Just keep rating down every one of my posts, you do that.
Truth is there ARE people who like this game.
It is REALLY too bad that the people with the worst opinions are the ones that yell the loudest.
Edited, Dec 29th 2010 2:29am by DoctorMog
It is also true that there are a lot of people who WANT to like this game and want to improve their game play experience along with others' by pointing out its flaws and venting out their frustrations. Just because someone is frustrated and wants something to be made more manageable doesn't mean they don't like the game or deserve to be blindly rated down just because they aren't going to kiss SE's feet for letting us play the game in its current state.
Admittedly, I am one of those people. I want to like this game. I want to tell everyone what a kick *** and wonderful game this is. But the plain and simple fact is, it's not wonderful and it certainly doesn't kick ***. Will it be wonderful and kick *** in the near future? I sure hope so because then I can stop yelling and screaming at my computer and start having a fun and wonderful experience in game. A lot of times, people who have complaints about something find comfort by posting on the forums for a few reasons:
1) You can find comfort in knowing you are not alone and other people are just as frustrated as you are with issue A.
2) Hearing other people's opinion can sometimes lead to a solution or at least some way to ease your frustrations and make them more tolerable for a while.
3) Sometimes, the magical power of complaining about something can all of a sudden fix the problem temporarily. I know one time, I posted something angry and let off a lot of steam and frustration only to return to FFXIV and suddenly have a complete 180 reversal in luck.
Now, to go slightly back on topic regarding SP:
Some people think that taking on stronger mobs for more challenge is more fun than killing little bitty mobs relatively safely in mass quantities. The problem is that with the way FFXIV currently handles SP and how higher level monsters work, the risk is ridiculously higher than the reward that you get. Your own testing with getting... I forget how much? 20k? per hour just plowing through coblyns vs getting 8k per hour on red mobs with 5 deaths and 1 DC is evidence of that.
Why can the SP system not accommodate both styles of play? You may think grinding on weak little mobs for SP is fun and acceptable game play. But not everyone does. There should be a way to compromise somehow, surely? I'm only R20, so I haven't really seen much of this first hand, but I was in a small trio in Nanawa grinding on puks as THM and I can say I didn't find it very fun. The mobs died too quickly and all I could really do was spam heals and toss in a few buffs when I could. Am I wrong to want fights that last a little longer, are a bit more challenging and still get relatively the same SP/hr?
Perhaps calling the system "broken" is a little strong, but if enough people believe that something is not working as it should be working, doesn't that imply that it is broken in some way? Can you, with confidence, say that your way of leveling is the way that S-E intended us to level?
I'm going to stop typing in a minute, I promise. But just think about this...
When you want to go level with 1 or 2 close friends, you can pick up and go grind weak mobs for a couple hours and get X SP. Later, when more friends come on, you can ALL get together, go to more challenging mobs and grind less of them in the same amount of time, but get more SP and still make... around X SP in the same couple of hours. Isn't that... a GOOD thing?! Isn't it GOOD that I have more options instead of less? Doesn't that sound a little better than: I gotta grind here till lvl X with 4 people then I can't group with 4 people anymore, I have to do it with 2 or 3 people till level X+5 then I have to solo here until X+9 when I can finally go to a new place with 4 more people until level.... See what I mean?