My opinion is that if all of the retainers were in 1 huge ward, the search system would work wonderfully. Well, the whole thing would work wonderfully. Splitting up the wards was a bad idea.
My vote is to put all of the retainers into 1 extremely large "market" room (or maybe 2 depending on server load issues) and leave the search system in place. This would fix most of the issues. Oh, and remove the different taxes for items being in the wrong wards.
Problem solved lol.
Only 20 to 30 retainers loaded onscreen at any given momment. It takes 1 to 3 minuetes for each group of retainers to spawn. Servers will eventually hold around 10,000 players. Each player will have two retainers. 20,000 retainers comes to 1000 groups of retainers assuming only a 1 minuet pop that's 1000 minuetes for all of them to load. that's almost 17 hours just loading retainers on the screen. Granted it only takes a fraction of a second to spot the red star. I, for one, do not want to spent more than 10 hours waiting on retainers to load on my screen.
Nah, not one market ward, but many like we have now...
Just no need for them to only contain a certain item type...
I find this counter-productive to a class system that makes us switch up all the time to level them yet can only sell one classes' items on our retainers in the ward regardless of the fact that we just leveled up many classes and have many different classes' item to sell?!
Ward 1, 2, 3, etc. and be able to put any item for sale on any ward...
Can item search each ward till find what you need then zone to the particular ward you want to look in first.
But that would be exactly like an AH, so of course SE is not going to do this... Edited, Dec 30th 2010 12:24am by Gopi