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#1 Dec 26 2010 at 7:31 AM Rating: Decent
17 posts
i have looked everywhere, and i must have missed it, but is there a limmit to how many DoH skills we can have? i currently have carpenter and weaver with DoL botanist. i would like to know cause i would do more if i could. please let me know and sorry for the stupidity of the question. be kind.
#2 Dec 26 2010 at 8:00 AM Rating: Good
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437 posts
No. You can level any crafting job, any 2, any 5 or every single one of them. Same with DoM, DoW, DoL.
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#3 Dec 26 2010 at 5:43 PM Rating: Decent
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602 posts
Yes their is a limit to how many you can have. They all have a point value to them from 0-5 so depending what level you are then thats how many point you get to use. Also you can mix and match them.
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#4 Dec 26 2010 at 5:49 PM Rating: Decent
Sage
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447 posts
Before you default Frebaut, let's get clarification on the OP.

Do you mean "How many classes can we learn at once?" or "How many learned skills from these classes can we have active at once?"?

The way the OP is stated is ambiguous. A 'class' refers to "Carpenter" or "Botanist", for example...while a skill can refer to "Epiphany", "Maker's Muse", or "Preserve" - actions you can equip from reaching a certain threshold in a class.

So, to the OP - you can learn as many classes are as available in the game, simply by acquiring and equipping an appropriate arm or tool (Main Hand). The amount of skills you can have active at any given time scales with the rank of the active class... for example if you have a Rank 50 Goldsmith, but a Rank 1 Armorer, while Goldsmith you'll have more action slots available to equip more concurrent skills.
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#5 Dec 26 2010 at 6:06 PM Rating: Good
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437 posts
volta1 wrote:
Before you default Frebaut, let's get clarification on the OP.


He still doesn't really know what he is talking about. The level 10 actions all cost 4 ability points to equip. Hasty hand costs 6. I am not sure how much the more advanced skills cost that you need to buy with guildmarks as I have not yet acquired any. From context, you can see that the OP is a little confused on what is a "skill" and seems to be referring to Weaving, Carpentry and Botany as skills rather than jobs as that is usually how they are called in other games.
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行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#6 Dec 26 2010 at 6:42 PM Rating: Decent
Sage
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447 posts
shinichoco wrote:
volta1 wrote:
Before you default Frebaut, let's get clarification on the OP.


He still doesn't really know what he is talking about. The level 10 actions all cost 4 ability points to equip. Hasty hand costs 6. I am not sure how much the more advanced skills cost that you need to buy with guildmarks as I have not yet acquired any. From context, you can see that the OP is a little confused on what is a "skill" and seems to be referring to Weaving, Carpentry and Botany as skills rather than jobs as that is usually how they are called in other games.



Regardless, the OP was imprecise. You're right, I think the OP means "class" when he uses "skill", but the poster above me is not interpreting it that way. Only trying to provide a little more clarity.
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#7 Dec 26 2010 at 7:25 PM Rating: Good
Scholar
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1,948 posts
shinichoco wrote:
volta1 wrote:
Before you default Frebaut, let's get clarification on the OP.


He still doesn't really know what he is talking about. The level 10 actions all cost 4 ability points to equip.


You still don't really know what you're talking about. The level 10 CRP Tender Touch cost 3 ability points to equip. The highest cost is Perfection which cost 7 ability points to equip. Really, I don't see why Frebault should be defaulted in this context.
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#8 Dec 27 2010 at 8:44 AM Rating: Good
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602 posts
I'm not sure why i would get defaulted on this. My answer was correct the way i interpreted the OP question. He asks about the DOH skills. Even though he doesn't give his DOH levels i'm sure he wanted to know if he could equip more skills. IE like Hasty Hand, Epiphany, ..ect. So my answere is correct. I should of said, Not a limit to how many you can have( you can get them all) but a limit to how many you can equip depending on your level.
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#9 Jan 17 2011 at 12:04 AM Rating: Decent
17 posts
by DoH skills i ment how many classes in the desciples of the hand can we lvl at once. the first post got it so i did not check back till today.
#10 Jan 17 2011 at 1:20 AM Rating: Good
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9,526 posts
shinichoco wrote:
volta1 wrote:
Before you default Frebaut, let's get clarification on the OP.


He still doesn't really know what he is talking about. The level 10 actions all cost 4 ability points to equip. Hasty hand costs 6.


not true. Harmonize and tender touch cost 3.
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