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How would you rate this game now?Follow

#1 Dec 21 2010 at 10:59 PM Rating: Good
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56 posts
Gosh, I hit the reset form button, and my one hour essay was gone T_T

well, it's a sign that nobody wants to read a wall of text, i guess. so, I am gonna keep it short.

Consider that past 3 months was an "one-time-fee" BETA, and the game is being released right now. How would you have rated this game?

Many people have quitted due to initial sucky state of the game, but SE has made efforts in the right direction, and the game has improved. Now, for those of us who bit the bullet and stayed with the game. How would you rate the game now?

my 2 cents:

CE content (6): I want my vevelteen map, and adventurer mug. (I am US CE, by the way)

payment set up (6): It felt like a mini law school or MBA entrance exam, but it at least made me feel safer about my information.

graphics (9): would give a 10 if not for the redundant large zone map with cut and paste landscape. it doesn't bother me much, but running in an uninteresting zone for 10 minutes to cross it isn't fun. detailed facial expression, weather effects, and character designs and emote.

UI and control: with controller (8), keyboard and mouse (7), both (9) average (8). It's all about getting used to. with improved response time, and more intuitive menu design, the game is quite enjoyable given the right set up. However, definitely rooms to improve response time, and cleaner menu designs.

general game design (7): SE has some good ideas about the game, it does require more balancing and tweaking; however, the idea of having 1 character to level all jobs, and that crafters can now enjoy the stories without killing a soul is quite revolutionary (to me at least)

fun factor (7): while many people complain about little contents, I am willing to give a 7 to the contents I have seen so far. Cut-scenes are interesting with good cinematic effects. Stories seems interesting so far, although too far apart in level, 'cos r1-r20 is 24 hours, r20-r40 may take 2-4 months. contents are there, SE is just doing the delay gratification thingy...

SE's response to customers (9): For the most part, SE has tried everything they can for the past 3 months. Yes, the game was not released in an acceptable state, but if you treat it as an one-time-fee BETA, you have to give it to SE that they have made good changes to the game, and even bold moves such as kicking the senior vice president off the driving seat. it does show a lot of sincerity, and I dig it. what else would you want anyway? give you money?

in conclusion, I think this game is at a 7- right now, and I would still consider it Beta. I didn't rate the battle part of the game, 'cos I haven't really played any combat job since Nov update. I think the battle scheme has huge room for improvement, like the rest of the game. I am hopeful, and I am glad that I stuck with it, and now I get to tell the stories with the beginning line of: "I remember way back when it started..."

disclaimer: i am in no way or form a seasoned game reviewer, i haven't even played more than 150 games in my life (I think). this is only opinion, and you are welcome to disagree.
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#2 Dec 21 2010 at 11:49 PM Rating: Good
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170 posts
My Final Fantasy XIV review:
A solid 8 out of 10.

Graphics 9 = 'Cut and paste terrain' aside from some spots the graphics are top and scalable for PCs matter a lot. Animations are smooth and crisp, unique and fun. A lot of little touches go a long way like fauna moving about like frogs, owls, butterflies and birds. If you have a high end PC then this game will run very well at a very high level of detail.

Sound 6 = While the battle music becomes redundant over the sheer number of times you hear it, the fact it continues its play across chains makes it easy. Town music and field music is pleasant with a unique feel, but is not entirely remarkable. In cutscenes it flows well enough, but some aspects fall a bit short. Lack of voice acting is the biggest issue for the game in terms of sound.

Controls 8 = UI response is quick but some spots remain troublesome like retainer item swaps. Biggest issue comes from extra menus which could be consolidated. Battle controls sometimes jump the gun resulting in animation seemingly being skipped in order to accommodate the next action. Key binding is great to have. Messing with camera angles, largely atheistic can be a bit rough quirky at times.

Content 5 = While content is present and there, it seems to always be a lack of unique content which brings the game down hardest. Even though the crafting aspect is wonderful with many recipes, items and a fair amount of complexity it is the lack of party synthesis which is unimplemented yet. Gathering classes have two mini games which while deep in complexity seems to lack skill and flavor which makes the grind tiresome with six grades of items throughout the 50 levels. Combat classes are great in speed until level 20 where it suddenly becomes a slow and painful grind. While the combat classes have great variability and style, some animations are lacking and combat seems dull at points.

The main scenario, class quests and levequests and a handful of NMs are not enough to keep a voracious player base happy. This is a challenge for all MMOs and certainly in the months to follow a large amount of content is going to be released, the wait for those who are uninterested with the current content will seem long.

Uniqueness 10 = The armory system is entirely unique and fun for combat classes, it is extending to the crafting and gathering classes with some unique perks. The market wards function like a cross between a bazaar and an auction house with both aspects undeveloped as of yet, but are functional. Incapacitation of enemies is a unique system to increase drop and/or rewards adding a bit of Monster Hunter into the MMO that works even on the most basic of enemies and the variety of breakable 'parts' are astounding on the more complex and larger enemies.

Truly the foundation set upon is a good one, with more down the clear sight, it is the nice touches like seeing up to 8 guilds at once, such as participating in all 18 of the game's current classes and making your builds from those skills which really make it unique. Though enough of the system falls into content pitfalls, the originality is so revolutionary when pulled off effectively that comparisons fall short of their overall importance. Just as SE made standard the Auction House with FFXI in '02 a combined bazaar, auction house system evolves into something unique and peculiar enough to draw no similarities to any other economic system. Those bold enough to see these functions evolve have been largely pleased and that brings us to the final aspect...

