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People and the Market WardsFollow

#1 Dec 29 2010 at 12:38 AM Rating: Decent
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I throughly enjoy searching through the market wards in the first section for hours. Man, that gets my engine pumping. Why cant people realize that all your ******** and revolting against this system isn't doing anything. The Market System is 100 times better than launch and easy as **** to use and people still aren't using them correctly. How hard is it to organize your god **** retainer in the correct sections? They even added an extra one so you can have 2 set up in different wards if your selling different items.

So can anyone tell me why the **** isn't anyone using the Market Wards as they were intended? Is everyone just an idiot? Or is it just that hard?

Thanks ahead of time for your response.
#2 Dec 29 2010 at 12:46 AM Rating: Excellent
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Having placed my retainer in the proper ward for what she is selling, I have sold out within 1-3 days no matter what I am selling. Of course, being a crafter, I have an easy time filling 10 slots with goods belonging to the same ward.

With the search system, even in its infant form, it now pays to list your items correctly.
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#3 Dec 29 2010 at 1:39 AM Rating: Decent
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I've had gear for sale in the middle tailors ward since the update, priced everything I had lower than what YG lists as the median price on my server. Nothing has sold.

I still can't find half the things I'm looking for either. I'm sure this will all get better as soon as they open the next major city and everyone lists their stuff for sale there, like Jueno.

I'm not a fan of this system, I think it takes far more time than is necessary.

Edited, Dec 29th 2010 2:40am by KitsurubamiSouzahara
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#4 Dec 29 2010 at 1:42 AM Rating: Decent
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I've never had items form only two wards to sell. Since I only check my retainers once every one or two days as I primarily play FFXI my retainers often sell out of the items for the ward their in leaving them with odds and ends that should be in a different ward. Soon as SE adds the ability for a retainer to select which ward to move to automatically the problem will resolve.
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highlander414 wrote:
also, if something goes wrong, pup is the easiest job to blame. You can keep one around just for that reason. If there's a mijin gakure and everyone dies, just blame the pup, he's used to it.

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#5 Dec 29 2010 at 1:45 AM Rating: Decent
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My opinion is that if all of the retainers were in 1 huge ward, the search system would work wonderfully. Well, the whole thing would work wonderfully. Splitting up the wards was a bad idea.

My vote is to put all of the retainers into 1 extremely large "market" room (or maybe 2 depending on server load issues) and leave the search system in place. This would fix most of the issues. Oh, and remove the different taxes for items being in the wrong wards.

Problem solved lol.
#6 Dec 29 2010 at 3:31 AM Rating: Excellent
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Quote:
I'm sure this will all get better as soon as they open the next major city and everyone lists their stuff for sale there, like Jueno.


We've pretty much already done that with Uldah on Selbina and it works quite well. The biggest problem lately has been lots of random resets to the wards(A few times it was crazy, like 4+ in a day. When someone hopped onto LS chat and mentioned the wards were down, we're all wondering if they're talking about the previous time or if it happened AGAIN!) If that got fixed I'd be really happy with the search system already. I can often find what I need much quicker than before and I'm doing a decent job selling things.

It's been mentioned, but worth repeating that the red stars will show up for retainers selling that item in the wrong wards as well. I'll often check some of the other high traffic wards after searching the correct ward. Caught a few great deals that way the other night. Quickly running to the red stars while ignoring all other retainers saves me a ton of time.

Edited, Dec 29th 2010 4:32am by TwistedOwl
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#7 Dec 29 2010 at 3:52 AM Rating: Good
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Personally I think that you still have a group of people that are using the wrong ward as a statement of their unhappiness with the system, just to be stuborn.

If people, both buyers and sellers, made a point of only using the correct wards then this would be working close to perfect.
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#8 Dec 29 2010 at 3:56 AM Rating: Decent
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DoctorMog wrote:
My opinion is that if all of the retainers were in 1 huge ward, the search system would work wonderfully. Well, the whole thing would work wonderfully. Splitting up the wards was a bad idea.

