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Market Ward Search & Update DetailsFollow

#1 Dec 21 2010 at 3:09 PM Rating: Excellent
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=e9e976fd34cacd564cb8e9d862b2c75c9b8d356f

Doesn't look half bad! I'm looking forward to the improvements they'll make over time.

Yay for impish incantations being fixed. Bartelx, rejoice! Smiley: laugh



Edited, Dec 21st 2010 1:18pm by Osarion
#2 Dec 21 2010 at 3:10 PM Rating: Good
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... i dont normally do this but ahhhh.... (caps that is)


I AM EXCITED!!! I CAN BUY CRAP NOW!!
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#3 Dec 21 2010 at 3:10 PM Rating: Decent
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OMG Scrolling through wards instead of next paging twice to get to repair ward, ty ty ty ty ty ty

Quote:
The potency of the ability Impish Incantations, used by monsters of the imp genus, has been adjusted

Hopefully a mob got nerfed



Edited, Dec 21st 2010 9:22pm by PerrinofSylph
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#4 Dec 21 2010 at 3:14 PM Rating: Decent
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Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.
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#5 Dec 21 2010 at 3:14 PM Rating: Decent
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After having seen their planned implementation, I think this is a great method. It gives further incentives for proper use of the market wards, as well as providing a way for players to easily see where their items should go.

Edit: from my understanding of the search feature, the reason you are selecting a ward in the search is not to narrow it to that ward (tho I may be wrong) but to narrow your search to the item types that should be in that ward.

if I am right, when you set your searched item to mark, you can quickly scan each ward (starting with the ward it should be in) to find the marked retainers.


Edited, Dec 22nd 2010 1:03pm by taliph
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#6 Dec 21 2010 at 3:14 PM Rating: Decent
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Okay this is great, but I am guessing by looking at it. If someone is selling the wrong item in the wrong ward the search will not show it?
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#7 Dec 21 2010 at 3:15 PM Rating: Decent
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From the screen shots, it appears that they might be lumping together items of different quality. For example, if I'm looking for a +1 version of an item am I going to have to run and check all the retainers to find out if one is available? Can anyone confirm? Thanks.

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#8 Dec 21 2010 at 3:17 PM Rating: Decent
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Only 6 steps? I'm impressed.
#9 Dec 21 2010 at 3:17 PM Rating: Decent
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


I suppose for crafters it could, but as a DoW I'd rarely be looking for a weapon of piece of armor. Most likely my main shopping trips will be for food. As you can see I don't craft much, especially outside of leves, but most of the stuff I can make right now I can farm for or buy from NPCs except 1-2 ingrediants that may be in seaparate wards. With stack sizes for most I don't see it being too much of an inconvinience especially compared to the market system a few weeks ago.

Thornpaw wrote:
If someone is selling the wrong item in the wrong ward the search will not show it?


Pretty sure that's the point

Edited, Dec 21st 2010 9:18pm by PerrinofSylph
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#10 Dec 21 2010 at 3:18 PM Rating: Decent
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* Searches will return only those items on sale in the market area associated with that item's type. Items being sold in areas not matching their item type will not be displayed in the search results.

So a retainer in tradecraft row selling six tools and the one spear I search for won't show the spear becuase its not in the right row? I hope I'm reading that wrong.
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#11 Dec 21 2010 at 3:18 PM Rating: Excellent
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.

No, because you can only search for one type of item in the ward that it belongs in. So say you want a sword, you search in the battlecraft ward because you can't search for swords in the tanners ward.

Hats off to SE on this. I couldn't have envisioned a better way to implement search in the wards. (In otherwords, way to take care of the people putting moko grass in the battlecraft ward!)

Edited, Dec 21st 2010 4:19pm by Jefro420

Edited, Dec 21st 2010 4:21pm by Jefro420
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#12 Dec 21 2010 at 3:19 PM Rating: Good
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Looks good to me!
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#13 Dec 21 2010 at 3:19 PM Rating: Decent
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I like this implementation, it seems fairly simple and stress-free to use. I hope they modify it further in the future to show all the names of people selling it and the price it's associated with to save from checking each one individually.