Communication from Devs 9 = Even before the release SE had been trying to make contact with users and even through all the hate they continued to address issues, if not in a slower manner then expected, but they did deal with them while keeping enough in the dark that even when something as drastic as rebuilding the UI, Battle and Market System from scratch that players had hope it would go over well. Saved from SWG fate, the last issues of Party SP mechanics and full Market Ward search functionality seem to be the biggest fixable issues of the current moment, right next to the next content patch slated for January which promises a greater then guild functioning Company, Hamlet Defense, NMs and NPC quests. If not for this level of communication the game surely would have been far worse off then it is now. I'd go so far as to suggest this communication not only saved the game, but is/will be responsible for its revitalization.

Concluding thoughts:
In three months going from a broken and slow UI, terrible lag, poor battle response, random SP gains, unbalanced growths, axing of the developer Tanaka and staff, and chaotic market wards deemed so bad as to be levels of Dante's Inferno to say Final Fantasy XIV has come a long way is an understatement. We have seen combat redefined as static SP in November broke the hold of 15 man parties on far too hard monsters and cause the player base to continue shouting for a broken and possibly stalling combat growth system while SE fixes key aspects of the game while appeasing those who pushed through early on with Notorious Monsters and token rewards as tough as most MMOs' end game. Released prematurely and to widespread hatred it was a risk which SE must regret, though redeemed after WoW's Cataclysm launch, SE seems to be hoping for a proper relaunch on the PS3.

I am happy to say that Final Fantasy XIV has gone from something I would not recommend to something I would actually purchase for a close friend, seeing how the game is currently free until SE has fixed the game to a playable state. For if the game in its current form in late December is not playable or adequate in the eyes of the company then truly what lies beyond this new horizon? I'm not sure, but this is worth a second look by old players and worthy of purchasing for players with patience and hopes for what it will become as it continues to evolve.




Edited, Dec 22nd 2010 12:54am by AceAmallie

Edited, Dec 22nd 2010 12:55am by AceAmallie
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#3 Dec 22 2010 at 12:10 AM Rating: Decent
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60 posts
You guys are being far too generous I'm afraid. A game is meant to be fun. It can have all the working bells and whistles, but if it isn't fun, it missed the target.

That said, not everything in FFXIV is working and convenient. Although it has been cleaned up a lot, everything in the game still feels like a job more than something you should be spending your free time on.

Without taking the time to nitpick at all the individual features (because i feel some of them carry more weight than others), I would probably give this game a 6/10. To rank any higher, they have to start making this game fun. Add content, create incentives to rank up, and finish cleaning up the other aspects of the game.

SE has a few more months of continuous VU's before they get a complimenting score in my eyes.
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#4 Dec 22 2010 at 12:11 AM Rating: Good
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237 posts
I'm a believer in FFXIV. I'm willing to wait out the reworking, the adjustments, the bugs and everything in between.

I however can not recommend to anyone that they pick this one up. Not currently. I really want to tell a friend of mine, Hey pick up FFXIV, it'll be fun. I just can't tell him that. Cause it's not "fun".
Great strives have been made to get this game on track, and its looking to be headed in the right direction.

1-20 are great. it's the right pace, has the right amount of story content, right amount of adventuring content.
21-30 there is 1 story mission i think.
I'm currently rank 31 and it's just too slow to progress. I want to see the rest of the story I'm eager to see what happens. The journey to get there is just too, slow. Now, I don't want to go from 30-40 in a week. and 40-50 in another week. But there is just too little happening from 30-35 (1 more story mission). If they added reasons to go out and grind it'd make it more palatable, instead of watching 50-100SP at a time slowly filling up that 46,000 SP meter
THe class guilds (archers guild, conjures guild, lancer guild ect ect) should issue kill quests every so often and reward players with SP for completion.

FFXIV is a brave new world, that is empty. It needs time to fill. I mean, If you got rid of all the cities but left just the adventures guild, You basically have what we have now. The cities are by in large devoid of any content what's the point of having them? Why not just make the rank 1 camp the adventures guild and have just have open fields to play in?


If i had to give it an overall score, 1-10, it's a 5.
Merely for the fact that the game is missing a liveliness, that it ought to have.

Break it down.
graphics 9/10
sound 7/10
UI 6/10
mechanics 7/10
controls 9/10 game pad, 6/10 KB/mouse.
Gameplay 6/10

There is still a huge patch coming in 2011, I hope sooner rather than later. It's looking to add more world content hamlet defense (i'm thinking besieged or campaign from FFXI) more Leve quests, job balance to define job type roles.

But what FFXIV really needs to do is engage the player for the time spent between story arcs, the current guildleves aren't enough. I see leves as Fields of Valor from FFXI. It's not main content worthy, it's extra fluff on the side.

We need:
NPC side story quests (chain quests, yes please!)
NPC issued kill quests
NPC issued gather quests
NPC issued craft quests
Faster access to main story content
content worthwhile to group for (other than NMs)
a reworking of the main story telling mechanics of DoL/DoH vs. DoW/DoM classes. DoW/M's should be fighting their way through the missions while the DoL/H's should be supplying/supporting NPCs doing battle through the story quests.

Like I said I'm a believer in FFXIV, I can't wait til I can recommend this game to my friend, but currently FFXIV to me is 5/10(50/100)







Edited, Dec 21st 2010 10:24pm by SevenLittleChipmunks
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#5 Dec 22 2010 at 12:22 AM Rating: Excellent
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SevenLittleChipmunks wrote:
I'm a believer in FFXIV. I'm willing to wait out the reworking, the adjustments, the bugs and everything in between.

I however can not recommend to anyone that they pick this one up. Not currently. I really want to tell a friend of mine, Hey pick up FFXIV, it'll be fun. I just can't tell him that. Cause it's not "fun".
Great strives have been made to get this game on track, and its looking to be headed in the right direction.

1-20 are great. it's the right pace, has the right amount of story content, right amount of adventuring content.
21-30 there is 1 story mission i think.
I'm currently rank 31 and it's just too slow to progress. I want to see the rest of the story I'm eager to see what happens. The journey to get there is just too, slow. I don't want to go from 30-40 in a week. and 40-50 in another week. But there is just too little happening from 30-35 (1 more story mission)
Honestly, all the story missions from 1-30 should have been in the first 20 ranks. Or allow players to progress ranks faster to get to the next arc. It's really sparse.

