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Market Ward Search & Update DetailsFollow

#52 Dec 21 2010 at 5:15 PM Rating: Good
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Scavenger9 wrote:
Chnmmr wrote:
Bah, all that's going to happen now is that constant undercutting will occur until few people will craft any item because making a profit will be impossible. People are too gleeful with the ability to purchase stuff easily that they can't see how damaging to this game the search function is going to be. Wait a week, it will be very clear then.



I couldn't disagree more. Will prices come down initially? Maybe. But there will be an equilibrium and prices will level off once the market is established. Even if prices drop drastically across the board, this is not a bad thing. For people complaining about not being able to make as much as they were before... guess what? You are also spending less for the mats you need to make that stuff now too. It will all work itself out.


The fact that raw materials will come down for crafters is an excellent point, one that most of the people whining about not being able to blindly gouge customers anymore rarely realize.

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#53 Dec 21 2010 at 5:19 PM Rating: Default
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I guess this will be ok till we get something like an AH.
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#54 Dec 21 2010 at 5:26 PM Rating: Decent
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Jefro420 wrote:
I won't be checking anyone in the BC ward that doesn't have star over their head from now on.


Adding this to my sig. TRUFAX.
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#55 Dec 21 2010 at 5:30 PM Rating: Good
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DONE.

:)

Seriously - people - you will sell things faster if you use the wards correctly. They will also help me, the buyer - buy things faster.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#56 Dec 21 2010 at 5:30 PM Rating: Good
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lightacadi wrote:


I'm confused with your logic. Are you saying if you can't find a soot-black buffalo leather in the tanners ward,


Yes that. I'm hoping the next feature update will address this but don't really expect it. If someone has something I want for sale, somewhere, I want to know about it. Maybe they could add some advertisement feature or something into the game. Something that could better help buyers know what's for sale.

I'm not going to stack my bazaar with only one item type. I'm going to stick other odds and ends in my bazaar slots that I might think would be useful. Repair mats, leather parts, armor ect. We've all spent time in bazaars looking for that ONE item that no one has. If that item existed in a different ward in a different city, wouldn't you want to know?

That's a rhetorical question by the way. I don't have a problem dealing with the changes and I didn't have a problem dealing with the old system. I'm just sharing my reaction to this latest update.
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#57 Dec 21 2010 at 5:42 PM Rating: Good
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delahappy wrote:
I guess this will be ok till we get something like an AH.


I'm afraid you're going to be waiting a long time, my friend. This is pure speculation on my part, but I think this is as much as SE intends to implement. They may add some tweaks here and there to polish it up and make it more efficient, but this is the extent of the functionality we'll be getting. To give more would be, for all intents and purposes, giving us an AH. They have clearly demonstrated their unwillingness to do so. By very definition, this means that further expanding the search function will be a deviation from their plans.

What you see is what you got, kids. But I, for one, am ok with it.
#58 Dec 21 2010 at 5:43 PM Rating: Good
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Khaap wrote:
The best way to implement it. They are trying to force people to get into the wards most appropriate for what they are listing.

I am one of those with items from all types of wards to sell which is sligtly annoying but I will have to try to focus more or perhaps trade with others in my LS so we each have a retainer with just the correct items.

I would like the knowledge to know an item has sold. This would enable me to go move the retainer if necessary.

But the whole icon and red marks on the mini map is a great improvement. It will certainly speed things up. I hope they have improved the lag in the wards, so you can actually see the npcs in question.

Most importantly even if people are still flooding battlecraft those actually looking for battlecraft items will now be able to find them amongst all the dross.

I would like to see offers implemented, where you could make an offer on an item (which would immediately set aside that gil) and the player of the retainer when they next return could view offers and accept them (perhaps that can only happen with a delivery system (still dont understand why we dont have a delivery (with a delay if sending to a different zone)


Definitely something to add eventually. It would be nice to have an icon in the UI to check the state of your retainers bazaar, the same way you could check your mog house content in XI
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#59 Dec 21 2010 at 5:47 PM Rating: Decent
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wow only 6 steps to look in each ward for an item your dying to have but is most likely in the wrong ward... AND YOULL NEVER SEE IT MUAHAHAHAHA.
well even though an auction house is superior for my time of day, i welcome a 1 hour search for an item over a 2 hour search anyday.