My vote is to put all of the retainers into 1 extremely large "market" room (or maybe 2 depending on server load issues) and leave the search system in place. This would fix most of the issues. Oh, and remove the different taxes for items being in the wrong wards.

Problem solved lol.


Only 20 to 30 retainers loaded onscreen at any given momment. It takes 1 to 3 minuetes for each group of retainers to spawn. Servers will eventually hold around 10,000 players. Each player will have two retainers. 20,000 retainers comes to 1000 groups of retainers assuming only a 1 minuet pop that's 1000 minuetes for all of them to load. that's almost 17 hours just loading retainers on the screen. Granted it only takes a fraction of a second to spot the red star. I, for one, do not want to spent more than 10 hours waiting on retainers to load on my screen.
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highlander414 wrote:
also, if something goes wrong, pup is the easiest job to blame. You can keep one around just for that reason. If there's a mijin gakure and everyone dies, just blame the pup, he's used to it.

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#9 Dec 29 2010 at 4:02 AM Rating: Excellent
Nicholiathan wrote:
Only 20 to 30 retainers loaded onscreen at any given momment. It takes 1 to 3 minuetes for each group of retainers to spawn.


It seems to me the red star retainers load first or at least their red dots on the minimap are there instantly...

The biggest problem with the search ATM for me is that it's difficult to gauge what group an item belongs to some times without looking on a site such as ZAM.
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#10 Dec 29 2010 at 11:15 PM Rating: Default
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Nicholiathan wrote:
DoctorMog wrote:
My opinion is that if all of the retainers were in 1 huge ward, the search system would work wonderfully. Well, the whole thing would work wonderfully. Splitting up the wards was a bad idea.

My vote is to put all of the retainers into 1 extremely large "market" room (or maybe 2 depending on server load issues) and leave the search system in place. This would fix most of the issues. Oh, and remove the different taxes for items being in the wrong wards.

Problem solved lol.


Only 20 to 30 retainers loaded onscreen at any given momment. It takes 1 to 3 minuetes for each group of retainers to spawn. Servers will eventually hold around 10,000 players. Each player will have two retainers. 20,000 retainers comes to 1000 groups of retainers assuming only a 1 minuet pop that's 1000 minuetes for all of them to load. that's almost 17 hours just loading retainers on the screen. Granted it only takes a fraction of a second to spot the red star. I, for one, do not want to spent more than 10 hours waiting on retainers to load on my screen.



Nah, not one market ward, but many like we have now...

Just no need for them to only contain a certain item type...

I find this counter-productive to a class system that makes us switch up all the time to level them yet can only sell one classes' items on our retainers in the ward regardless of the fact that we just leveled up many classes and have many different classes' item to sell?!

Ward 1, 2, 3, etc. and be able to put any item for sale on any ward...

Can item search each ward till find what you need then zone to the particular ward you want to look in first.

But that would be exactly like an AH, so of course SE is not going to do this...

Edited, Dec 30th 2010 12:24am by Gopi
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#12 Dec 30 2010 at 1:48 AM Rating: Good
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On Mysidia it's a snap to find what I want. I love the new search system. It's almost like a "buy it now" virtual market.
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#13 Dec 30 2010 at 12:28 PM Rating: Decent
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I'm on Mysidia also. Ul'dah has become the "De facto" market on our server as well. If you travel there, and search, you can likely find it.

The instability and crashing of the wards is a REAL issue, I was "trapped" in the wards last night, during a reset.

I was logged in, in the wards, exchanging items with a retainer. The screen locked. Nothing would release. Eventually I got a Server Error (Not Lobby Server, a different error).

I was able to log out/log back in. The Server error would come up after a very long Now Loading... Screen.

After about 20 minutes, I logged back in. I was in a Market ward area, but it mentioned that I was in "The Fronds" there were no NPCs there, only other PCs who had logged back in.