FFXIV is a brave new world, that is empty. It needs time to fill. I mean, If you got rid of all the cities but left just the adventures guild, You basically have what we have now. The cities are by in large devoid of any content what's the point of having them? Why not just make the rank 1 camp the adventures guild and have just have open fields to play in?


If i had to give it an overall score, 1-10, it's a 5.
Merely for the fact that the game is missing a liveliness, that it ought to have.

Break it down.
graphics 9/10
sound 7/10
UI 6/10
mechanics 7/10
controls 9/10 game pad, 6/10 KB/mouse.
Gameplay 6/10

There is still a huge patch coming in 2011, I hope sooner rather than later. It's looking to add more world content hamlet defense (i'm thinking besieged or campaign from FFXI) more Leve quests, job balance to define job type roles.

But what FFXIV really needs to do is engage the player for the time spent between story arcs, the current guildleves aren't enough. I see leves as Fields of Valor from FFXI. It's not main content worthy, it's extra fluff on the side.

We need:
NPC side story quests
NPC issued kill quests
NPC issued gather quests
NPC issued craft quests
Faster access to main story content
content worthwhile to group for (other than NMs)
a reworking of the main story telling mechanics of DoL/DoH vs. DoW/DoM classes. DoW/M's should be fighting their way through the missions while the DoL/H's should be supplying/supporting NPCs doing battle through the story quests.

Like I said I'm a believer in FFXIV, I can't wait til I can recommend this game to my friend, but currently FFXIV to me is 5/10(50/100) so-so.







I agree with you on just about everything you said here. I think that SE needs to take the focus off of adding more leve quests, and give us real content. I want to see NPCs have a role in the world, issuing quests, instead of us doing them from a crystal. I want to see tons of NPC quests thrown in as the main way of progression, personally.
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#6 Dec 22 2010 at 12:28 AM Rating: Good
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Domino7337 wrote:
SE has a few more months of continuous VU's before they get a complimenting score in my eyes.


Fair enough, I think they'll get it a few months down the road. I agree with you, 6/10 from me and i'm enjoying the game but it is still a bare bones adventure, not much to do yet, but i'm willing to wait whereas many others aren't so here's to a brighter future for this game! as it sits now its a lot better than it was at release.
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#7 Dec 22 2010 at 12:33 AM Rating: Decent
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170 posts
I hope you two just realized that a 6 out of 10 is also about 3 notches higher then most game review sites. And Chipmunk your averages for your break it down leads to at least a 7 out of 10. SE is picking off the major problems with the game one by one and even within 3 months from launch the game has gone from a failure to it now in its current state. For what was accomplished I think that alone deserves why I gave it a generous 8. ;)

For fun name five things wrong with the game that DON'T deal with the SP System or Content or Market Ward Search. Those should be the things SE looks at next... and that list is one which the player base can't even decide on. From our original list at release of 10 items... only the current 3 remain.

Edited, Dec 22nd 2010 1:36am by AceAmallie
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#8 Dec 22 2010 at 12:42 AM Rating: Good
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Music - This isn't Uematsu's best work but after hearing all of the songs on YouTube, it's pretty solid. 7.

Graphics - They are really good for an MMO. Spells and effects are a bit lackluster so far though. 8.

Story - Really good. But takes too long to reach each part. 8.

Community - Very insular, linkshells are a necessity. 6.

Gameplay - It's not terrible and it's more involved than XI. Classes are too similar, but crafting is tolerable. 6.

Content - Guildleves are too repetitive. Soloing is old school grind; no incentive to party. No gear or other incentives to progress. A couple of NMs are the right direction, but not enough. 5.

So, for the main subjects, a 6.7/10.

UI - Getting a lot better, lag and general usage has improved 10x. 7.

Economy - Retainers are horrible, but are getting better. General economy seems to be OK, but just not enough demand for items and seems to be suffering from acute hyperinflation. 6.

The game is getting better, but needs more content, more incentives to level and maybe a overhaul in the way classes are handled.

#9 Dec 22 2010 at 12:47 AM Rating: Default
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If I joined the game last week ill give it 8 out of 10, but if I have my character that I'm playing now and started to play today, ill still give it 5 out of 10.
I know they will improve the game, this is after all an MMO and they can fix whatever they want, if they have the time and money, but my impression is that this game does not stand the competition and allot of other games in the market are better than it.

What I like/don’t like in this game:

1- Character creation 10/10
2- Graphics 10/10
3- Sound 10/10
4- Guildleve system 5/10
5- Localleve system 3/10
6- Story quest 1/10
7- SP system 3/10
8- Economy 5/10
9- Transportation 4/10
10- Events (we only had one so far and its nice ) 8/10
11- Crafting system 7/10
12- Combat system 7/10

And we don’t have mounts, mail, trade only 4 slots, lots of grinding and a huge amount of bugs.
This game in my opinion is still in Beta and needs more work, and I hope the new team manages to solve customers' concerns ASAP.

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#10 Dec 22 2010 at 12:51 AM Rating: Decent
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237 posts
AceAmallie wrote:
I hope you two just realized that a 6 out of 10 is also about 3 notches higher then most game review sites. And Chipmunk your averages for your break it down leads to at least a 7 out of 10. SE is picking off the major problems with the game one by one and even within 3 months from launch the game has gone from a failure to it now in its current state. For what was accomplished I think that alone deserves why I gave it a generous 8. ;)


Edited, Dec 22nd 2010 1:34am by AceAmallie



My "overall" rating of 5/10 isn't an average of the breakdown of the game, but my opinion of the presentation of the game as a whole.

my break down is for what I feel is lacking or what is working of the game.
It's like this if i score:
the graphics 10/10
the music 10/10
UI 10/10
controls 6/10
gameplay 3/10.
total = 39/50 = 78% (78/100)
but i feel game play is a huge factor for any game, than my over all feeling for the game is lower than a 78/100 it become a 60/100

Its a question of what is does over how it does it. I give FFXIV a 5/10 for that reason.