Quote:
By very definition, this means that further expanding the search function will be a deviation from their plans.

well i hope they do deter from it with their new people, im sorry but i dont think an MMO should revolve around its crafters and gatherers, it should revolve more-so around battling, i just dont think traveling and shopping should take six steps or six hours to do, it isnt hardcore its just a waste of time you could spend battling (or chatting, which is even more fun than staring at ingame zombies)

Edited, Dec 21st 2010 6:49pm by pixelpop
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#60 Dec 21 2010 at 5:52 PM Rating: Good
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pixelpop wrote:
wow only 6 steps to look in each ward for an item your dying to have but is most likely in the wrong ward...


If it is in the wrong ward the person selling it is at fault. Using the AH in FFXI had just as many menus. The only difference is people in XI weren't able to miscategorize their stuff. I imagine that if people could try to sell their hand to hand items under the fishing tab they probably would have done so in FFXI as well. All SE is doing is allowing stupid people to punish themselves.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#61 Dec 21 2010 at 5:57 PM Rating: Excellent
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northernsky wrote:
Khaap wrote:
The best way to implement it. They are trying to force people to get into the wards most appropriate for what they are listing.

I am one of those with items from all types of wards to sell which is sligtly annoying but I will have to try to focus more or perhaps trade with others in my LS so we each have a retainer with just the correct items.

I would like the knowledge to know an item has sold. This would enable me to go move the retainer if necessary.

But the whole icon and red marks on the mini map is a great improvement. It will certainly speed things up. I hope they have improved the lag in the wards, so you can actually see the npcs in question.

Most importantly even if people are still flooding battlecraft those actually looking for battlecraft items will now be able to find them amongst all the dross.

I would like to see offers implemented, where you could make an offer on an item (which would immediately set aside that gil) and the player of the retainer when they next return could view offers and accept them (perhaps that can only happen with a delivery system (still dont understand why we dont have a delivery (with a delay if sending to a different zone)


Definitely something to add eventually. It would be nice to have an icon in the UI to check the state of your retainers bazaar, the same way you could check your mog house content in XI



NPC link pearl to check the status of your retainer's bazaar? It can flash when something has sold. Hmmm...


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#62 Dec 21 2010 at 5:58 PM Rating: Decent
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Scavenger9 wrote:


NPC link pearl to check the status of your retainer's bazaar? It can flash when something has sold. Hmmm...



Great idea! Maybe add it to the feedback forum.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#63 Dec 21 2010 at 5:59 PM Rating: Decent
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Quote:
All SE is doing is allowing stupid people to punish themselves.


i completely understand the concept but i dissagree with it, i dont want to have to miss out on an item that ive been needing for two or three levels (but am now too high for it so might as well stay gimped and wait the next level for the next tiered weapon ; ;) because some idiot put it in the wrong ward, i shouldnt have to waste my time and patients because of him, i benefit just as much as he does (if not more since gil is easy to come by and dont need it as much) by me buying it, but the lack of a more universal search means im gonna miss out even though i dont deserve to miss out since im the buyer.

whats the point of making me travel around to different wards? i cant stand extra homework >.> i just want to blow sh*t up and talk with my friends in THIS game.

its almost as if they want buying from another player to be almost as R/EX as drops were from NMs lol it takes almost as long and is almost as rare to find what you want.

Edited, Dec 21st 2010 7:01pm by pixelpop
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#64 Dec 21 2010 at 6:01 PM Rating: Decent
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Great update. Thumbs up for SE.

Edited, Dec 21st 2010 7:01pm by ashaylin
#65 Dec 21 2010 at 6:12 PM Rating: Decent
So you will literally not sell an item if you put it in the wrong ward. Why have the ability to list an item in the wrong ward at all? Nevermind the fact that you will now only be able to sell one type of item on a retainer ever ever ever, why have wards? Why have zombies standing around you have to search one at a time? How is the game improved by that? What is made better by that?
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#66 Dec 21 2010 at 6:20 PM Rating: Excellent
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digitalcraft, Goblin in Disguise wrote:
So you will literally not sell an item if you put it in the wrong ward. Why have the ability to list an item in the wrong ward at all? Nevermind the fact that you will now only be able to sell one type of item on a retainer ever ever ever, why have wards? Why have zombies standing around you have to search one at a time? How is the game improved by that? What is made better by that?


