Here we go again.
Just recently, people were telling SE to add more dangerous enemies on the traveling roads so that it would be more exciting. Squirrels and bugs? Too boring!
Now I'm hearing "WTF SE for putting dangerous enemies on traveling roads. Fail."
It's like hearing nails on chalkboard.
So "adding more dangerous enemies" means "Oh, please add level 30+ aggressive mobs to the lvl 1 newbie areas."? There IS such a thing as going overboard. At level 1 or so a level 10 mob would probably do just fine. Lvl 15 ones around the drybone/emerald moss areas, etc. The point isn't to add mobs that will one shot you, the point is to add mobs that will attack to add some sense of danger. Kind of like the orcs, goblins, and Quadav around Sarutabaruta, Ronfare and Gustaburg. They were... what level 5-7? Maybe a few around 10-11? But once you gained a few levels in their perspective areas, you could fight toe to toe with one to get by.
Though... FFXI was a lot more open and easy to avoid mobs. The narrow little passageways--especially in the black shroud make it rather difficult to avoid mob aggro. And the black eft clearing near Nine Ivies... It's totally unnecessary to go that far. It was better before with a few efts and some of those non-aggressive buzzards so there was a sense of danger from the efts, but you weren't playing Frogger on **** mode.
Do you see what I'm getting at? I don't think anyone here is really ******** per se, but their choice of mobs to add danger are a bit much for the areas they are in.