FFXIV still has a long steep road ahead. I think they'll turn this game around, it's just gonna take time.

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#11 Dec 22 2010 at 12:53 AM Rating: Decent
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60 posts
AceAmallie wrote:
I hope you two just realized that a 6 out of 10 is also about 3 notches higher then most game review sites. And Chipmunk your averages for your break it down leads to at least a 7 out of 10. SE is picking off the major problems with the game one by one and even within 3 months from launch the game has gone from a failure to it now in its current state. For what was accomplished I think that alone deserves why I gave it a generous 8. ;)

For fun name five things wrong with the game that DON'T deal with the SP System or Content or Market Ward Search. Those should be the things SE looks at next... and that list is one which the player base can't even decide on. From our original list at release of 10 items... only the current 3 remain.

Edited, Dec 22nd 2010 1:36am by AceAmallie


Not trying to put you down or anything, but Sp system, Content, and market wards are three of the most important aspects of the game as a whole. Everything else aside, these are the make or break factors.

I would, however, also love to see some class distinction, although they have mentioned they will be working on this.
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#12 Dec 22 2010 at 12:59 AM Rating: Decent
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237 posts
Domino7337 wrote:
AceAmallie wrote:
I hope you two just realized that a 6 out of 10 is also about 3 notches higher then most game review sites. And Chipmunk your averages for your break it down leads to at least a 7 out of 10. SE is picking off the major problems with the game one by one and even within 3 months from launch the game has gone from a failure to it now in its current state. For what was accomplished I think that alone deserves why I gave it a generous 8. ;)

For fun name five things wrong with the game that DON'T deal with the SP System or Content or Market Ward Search. Those should be the things SE looks at next... and that list is one which the player base can't even decide on. From our original list at release of 10 items... only the current 3 remain.

Edited, Dec 22nd 2010 1:36am by AceAmallie


Not trying to put you down or anything, but Sp system, Content, and market wards are three of the most important aspects of the game as a whole. Everything else aside, these are the make or break factors.

I would, however, also love to see some class distinction, although they have mentioned they will be working on this.


Agreed about the content and SP system and market wards. these three factors weigh heavily on my over all opinion of the game, even if FFXIV scored 10/10 in all other catagories if they keep the current state of content, current SP system (thank god for changing market wards) I'd still have to rate this game 5/10 until I see additional changes to these areas because they are such important aspects of the game.
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#13 Dec 22 2010 at 3:07 AM Rating: Decent
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175 posts
Not feeling like writing a review now but I'll make one for gamespot soon.. however my final vote would be 8/10..
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#14 Dec 22 2010 at 3:42 AM Rating: Decent
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155 posts
7.5
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#15 Dec 22 2010 at 4:07 AM Rating: Default
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After all of the fixes? 6/10

While things have improved, there are still issues that need to be ironed out, notably the lack of introductory quests and actual content. The game runs well now, but it still has the problem of lacking immersion.
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#16 Dec 22 2010 at 9:43 AM Rating: Decent
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6/10

It's made some giant leaps forward since release, but it has also taken a few giant leaps backwards, hi to you SP :-)

If they fixed the wards and SP and added more nation quests that need parties to complete, i.e XI's rank 3-2 6-2 mission quests, or CoP what ever, i mean come on where is the need for other people in this game?

#17 Dec 22 2010 at 10:39 AM Rating: Decent
daour wrote:
If I joined the game last week ill give it 8 out of 10, but if I have my character that I'm playing now and started to play today, ill still give it 5 out of 10.
I know they will improve the game, this is after all an MMO and they can fix whatever they want, if they have the time and money, but my impression is that this game does not stand the competition and allot of other games in the market are better than it.

What I like/don’t like in this game:

1- Character creation 10/10
2- Graphics 10/10
3- Sound 10/10
4- Guildleve system 5/10
5- Localleve system 3/10
6- Story quest 1/10
7- SP system 3/10
8- Economy 5/10
9- Transportation 4/10
10- Events (we only had one so far and its nice ) 8/10
11- Crafting system 7/10
12- Combat system 7/10

And we don’t have mounts, mail, trade only 4 slots, lots of grinding and a huge amount of bugs.
This game in my opinion is still in Beta and needs more work, and I hope the new team manages to solve customers' concerns ASAP.



Agree 100% with your categorical scores and analysis, but my quick math says 73 out of 120 possible points = 6/10. I'm at a 7/10 but can't really back it up yet. You're exactly right with your last few sentences too (mounts, maail, etc.). Gameplay would improve markedly with those + airships.
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#18 Dec 22 2010 at 10:41 AM Rating: Good
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Personally, my rating changes depending on what rank I am...

FFXIV score Rank 1-10 = 8. Rank 1-10 is a fun, exciting, diverse, and varied experience. Compiled with the fact that you are "new" to the game or at least "new" to that particular job, you are still excited about that next level, next craft, or next ability and you are ranking up quickly.

FFXIV score Rank 11-20 = 5. "Rank Up" still happening pretty frequently. Rank 20 leves are disappointing and underwhelming but the main scenario quests and class quests are mildly engaging temporary distractions.

FFXIV score Rank 21-30 = 2. The grind is emerging and the shiny newness has worn off. You've crested a hill only to realize you are at the base of a mountain. You've seen most of what the game has to offer in terms of variety: leves, class quests, main scenario quests, behest, etc. You still have hope that there's more, but you have this sinking feeling in your gut that this is it: this is all FFXIV is bringing to the table.

