digitalcraft, Goblin in Disguise wrote:
So you will literally not sell an item if you put it in the wrong ward. Why have the ability to list an item in the wrong ward at all? Nevermind the fact that you will now only be able to sell one type of item on a retainer ever ever ever, why have wards? Why have zombies standing around you have to search one at a time? How is the game improved by that? What is made better by that?
Items will still probably sell in the wrong wards, just at a slower pace. So they can't officially bar people from selling items in the wrong wards, as the two-retainer limit would mean they could only list two types of items at once. This would suck even more than the current system, and the current system sucks quite a lot.
Sorry, I don't mean to be a downer in the happy thread. This search function is obviously a massive improvement, even if it is effectively just a clumsy auction house. Restricting the search to the appropriate wards is particularly clever, because not only does it encourage players to list items properly, it also saves you from having to search every ward.
I'm afraid you're going to be waiting a long time, my friend. This is pure speculation on my part, but I think this is as much as SE intends to implement. They may add some tweaks here and there to polish it up and make it more efficient, but this is the extent of the functionality we'll be getting. To give more would be, for all intents and purposes, giving us an AH. They have clearly demonstrated their unwillingness to do so. By very definition, this means that further expanding the search function will be a deviation from their plans.
What you see is what you got, kids. But I, for one, am ok with it.
I don't know where people keep getting this from. Nothing I've seen in any interviews indicates they're unwilling to put in an auction house.
Yeah, they haven't put one in yet. They haven't had time
. The game's only been out three months, and game development is very slow. It takes them a month to make every tiny adjustment to the retainer system, and another couple weeks to collect data and feedback on the effect of the change.
And that was the old leadership -- the new team just took over with a mandate to scrap anything that doesn't work. They're not going to feel bound by the half-baked ideas of the old developers. I'd say nothing is sacred.