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Imps Got Nerf'd!Follow

#1 Dec 21 2010 at 3:35 PM Rating: Good
Hells yeah. Clearly, SE was reading the ZAM forums.

From the Lodestone:
"Battle
-The potency of the ability Impish Incantations, used by monsters of the imp genus, has been adjusted"

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#2 Dec 21 2010 at 3:39 PM Rating: Excellent
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Or buffed...

Sometimes you never know with SE.
#3 Dec 21 2010 at 3:42 PM Rating: Good
Hydragyrum wrote:
Or buffed...

Sometimes you never know with SE.



Let's hope not. They're strong enough!
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#4 Dec 21 2010 at 3:44 PM Rating: Good
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Hydragyrum wrote:
Or buffed...

Sometimes you never know with SE.


Heh yeah. Now Incantation can no longer be interrupted and always results in a one-shot death!

.....>.>


Kidding aside that's good to hear. It was bad enough that I avoided all imp leves unless I had a group with me. Even 1 star imp leves in Cassiopeia Hollow were kicking my ****. Maybe I'll start doing them again now.
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#5 Dec 21 2010 at 3:49 PM Rating: Good
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Aye they did say adjusted, would be funny if they had been made harder lol
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#6 Dec 21 2010 at 3:52 PM Rating: Good
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I am happy with this minor surprise change, that's if it means it didn't get harder haha.
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#7 Dec 21 2010 at 3:55 PM Rating: Excellent
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"Impish Incantation hits you in the rear for 1120."

Always make me laugh.
#8 Dec 21 2010 at 4:01 PM Rating: Good
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Yey no more getting one shotted by imp leves anymore. They were quite frustrating since patch and shell nerf :(
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#9 Dec 21 2010 at 4:01 PM Rating: Default
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Impish Incantations now reset your SP to 0!
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#10 Dec 21 2010 at 4:02 PM Rating: Default
If hit, makes you loose 1 rank
#11 Dec 21 2010 at 4:13 PM Rating: Decent
GreenJacketMafia wrote:
If hit, makes you loose 1 rank


That would be the best bug ever.
#12Leane, Posted: Dec 21 2010 at 4:32 PM, Rating: Sub-Default, (Expand Post) no, if hit resets you to rank 1
#13 Dec 21 2010 at 4:37 PM Rating: Default
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Lamnethx of the Seven Seas wrote:
GreenJacketMafia wrote:
If hit, makes you loose 1 rank


That would be the best bug ever.


Well, they are using FFXI as a beta test for XIV features and one of the new NMs, Rani I think has a move that removes/locks out your subjob..so it's not too far off from entering XIV Smiley: sly
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#14 Dec 21 2010 at 4:54 PM Rating: Good
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MisterGaribaldi wrote:
Aye they did say adjusted, would be funny if they had been made harder lol

Surely you've noticed how every time SE says "adjusted" they really mean reduced/lowered/nerfed. SE always identifies positive changes (improved/increased/enhanced).

Also: about ******* time.

Edited, Dec 21st 2010 5:55pm by Almalexia
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#15 Dec 21 2010 at 5:01 PM Rating: Good
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I'm really happy that it seems like they are actually listening to their playerbase. I would also HIGHLY suggest that if you have an issue with something in-game (that actually seems bugged, not just something you don't like) to post it in the feedback forum: http://ffxiv.zam.com/forum.html?forum=173

Thank you SE, I'm one happy camper.
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#16 Dec 21 2010 at 5:58 PM Rating: Good
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BartelX wrote:
I'm really happy that it seems like they are actually listening to their playerbase. I would also HIGHLY suggest that if you have an issue with something in-game (that actually seems bugged, not just something you don't like) to post it in the feedback forum: http://ffxiv.zam.com/forum.html?forum=173

Thank you SE, I'm one happy camper.


^+1

I've seen things I've suggested come to fruition - and now you have too! I'm glad you believe in the power of the feedback forum.
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#17 Dec 21 2010 at 6:47 PM Rating: Good
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Olorinus the Vile wrote:
BartelX wrote:
I'm really happy that it seems like they are actually listening to their playerbase. I would also HIGHLY suggest that if you have an issue with something in-game (that actually seems bugged, not just something you don't like) to post it in the feedback forum: http://ffxiv.zam.com/forum.html?forum=173

Thank you SE, I'm one happy camper.


^+1

I've seen things I've suggested come to fruition - and now you have too! I'm glad you believe in the power of the feedback forum.


