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Player created quests?Follow

#1 Dec 24 2010 at 11:59 AM Rating: Good
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As the world of Eorzea turns, players are at odds against one another over various factors. To AH or not to AH, RMT companies, open PvP, and so on. However, one thing that most players seem to agree upon is the lack of quest content in the game and how leve quests do not equal actual quests.

So, I shall open the floor up upon this question: Do you believe that Square Enix could utilize it's player base in the creation of quests, thus allowing players to draft up their own quests and submit them to SE? Do you think that SE could even turn it into a contest of sorts to engage the player base and help boost morale overall?
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#2 Dec 24 2010 at 12:08 PM Rating: Decent
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There's a few games that do players quests, but I can't think of any that offer something other than an efficient method of obtaining materials/items by offering a reward.

In the end most likely the amount of depth we would get from such a system would be something akin to Majesty(1/2) and how you get your Heros to kill crap.

I would be interested in seing things like this offered in the game, I would just prefer SE content as it's something they're famous for... grand stories and plots of epic proportions (even if they don't always make sense).
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#3 Dec 24 2010 at 1:25 PM Rating: Good
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I understand your concern with player-created quests, but I do believe that Square Enix wouldn't let anything sub-par pass through, and I believe that some players could really create gems of quests in the world of Eorzea if given the chance.
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#4 Dec 24 2010 at 2:34 PM Rating: Decent
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Neverwinter Nights had "modules" created by players. Many of them blew, but some of them were really, really good. Better than any quest the dev team made.

There are a lot of creative players out there. I'm sure a few great ones would pop up if they were given the chance.

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#5 Dec 24 2010 at 2:42 PM Rating: Decent
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Maybe if it was a Linkshell or friend thing, where you could set up, Kill 5x Fungar and give Reward: 2,000 gil & Ice Crystal. 30min timer

It would come out of your inventory when the player reported back to you...

that would be fun..
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#6 Dec 24 2010 at 2:42 PM Rating: Good
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Like the idea, but I have never seen it implemented very well.

Most quests would be "Go kill 100 Marmots and bring me the pelts, the reward is 100k gil"

Problem is, I could just go find someone with pelts in the ward and give them the gil, essentially circumventing the system and making it useless =(

BUT! I would love to see it done, I never have!
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#7 Dec 24 2010 at 2:44 PM Rating: Decent
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Well yeah, if there was a public list, but if friends or LS gave good quests, it would help players level and get stuff.
Of course you could always not do it :P
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#8 Dec 24 2010 at 3:03 PM Rating: Good
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I'd like a job board. >.>
I'd flood it with requests for Iron.

I'd like to see player created requests. (Punny ^-^)
So I can barter and trade through retainers with intelligent trade systems specified by the players.

Player quests should be kinda like Little Big Planet levels, made with preset parts and having preset wards and challenges rated on an difficulty system that can then be given to not just let players EXP (that would be too obvious) but let people actually try swarm and battle tactics.
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#9 Dec 24 2010 at 3:15 PM Rating: Excellent
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Quote:
but I do believe that Square Enix wouldn't let anything sub-par pass through

#10 Dec 24 2010 at 3:16 PM Rating: Good
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Player created quest to SE may seem like a can of worms to SE, because they may need to hire 100 people to sort the request, and another 100 people to do the work.

However, I have always hoped for a bill-board style player quest.

so, there can be a message board where any players can go leave a message on the board in different categories, and offer a reward.

for example, if I need 10 goblin masks, I can go to the board, and under item category, type a brief message saying i will need 10 goblin masks, and the reward is 100,000 gil. I will put 110,000 gil into the system, 100,000 gil for reward, and 10,000 gil for the bill board service. So, whoever submit the 10 goblin masks will receive the 100,000 gil, and the 10 goblin masks will be delivered to my mailbox.

it can be a mercenary service, too: though this one is probably much harder to implement. For example, I need to finish mission x, and I need somebody with higher level. So, I put on the bill-board. "Need to pass mission x. estimated time 3 hours, reward 1,000,000 gil." Again, I will need to put 1,100,000 gils into the system, then the bill taker will need to confirm with me to initiate my quest and will need to put a wager of 10% of the total reward into the pot to reduce the chance that the bill taker is just playing other people for a fool. Once confirmed, the objective will need to be achieved within 3 hours. And once upon completion of the mission, the bill taker will receive 1,000,000 gils + the 10% wager from the bill taker itself. If in the end it fails, the bill taker will lose the wager, and the quest giver will lose 100,000 gil system fee, and get back the 1,000,000 gil reward.

the above is a little difficult to program, i think, because it is hard to set particular parameters to define "mission objectives" but then that's not my problems to worry about, lol. I am just giving out whimsical stuffs here
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#11 Dec 24 2010 at 3:43 PM Rating: Decent
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Maybe not quests, but leves could be done by inexperienced people as they're fairly simple in design. The challenge is getting people to actually work on this; SE will very likely not hire more developers for FFXIV.
#12 Dec 24 2010 at 3:47 PM Rating: Good
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I think that at this point in time if SE were to come out and announce that they were going to let players make quests for the game, the overwhelming response would be, "Why are you even suggesting to us that we do something for you that you should be doing for us?"