But this is leaps and bounds from where we were and I like it!
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#14 Dec 21 2010 at 3:20 PM Rating: Decent
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After having seen their planned implementation, I think this is a great method. It gives further incentives for proper use of the market wards, as well as providing a way for players to easily see where their items should go.


Yeah but no one just sells one type of item in their retainer, I'm selling wood, ore, armor...etc so which ward should I put it in? Improvement, sure, but it's really not a whole lot better.
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#15 Dec 21 2010 at 3:21 PM Rating: Default
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Guys, 6 Steps and then it will show the retainer that sell the item u want. and run whole room to find it and then click retainer again, bingo u find it..........

why can't SE make things simple? that is 7 layer window to find a simple item.....

just give us AH. ><
#16WilliamStar, Posted: Dec 21 2010 at 3:22 PM, Rating: Sub-Default, (Expand Post) They won't every do this. It would basicly be an auction house at that point and we can't have that now can we.
#17 Dec 21 2010 at 3:22 PM Rating: Decent
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What happened to the KB remapping!
I miss being able to use my arrowkeys for my camera : (
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#18 Dec 21 2010 at 3:23 PM Rating: Good
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Avebian wrote:
Quote:
After having seen their planned implementation, I think this is a great method. It gives further incentives for proper use of the market wards, as well as providing a way for players to easily see where their items should go.


Yeah but no one just sells one type of item in their retainer, I'm selling wood, ore, armor...etc so which ward should I put it in? Improvement, sure, but it's really not a whole lot better.

What's keeping you from saving items of a particular type to sell all together in the correct ward at one time instead of selling items of multiple type at once? This is definitely a more feasible option now that we all get two retainers.
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#19 Dec 21 2010 at 3:24 PM Rating: Good
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Quote:
Yeah but no one just sells one type of item in their retainer, I'm selling wood, ore, armor...etc so which ward should I put it in? Improvement, sure, but it's really not a whole lot better.


my one retainer only sells one type of item. unless you count the dream robe I have set for max sell price.
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#20 Dec 21 2010 at 3:24 PM Rating: Good
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WilliamStar wrote:
UltKnightGrover wrote:
I like this implementation, it seems fairly simple and stress-free to use. I hope they modify it further in the future to show all the names of people selling it and the price it's associated with to save from checking each one individually.

But this is leaps and bounds from where we were and I like it!



They won't every do this. It would basicly be an auction house at that point and we can't have that now can we.

lol I was actually relieved when I saw there were no prices on the search window.
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#21 Dec 21 2010 at 3:25 PM Rating: Decent
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Jefro420 wrote:
What's keeping you from saving items of a particular type to sell all together in the correct ward at one time instead of selling items of multiple type at once? This is definitely a more feasible option now that we all get two retainers.


Shhhh no common sense allowed until we're done raging... >.>

I can understand some peoples frustrations... but the retainer has a ton of storage slots. Only fill bazaar with 1 ward type mats a t a time and rotate... or use both retainers in wards and do the same.
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#22 Dec 21 2010 at 3:26 PM Rating: Good
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ztj1000 wrote:
Guys, 6 Steps and then it will show the retainer that sell the item u want. and run whole room to find it and then click retainer again, bingo u find it..........

why can't SE make things simple? that is 7 layer window to find a simple item.....

just give us AH. ><


An AH is also multiple steps.
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#23 Dec 21 2010 at 3:28 PM Rating: Default
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Quote:

What's keeping you from saving items of a particular type to sell all together in the correct ward at one time instead of selling items of multiple type at once? This is definitely a more feasible option now that we all get two retainers.


Any number of things are keeping me from saving up 10 stacks of the same item, top on the list is the limited amount of storage, yes even with the extra retainer that I've already filled up. The game is designed so that you can be many different things, and that's how I choose to play, and as a result I have stuff that can go into every single ward.
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#24 Dec 21 2010 at 3:28 PM Rating: Default
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It's a bit helpful, but I don't like the restriction of item types to wards.
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#25 Dec 21 2010 at 3:29 PM Rating: Decent
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Quote:
An issue wherein atttempting to sell items to vendor NPCs would sometimes not allow players to accept or cancel the transaction has been addressed.

An issue wherein setting the audio sample rate in Windows Vista® or Windows 7® to over 48kHz would sometimes result in the inability to load the client has been addressed.