Because actually - sometimes it could make sense to sell the item in the "wrong" ward - like a repair item for the weapon you are selling. Like I was thinking of putting my paralyzing daggers up in the battlecraft ward with some paralyzing potions - giving the buyer the added security of owning a sort of annoying to find repair item.

If I was selling bone scale mail and had some scales I would probably do the same thing. You can also seek stuff from your customers that have nothing to do with what you are selling. If you figure your items might draw a lot of eyes you could always try to find something that is not a rare drop but no one bothers to sell (like rat tails) using your bazaar.

This gives flexibility for people who know how to use common sense (selling the repair item WITH the equipment is a reasonable thing to do) and will teach people that using the wards blindly and without regard to any sort of strategy will net poor results.

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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#67 Dec 21 2010 at 6:21 PM Rating: Decent
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Great Update !! Search is a winner ! Now maybe players will sell Junk to Vendors and not in Wards.
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#68 Dec 21 2010 at 6:37 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
So you will literally not sell an item if you put it in the wrong ward.


I don't think that's true: the Misfit item should still be visible on the retainer when you click on it, just the Misfit item will not appear in a search, is all.

If you used a strategy such as the above selling repair mats alongside the item, it seems reasonable that when you found the retainer with "stars upon thar's" you would see said repair mats in their bazaar when you access it.

Maybe it's cause I'm a girl, but I can't tell you how many times I've been at a retainer and been like "ooooh, an X!" (swipe) or "huh.. got some Y. Pick it up for laters" (yoink).

ergo, i don't think the "impulse buy" is dead just yet :)

#69 Dec 21 2010 at 6:41 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
So you will literally not sell an item if you put it in the wrong ward. Why have the ability to list an item in the wrong ward at all? Nevermind the fact that you will now only be able to sell one type of item on a retainer ever ever ever, why have wards? Why have zombies standing around you have to search one at a time? How is the game improved by that? What is made better by that?

Items will still probably sell in the wrong wards, just at a slower pace. So they can't officially bar people from selling items in the wrong wards, as the two-retainer limit would mean they could only list two types of items at once. This would suck even more than the current system, and the current system sucks quite a lot.

Sorry, I don't mean to be a downer in the happy thread. This search function is obviously a massive improvement, even if it is effectively just a clumsy auction house. Restricting the search to the appropriate wards is particularly clever, because not only does it encourage players to list items properly, it also saves you from having to search every ward.

Elswick78 wrote:
I'm afraid you're going to be waiting a long time, my friend. This is pure speculation on my part, but I think this is as much as SE intends to implement. They may add some tweaks here and there to polish it up and make it more efficient, but this is the extent of the functionality we'll be getting. To give more would be, for all intents and purposes, giving us an AH. They have clearly demonstrated their unwillingness to do so. By very definition, this means that further expanding the search function will be a deviation from their plans.

What you see is what you got, kids. But I, for one, am ok with it.

I don't know where people keep getting this from. Nothing I've seen in any interviews indicates they're unwilling to put in an auction house.

Yeah, they haven't put one in yet. They haven't had time. The game's only been out three months, and game development is very slow. It takes them a month to make every tiny adjustment to the retainer system, and another couple weeks to collect data and feedback on the effect of the change.

And that was the old leadership -- the new team just took over with a mandate to scrap anything that doesn't work. They're not going to feel bound by the half-baked ideas of the old developers. I'd say nothing is sacred.
#70 Dec 21 2010 at 6:42 PM Rating: Decent
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I'm happy they've made the buying process faster, even if there is still an obstacle course of hoops to jump through.