I always did, it's just really nice to see something physical come out of it. ^^
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#18 Dec 21 2010 at 7:48 PM Rating: Decent
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OMFG I think they increased it

The darkwing devilet's Impish Incantations hits you from the rear for 1624 points of damage.

That was on Mara with shell on a 4 star R 30 leve
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#19 Dec 21 2010 at 7:54 PM Rating: Decent
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BartelX wrote:
I'm really happy that it seems like they are actually listening to their playerbase. I would also HIGHLY suggest that if you have an issue with something in-game (that actually seems bugged, not just something you don't like) to post it in the feedback forum: http://ffxiv.zam.com/forum.html?forum=173

Thank you SE, I'm one happy camper.


Can I just clairfy that you think it has been nerfed - lowered.

I don;t think it has :/
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#20 Dec 21 2010 at 8:28 PM Rating: Decent
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Almalexia wrote:
MisterGaribaldi wrote:
Aye they did say adjusted, would be funny if they had been made harder lol

Surely you've noticed how every time SE says "adjusted" they really mean reduced/lowered/nerfed. SE always identifies positive changes (improved/increased/enhanced).

Also: about @#%^ing time.

Edited, Dec 21st 2010 5:55pm by Almalexia


Can you please test and post back your findings, I have a feeling this thread is going to go supernova by tomorrow. If they have increased the damage or reduced its fail rate, this is hardly a positive change so I can fully see why they phrased it as "adjusted".

I may be wrong, but our party tonight had soo many people being one shot by it. My post just above shows what it hit a R34 mara on a 4 Star R30 leve.

Maybe its easier on 1 star, but scales more as the difficulty increases - maybe....




Edited, Dec 21st 2010 9:37pm by MisterGaribaldi
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#21 Dec 21 2010 at 9:52 PM Rating: Good
MisterGaribaldi wrote:
BartelX wrote:
I'm really happy that it seems like they are actually listening to their playerbase. I would also HIGHLY suggest that if you have an issue with something in-game (that actually seems bugged, not just something you don't like) to post it in the feedback forum: http://ffxiv.zam.com/forum.html?forum=173

Thank you SE, I'm one happy camper.


Can I just clairfy that you think it has been nerfed - lowered.

I don;t think it has :/


My LS-mate was seeing ~700 dmg for 3 star solo, r30 leves...he's rank 35...not sure which class he was using. I'll test for myself tonight.

Edited, Dec 21st 2010 11:00pm by NiklausRyszard
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#22 Dec 21 2010 at 10:18 PM Rating: Good
Rank 20 leves at Bloodshore:
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Fiend in the Flock solo'd as r24 GLA (3 stars), fought two imps and saw six attempts at incantation; only one hit for 634 dmg
Escape from Cell B17 solo'd as r24 GLA (3 stars), fought four imps and all attempts at incantations failed; on last imp, i let him try 8 times until i ran out of MP for cure

Prelimnary theory: they nerf'd magical accuracy (piety).

Rank 30 leves at Cassiopeia's Hollow:
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Escape from Cell B72 solo'd as r25 GLA (1 star), fought four imps, and not sure if it was just bad luck but it was two at a time; fighting the first pair drained my MP (cure and buffs) so I had to give up when I got another pair at the same time. Magical accuracy of Impish Incantations was about 50% this time. Dmg was mid-500s and hurt. Blizzard II was low-200s. My only point of comparison was from two days (pre-update) ago in Nanawa Mines as r24 when I got smacked for about 912 dmg (was also one phys lvl lower).

Updated theory: they nerf'd accuracy and dmg of incantations but left basic spells (e.g., Blizzard II) unadjusted.



Edited, Dec 22nd 2010 11:26am by NiklausRyszard
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#23 Dec 22 2010 at 5:16 PM Rating: Excellent
I don't think it's nerfed. With shell up it was still wiping my party of three with both imps casting it at once.
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#24 Dec 22 2010 at 5:42 PM Rating: Good
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Yabusame the Wise wrote:
I don't think it's nerfed. With shell up it was still wiping my party of three with both imps casting it at once.
Was not fun.. well kind of was

ok on a serious note

Nerf my ****.. ok so the dmg might be 100 lower.. but when fighting 2 at once and they fast cast spam it (seemed like it) you dont have a prayer.... one day im gonna eliminate those fockers totally!!!!
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#25 Dec 22 2010 at 5:56 PM Rating: Good
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On 4 star and 5 star the damage is serious. I seriously do not think it has been nerfed.
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#26 Dec 22 2010 at 5:56 PM Rating: Decent
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MisterGaribaldi wrote:
OMFG I think they increased it

The darkwing devilet's Impish Incantations hits you from the rear for 1624 points of damage.

