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Very excited about future endgame!Follow

#1 Dec 21 2010 at 2:41 AM Rating: Excellent
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Killing the new NM's for the last week has really made me appreciate the detail that SE has put into even the things that many people will not see for some time. So, I have a short story about what we have been doing to make things interesting, and come to find out, the mechanics of incapacitating increase drop rate and make the fights much more challenging! (and very epic)

I was very nervous on our 1st kill of each NM so it was very straight forward, tank it, spank it. The first kill of each NM took us nearly the full 30 minutes and we were gritting teeth as we approached the deadline where the NM's enrage and hit everyone for 9,999. This is how I envision many shells will begin their NM hunting, simple tank and spanks, but there is much more to do in a kill that makes me very excited for more content!

As we have learned the NM fights over the last few days we have incorporated 2 battle regimens, completely incapacitated the monsters, and gotten the kill times down to under 10 minutes. All of the mechanics listed will defiantly be a huge factor between "good" linkshells and "great" linkshells kills of monsters because they affect droprate and kill speed.

Doing Defense down and Magic Defense Down battle regimens helps us incapacitate the NMs faster because they take more damage.

Incapacitating NM's increases the drop rate on items based on the incapacitation, and also increases our kill speed.

We began by just knocking off the left horn of The Great Buffalo with our lancers. We then decided to take it a step further and move the whole party to the other side of the buffalo after one horn had been lobbed off to break the other horn.

This worked ok, but was pretty scary to move the whole group since it has a 700-1200 damage aoe. Our Thaum's spoke up and mentioned that they could absorb attack and absorb accuracy and "initiate" those spells to our archers. So, we placed the archers and the thaum's on the other side of the buffalo to incapacitate his right horn WHILE the other melee was hitting the left. Basically trying to break both horns at the same time. This was pretty hairy to get used to, but made the fight more interesting than tank and kill.

This created another issue however, and the archers were doing too much damage with the thaums buffing them and they pulled hate a few times with bloodletter, really messing things up. The tanks then spoke up and mentioned that they could accomplice the archers (which takes a portion of their enmity and gives it to the tank). This fixed our threat issue, ensuring the tanks had the focus of the buffalo.

The next step was to set up regimen to decrease defense for both magic and melee. We had an archer and a lancer use standard attacks for DEF down and ONLY once DEF down was on the mob, the other archer and our conj did light shot and spirit dart for magic DEF down. A wonderful help for our dps.

From there our kills have progressed to double and triple incapacitating each NM based on its weakness and kills are very smooth and VERY fun. We do a round of about 3 hours each night killing each NM a few times. Incapacitating the NM's also increased the drop rate on the items we were looking for, so killing them this way helps a TON.

So, I am sorry if my story bored you, but I have been having a wonderful time killing these things and wanted to share the little story with you. Perhaps something to look forward to doing? And because of these additional mechanics, killing things in the future is going to be HELLA fun!

Anyway, thank you for reading,

I will be posting a video on youtube today or tomorrow of our double incap 9 minute buffalo fight. Lots of fun ^^

~Mog

Edited, Dec 21st 2010 3:54am by DoctorMog
#2 Dec 21 2010 at 2:49 AM Rating: Default
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I am happy for you that you are finding ways to enjoy the game.
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#3 Dec 21 2010 at 3:00 AM Rating: Excellent
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Really good post!

I have been in a few NM fights but since Im only rank 41 I die pretty frequently. It's still fun though but reading this increased my will to reach rank 50 to get a good group going and develop strategies for incapacitating NMs.

a quick question:

Did you have to drop the buffalo down onto its belly in order to break its horn or is it possible to hit the horns with normal melee attacks while he is still standing?

looking forward to the vid.
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#4 Dec 21 2010 at 3:03 AM Rating: Good
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Have you guys used disabling potions at all?
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#5 Dec 21 2010 at 3:04 AM Rating: Good
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This sounds promising, thanks for sharing because its gonna be another 2 months 'til i get to try out these NMs at the very least...that sounds awesome tho, can't wait.
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#6 Dec 21 2010 at 3:18 AM Rating: Good
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The buffalo falls to the ground when you incap its rear legs. He falls down for about 15-20 seconds and does not attack, we do this after we take out his horns.