CALLED IT!
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#26 Dec 21 2010 at 3:30 PM Rating: Good
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


Isn't that kinda like saying it's a pain to search a typical AH globally because you have to go through the menu tiers?

FFXI:
Weapons -> Hand to Hand

Now it's:
Battlecraft -> Pugilist Arms

They mentioned working on keyword searches in the future, but right now the search is the same as FFXI AH searching.

Edited, Dec 21st 2010 3:33pm by Hydragyrum
#27EmiyaShirou, Posted: Dec 21 2010 at 3:30 PM, Rating: Sub-Default, (Expand Post) Yes i understand it that way too, therefore that person won't sell what he want and start to think "What do i do wrong..." then he will come into conclusion that his ware isn't in proper ward, change it and then see that it sold. That way (the hard way) people who still hasn't learned how to use wards will learn how to use them properly.
#28 Dec 21 2010 at 3:30 PM Rating: Good
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Embershayze wrote:
What happened to the KB remapping!
I miss being able to use my arrowkeys for my camera : (


Ya! I want my arrow keys back!
#29 Dec 21 2010 at 3:30 PM Rating: Default
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Is it just me...

Or do the items that are grouped in Fieldcraft look like they should be in Tradescraft and vice versa? I mean Field...that sounds like it would be the outdoors stuff (Fishing/Botany/Mining). And Tradeskills would be Carpentry and the like.

Overall I'm looking forward to trying out he ward search!

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#30 Dec 21 2010 at 3:31 PM Rating: Decent
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chopstx wrote:
It's a bit helpful, but I don't like the restriction of item types to wards.


I do, if people refuse to organize themselves, SE will eventually force them to. Regardless if people sell "more than 1 type", there's still far too many people selling marmot pelts in the weapon wards >.>
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#31 Dec 21 2010 at 3:33 PM Rating: Good
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The best way to implement it. They are trying to force people to get into the wards most appropriate for what they are listing.

I am one of those with items from all types of wards to sell which is sligtly annoying but I will have to try to focus more or perhaps trade with others in my LS so we each have a retainer with just the correct items.

I would like the knowledge to know an item has sold. This would enable me to go move the retainer if necessary.

But the whole icon and red marks on the mini map is a great improvement. It will certainly speed things up. I hope they have improved the lag in the wards, so you can actually see the npcs in question.

Most importantly even if people are still flooding battlecraft those actually looking for battlecraft items will now be able to find them amongst all the dross.

I would like to see offers implemented, where you could make an offer on an item (which would immediately set aside that gil) and the player of the retainer when they next return could view offers and accept them (perhaps that can only happen with a delivery system (still dont understand why we dont have a delivery (with a delay if sending to a different zone)
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#32 Dec 21 2010 at 3:35 PM Rating: Good
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Avebian wrote:

Any number of things are keeping me from saving up 10 stacks of the same item, top on the list is the limited amount of storage, yes even with the extra retainer that I've already filled up. The game is designed so that you can be many different things, and that's how I choose to play, and as a result I have stuff that can go into every single ward.

I never said anything about the same item, I said the same type. Also, you don't always have to sell 10 items or 10 stacks of items. If it's taking a long time to get 10 of an item type, why couldn't you just put 4 items up for sale, for example, then just refill and move your retainer earlier.

Edited, Dec 21st 2010 4:37pm by Jefro420
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#33 Dec 21 2010 at 3:36 PM Rating: Decent
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Glad for this update, I think this will be a positive effect on the economy and create some more demand for items.

ylferyf wrote:
Embershayze wrote:
What happened to the KB remapping!
I miss being able to use my arrowkeys for my camera : (


Ya! I want my arrow keys back!


