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Still no word on a SP fix...Follow

#1 Dec 21 2010 at 4:09 PM Rating: Decent
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Looks like there were some other updates in today's patch alongside the MW search function. Yet, there was no mention made of SP changes or future incoming fixes to party SP.

Do you think that the SP system is 'working as intended'? Do you suppose we'll ever see it fixed? Because to be completely honest, if I were to leave this game it will likely be as a result of that. :/ Many others I've spoken with seem to agree.
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#2 Dec 21 2010 at 4:13 PM Rating: Excellent
To answer this, I would say look at the changes SE has been making both to themselves and to the game. They are listening, they know people are upset with it. I would say that, given the amount of feedback they've taken in and actively responded to, we'll definitely see some sort of SP tweak in the future.

Give them some time to work out all the things they've got on their plate. They're definitely moving in the right direction with this game.
#3 Dec 21 2010 at 4:14 PM Rating: Good
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its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.
#4 Dec 21 2010 at 4:19 PM Rating: Default
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You all seem to think SE just switch out the entire dev team. The majority of those who developed FFXIV in it's current state are still present.
#5 Dec 21 2010 at 4:21 PM Rating: Good
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According to the previous dev teams time line the first 2011 update looks to be very big. Lots of changes, this would be my guess for the first signs of SP system change.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2
2011 updates:

The addition of new guildleves
Adjustments to existing guildleves
The addition of new main scenario quests
The addition of new class quests
The addition of new tutorial quests
Adjustments to existing tutorials


Further adjustments to classes
Further adjustments to combat balance
The further differentiation of actions to enhance class identities
Adjustments to the effect of various parameters
Adjustments to enemy population and territory
The addition of notorious monsters (NMs)
The addition of new battle content
The addition of notorious monster-related battle content
The addition of hamlet defense battles
The addition of item exchange quests
The addition of graphic displays to better clarify the effective ranges of actions
The addition of countdown timers on status icons
The addition of an "/assist" text command

Further adjustments to existing synthesis recipes
The addition of new synthesis recipes
Further improvements to synthesis controls
The addition of a reference list that contains all previously used recipes
Improvements to repair controls
A reduction of the number of commands necessary to begin repairs
The addition of a manual sort function for items
The addition of a gameplay feature that determines the quality of materials obtained from battle and gathering

Further adjustments to retainers
An increase in retainer inventory capacity
An increase in the number of items that can be placed in a retainer's bazaar
A fix assuring that retainers do not leave their bazaar locations after server maintenance
The addition of a sale/purchase history
Functionality changes to the "buying" feature
The addition of a delivery service

Changes to main menu display format
Changes to inventory list display format
Improvements to various user-interface layouts
Improvements to the Interactions menu
The addition of a help text window
The reorganization of on-screen information
The reformatting of existing widgets, allowing for access of multiple windows at the same time
Improvements to Actions & Traits menu response time
Improvements to mouse and keyboard controls
Improvements to character controls
The addition of drag and drop functionality
The addition of mouseover popup help text
The addition of right-click menus
The addition of a feature that will allow the cutting and pasting of macro buttons from the macro palett

The addition of "companies" (player-run guilds)
The addition of company-owned ships
The addition of company-owned buildings
Improvements to existing linkshell features
The addition of an in-game/Lodestone mail feature
The addition of new search features

The addition of player titles
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#6 Dec 21 2010 at 4:21 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
To answer this, I would say look at the changes SE has been making both to themselves and to the game. They are listening, they know people are upset with it. I would say that, given the amount of feedback they've taken in and actively responded to, we'll definitely see some sort of SP tweak in the future.

Give them some time to work out all the things they've got on their plate. They're definitely moving in the right direction with this game.


Yes. I can't remember seeing a game change so drastically in such a short period of time. Perhaps I've never before been invested enough to wait around for changes.

I don't recall seeing any planned updates for January. I predict a further update schedule will be available on Lodestone before Jan. 1st.

It may be time for SE to start focusing on content development (expansions!) rather than patches and fixes. From what I'm seeing, content is fast becoming the #1 player concern.

Edit: Hahaha, awesome the upcoming updates are listed above, link in Sevenlittlechipmunks's post. Thanks!

Edited, Dec 21st 2010 5:25pm by RufuSwho
#7 Dec 21 2010 at 4:21 PM Rating: Good
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Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


A stalling tactic maybe...though I find by you can get decent SP by targeting enemies 3-5 levels above you, like Puks, nannies and so forth at 20 and then fat dodos and so on. 27-33 being Iron Coblyn and others. While 35-40 being the swarms of bugs and such.