FFXIV score Rank 31+ = -12 Yup, that's a negative 12. You log in out of habit. You aren't having fun anymore, but you try to convince yourself you are. The grind is undeniable, and each new rank is an impassable brick wall. The game has become a 2nd job. Self-loathing sets in. You drink heavily by yourself in a dark room before and after each play session. Sometimes you cry for no reason at all.



#19 Dec 22 2010 at 11:07 AM Rating: Good
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82 posts
SevenLittleChipmunks wrote:
My "overall" rating of 5/10 isn't an average of the breakdown of the game, but my opinion of the presentation of the game as a whole.

my break down is for what I feel is lacking or what is working of the game.
It's like this if i score:
the graphics 10/10
the music 10/10
UI 10/10
controls 6/10
gameplay 3/10.
total = 39/50 = 78% (78/100)
but i feel game play is a huge factor for any game, than my over all feeling for the game is lower than a 78/100 it become a 60/100

Its a question of what is does over how it does it. I give FFXIV a 5/10 for that reason.

FFXIV still has a long steep road ahead. I think they'll turn this game around, it's just gonna take time.



I feel much the same way. As odd as it may sound, the score for this game is, in my humble opinion, less than the sum of its parts. This game does some things fantastically well, but when you put all the ingredients together, there's still just that one "something" missing.

I was an addict to FFXI, no question. This may sound rather strange, but I'm waiting patiently to get that same feeling from FFXIV as well. I have full confidence in SE's ability to once again make me an addict to the FF-crack. That being said, this game has come light years from where it was on September 22nd. For all intents and purposes, the game is fully functional. All it needs now is some spit and polish, and plenty of content to keep us busy little beavers.

I give FFXIV a 6/10 now, with clear potential for 11/10. This is up from probably a 2 or 3 at initial release. All the makings of something special are here, and they're slowly but surely coming together. Keep up the good work, SE. You're definitely headed in the right direction.
#20 Dec 22 2010 at 11:18 AM Rating: Excellent
I give it a 7/10.

However, my score will jump to a nine once SE implements side quests.
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#21 Dec 22 2010 at 11:19 AM Rating: Good
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5.5. It was a solid 3 at release so they are headed in the right direction.
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#22 Dec 22 2010 at 11:24 AM Rating: Decent
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4/10

I just cannot justify recommending this game to someone else as there is little fun to be had at this point.
#23 Dec 22 2010 at 11:25 AM Rating: Excellent
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1,636 posts
I'll say 5.5-6 out of 10. The game just isn't up to today's standards.

Characters look great, but mobs/gear/terrain are all recycled.
Class system is a great idea, but right now is bland, abilities don't 'do' enough to make things feel interesting.
combat is fairly bland, the only interesting thing about it is a lack of an auto attack between specials. If you want to see a game get manual basic attacks right, look at DCU online.
There isn't much to, aside from grinding/farming for the sake of grinding farming. This one I'm easy on because that stuff can happen later down the road.
All around, the game takes too long. Level grind is too steep. only one method of timely transportation, thats on a cooldown timer. market wards have a built in time sink.

Edited, Dec 22nd 2010 12:31pm by KujaKoF
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#24 Dec 22 2010 at 11:35 AM Rating: Decent
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Given that all my initial concerns about the game have been addressed (I won't elaborate because I have done so ad nauseam since beta) I give the game a 7.5 out of 10. I feel like the only thing remaining to make that an 8 is non-leve SP. More quests and content on top of that could make this game a 10 for me in the future.
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#25 Dec 22 2010 at 11:45 AM Rating: Decent
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In it's current form I'd give it a 4.5 out of 5, for me.

Why?

Because I don't have a lot of time to play and yet I feel like I accomplish something almost everytime. In XI I spent hours LFP because Solo was absolutely FUBAR at 75 for Merits and any gains I made I quickly lost doing Gods. Don't get me wrong, when everything came together in XI it was amazing, XIV is not amazing, but I'm progressing.

The only 2 things missing for me are chances to chat or reasons to, and additional content.

Granted my personal feelings about the game are fluid as I occassionaly get a long weekend which will afford me long play hours. I'm Guessing when/if I hit the wall lots of folks are complaining about my views will change.

As it stands now though with only a few hourse per week to invest, I'm quite happy with the progress afforded to my playstyle.
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#26 Dec 22 2010 at 12:06 PM Rating: Decent
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I'd give it a 7/10 right now. I won't elaborate since everything I would say has been said already. I think in 3 more months it could be 9/10.

It is exciting to think about what it will be like after 3 more months of improvement.
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#27 Dec 22 2010 at 12:39 PM Rating: Good
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We've got combat downpat, crafting is pretty good and now we've got a search function for the wards. Most of my wishlist has already been met. All except for one.

What this game needs now is more diversions from the endless grind. Smaller quests, perhaps with SP rewards, as well as events for players to take part in. We have some great NMs, but they're only for the endgamers. Those who've already hit rank 50. We need a little something along the way to keep people's interest from waning. Whether that means making the story missions closer together and adding more of them or giving us little rewards to go looking for (FFXI had a wealth of minor NM drops for a wide level range, as low as level 1, it'd be nice to see it return).

The content we have is great, it just needs building upon.
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#28 Dec 22 2010 at 12:48 PM Rating: Good
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Account creation/setup: 5/10

Everything has not changed from the start. Creating an account is a simple process. Payment options, Crysta, account options, etc are still obtuse as ever. Installation from disk is straightforward so no problem here. Having to close out of the game to change some game options is awkward as all ****.

Game interface/controls: 5/10

No alt-tab is a disaster. Keyboard controls are somewhat awkward, playing with a controller is a joy. Menus have been simplified so they're a little better, but having to pull up main menu to do actions gets annoying really fast. Too many confirmation menus, targetting is a pain, chat box is horrendous. Interface layout is nice though, minimalistic. Will allow for custom UI mods in the future, so that's a huge bonus.

