank for example AND by name that's instantly better than FFXI's AH in which we can only search by category and rank then in order (in which case if we wanted something specific we had to scroll through the list). On top of this, the retainer system allows you to seek things yourself, something you don't need now but will need nearly and you can do that all while you're out partying, questing, etc. that's instantly a +1 for the retainer system over the AH (plus seeking repairs) - I think with some fine tuning this system could be a lot better.

Now i'm also with a lot of people on AH, but I honestly don't care as long as they give me a good system to buy and sell stuff with, something quick and efficient and not a time sink as it stands right now. Can't wait 'til I try this search out tomorrow, maybe I can finally equip my character properly (I'm grinding out ranks in my Santa gear lol).
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#49 Dec 20 2010 at 12:51 PM Rating: Default
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AceAmallie wrote:
Simool wrote:
Very depressing as it seems like they are moving forward with the retainer system...at least for now. The retainer system will only work as well as the community embraces it and chooses to use it properly. Oh well...


The AH is the same way. All the price fixing and resale issues made it a bad system too. If this search function covers all three cities, covers the wards which are now sorted like the AH, and shows prices we will have a better seller system then the AH. Only selling 7 items in XI was a bad thing. WoW has more issues with an ebay system that leads to easy monopolies.... So SE must tread carefully with any AH system.

Retainers do not connect to actual players (unless they make it known) and can sell currently 10 items and plans are to improve this. So currently you have 20 in retainer possible, and if they double it... 40 items to sell and so on and so forth.

It will be much harder to price set with the wards, hopefully SE will let you send a retainer to buy searched items in the ward soon enough too... one upping the current AH system.




*Note I'm not arguing for the current retainer system, or against an AH. Personally, I think the retainer system is garbage, and an AH should have been in day one.

For discussion purposes though, how is what you're describing any different from an AH? How does it make price setting harder? I'm not being facetious, looking for a serious answer. From my perspective, it seems like it's just a re-skinned FFXI AH with more selling slots. I mean if you've eventually got a search that returns quantity/prices and an automated retainer to go buy those items--I'm not really following how that helps with price controlling or buy outs. As you say, the retainers are even "anonymous", making exploiters invisible to the general public.



Edited, Dec 20th 2010 2:16pm by Furia
#50 Dec 20 2010 at 12:55 PM Rating: Default
47 posts
I'm sure it part of the old team.

But

The new management team did this. Believe me! 2 major patch in 2 weeks!?

If this the old dev team, you will see 1 update every month!

And I love 1st patch and 2nd patch with search. FF14 might have a come back.

If Jan they add more content, for mid high it would be really cool! cant wait for new update in Jan

Way to go Dev!
#51 Dec 20 2010 at 1:07 PM Rating: Good
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1,636 posts
KCZY wrote:
I'm sure it part of the old team.

But

The new management team did this. Believe me! 2 major patch in 2 weeks!?

If this the old dev team, you will see 1 update every month!

And I love 1st patch and 2nd patch with search. FF14 might have a come back.

If Jan they add more content, for mid high it would be really cool! cant wait for new update in Jan

Way to go Dev!


Honestly, I think the wards "search" was supposed to happen in the december patch, which was divided into 2 because it might not have been done in time. Its not a second major patch.
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