There are more then just coblyn to grind on. And Iron Coblyns are much harder at 20 that it does become a wall. While not the preferred enemy type... bugs, beetles and soft targets are great SP.
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#8 Dec 21 2010 at 4:22 PM Rating: Decent
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Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.



You would be surprised - Shezard is doing a **** good job of defending the coblyn bashing
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#9 Dec 21 2010 at 4:22 PM Rating: Decent
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Savor the positive changes as they come. :) They just make this game more and more enjoyable to play.
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#10 Dec 21 2010 at 4:22 PM Rating: Good
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Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


You do know they made ranks 1-20 very very easy right? It's because of the early curve change that the exp bonus doesn't fully work like it should 30+ because it doesn't kick in.
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#11 Dec 21 2010 at 4:25 PM Rating: Good
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Wloire wrote:
You all seem to think SE just switch out the entire dev team. The majority of those who developed FFXIV in it's current state are still present.


With any change to a team there is catch up time. Their first priority was to get out the updates planned for these dec updates. Then work on future updates. The coding and testing takes time. I want the game fixed yesterday like most people, but patience is a virtue.
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#12 Dec 21 2010 at 4:26 PM Rating: Excellent
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Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


Hold on here, that "level 20 in 1 day" was literally ~24 hours of pure uber efficient grinding. This is not something the typical player does. A typical player will still take a week or two to reach rank 20.

Coblyns are also uber efficient grinding. The typical player will intersperse leves, behest, crafting, etc. even if they choose to grind Coblyns.

I agree that the new Dev team is undoubtedly working on it. I also agree that they do not want us to reach rank 50 easily. They can always lower the exp curve in the future, but raising an exp curve would be very bad.

Edited, Dec 21st 2010 4:27pm by Hydragyrum
#13 Dec 21 2010 at 4:29 PM Rating: Excellent
Honestly with how it ended up after the SP system overhaul I would rather see them take their time and implement changes when they are ready to do so, that being said a little feedback on "Yes, it's an issue we are looking into how to resolve it in an efficient and proactive manner" would be nice. With how seriously they seem to take feedback lately I doubt they would not be working on this.
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#14 Dec 21 2010 at 4:35 PM Rating: Default
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Hydragyrum wrote:
Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


Hold on here, that "level 20 in 1 day" was literally ~24 hours of pure uber efficient grinding. This is not something the typical player does. A typical player will still take a week or two to reach rank 20.

Coblyns are also uber efficient grinding. The typical player will intersperse leves, behest, crafting, etc. even if they choose to grind Coblyns.

I agree that the new Dev team is undoubtedly working on it. I also agree that they do not want us to reach rank 50 easily. They can always lower the exp curve in the future, but raising an exp curve would be very bad.

Edited, Dec 21st 2010 4:27pm by Hydragyrum



Um it wasn't 24 hours of uber efficient grinding lol. I know because I did it and wrote the guide on what to target. Let me explain the time it takes to get to 20 on archer in a bit more detail:

dec - 15: started at like 1:30 est.
dec - 16: archer rank 5 @ 1:50 am est
dec - 16: archer rank 10 @ 2:40 am est

SO 1-10 in about an hour
leveld a bit.
Sleep for like 8 hours
Wake up at about 2:30. Prob got on game at 3. But AFK'd a lot.
dec - 16: archer rank 15 @ 5:56 pm est
SO 10 - 15 in lets say 4-5 hours. Probably about an hour per level to be honest.
AFK a bunch (im pretty sure i went out to eat)
Probably started leveling again around 9 pm.
dec -17: archer rank 20 @ 4:20 am est
SO 15 - 20 in lets say 6-8 hours.
total approx time with sleep + afk = 27 hours.

This isn't really uber hardcore levelling. I didn't actually just sit there and level. I'm usually on msn, on aim, on imvu, and on the phone while i play the game. In other words, its 27 hours VERY CASUALLY. I'm sure someone could prob do it in 10-12 hours if they did super uber hardcore levelling. Honestly on marmots i didn't even go between 2 camps. I cleared the camp right by coerthas, went afk 10 min, cleared it again, repeat.


#15 Dec 21 2010 at 4:38 PM Rating: Default
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821 posts
Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


http://www.youtube.com/watch?v=IcD5rQJONV4

Get your facts straight...if people WANT to do whats best for getting to highgest lvl, then it looks the same in all MMOs like it is in FFXIV with Coblyns...it's just that there is nothing else to do in FFXIV right now, besides lvling...
#16 Dec 21 2010 at 4:43 PM Rating: Good
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"Adjustments to the effect of various parameters"

This I think could be the catch all that includes the current stat and party bonus and SP issue all in one. Parameters like the bonus system could have been a far off way of saying 'slow down until we have content then we'll patch it and finalize a curve in which we hopefully have the next patch for later'.

