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AH vs No AH, Why I like Retainers.Follow

#52 Dec 22 2010 at 4:23 PM Rating: Excellent
I was honestly shocked to find out that a lot of other linkshell groups have formed because of the very reasons stated in my OP. It makes me happy knowing that this wasn't just one unusual outcome of many, and that it was more common then naught.

Well, we started the same as any other bunch of knuckleheads running around. When we started to understand how an AH-less world worked we became what we are..still a bunch of knuckleheads, but a pretty good crafting team all the same.
#53 Dec 22 2010 at 4:51 PM Rating: Good
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I don't want to see a global AH like most games have--where it is really just a marketplace reduced to an interface where you purchase items.

What I wouldn't mind seeing in XIV is an AH that's, you know, an AH. You would place items for up for a minimum bid (no buyouts) and the minimum listing time would be 1-2 days with the max of 2 or 3 weeks. You would have to pay a deposit according to the amount you choose as your min and the length of time it is up (to act as a gil dump for the game, to defend against inflation, as well as to insure that people are only placing items worth placing for proper times).

The market would clearly be the place you went for most items--the ones you'd want right away. But you might prefer shopping at the AH for expensive items and those that are much rarer.

I think it would really complete the idea of the marketplace system. It wouldn't be clogged with low-quality items, because it wouldn't be cheap and those things are often wanted in the moment. But you might bid on a high-quality weapon you know that you're leveling towards. And people might get better prices for those items due to bidding wars (people, oddly, are apt to pay more than an item is actually worth because they get irritated by other buyers out-bidding them).

However, I'd rather no AH I think. In any case, I don't want to see anything with a buyout option.
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#54 Dec 22 2010 at 5:49 PM Rating: Default
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OP: Your feelings are certainly admirable, I honestly feel that way.

However, yours is not really a defence of the Ward system. What you are really defending is a lack of any real economy. That in itself is telling. You mention that AHs are faceless, but retainers are stony at best. How is buying an item from an offline player's retainer different from buying an offline player's auction?

If SE implemented a neutered AH that was as handicapped as the current ward system, you would find the exact same behaviour from players you are experiencing now. The source of that camaraderie is not inherent in the Ward system, but inherent in an ineffective economy.

It should become quite clear that if players took all the initiative to carve out an economy from nothing, then SE would not even need a Ward system, or indeed any economic system at all. Everything would be driven by those hard working, salt of the earth people you mentioned.

Trade would be conducted by /shout and player maintained forums. SE would not even have to lift a finger. You would meet tons more of those hard working people. However, those would be in real short supply, as hard working people usually have real jobs.

It is well and fine to work hard at a game you love. However, there should be a limit to the amount of effort needed to function as an effective economic entity so that casual gamers who only have enough time to play on weekends can participate.

Players who put in as much effort as you do should be at the top of the heap. However, it seems you are doing that much just to be able to function. This is not defensible imo.

Edited, Dec 22nd 2010 6:52pm by obsothoth
#55 Dec 22 2010 at 6:01 PM Rating: Good
230 posts
So far i like the retainer system more than an AH. The only thing i hate is how complicated selling items is. Its hard to compare prices and get an accurate assessment of what to set yours at unless you search each item individually and travel to each shop to check other peoples. NOW, this wouldn't be a big deal if i could search multiple items at once (all the hides,skins,etc that im never going to use but would like to sell), but instead you have to search at the item counter and then run to each shop and then back to the item counter just to filter a new item. To me this seems like pointless back and forth running. Why not cut out a dozen steps and just have a Add/Remove for the items your searching. That way i could for example, search Aldgoat skin, dodo skin, etc etc etc and make 1 venture through the tanners ward to get a rough idea of my prices. Or maybe im just not doing it right lol

All in all though the last update was a huge step in the right direction (though this all should have been there from launch oh well). I am definitely liking the retainers system more now.
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