That was on Mara with shell on a 4 star R 30 leve


4 Star used to hit me for much more than that (3K+), so not sure that they increased it. Granted you are a few ranks above me.

Either way, at the risk of being rated down, am I the only one who isn't happy with the nerf? For as many criticisms there are about the battles being too easy, not requiring strategy, etc. (there are several threads on the topic on these very forums), they went ahead and nerfed one of the tougher world/leve mob encounters implemented to date? It's not like it was impossible to do... you can run, shield bash, zerg/focus fire, or do a number of things to avoid the incantations hit.

Quite ironic if the nerf was based on player feedback.
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#27 Dec 22 2010 at 5:59 PM Rating: Good
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people having trouble with the imp's blizz spells should find some silencing potions....
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#28 Dec 22 2010 at 6:05 PM Rating: Decent
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Olorinus the Vile wrote:
people having trouble with the imp's blizz spells should find some silencing potions....


You never cease to amaze me... every thread you try and peddle your wares... have you ever thought that maybe I like people not knowing how effective food and pots are and that maybe I actually like you being overstocked and having to "unload" your wares on me because they don't sell....... ^.~

Seriously folks silence pots are amazing, this game does require tactics, we as a community just haven't gotten that far yet. Heck, how many years was it before food was the norm in PTs? How much longer before it was all but required for an invite?
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#29 Dec 22 2010 at 6:12 PM Rating: Decent
Imps got nerfed 'adjusted' !! YAY!!!!

Now, SE, about those wights.....
#30 Dec 22 2010 at 6:12 PM Rating: Good
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I honestly just enjoy using potions... lol

The fact that I make them... well yeah. I do have ulterior motives in that sense I guess. Silencing potions will be a nice money maker I bet because the tarantulas are a rare drop that can also be turned into lightning crystals.

>.>
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#31 Dec 23 2010 at 6:18 AM Rating: Decent
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volta1 wrote:
It's not like it was impossible to do... you can run, shield bash, zerg/focus fire, or do a number of things to avoid the incantations hit.

You can't run as it's a targeted long range AoE (you can stay away from whoever is targeted if you have a group). Also, you can't shield bash without anticipating it because it's almost instant and shield bash isn't that fast, especially if you're animation locked.
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#32 Dec 23 2010 at 7:47 AM Rating: Good
Olorinus the Vile wrote:
people having trouble with the imp's blizz spells should find some silencing potions....


Great advice. I spam Shield Bash. Has the effect of Mute and is key for me. Wasnt using it when i was trying to get hit (above) but otherwise it's a lifesaver.
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#33 Dec 23 2010 at 8:48 AM Rating: Decent
Yep.

Glad skills ftw on this one.

Howling Vortex to apply Slowcast effect to give you some extra time to pick up on the fact that the imp is casting it.
Then as Niklaus says - Shield Bash for the spell disrupt.
#34 Dec 23 2010 at 10:18 AM Rating: Good
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Have not noticed any sort of nerf post patch. Killed 6 imps last night from various level 30 leves at 3 star with a party of 6. Died every every single time, with chant dishing on average 1300 dmg to me. The old strategy of spreading out mages and archers while tanks take the hit still applies, or just build up TP, initial a battle regimen at 50% HP and let loose with TP moves. I'm not really sure what they changed to be honest.



#35 Dec 23 2010 at 10:28 AM Rating: Good
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justpassingthrough1 wrote:
Imps got nerfed 'adjusted' !! YAY!!!!

Now, SE, about those wights.....

OMG, I avoid that leve like the plague. It's nearly impossible to complete.
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#36 Dec 23 2010 at 10:48 AM Rating: Decent
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Their acc is down, and I am assuming the damage is reduced as a result of it. soloing a R20@** this morning I was never hit for 200 with imp inc. And of that, without specifically parsing, it appeared to miss more than it hit. I don't believe the damage cap has been reduced, so people hitting up 4* & 5*s will probably not see any difference, as the mob difficulty is cranked up so high on those.
Previously I would get hit for 500-600 dmg from an Imp Inc, and it would miss maybe once per leve if I was lucky.
#37 Dec 23 2010 at 11:02 AM Rating: Decent
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I dunno about the rest of you, but I got smoked a half dozen times yesterday by imps. I don't have any concrete statistics, but my knee-jerk reaction is that imps are actually stronger now. Perhaps it's just me, but is anyone else having this experience? I had to do all my imp leves on one star, and even then I was getting one-shotted.
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