I'm disappointed they still think that hiding prices is a good thing. At best its a time sink, and at worst it errors most translations in favor of the seller.
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#71 Dec 21 2010 at 6:43 PM Rating: Good
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This looks promising. Hopefully i can get on for a couple hours later to check it out :)

SE is slowly but surely cleaning their mess up. Can't wait for the first update in2011
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#72 Dec 21 2010 at 6:45 PM Rating: Good
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Scavenger9 wrote:
northernsky wrote:
Khaap wrote:
The best way to implement it. They are trying to force people to get into the wards most appropriate for what they are listing.

I am one of those with items from all types of wards to sell which is sligtly annoying but I will have to try to focus more or perhaps trade with others in my LS so we each have a retainer with just the correct items.

I would like the knowledge to know an item has sold. This would enable me to go move the retainer if necessary.

But the whole icon and red marks on the mini map is a great improvement. It will certainly speed things up. I hope they have improved the lag in the wards, so you can actually see the npcs in question.

Most importantly even if people are still flooding battlecraft those actually looking for battlecraft items will now be able to find them amongst all the dross.

I would like to see offers implemented, where you could make an offer on an item (which would immediately set aside that gil) and the player of the retainer when they next return could view offers and accept them (perhaps that can only happen with a delivery system (still dont understand why we dont have a delivery (with a delay if sending to a different zone)


Definitely something to add eventually. It would be nice to have an icon in the UI to check the state of your retainers bazaar, the same way you could check your mog house content in XI



NPC link pearl to check the status of your retainer's bazaar? It can flash when something has sold. Hmmm...




I agree. Some may ask for an auto moving system based on a item priority you have set, but then when do you actually play the game. A notice system would allow those that sell more than one item the chance to move there vendors.

A biding system would also be nice too, if it stayed on the retainer that sold the item that was being bid on. But would you let other see the last bid, or just have bids sent to your char.? Having bids spamed at you would not be fun if you were in battle, but listing last bid would make it too, ebayish.

Don't get me wrong. I like easy, but were is the point when you don't have to do anything for your self and it just turns into mindless buying... If I wanted to play a game that i didn't have to do anything, I'd stare at the TV. Games are meant to be interactive. So making things too easy takes away from responsibilities and pride of doing things yourself.

To me, and AH just takes away from the feeling of the game... I mean, how would such technology be used in the world the game is in...
#73 Dec 21 2010 at 7:07 PM Rating: Decent
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Well I'm a little bit disappointed by it. Why would SE limit the search for items only on the right ward? As they didn't already penalize us with higher taxes. IMHO the whole market ward categories are wrong. I mean, rarely one wants to sell all items of the same category. Usually you sell items dropped by mobs, and gear you don't use anymore. For crafters, I do a lot of different crafts so I sell items from different craft results, so finding a way to sell these in one ward, has to be thought based upon a combination of some items that are going to get 2% tax and others 5% or what is more profitable. Sometimes I have a 100k+ item to sell and a bunch of synthesis materials or cheap gear (some rings from grinding etc) that I would like to sell, and of course I would try to sell the more expensive item first, so I would go to that ward until it sells. Sometimes the rest are sold on my loss that I had to pay more tax, but eventually everything is sold. Now with the new system, people won't browse anymore, just do a search and go directly to that retainer to buy the item, so the odds of the rest of the items being bought while not on the correct ward, are so low... Anyways SE, you should reconsider and include all the items in the search results so everything gets sold on a timely fashion, or rethink the whole wards category so items can be put in and benefit from the search results.
#75 Dec 21 2010 at 7:09 PM Rating: Default
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The search is kinda pointless... but it does help a little...

They are on the right track, I am sure enough ******** by players will fix it soon.
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#76 Dec 21 2010 at 7:26 PM Rating: Decent
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The wards are wwwaaaayyyy better now. I'm under the impression that SE has succeeded in making their market ward system a viable alternative to the auction house. This system is at least as convenient as FFXI's AH.

As a seller it's nice to be able to store your wares, check your sales and take your gil from one place. So much time in FFXI is spent running back and forth between the AH and the mog house especially in Aht Urghan Whitegate. With the wards I like how customers come to your retainer for a certain item and can see what else you're selling. If they're looking for a full suit of armor and you're selling a whole set they might buy multiple things from you. Undercutting and takeover of specific items is minimized or eliminated with the wards. Sellers can make a profit selling so many different items and you can sell 20 things at once instead of 7.