Of course this was ruined by the NM in Dec not 2011 which gave people a rabid incentive to redouble demands because a 'fix' was expected for DoW and DoM on dec 15.

Most of my thoughts have seemed to follow through with one form or the other, including how SE retainer system worded. I got that to the letter long LONG ago.
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#17 Dec 21 2010 at 4:51 PM Rating: Good
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Shezard wrote:
Azurymber wrote:
its quite obviously broken.
level 20 in 1 day
and then a month+ or grinding on coblyns.

I can't see how anyone can argue that it is working based on the above being the most efficient way to level.
I mean really. Fighting the exact same mobs for 1 month is NOT competitive with any other MMO out there. Even free MMOs have more depth and variety than that.

Right now these patches seem to be mainly work done by the prev dev group. Im sure the new dev group is working on a way to fix SP. Also they might have it this way in order to prevent ppl from reaching high levels and quitting due to the game sucking.


http://www.youtube.com/watch?v=IcD5rQJONV4

Get your facts straight...if people WANT to do whats best for getting to highgest lvl, then it looks the same in all MMOs like it is in FFXIV with Coblyns...it's just that there is nothing else to do in FFXIV right now, besides lvling...


I seeeee. you're a WoW troll.... explains a whole lot
do you even play ffxiv? lol
most MMOs make you switch mobs every 5-10 levels to move on to the next "best" mob to grind, and have limited camps with "second choice" mobs.
FFXIV has coblyns......

#18 Dec 21 2010 at 8:12 PM Rating: Good
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FFXI had crabs. I got at least 30 levels on Crabs. Probably another 30 on Crawlers.

Then later on they introduced Colibri. (Then I introduced myself to solo play).

I don't see why the Coblyn rage or where it comes from. I only really ever played XI (and a few weeks here and there in WoW) so I'm used to fighting the same monster for literally 20 levels straight. It seems "normal."

Variety comes with expanded content, new areas, new mobs. Seriously, I was so sick of crabs in XI that when XIV came out and I saw the crabs I thought "Well at least they're big and scary. If I have to grind out 30 levels on them at least they look different."

Then I discovered Coblyn. They look very different. So squishy, too!
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#19 Dec 21 2010 at 9:07 PM Rating: Decent
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Kirutaru wrote:
FFXI had crabs. I got at least 30 levels on Crabs. Probably another 30 on Crawlers.

Then later on they introduced Colibri. (Then I introduced myself to solo play).

I don't see why the Coblyn rage or where it comes from. I only really ever played XI (and a few weeks here and there in WoW) so I'm used to fighting the same monster for literally 20 levels straight. It seems "normal."

Variety comes with expanded content, new areas, new mobs. Seriously, I was so sick of crabs in XI that when XIV came out and I saw the crabs I thought "Well at least they're big and scary. If I have to grind out 30 levels on them at least they look different."

Then I discovered Coblyn. They look very different. So squishy, too!



I don't think you remember XI very well,
10-15 Lizzards, Gobs
15-20 Crabs, or Worms
20-22 Worms
22-25 Crabs
25-30 Mandy's and Gobs
30-33 Bats and beetles
33-37 Crawlers
37-45 Beetles, Ants
45-50 Crabs, or Bats
pre-ToA*50-55 crabs, 55-60 Raptors, 60-65 Dhamels, birds, gobs 65-75 Gobs, Efts, Birds, Dhamels
post-ToA 50-60 Lesser Birds, Puks, Crawlers
60-65 Birds, Crawlers, Trolls, Puks
65-72 Imps, Flys, trolls
72-75 Birds, Imps, Trolls

That is quite a lot of different mobs, at different levels. There were also alt. Camps at most levels, Just required the right setup and were not well know, i.e Bibiki Bay @25-30 fighting the Dhamels @ zone.

XIV seems to be lacking in the diversity of XI. I will give XIV some leeway since when i played XI people had a whole year to figure out XP camps, And of course pre-CoP we can't forget about KRT camps, but i digress.
#20 Dec 21 2010 at 9:46 PM Rating: Excellent
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EzellLangor wrote:



I don't think you remember XI very well,
10-15 Lizzards, Gobs
15-20 Crabs, or Worms
20-22 Worms
22-25 Crabs
25-30 Mandy's and Gobs
30-33 Bats and beetles
33-37 Crawlers
37-45 Beetles, Ants
45-50 Crabs, or Bats
pre-ToA*50-55 crabs, 55-60 Raptors, 60-65 Dhamels, birds, gobs 65-75 Gobs, Efts, Birds, Dhamels
post-ToA 50-60 Lesser Birds, Puks, Crawlers
60-65 Birds, Crawlers, Trolls, Puks
65-72 Imps, Flys, trolls
72-75 Birds, Imps, Trolls

That is quite a lot of different mobs, at different levels. There were also alt. Camps at most levels, Just required the right setup and were not well know, i.e Bibiki Bay @25-30 fighting the Dhamels @ zone.