Think they are going to implement this with keyboard and mouse UI upgrade in first 2011 update.
#34 Dec 21 2010 at 3:37 PM Rating: Good
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If they can allow us to "Seek" items via our retainers that we don't currently own, I will be completely satisfied with the retainer system. It doesn't seem too difficult, they have the UI in place now, they have "seek" functionality in place, they just need to combine the two.
#35 Dec 21 2010 at 3:38 PM Rating: Good
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


No because it will mean that people will have incentive to put their ******* items in the correct ward. The excuse that "if I put it in the battleward it will sell faster" will no longer apply.
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#36chopstx, Posted: Dec 21 2010 at 3:43 PM, Rating: Sub-Default, (Expand Post) No, people put different items up for sale at a given time, as already mention in this thread. This wont have any major change on what people think. We'll still have packed battlecraft wards because anyone with a brass sprear, cotton coif, dodoskin armbands, and 5 stacks of flint stone will put their retainer in the battlecraft ward.
#37 Dec 21 2010 at 3:47 PM Rating: Decent
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The new Search engine will be a much needed improvement over the existing situation. As noted by SE, this update is only the beginning. :)
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#38 Dec 21 2010 at 3:48 PM Rating: Good
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So don't sell your crystals in the Battlecraft Ward if you wan't people to be able to search for them.

This is going to spread out the retainers throughout the wards, yes?

Good move giving people a second free retainer before implementing this.
#39 Dec 21 2010 at 3:48 PM Rating: Good
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chopstx wrote:
No, people put different items up for sale at a given time, as already mention in this thread. This wont have any major change on what people think. We'll still have packed battlecraft wards because anyone with 1 weapon 1 cotten keck, and 5 stacks of flint stone will put their retainer in the battlecraft ward.

...and they will stand there for days on end without selling much unless they change their ways. I know I won't be checking anyone in the BC ward that doesn't have star over their head from now on.
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#40 Dec 21 2010 at 3:53 PM Rating: Decent
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If I read SE correctly this iis but the 1st step in the proces of maximizing the funtionality of the Market Ward System. Granted it is still encumbent upon the player to ensure that their retainers are in the proper areas in order for items to be shown but future updates will employ Keyword searches that will hopefully span all the Wards. An excellent start. To those who are pining away for an AH I quote the immortal Al Davis "....get over it". This just reaffirms that SE is fully commited to making this system work and that an AH is not currently in their future thinking.
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#41 Dec 21 2010 at 3:55 PM Rating: Default
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Jefro420 wrote:

...and they will stand there for days on end


Sadly I don't care about them, I care about me, and that one piece of soot-black buffalo leather that I want but can't find, that might just happen to be on sale on someones retainer in the Jewlers ward with their 9 other rings.

Although this brings up another issue that I hope to see looked at in the future. With the constant updates and maints, the retainers are being reset constantly. I wonder if there's something that can be done about that.
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#42 Dec 21 2010 at 4:20 PM Rating: Default
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Hydragyrum wrote:
Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


Isn't that kinda like saying it's a pain to search a typical AH globally because you have to go through the menu tiers?

FFXI:
Weapons -> Hand to Hand

Now it's:
Battlecraft -> Pugilist Arms

They mentioned working on keyword searches in the future, but right now the search is the same as FFXI AH searching.

Edited, Dec 21st 2010 3:33pm by Hydragyrum


Except this isn't an auction house nor is it global. It's unrealistic to think someone will only sell what is related to that specific ward. My inventory tends to fill up quickly mining, harvesting and crafting with different items.

It's a simple fix though, simply let one search all the wards in the current city for any item. It's a nice update but (for me at least) it still takes way more effort than it's worth. I just want to find/sell what I need quickly and be on my way. Is this really asking for too much?

Keep it to market wards. Keep the prices hidden. Have me go to all the cities to find what I need but dammit make it a quick experience.
#43 Dec 21 2010 at 4:42 PM Rating: Good
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Putting a star next to the name and marking the retainers on the map with a red dot is nice - definite improvement! But I'd rather have the search filter out all the other retainers completely, leaving only the retainers with the item I'm looking for visible. It would make finding the retainers in a cluttered ward much easier. Even with the red dot, I'll still have to walk slowly through the whole ward to get them all to load up on the screen to find the red dots.

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#44 Dec 21 2010 at 4:44 PM Rating: Good
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Scavenger9 wrote:
Putting a star next to the name and marking the retainers on the map with a red dot is nice - definite improvement! But I'd rather have the search filter out all the other retainers completely, leaving only the retainers with the item I'm looking for visible. It would make finding the retainers in a cluttered ward much easier. Even with the red dot, I'll still have to walk slowly through the whole ward to get them all to load up on the screen to find the red dots.