Game intuitiveness: 3/10

If you haven't played FFXI before, you will be in agony. The journal provides good info about quests you're on, but it stops there for tutorials you can find in-game. You can't figure out when the next storyline quest is. Gathering minigame is not explained at all. Combat is slow and spammy. Physical level and class level are confusing as ****. Like FFXI, blue/green level monsters can destroy you occasionally, and red/crown red level monsters can be pushovers occasionally. Market ward system is still a disaster for anyone looking to sell, but buying things has been made easier with search. Dye combinations for crafting are a pain in the ***. If you don't know that game guides have been posted on Lodestone, you will likely be running away in terror.

Content: 4/10

The only story available in game is class quests and nation quests. Leves do nothing in terms of expanding FFXIV's story. There is an extremely limited amount of leves. Exploration is fairly cool. Almost nothing to do in game besides grind out your classes.

Class system/crafting: 9/10

Open ended classes leaves room for a lot of player customization. Too early to tell if we'll see cookie cutter builds, but there aren't any right now, which is a huge deal. Unintuitiveness aside, crafting in this game is fleshed out well. Getting to "max level" by crafting only is a huge step forward for MMOs, and craft inter-dependency makes for a very interesting economy and inter-LS relationships.

Graphics: 9/10

Copy-pasted terrain aside, which is common in a lot of MMOs, FFXIV's graphics are top notch. Art direction, as per usual, is amazing. Character models and animations are excellent. Gear and item design is good too, minus wands. Monster design is great, as most of the people who have gone exploring or made it past the low levels already know.

Overall: 6/10

This game still has a long way to go in terms of content and adjusting some game mechanics. Still feels like a beta.
#29 Dec 22 2010 at 12:56 PM Rating: Decent
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7/10

The game has a fantastic job system that is unparalleled in any other mmo. Given that all the progress I make on a character on any job has the power to directly benefit me on other jobs, I think that the SP/EXP curve is actually fairly justified.

There is not enough variety in the content and not enough interesting places to explore (I would like more ruins and keeps and monster strongholds). The hamlets have no purpose currently (other than delivering twinkleboxes, I guess) and no life. The game has too many needless limitations such as the location of buy and sell and repair npcs. Guildleves can be fun but are often boring.

Crafting is complex and interesting, gathering is involved and amusing. Both systems could do with less randomness and more skill involvement as well as possibly enhanced play mechanics.

I would like to see player housing and a gardening system similar to XI. Chocobos? Yes please. I especially want to be able to raise a choco (perhaps needing to be less compulsive about it than in XI) and go digging. These two things alone would add a tremendous amount of content to the game.

I enjoy the look and feel of the game, though I have already inevitably switched to playing with my own music - that is just the way it goes with me and videogame music.

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#30 Dec 22 2010 at 1:19 PM Rating: Good
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honestly 3/10
Simply:
Nice graphics +1
Pretty decent endgame +1
Storyline -seems- like it will become epic in future patches +1
Broken leveling system -1
Broken Economy -1
Incredibly disappointing storyline missions -1
Boring repetitive crafting system -1
Boring repetitive gathering system -1
Lack of different zones -1
Lack of immersion -1
#31 Dec 22 2010 at 1:21 PM Rating: Good
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3/10

Why such a low score you might ask? I'll tell you why. Actually, I'll give you a list:

The good:
+Beautiful Graphics
+Ability to change jobs, no locks on what you can do.
+Custom class, ability to mix certain job aspects together.

The Bad:
-Graphics can bog down your system unless you have the latest tech or turn the graphics down.
-Program eats processing power
-Utilizes unconventional ports that must be configured correctly for proper connection to the game.

The Ugly:
--Anima, need I say more?
--Give us our **** chocobos already!
--Retainer system doesn't work, it's just a fancy name for a bank.
--charge per CHARACTER. Why not just a flat rate?
--lack of information on many ingame aspects(Had to read a third-party guide on synthesizing when I started.)
--lack of character customization. Where are male Miqo'tes? Female Roegdyns?
--Guild marks at rank 20? Lovely, except for that fact that when starting off, I'd really appreciate having milling training or smelting training to help with the hundreds of synths I do that I want to get done ASAP.
--Harvesting now seems like a craps shoot. Can we not just run up to a node and be told "This is here, this is here, and this is here. If you want that, hit there" instead of "You sense blahblah above where you are mining/fishing/cutting" and having to pray we hit the sweet spot for that single maple log/chunk of copper?
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#32 Dec 22 2010 at 1:31 PM Rating: Decent
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Total: 8/10.

Music 10/10 - The music in most areas is pretty damned good. Gridania tends to put me to sleep no matter what hour of the day I'm playing, but that's more of a character flaw in myself than in the game. I just want to cuddle up with my blanky and a beer and pass out at the keyboard ;-)

Graphics 9/10 - The graphics are amazing, even though I'm running it at the lowest settings (no shadows, AA, etc). Not much to be said here. I know that people talk about copy/pasted terrain, and while I've noticed it "offhand" occasionally, it's never really gotten in the way of my enjoyment of the game. Would I rather spend my time winding and weaving through hills and mountains, or would I rather (ala FFXI) spend my time running across a barren wasteland with nothing but rocks, sand, some shrubs...and the occasional murderous band of goblins ready to send me back to the Home Point that is halfway across the world? This is even more evident in FFXI, as you get to a certain point on the map, only to realize that there's a giant canyon and you have to run back the way you came to get across (Meriph. Mountains, anyone? lol).

Story 7/10 - I haven't been through much of the story yet. I had to take a break for a month and a half due to work requirements, so I've only done the first three missions in Gridania, but so far what I've seen was interesting. Seeing Moogles in an MMO was a highlight, but I really don't see the relevance of some kids and an evil tree-curse, YET. Hopefully it pans out.