I switched to my wards of choice, re-issued my retainers, and went about my business.

Other than the inconvenience of the crashing, I'm MUCH happier with the current system.
#14 Dec 30 2010 at 1:49 PM Rating: Good
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Gopi wrote:
Nicholiathan wrote:
DoctorMog wrote:
My opinion is that if all of the retainers were in 1 huge ward, the search system would work wonderfully. Well, the whole thing would work wonderfully. Splitting up the wards was a bad idea.

My vote is to put all of the retainers into 1 extremely large "market" room (or maybe 2 depending on server load issues) and leave the search system in place. This would fix most of the issues. Oh, and remove the different taxes for items being in the wrong wards.

Problem solved lol.


Only 20 to 30 retainers loaded onscreen at any given momment. It takes 1 to 3 minuetes for each group of retainers to spawn. Servers will eventually hold around 10,000 players. Each player will have two retainers. 20,000 retainers comes to 1000 groups of retainers assuming only a 1 minuet pop that's 1000 minuetes for all of them to load. that's almost 17 hours just loading retainers on the screen. Granted it only takes a fraction of a second to spot the red star. I, for one, do not want to spent more than 10 hours waiting on retainers to load on my screen.



Nah, not one market ward, but many like we have now...

Just no need for them to only contain a certain item type...

I find this counter-productive to a class system that makes us switch up all the time to level them yet can only sell one classes' items on our retainers in the ward regardless of the fact that we just leveled up many classes and have many different classes' item to sell?!

Ward 1, 2, 3, etc. and be able to put any item for sale on any ward...

Can item search each ward till find what you need then zone to the particular ward you want to look in first.

But that would be exactly like an AH, so of course SE is not going to do this...

Edited, Dec 30th 2010 12:24am by Gopi

The problem with this is that the wards started out without item types, it was a terrible cluster ****, that's how we ended up with what we have now.
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#15 Dec 30 2010 at 1:56 PM Rating: Good
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I don't really mind the wards now that I can search...kinda...still needs some tweaking and additional features.

Problem is....seems like they are constantly resetting and everyone's retainer's are on siesta when I need something.. Hard to find anything when there are no retainers available. Its also kinda hard to sell things too.

But I promised not to say I wanted an AH anymore so ************* this is tough.
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#16 Dec 30 2010 at 2:08 PM Rating: Good
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I've gotta agree with that, I don't think we need an AH, the wards have been working great for me. But that **** retainer reset bug is killing me. My retainer is ALWAYS gone when I look for him in the wards.
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#17 Dec 30 2010 at 2:53 PM Rating: Default
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JppOnry wrote:
So can anyone tell me why the **** isn't anyone using the Market Wards as they were intended? Is everyone just an idiot? Or is it just that hard?


I can tell you why I am not able to use it properly. Just right now AGAIN (!) the ward I am supposed to put my retainer is, is FULL! Packed1 I'm NOT ABLE to place my retainer in the correct ward.

How's that for a Market System that is "easy as sh*t to use"?

And there is another small but serious matter. What if I have have low and middle rank gear plus some weapons to sell? Three different items, two retainers. You do the math.

Face it: it's not all that bad, but dont make it sound like the market ward is a Godsend when FFXI clearly has a better system in the AH.

Edited, Dec 30th 2010 3:57pm by Woofdram
#18 Dec 30 2010 at 2:57 PM Rating: Good
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Woofdram wrote:
Face it: it's not all that bad, but dont make it sound like the market ward is a Godsend when FFXI clearly has a better system in the AH.

Accept that "better" system doesn't allow for much profit.
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#19 Dec 30 2010 at 5:53 PM Rating: Default
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Jefro420 wrote:
Accept that "better" system doesn't allow for much profit


Given the current state of the ward system I accept lower profits with a smile.

Edited, Dec 30th 2010 7:22pm by Woofdram
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