I think once people stop cluttering a single ward this wont be an issue.

If you have every frequented even a busy ward that has proper retainers in it, they all load at the start and it isnt too bad(even with dozens of retainers in it)

the problem right now, is that the "main" wards people clutter into with everything they own have easily 200 retainers in them in some cases, and thats just too many to load at once. when 150 of those easily have nothing that ward is even supposed to support.
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#45 Dec 21 2010 at 4:46 PM Rating: Good
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chopstx wrote:
Jefro420 wrote:

...and they will stand there for days on end


Sadly I don't care about them, I care about me, and that one piece of soot-black buffalo leather that I want but can't find, that might just happen to be on sale on someones retainer in the Jewlers ward with their 9 other rings.

Although this brings up another issue that I hope to see looked at in the future. With the constant updates and maints, the retainers are being reset constantly. I wonder if there's something that can be done about that.


I'm confused with your logic. Are you saying if you can't find a soot-black buffalo leather in the tanners ward, you would then go through each individual ward and check every single retainer to see if they have it in their bazaar by chance?

I think you are clearly missing the point of the search implementation. This update certainly does not FORCE sellers to sell in the right wards, but it will dramatically change the way buyers look for items. Like others have mentioned, nobody is gonna waste time going through battlewards anymore checking each retainer one by one. They will search for an item and only go through those ppl with stars next to their names. Therefore, if you happen to still sell junk in the battleward, then you will likely have your retainer sitting there indefinitely because you're simply a fool who has stubbornly refused to attempt to work the markets appriopriately.
#46 Dec 21 2010 at 4:48 PM Rating: Good
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


I'm going to side with Square on this one. No one should be looking for off-topic items in the wrong ward. This will encourage people to sell the proper goods in the correct ward. I'm all for it.
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#47Chnmmr, Posted: Dec 21 2010 at 5:04 PM, Rating: Sub-Default, (Expand Post) Bah, all that's going to happen now is that constant undercutting will occur until few people will craft any item because making a profit will be impossible. People are too gleeful with the ability to purchase stuff easily that they can't see how damaging to this game the search function is going to be. Wait a week, it will be very clear then.
#48 Dec 21 2010 at 5:09 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=e9e976fd34cacd564cb8e9d862b2c75c9b8d356f

Doesn't look half bad! I'm looking forward to the improvements they'll make over time.

Yay for impish incantations being fixed. Bartelx, rejoice! Smiley: laugh


Words can't describe how happy I am about that last part. They really listen! =P

Edited, Dec 21st 2010 6:09pm by BartelX
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#49 Dec 21 2010 at 5:13 PM Rating: Decent
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Overall good implementation, there's still plenty of room for criticisms, but what's the point? It's a step in the right direction.
I can't help to think that as more search oriented features are being added, and as the market wards begin to take shape into whatever SE imagined. That at the end of all, what was the point? Basically we're just getting closer to a disfigured auction house clone.
#50 Dec 21 2010 at 5:13 PM Rating: Good
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Chnmmr wrote:
Bah, all that's going to happen now is that constant undercutting will occur until few people will craft any item because making a profit will be impossible. People are too gleeful with the ability to purchase stuff easily that they can't see how damaging to this game the search function is going to be. Wait a week, it will be very clear then.



I couldn't disagree more. Will prices come down initially? Maybe. But there will be an equilibrium and prices will level off once the market is established. Even if prices drop drastically across the board, this is not a bad thing. For people complaining about not being able to make as much as they were before... guess what? You are also spending less for the mats you need to make that stuff now too. It will all work itself out.
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#51 Dec 21 2010 at 5:15 PM Rating: Excellent
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Avebian wrote:
Don't get me wrong I love the search being added, but does anyone else feel like it's going to be a pain in the *** to search each ward individually? I was kind of expecting a more global search.


There will be no need to search every ward individually. Only items properly listed will be returned in the search results. There may be a million people selling crystals in the battlecraft ward, but the search results won't show them. Therefore the only place it will be beneficial to search for crystals is the crystaliers ward. Since people couldn't be responsible or compliant enough to use the wards properly, they have now been forced to. Well done, SE.
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