Killing the new NM's for the last week has really made me appreciate the detail that SE has put into even the things that many people will not see for some time. So, I have a short story about what we have been doing to make things interesting, and come to find out, the mechanics of incapacitating increase drop rate and make the fights much more challenging! (and very epic)
I was very nervous on our 1st kill of each NM so it was very straight forward, tank it, spank it. The first kill of each NM took us nearly the full 30 minutes and we were gritting teeth as we approached the deadline where the NM's enrage and hit everyone for 9,999. This is how I envision many shells will begin their NM hunting, simple tank and spanks, but there is much more to do in a kill that makes me very excited for more content!
As we have learned the NM fights over the last few days we have incorporated 2 battle regimens, completely incapacitated the monsters, and gotten the kill times down to under 10 minutes. All of the mechanics listed will defiantly be a huge factor between "good" linkshells and "great" linkshells kills of monsters because they affect droprate and kill speed.
Doing Defense down and Magic Defense Down battle regimens helps us incapacitate the NMs faster because they take more damage.
Incapacitating NM's increases the drop rate on items based on the incapacitation, and also increases our kill speed.
We began by just knocking off the left horn of The Great Buffalo with our lancers. We then decided to take it a step further and move the whole party to the other side of the buffalo after one horn had been lobbed off to break the other horn.
This worked ok, but was pretty scary to move the whole group since it has a 700-1200 damage aoe. Our Thaum's spoke up and mentioned that they could absorb attack and absorb accuracy and "initiate" those spells to our archers. So, we placed the archers and the thaum's on the other side of the buffalo to incapacitate his right horn WHILE the other melee was hitting the left. Basically trying to break both horns at the same time. This was pretty hairy to get used to, but made the fight more interesting than tank and kill.
This created another issue however, and the archers were doing too much damage with the thaums buffing them and they pulled hate a few times with bloodletter, really messing things up. The tanks then spoke up and mentioned that they could accomplice the archers (which takes a portion of their enmity and gives it to the tank). This fixed our threat issue, ensuring the tanks had the focus of the buffalo.
The next step was to set up regimen to decrease defense for both magic and melee. We had an archer and a lancer use standard attacks for DEF down and ONLY once DEF down was on the mob, the other archer and our conj did light shot and spirit dart for magic DEF down. A wonderful help for our dps.
From there our kills have progressed to double and triple incapacitating each NM based on its weakness and kills are very smooth and VERY fun. We do a round of about 3 hours each night killing each NM a few times. Incapacitating the NM's also increased the drop rate on the items we were looking for, so killing them this way helps a TON.
So, I am sorry if my story bored you, but I have been having a wonderful time killing these things and wanted to share the little story with you. Perhaps something to look forward to doing? And because of these additional mechanics, killing things in the future is going to be HELLA fun!
Anyway, thank you for reading,
I will be posting a video on youtube today or tomorrow of our double incap 9 minute buffalo fight. Lots of fun ^^
Edited, Dec 21st 2010 3:54am by DoctorMog