This is not the same as incapping the horns, you have to use skills like bloodletter (archer) and twisting vice (lancer) ONLY those skills hit the horns. Normal attacks hit the left side but not its horns.


Edit: we also tried to kill him while he was on the ground to see if it increased droprate or did anything, but we got standard drops when we killed it while its legs were incapped and it was on its belly XD


Edited, Dec 21st 2010 4:24am by DoctorMog
#7 Dec 21 2010 at 3:24 AM Rating: Good
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Olorinus the Vile wrote:
Have you guys used disabling potions at all?


No, but we have been using paralyze potions and maddening potions. Very useful.
#8 Dec 21 2010 at 4:10 AM Rating: Good
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DoctorMog wrote:
Olorinus the Vile wrote:
Have you guys used disabling potions at all?


No, but we have been using paralyze potions and maddening potions. Very useful.


Oh wow people use paralyzing potions! I have almost 99 paralyzing powders now... glad to hear they will be useful down the road...
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#9 Dec 21 2010 at 4:28 AM Rating: Good
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Wow, thank you for sharing that info, OP. Many other LSs would be tempted to keep "tactics" a secret as long as possible. This info would be useful to my LS in the future. Again, thanks for sharing!
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#10 Dec 21 2010 at 4:38 AM Rating: Excellent
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A very nice read! Although not close to level 50, this makes me can't wait to get there. I like tactical battles which this seemed to be. Thanks for sharing your story!
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#11 Dec 21 2010 at 4:58 AM Rating: Good
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Nice light read and I would like to thank the OP for providing information that the majority of the player base will apreciate.
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#12 Dec 21 2010 at 5:30 AM Rating: Excellent
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SE has mastered PVE encounter design and anyone giving up on the game early should think twice.

I'm in a low-man strategy only LS and it's really fun to come up with interesting ways to take down mobs with limited resources. I can't wait to hit 50 (I'm 33 now) and just own these NMs with 3-6 people.

Today for example we took down Sandskin Pieste with 3 people no higher than lvl 34 (34 GLA, 33 THM, 33 CON - paralyna) after losing patience with slow SP gains. BUF can be taken down easily with 6, probably done with 4 as well so looking forward to trying that once getting to proper lvl.

You have to find ways to have fun in the game. Take a break from the coblyn camps (so I can have a turn).


Edited, Dec 21st 2010 6:32am by odinpingpong
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#13 Dec 21 2010 at 8:39 AM Rating: Excellent
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We love this game...

These screenshots were taken on the 16th, we also figured out the items drop rate may increase by Incapacitating the NMs. We also discovered that the NMs can also respawn right after you kill them.

[IMG]http://i888.photobucket.com/albums/ac83/aromis/December/FFXIV_1292657709.jpg[/IMG]
[IMG]http://i888.photobucket.com/albums/ac83/aromis/December/FFXIV_1292657806.jpg[/IMG]

This was recorded on the first day when NMs were released, enjoy.
http://www.youtube.com/watch?v=UhZJNPsMcGk





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Edited, Dec 21st 2010 9:56am by Rhapsodo
#14 Dec 21 2010 at 10:38 AM Rating: Excellent
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Olorinus the Vile wrote:
Have you guys used disabling potions at all?


Stop trying to increase the market for your foul wares ^^
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#15 Dec 21 2010 at 11:15 AM Rating: Excellent
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Awesome. Great story! Sounds like you have a great LS with good communication skills. This kind of team mentality is the reason I love MMOs. Hearing that these kind of strategic battles are in the immediate future really makes my day.

Thanks!
#16 Dec 21 2010 at 12:24 PM Rating: Excellent
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Wow, I just woke up. Thank you for all the wonderful replies!

As far as I know, I didn't point out any special tactics that we use that should be kept secret.

Here is a few images on our forums that I have all our members remember, very useful for killing NM's


Element Wheel:
http://img.photobucket.com/albums/v252/Smiley7890/Element-Wheel-1.jpg

Battle Regimen Chart:
http://img.photobucket.com/albums/v252/Smiley7890/BattleRegimen.png

Incapacitation Chart:
http://po.clancentral.us/download/file.php?id=105&t=1&sid=345d19bdda008b4f776f5b6352143077

Try using any of these things on normal mobs. Yes even coblyns! you can break their backs off with skills like luminous spire and they take double damage once its broken. Effectively 2 shotting coblyns once the back is broken. I made a video showing a few tricks a while back that perhaps some of you would like to watch:

http://www.youtube.com/watch?v=s-BiqdxRg5Q

#17 Dec 21 2010 at 12:54 PM Rating: Excellent
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We have also been Incapacitating, trying to get more drops, but we have had no luck incap or not.