XIV seems to be lacking in the diversity of XI. I will give XIV some leeway since when i played XI people had a whole year to figure out XP camps, And of course pre-CoP we can't forget about KRT camps, but i digress.



1-10 Starter City
10-20 Valkrum Dunes
20-25 Qufim
25-32 Jungles
30-37 Citadel
38-50 Crawler's Nest
50-65 Altepa/Cave
65-75 Sky

These are pre CoP and yet had the expansion of Zilart which released in NA, but in JP version there was no Jeuno and there was a 50 Cap. Where it was a much MUCH harder grind to 50 because no Qufim or Jungles to break 18-30 up unless you decided to fight beastmen hordes. Currently XIV has

1-14 Starter City mobs (Sheep, Marmots, Coblyn)
14-20 Coblyn and Bees in Thanalan, Marmot Swarms in Grid, Swarms in LL
Then it breaks down till about 26 where Coblyn seem to rule all of easy SP....but notable exceptions for
Puks to 24 -> Nannies to 26 -> Swarms till 30 -> Mines to 40 -> Coblyn and such to 50 skipping the Iron Coblyn fiasco in Nanawa Mines and opting instead for the other swarms. Noting that after beta when the cap went to 50 the typical enemy was crabs to 26 and then it was Efts, Efts and MORE Efts.

Seriously a lot of the good camps are dead because of this prevailing fact about coblyn now. And if I wanted to bother getting 70-80 SP on LL Puks by the tower I could. Or 90-110 on Nannies north of bloodshore. Anyone with a map and some sense can figure out a decent solo progression. Its the PARTY progression I'm interested in.


You also forget Jeuno was not in the original game so no Qufim, Jungles
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#21 Dec 21 2010 at 10:22 PM Rating: Good
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Almost everything you listed over 50 (excluding Raptors; I did have 1 party on Raptors) did not exist when I hit 75.

I spent 50-70 in Boyhada killing Crabs, then Crawlers, then harder Crabs, then harder Crawlers. Pretty similar to my journey from 35-50 in Crawler's Nest & Kuftal Tunnel fighting (surprise!) Crawlers and Crabs.

There was an occasional Mandragora thrown in there, but I remember VERY clearly that I fought Crabs & Crawlers for a total of about 60 levels. Very, very, very, very little variation.

[Efts? What were those? Dhalmel? The level 20 ones in Buburimu?]

FFXIV doesn't even have 1 expansion (which I did use Zilart zones to level to 75). You're already talking about the 2nd expansion adding "variety" of mobs to grind on. Even bringing up Aht Urghan is funny because after Aht Urghan who didn't level 30 levels on Colibri? It's the only camp parties wanted to go once you hit 50. Then they added more in Wings areas.

Until SMN Burn and Abyssea opened it was basically "FFXI: the Colibri Grind"
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#22 Dec 21 2010 at 10:27 PM Rating: Decent
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Wloire wrote:
You all seem to think SE just switch out the entire dev team. The majority of those who developed FFXIV in it's current state are still present.


No one even mentioned the dev team, all Osarion was saying is that they are working to better the game so sit back and relax and the changes will comes. I think its not a high priority to them right now, maybe they wanna keep the gap between PC players and soon PS3 players close so they're turning a blind eye momentarily with regards to sp fix but i bet it comes with the next update.
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#23 Dec 22 2010 at 5:59 AM Rating: Excellent
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SE knows exactly what they're doing, and they'll "fix" it as soon as they want people to rank up faster from 20-50+. Maybe that'll be on the PS3 release, who knows.. But they don't want many people getting to 50 now, and they certainly don't want many people having multiple 50s now, so only the truly hardcore are there.

You can rank up a class starting in the 30s at a reasonable pace via ~40 leves in large groups (and Behest isn't bad), but this is still a bit limiting due to the nature of leves.. So for now I'm doing that with one class, leveling DoW/M I know I'll want to 20 and beyond there, and then spending my time crafting/gathering. Leveling DoW/M after 20 is pretty horrid right now - one saving grace for doing it via 40 leves is that you'll make some pretty solid gil in the process.
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