I'm probably the odd man out with this but, I've almost always liked my MMO's more in the first few months (the months that the game was in the image the developer wanted) than after (the months/years that the developer tried to follow player feedback to get more players playing = more income).
I was playing a MMO called Perfect World. It's free to play and I was low on funding at the time so I checked it out. I played for almost three years. I really enjoyed the first year and a half or so. Then they started adding things to the cash shop like XP stones, quest books, etc. that people could use to level faster. The problem with that is that the game is heavily PvP based.
Now, I understand that that's not Final Fantasy, but I also understand that SE is a business and that income is the bottom line. If enough players whine they will change the games original design to attract more players and create more income. That's a good thing for most people. It could mean that the game gets better, but I've found that what I enjoy and what the majority enjoy are quite different.
I understand, but at the same time disagree with the content argument. People are arguing that there isn't "any" and/or "very little" content in the game. If there were absolutely no content in the game then it wouldn't be a game.
A game with no content would consist of nothing. Not even the ability to create your own character because that would in fact be content. For example, the content of a book is not only the words written on the pages but, the pages themselves, the cover, any art on the book, everything that is a part of the book is it's contents.
That's just me being stubborn though. I understand what people mean, I just have issues with people not being able to word it correctly enough to form a proper argument.
If you want the game to change, instead of just complaining that there's no content, go to the feedback forums and post something you would like to see added. If you're going to cry about a lack of content you should at least be able to provide an idea for possible content. After all, if you can't think of anything in the game you'd like to see/do, and suggest that to them, what right do you have to expect them to implement something that you would enjoy. After all, I don't know many people that can read minds. If you don't tell them what you want to see in the game, then they don't provide content that you enjoy, you shouldn't complain. If you can't think of anything they could add that you would enjoy, and submit it through the proper channels, you're probably playing the wrong game.
The argument should be, and has been worded differently by other people, that there isn't enough content that people enjoy to do repetitively. The fact is though, that's what most MMORPG's are. Interacting with people to do, pretty much, the same content over and over again. A raid is a raid. The layout of the dungeon may be different. The creatures in the dungeon may be different, but the action is the same. Kill some mobs in dungeon 1 or kill some mobs in dungeon 2. The only differences are the map and mobs.
That's what irritates me when people complain about grinding. If you want to play a game that progression is secondary and/or nonexistent then play an action game, a fps, or any of the many other genre's that provide that type of content.
MMORPG's are a grind. Doesn't matter what you're doing, it's a grind. I want to make equipment piece X, but to do so I need to make pieces a, b, c, and then combine them to make peice Y then combine that with piece Z that I got as a drop from mob 23. It's a grind. It's the goal and length of time required to complete that goal that's the common issue with modern gamers. Hint: if you aren't having fun doing it, don't do it. There's probably something else you could be spending your time on.
MMO's are popular now, so people that wouldn't normally play them want to because friends are, they want to be involved/part of a community, or whatever reason. Then, after realizing that the game isn't what they expected and that they don't really enjoy it, they want the game to change to suit their desires instead of finding and/or sticking to the the genres that they know they enjoy.
I know I enjoy RPG's and FPS. I know I don't usually enjoy racing or sporting games. I don't buy racing games, then complain that there isn't any more to do than drive cars around race tracks. Pretty much the same thing as someone buying a RPG then complaining that there's a grind... that's usually part of a RPG, not always, but usually. Character progression of almost any kind is grinding, unless your character progresses fast enough and easy enough to not matter, and if that's the case, what's the point of even having a progression system.
Don't get me wrong, I think there's an MMO out there for everyone that desires to play one. But maybe, instead of complaining that a game isn't what it should be, people should except that the game isn't what they were looking for and move on.
I'm not saying that FFXIV wasn't lacking at launch, mostly in program issues. I'm just saying that some of us enjoy the games as they are, but may not so much after it's been changed to suit the common players desire.
As I said, I realize that I'm probably the odd man out with this. Karma bombs away.
I'm looking forward to see what the game will turn into. Maybe I'll enjoy it, maybe I won't. If I don't, you won't see me shedding a single **** tear on these forums though.