I wouldn't do it if SE paid me.
#13 Dec 24 2010 at 3:56 PM Rating: Good
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I hadn't really thought of a job-listing post, but that is an interesting idea. True enough though that would take a great deal of programming to implement. I believe it could be an interesting concept for SE to toss about for a while.

On the subject of SE having to hire several people to sort through the submissions, I believe that a poll could handle that for SE. Take the top 20 submissions and have a poll for the public to decide the 5 that make it. Simple as pie, I believe. :)
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#14 Dec 24 2010 at 4:55 PM Rating: Default
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Faladis wrote:
I understand your concern with player-created quests, but I do believe that Square Enix wouldn't let anything sub-par pass through, and I believe that some players could really create gems of quests in the world of Eorzea if given the chance.

Don't worry, the joke/irony wasn't lost on me ;)
#15 Dec 24 2010 at 5:48 PM Rating: Good
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ArnsterTaru wrote:
Faladis wrote:
I understand your concern with player-created quests, but I do believe that Square Enix wouldn't let anything sub-par pass through, and I believe that some players could really create gems of quests in the world of Eorzea if given the chance.

Don't worry, the joke/irony wasn't lost on me ;)

Unintentional jokes are always the best. :P
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Rate sideways. It's the solution to everything.
#16 Dec 24 2010 at 9:07 PM Rating: Good
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I don't see SE coming up with ideas as a problem.

I'm sure SE has lots of highly qualified writers and quest designers. Heck they might have been stifled creatively or they just didn't have time to implement a lot of the ideas we're currently having.

Plus on this forum we've already given tons of ideas. Not to mention SE knows how to create some content and presumably they've played other MMOs. They know what to do; it's just up to them to do it.

I think now that most things in-game are being rectified (what the game should have been at release, i.e. playable) that this is the critical point where content needs to be added.
#17 Dec 25 2010 at 12:40 AM Rating: Decent
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Ryzom Ring is something like this. If you have no idea what I mean, Google.

I think that given a set of tools, players could create some pretty unique/fun scenarios. The only issue I can see would be reward. Why would I play someone's scenario if I can get a better reward from SE's?

-Kash
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#18 Dec 25 2010 at 12:27 PM Rating: Good
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Well the biggest issue is from a story perspective. Player quests cannot be storyline quests.

The should all be for the purpose of fostering some RP elements and some progress elements.

If able we should make daily life ones, battle ones, puzzles and class ones. Nothing over the top. Just additional things to faciliate trade and crafting orders for other players.

Something like:


Player A wants Iron nuggets made by someone else.
Player B decides to take this contract.
The contract is like this:

For every order of <12x Iron nuggets> filled the player will receive <4x Iron Ore, 1x Fire Crystal, 1k Gil>. Number of orders left to fill: XX


Items are not given, they must be provided by both parties.
Contracts expire at 72 hours from issue or no more then 10 contracts per player active at any time.
Payment which matches desired outcome will be flagged properly.
They could be search base on item required for synthesis or item sought.
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#19 Dec 26 2010 at 10:06 AM Rating: Good
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No thanks, this is just like adding 3-4 steps for the retainer Seek item function.

I get that its kinda a "cool idea", but we've seen from this game, most people aren't willing to jump through hoops to do things so that RPers can do something in a neater way.
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#20 Dec 26 2010 at 10:32 AM Rating: Good
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I would totally be down for something like this, I love when games have player created content. I agree that alot of player quests would probably suck, I'm sure some gems would come out of it too. As long as they didn't count against the number of leves you could have each reset, I don't see any issues with such a system.
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#21 Dec 26 2010 at 11:49 AM Rating: Good
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KujaKoF wrote:
No thanks, this is just like adding 3-4 steps for the retainer Seek item function.

I get that its kinda a "cool idea", but we've seen from this game, most people aren't willing to jump through hoops to do things so that RPers can do something in a neater way.


This is a contract function it has no basis or impact on the seek item function. Seek item function is for facilitating item trade. This would be exactly the same as current DoH leves issued by a player that will be a part of an integrated search/request system. Though it is just an idea at its most basic and undeveloped level.

SE had mentioned that they were hoping to add player made content into the game, and with FFXIV the foundation for such things are already recognizable. If SE does do such things then FFXIV will have something no other MMO has. Besides if implemented well it could be really wonderful.

Anyone remember the crying about 'AH now' even when SE was adding search to wards? Well with the next six major improvements to the wards still coming most of the 'AH now' people are content or eagerly awaiting this hybrid mechanic to create a better system then the AH we currently think of and know.

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