As a buyer you can now search for what you're looking for quickly and easily just like the AH (even better once text search is available). Finding the retainers with the items you want is quick and easy too, there's nothing even remotely difficult about it.

I like the market wards now.
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#77 Dec 21 2010 at 7:32 PM Rating: Good
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gennji wrote:
The search is kinda pointless... but it does help a little...


lol... because so many pointless things are helpful...



This update really is helpful! Okay it will take a while before people realise they won't sell things if they put stuff up in the wrong ward but after time passes and as SE announced more updates to the search arriving, it will be nearly as AH browsing with a little bit roleplay charming because of the retainers you have to go to.

Nothing wrong with that.

But yea, its pointless... but it helps.... o.0



Edited, Dec 21st 2010 8:37pm by Aujade

Edited, Dec 21st 2010 8:38pm by Aujade
#78 Dec 21 2010 at 7:33 PM Rating: Good
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Ever heard of impulse buy? People can still put stuff from various categories on your retainers. Who knows, maybe someone who was searching for one thing your retainer happens to carry saw the other fabulous merchandises on display, and decide to buy those too! Win-win in my book.Smiley: nod
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#79 Dec 21 2010 at 7:43 PM Rating: Excellent
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Don't know if anyone will read this so far deep into the thread, but I played with this, and here is how it works:

To find the item you want to search for, you have to go into the correct catagory. I wanted to find a bow, so I went into Battlecraft, Archer and saw there were 7 bows for sale.

There were three Bow xxx for sale, so I told the system to mark those retainers.

I went to the battlecraft ward, and found only two marked retainers. I thought...what the he..?

So I went into multiple other wards, and actually fount a pink star over a retainer in the middle leather armor ward (forgot name), checked the retainer, and he had the third bow!

The only thing I do not know is whether someone has to have the bow in the battlecraft ward for it even to show up on the search function.

So to me, you can still get marked in another ward, but it behooves you to be in the correct ward, as I can assure you, if someone finds that items exist, 90% or more will go to the correct ward first. I know I will.

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#80 Dec 21 2010 at 7:47 PM Rating: Good
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Woo! It seems that there couldn't have been a better time for my partner and I to start playing!

(|excitement|)
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#81 Dec 21 2010 at 7:59 PM Rating: Decent
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I can't believe "proper use" of wards has been cited. There is no such thing.
The only advantage of selling under the designated ward is lower tax. If a player decides to sell different types of items under same ward with added tax let him do it. If "proper" use was their idea, then they should have made it impossible to sell items in the wrong ward.

So, why force the player to only sell certain types of items at one moment? Why force him to stock up, rotate or hit his head over the wall at every turn when a vibrant economy should be the driving force behind any MMORPG?

As for the search function and it's steps; Tying it to ward type is silly. Almost as silly as having different wards on different levels instead of one big level with neatly placed zones so that server load would be the same as it is now [we can recall the earlier post about adding more zones to cut on server load - so, it should be possible].

Any market menu has subgroups, yes. It's the only way to classify items and keep them organized. But, having to open and close this menu every time you decide to search for a different type of item is nonsense. It's one thing to do that when moving through wards [although it shouldn't], but it's completely something else when you have to do the same even before you go looking for the retainer. It definitely isn't fair for anyone selling a search item in another ward [with the added tax].

I look forward to improvements to this function and market system.

Cheers!
#82 Dec 21 2010 at 8:01 PM Rating: Excellent
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Personally, I'm not all that thrilled with it. It looks extremely tedious. I get the point and what they're trying to do, but this isn't exactly what I had in mind. What I had wanted was the ability to know where in the world I'm supposed to go to find what I need. I don't want to travel to three different cities for the CHANCE that someone might be selling it in the right ward. I would like to be able to just search and get a list telling me where I need to go.
#83 Dec 21 2010 at 8:11 PM Rating: Decent
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Well in the 10 mile journey to fix the ward system SE took a 2 mile step in the right direction than took a mile step backwards.