Community 8/10 - Browsing through both the JP and EN Lodestone entries is interesting at times. It's fun to get perspectives on the game from other players, without having to filter out the trolls that you normally find on the mainstream forums (EZPedia, Zam, etc). In-game, I do feel that the land is quieter than it was when I had to take my hiatus, but even outside of my very interactive Linkshell, it doesn't take long to find people to play/converse with. However, the only sure-fire way to meet other people that I've found (for me, at least) was to do Behest, get a party invite, and then start asking around about leves or SP grinding or even exploration after the Behest is done.

Gameplay 7/10 - I feel that the gameplay is pretty good. My lowly PC can handle it, and the game doesn't lose any playability due to me running on antiquated hardware and low settings. The major downside to the gameplay, in my opinion, might not even be due to the game: If you mouse-click a button on the action bar, and then go back to smacking keyboard keys 1 through 0, whenever you press a key it shows on the action bar that your pressing the last key that you mouse-clicked. So if I used the mouse to click "9", and then went and repeatedly mashed 1, on the action bar the #9 slot would look like it was being pressed repeatedly. This can either be due to my hardware, or the game, I'm not sure. That, and sometimes spells/abilities seem to not go off (stamina bar says they're casting, and there is stamina available, but it doesn't do anything until you re-cast the spell or ability).

Content 8/10 - Guildleves are OK, but I wish the timer was shorter. Perhaps once every 24 hours. This gives you "quests" to do every day, regardless of which job you're on. If I did all of my leves on my Lancer, and want to go play Conjurer, I'm forced to grind rather than do a few leves. Or maybe I'm going about it wrong? The storyline missions seem to be ok, very similar to how FFXI was when it was released in Japanese Beta, which I played. So no gripes here, as I'm only rank 18.

User Interface 9/10 - MUCH better than it was on release! I like how it's organized now. The only problem (which should probably be classified in Gameplay rather than Interface), is the stupid timer on point reallocation. It's once every 2 hours, and only refunds a certain amount of points. However, what if you want to switch between (in my case) Lancer and Conjurer...there's no need for all that STR and DEX on my CON. So hitting the "refund" button nets me 30 points out of my total. I can go craft or blow up small monsters, where I high MND/INT/PIE isn't needed, for two hours, and reset them again...but it seems pointless. A once-every-12-hours 100% refund would be much better (or even 24 hours).

Economy 8/10 - I like the idea behind the retainer system. And now that the we have the "market search" function, I foresee it getting better. However, I don't think it's a "search" function but rather a "list" function. I cannot search for a specific item...I have to browse through convoluted categories in order to find what I want. Part of this is due to players, whom can only really be partly faulted. Selling the leather armor that I want, in the Crystaliers Ward? WTF is up with that? We could say the person was lazy, or we can say that he was selling that on top of a ton of crystals, and just happens to have sold all his crystals. So there are two sides to that story. But at least it adds some interaction into the game. I don't believe we need an AH, but just a bit more work into the Retainer system would make it one of the best ideas in an MMO that I've seen. In order to find things sold in other Wards, I generally use ffxiv.yg.com to look up who had what, look up the retainers name, pick an item being sold in that correct ward (if any), and target him/her that way. Works for me, but I generally do my shopping at the end of the day before I go to bed.

Edited, Dec 22nd 2010 7:32pm by Samuraiken
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#33 Dec 22 2010 at 1:34 PM Rating: Decent
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I still rate it a solid FAIL out of 10.
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#34 Dec 22 2010 at 9:31 PM Rating: Good
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If I had to be fair I'd say the game gets a solid 72% now.

Most things missing to get above 80% and maybe up to 90% is pretty much just fun things to do and content overall(give me ******* quests damnit, no reward, just **** quests to give me some more information about townspeople, the lore etc)

The UI never bugged me as much as many others, so every improvement there is fine for me, but it didn't change the rating that much...but its the lot of little tweaks that make it more enjoyable to play...now only the content is missing for my taste...instead of stupid NMs for Rank 50s they should have implemented just normal quests for all lvl ranges.
#35 Dec 22 2010 at 9:54 PM Rating: Decent
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AceAmallie wrote:
I hope you two just realized that a 6 out of 10 is also about 3 notches higher then most game review sites. And Chipmunk your averages for your break it down leads to at least a 7 out of 10. SE is picking off the major problems with the game one by one and even within 3 months from launch the game has gone from a failure to it now in its current state. For what was accomplished I think that alone deserves why I gave it a generous 8. ;)

For fun name five things wrong with the game that DON'T deal with the SP System or Content or Market Ward Search. Those should be the things SE looks at next... and that list is one which the player base can't even decide on. From our original list at release of 10 items... only the current 3 remain.

Edited, Dec 22nd 2010 1:36am by AceAmallie
Metacritic average is 5/10, and many have given strong ratings despite qualifying them at the end with "well it's not good now but it probably will be later".
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#36 Dec 22 2010 at 10:44 PM Rating: Good
What's bringing this game down at the moment is replay value. Unless you're a huge fan of grinding for absolutely no reason (except to be ready for end-game content when it's available), the game gets old fast. They've fixed a lot of the things to make the presentation and general navigation of the game significantly better, so that's a plus. My initial score of this game would of been a 3/10, I'd have to bump that up to about a 5 maybe a 6. Once content beyond leves, grinding and the rank story every 5 levels gets added, I'll probably give it an 8. After that, it'll be up to them to start working on the jobs to make them more unique which I think in time, they will do.

Overall, for 3 months of updates and fixing, the game is significantly better than what it was on launch. Of course, they still have a long road ahead of them to put this game in the higher echelon of the MMO world.
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#37 Dec 23 2010 at 12:03 AM Rating: Default
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I'm not going to break it down, as I think I've done enough of that in general, but:

5/10, -maybe- 6/10

To me, if it's not a solid 7/10, it's not good enough to be playable. 7/10 is just "reasonably good." By my measures, an 8 is really good, a 9 is great but with significant room for improvement, and a 10 is among the best of the best. A 6 is too mediocre to waste your time on, and a 5 is plain bad.