We have incapacitated the Dodore Eye and Tail, BUffalo Horns and legs, and goblin arms.

We got Scimitars and sleeves of the goblin regularly, but we still have not gotten a drop off the dodore or the buffalo. Have you guys had any luck with drops?

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#18 Dec 21 2010 at 1:13 PM Rating: Good
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We have a full list of items so far, with the exception of the goblin scimitar. We even got bloody lance head AND bloody axe head in 1 drop.

Yeah, good luck for us I suppose. Incap seems to help with drops.

http://img.photobucket.com/albums/v252/Smiley7890/ffxivgame2010-12-1821-29-15-11.jpg
#19 Dec 21 2010 at 2:10 PM Rating: Good
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Great stuff! I'm so very jealous that you guys are exploring the very deep mechanics of the game.

These NM's sound great! I would only hope that these encounter designs trickle down to lesser guildleves. To me there is one thing that makes partying a little cumbersome and that is the targeting system. When they iron out the targeting system quirks, party vs. party combat should become much easier and enjoyable.

Lets hope they do not just limit these encounters to just level 50. These new nms are probably testing ground for what's to come.
#20 Dec 21 2010 at 2:19 PM Rating: Good
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The tier 3 "special faction leves" that cost 400 points pit you against most of these NM's and let you choose the difficulty.

Try those out if you want to fight them at a lower rank.

Suggested is 6 rank 50's but I am willing to bet on 1 star a group of 10-15 rank 40s could do the same thing.

They even drop some of the loot the NM's do. We got Buffalo Horns off the Faction NM buffalo.
#21 Dec 21 2010 at 2:34 PM Rating: Good
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oh, I wanted to add this as well;

http://www.youtube.com/watch?v=O2pKT_ughy8

Don't try to kill any NM's while enraged (30 minutes after engage)

Pretty hilarious though.
#22 Dec 21 2010 at 2:37 PM Rating: Excellent
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I figured SE had some amazing stuff planned... I started noticing the effects on incapacitation on lower mobs when scalping coblyns. It is not just very fun, but brings a whole aspect of killing that is simply unique to MMOs and can completely change up strategy. These are not even HNM... I wonder how you would take down the Kraken, Hydra, Behemoth and others.

If SE is releasing this stuff little bit by little bit, then I must agree the end game will be VERY fun.
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#23 Dec 21 2010 at 4:23 PM Rating: Good
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DoctorMog wrote:

This is not the same as incapping the horns, you have to use skills like bloodletter (archer) and twisting vice (lancer) ONLY those skills hit the horns. Normal attacks hit the left side but not its horns.


Edited, Dec 21st 2010 4:24am by DoctorMog



If this is the case, then its the other(left) and other(right) part of the mob that needs to be incapacitated. Thus Victimize II (left) and Simian thrash (right) should work as well, oh.. also Spinstroke II (left) and Brutal swing II (right).


Edited, Dec 21st 2010 5:51pm by GusMorgan
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#24 Dec 21 2010 at 4:25 PM Rating: Good
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You are right, I misworded my statement.
#25 Dec 21 2010 at 4:28 PM Rating: Good
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PerrinofSylph wrote:
Olorinus the Vile wrote:
Have you guys used disabling potions at all?


Stop trying to increase the market for your foul wares ^^


I can't make them yet but someone wanted me to help them source dart frogs for them - their LS wants her to make these potions to help with NM fights.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#26 Dec 21 2010 at 5:02 PM Rating: Good
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Rhapsodo wrote:


This was recorded on the first day when NMs were released, enjoy.
http://www.youtube.com/watch?v=UhZJNPsMcGk


Great video!
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#27 Dec 21 2010 at 11:59 PM Rating: Good
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Awesome video :). Forgive me for comparing this to XI for a moment lol. The NM's in Abyssea areas for XI have what we are calling Triggers. The triggers can influence the drops :). I am happy to see they have implemented something along those lines in XIV as well :).
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