I love the search feature. It makes my life as a buyer that much easier. However, as a seller of multiple items it makes my life harder.

1: I have leather/armorer/clothcraft as my crafts. I make plate legs and hands and bodies because those sell on my server, I make halfgloves and slops because those sell on my server, i make those leather for crafters because those sell on my server. How am i supposed to sell my wares, I know that I could place my retainer in the armor ward and wait to sell all my armor, than move to cloth ward, so on and so forth. However, this requires that I check my retainer constantly and spend maybe a few hours of the short time I already play to ensure that i am able to allow the majority of my items to be searched for.

2: As a buyer I know that many players put materials on their retainers. I.E in the old clothier ward I could find cloth materials on peoples retainers. Now If i'm looking for those same cloths I will still have to search the ward, retainer by retainer.

While i am in total favor of this step forward in making the wards actually work, I'm afraid this search function will only decrease the casual seller, and the misc items being sold by players. I mean if you are selling all your old conj. gear from r20 you'll have to go to 4 different wards to sell it all...that doesn't help anyone trying to sell anything...and eventually won't help any buyer because people won't sell the rarer items that don't match the gear the people are trying to sell.

It's good but it needs A LOT more work before I jump up and down like some in this forum. I'm sorry, It's like not being able to buy a candy bar at a gas station because gas stations only sell gas.
#84 Dec 21 2010 at 8:13 PM Rating: Default
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Unless we can type the name of the item or select the item we want... it will be pointless.

I need Raven-Black cloth.. but if someone in the Tinkers ward has it, I wont find it by searching the ward that should be selling it... and the search wont let me look for Cloth in the Tinkers ward.

An extra step that will not help until all retainers are in the correct ward, which will never happen.

Edited, Dec 21st 2010 9:14pm by gennji
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#85 Dec 21 2010 at 8:16 PM Rating: Default
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Some people are never happy and will continue to be inflexible.

Good work SE, now lets see an SP fix and i'll consider coming back.
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#86 Dec 21 2010 at 8:19 PM Rating: Decent
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Quote:
I went to the battlecraft ward, and found only two marked retainers. I thought...what the he..?

So I went into multiple other wards, and actually fount a pink star over a retainer in the middle leather armor ward (forgot name), checked the retainer, and he had the third bow!


I can confirm that retainers that are not in the correct ward are marked, I just searched for a velveteen coatee (red) which would belong in the middle tailor's ward, but it also marked a retainer in the clothers ward.
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#87 Dec 21 2010 at 8:19 PM Rating: Default
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Happy? They barely helped, you will never find what you need if it is not in the correct ward.
Use YG.com bazaar (my link below), make sure the item was updated recently or it is sold already...
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#88 Dec 21 2010 at 8:20 PM Rating: Default
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taliph wrote:
[quote]
I can confirm that retainers that are not in the correct ward are marked, I just searched for a velveteen coatee (red) which would belong in the middle tailor's ward, but it also marked a retainer in the clothers ward.


Did it tell you to go that ward, did you happen to find it?
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#89 Dec 21 2010 at 8:23 PM Rating: Decent
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it didnt tell me to go to the clothers ward, but it did mark the retainer in the clothers ward, which I did find and did have the item on it (I actually knew this before searching, as to test it, so never had to leave the clothers ward) there were at least 3 other retainers counted as having them, although I cannot say that I looked for all 4 that were counted.

Edit:

It also seems that the red dots load on the mini map before green dots, making it easier to find your marked retainers even in very crowded wards.

Edited, Dec 21st 2010 7:25pm by taliph
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#90 Dec 21 2010 at 8:27 PM Rating: Default
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That does help, but not as much as it could.
It is not like SE had to think that hard... search all wards for an item, or tell me what city it is in and the name of the person selling it... 3rd party websites are doing it with ease... they cant figure out the code for their own game?
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#91 Dec 21 2010 at 8:52 PM Rating: Good
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Can't wait to see how THIS works out... Very excited.
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#92 Dec 21 2010 at 9:01 PM Rating: Good
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taliph wrote:
Quote:
I went to the battlecraft ward, and found only two marked retainers. I thought...what the he..?