Frankly, that it's between a 5 and a 6 is something of an insult to the game, but I feel that's a fair score. I don't know that I've ever scored a SE game so low.
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#39thehellfire, Posted: Dec 23 2010 at 1:45 AM, Rating: Sub-Default, (Expand Post) I give at fair 11 out of 10 the game is a dream come true
#41 Dec 23 2010 at 2:04 AM Rating: Decent
22 posts
before rank 20 8/10
rank 20-30 7-10
after november patch rank 30+ 1/10

after november i tried playing for two more weeks and almost everyone on my friend list had stopped logging on. mind you that's nearly 40 people that are no longer playing. making those friends took long enough but i figured i pay more attention to my 3 linkshells which each effectively died in a 2 week period all together nearly 200 people i had been playing the game with had either completely quit or logged so rarely it wasn't worth waiting for. i still log on a couple times a week for an hour or two to see if any friends log on but no luck yet. i can't stay for content and now i have no friends online to keep me hoping things get turned around.
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#42 Dec 23 2010 at 2:48 AM Rating: Decent
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6/10 here.

this game will jump a whole point when they introduce auto-attack.

im not lazy, but i get enough button mashing exp playing guitar hero.
#43 Dec 23 2010 at 3:25 AM Rating: Decent
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6/10

Need some work but thats clearly being done.
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#44 Dec 23 2010 at 4:01 AM Rating: Good
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Probably a 5/10

7.5/10 when they fix the SP system
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#45 Dec 23 2010 at 11:45 AM Rating: Excellent
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Montsegurnephcreep wrote:
Unless you're a huge fan of grinding for absolutely no reason...


I am!

By "no reason" do you mean being able to participate in the reportedly challenging and fun team battles to take down the newly introduced NMs?

But really I don't need a reason. Zoning out of reality and doing a repitative task in a fantasy setting is where it's at!

Christmas GOOOOOOOATS.
#46 Dec 23 2010 at 12:07 PM Rating: Good
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RufuSwho wrote:
Montsegurnephcreep wrote:
Unless you're a huge fan of grinding for absolutely no reason...


I am!

I second that, I love the grind in RPGs. Its not so much the grind itself but the strength and abilities gained from the grind that I love. In MMOs, the social experience during the grind keeps me going back for more.
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#47 Dec 23 2010 at 1:28 PM Rating: Excellent
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thehellfire wrote:
I give at fair 11 out of 10 the game is a dream come true


I hate feeding trolls but this one made me chuckle.

<hands the troll a chocolate chip cookie>
#48 Dec 23 2010 at 1:49 PM Rating: Good
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lightacadi wrote:
thehellfire wrote:
I give at fair 11 out of 10 the game is a dream come true


I hate feeding trolls but this one made me chuckle.

<hands the troll a chocolate chip cookie>


Smiley: cookie
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#49 Dec 23 2010 at 2:10 PM Rating: Excellent
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RufuSwho wrote:
Montsegurnephcreep wrote:
Unless you're a huge fan of grinding for absolutely no reason...


I am!

By "no reason" do you mean being able to participate in the reportedly challenging and fun team battles to take down the newly introduced NMs?

But really I don't need a reason. Zoning out of reality and doing a repitative task in a fantasy setting is where it's at!

Christmas GOOOOOOOATS.


See, this is one of the biggest problems I see. This game was not supposed to be about endless grinding. But it is now, so while I don't want to take the fun away from those who do enjoy it, personally as someone who doesn't like the grind prefer to see the game become what it was described as.
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#50 Dec 23 2010 at 3:20 PM Rating: Good
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KujaKoF wrote:
See, this is one of the biggest problems I see. This game was not supposed to be about endless grinding. But it is now, so while I don't want to take the fun away from those who do enjoy it, personally as someone who doesn't like the grind prefer to see the game become what it was described as.


Sure, I get where you're coming from. I'm not sure any game can create a world where there are 2000+ hours of unique content to run through.

Any game I've played for more than 1000 hours, sooner or later, has me doing the same thing over and over for at least 60% of that time.

So for an MMO that is designed to have people subscribe for years on end, it's always a real challlenge to make it seem as if you have alot of choices for advancement. Inevitably, you find the thing that works best for you and the grind begins.
#51 Dec 23 2010 at 3:58 PM Rating: Good
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RufuSwho wrote:
KujaKoF wrote:
See, this is one of the biggest problems I see. This game was not supposed to be about endless grinding. But it is now, so while I don't want to take the fun away from those who do enjoy it, personally as someone who doesn't like the grind prefer to see the game become what it was described as.


Sure, I get where you're coming from. I'm not sure any game can create a world where there are 2000+ hours of unique content to run through.

Any game I've played for more than 1000 hours, sooner or later, has me doing the same thing over and over for at least 60% of that time.

So for an MMO that is designed to have people subscribe for years on end, it's always a real challlenge to make it seem as if you have alot of choices for advancement. Inevitably, you find the thing that works best for you and the grind begins.


I don't expect games to have tons of unique content especially at release, and I realize that at some point, you will essentially be "done" with your character as it comes to day to day events, my WoW guys all got to the point where I was just redoing achievements I had on other characters, or I had nothing terribly productive.

What my problem is, SE seems to have decided to stretch what content they do have, over as many hours as possible. Theres no need for every level to require 500+ mob kills, I've pretty much got it down after 200. I personally don't feel its the end of the world when I get the classes I'm interested in leveling to cap. I think simply, it takes way too long to level. The amount of physical time I have to spend at my computer between new and interesting things is WAY too long.
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