So I went into multiple other wards, and actually fount a pink star over a retainer in the middle leather armor ward (forgot name), checked the retainer, and he had the third bow!


I can confirm that retainers that are not in the correct ward are marked, I just searched for a velveteen coatee (red) which would belong in the middle tailor's ward, but it also marked a retainer in the clothers ward.


Hey thanks! I was beginning to think I was on crack, with no one else confirming this lol.

I hope they keep it this way, as it seems that SE is stating the opposite on their guide, but I like that it marks the other wards too.
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#93 Dec 21 2010 at 9:09 PM Rating: Good
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It seems that the dubious statement in the update notes only applys to the search results when it pulls up the item names, as the UI dialog for marking the retainers uses "any retainers selling" in regards to who gets marked.

I am also starting to think that the number listed next to an item in the search results is the actual number of items, not number of retainers. because that would make sense of my recent test with hedgemole needles. the search box listed 7 yet I only found one retainer who had 7 listed (in the proper ward) and no other retainers in any other ward.
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#94 Dec 21 2010 at 9:30 PM Rating: Decent
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Love it. Period.

Edited, Dec 21st 2010 10:32pm by Restyoneck
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#95 Dec 21 2010 at 9:38 PM Rating: Good
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taliph wrote:
It seems that the dubious statement in the update notes only applys to the search results when it pulls up the item names, as the UI dialog for marking the retainers uses "any retainers selling" in regards to who gets marked.

I am also starting to think that the number listed next to an item in the search results is the actual number of items, not number of retainers. because that would make sense of my recent test with hedgemole needles. the search box listed 7 yet I only found one retainer who had 7 listed (in the proper ward) and no other retainers in any other ward.


it is the number of items, not retainers
confirmed this earlier

listed 3 in ward
only 2 retainers had it, but 1 had 2 stacks of the item, hence 3
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#96 Dec 21 2010 at 9:59 PM Rating: Good
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Okay, tried the Search feature... and got to say I love it. Took 30 seconds to find what I wanted as opposed to the three hours before and not finding it. A vast improvement.
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#97 Dec 21 2010 at 10:04 PM Rating: Excellent
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Searched for a shield... found the shield right away. Not only can I not complain, but I think... I think that I may be liking this more than an AH, contrary to what I was thinking in the past. Gods help me, I may actually be enjoying something slightly different!
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#98 Dec 21 2010 at 10:09 PM Rating: Decent
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I wasn't even looking forward to the ward change (I'd rather have a mail system first), but I must say, the new search system is very nice!
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#99 Dec 21 2010 at 10:23 PM Rating: Decent
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KaneKitty wrote:
Searched for a shield... found the shield right away. Not only can I not complain, but I think... I think that I may be liking this more than an AH, contrary to what I was thinking in the past. Gods help me, I may actually be enjoying something slightly different!


I appreciate you!
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#100 Dec 21 2010 at 10:37 PM Rating: Default
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Mhantra wrote:
KaneKitty wrote:
Searched for a shield... found the shield right away. Not only can I not complain, but I think... I think that I may be liking this more than an AH, contrary to what I was thinking in the past. Gods help me, I may actually be enjoying something slightly different!


I appreciate you!


This! ^^
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#101 Dec 21 2010 at 11:03 PM Rating: Good
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The search function goes to proper item slots in retainer's not number of retainers or items in the ward.

Check this with crystals in the crystal ward, had an option for 7 lightning crystals. 7 retainers with 1 slot taken by lightning crystals... though some had 1000+ lightning crystals on them. For single stack items it does make it a tad more confusing at first.

Though I do like how SE did it because I rather not see 6000 lightning crystals on 7 retainers in search window when I rather know how many people are selling them. For armor and weapons I want to see how many are in stock knowing from a selling standpoint what is and isn't there, and having those selling be flagged when I enter ward.

As long as you understand that, it works well both ways because from either perspective you are connected with the buyer (as long as it is in the proper ward) and if you want to sell the item, chances are it is in the proper ward now. The system has been largely improved with that in mind, but give it a few weeks before everyone gets used to it. Since too many people are popping into tinkerer's ward and dropping junk in there anyways.
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