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Am I overthinking weapon repairs?Follow

#1 Dec 29 2010 at 11:17 PM Rating: Excellent
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So as my LS may be well aware, I've been having some trouble deciding on a "main" for DoW/M. I really enjoy most classes in this game. Topping my list are Gladiator, Lancer and Thaumaturge.

As far as DoL/H goes, I've been digging Fishing, and would like to do Alchemy and Cooking to support my new found love.

Where I hit a snag is that I feel obligated to level a specific DoH/L in support of a DoW/M class. Specifically; Armorer, Blacksmith and Miner for Gladiator; Carpenter and Botanist for Lancer; or Goldsmith and Miner for Thaumaturge. This obligation means not leveling something I enjoy in order to level something required (i.e., a chore). There just isn't enough time in my play time to do the required combination as well as my favored combination.

I'm just wondering if I'm over thinking the need for repairs? It's been my experience that gear damaged weapons severely hampers DD output. I know some people mentioned methods of circumventing the need for in-field repairs by buying multiple copies of a weapon. But sometimes one version is tough and expensive enough to find. With how quickly weapons wear in comparison to other gear, repairing in the field almost feels like a necessity.

What do you all do when it comes to weapon repairs? Is there an obligation to level a craft to at least 40 that you otherwise wouldn't, or am I just psyching myself out?
#2 Dec 29 2010 at 11:20 PM Rating: Excellent
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overthinking it

its nice to have a repair monkey(i am one myself, and i love it cuz i dont gotta worryu about ever finding them) but its not for everyone

repairs are easy enough to come by at this point as long as your willing to pay for them(by that i mean dont put them up for 1k friggin gil)
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#3 Dec 29 2010 at 11:22 PM Rating: Good
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Try to not let it bug you that you can't repair your own weapon/armor. Just buy a few extras and use those when the first set breaks.

Buy gear a few levels ahead of your rank too so you get the best "bang for your buck"



Edited, Dec 30th 2010 12:22am by DoctorMog
#4 Dec 29 2010 at 11:41 PM Rating: Decent
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i disagree with all the above advice. or more to the point, i don't think there's much advice to give on this topic period. i think its ridiculous that i have basically 4 unsatisfying choices when it comes to main weapon repair:

1. repair NPC. obviously that's out since there are no repair NPCs in the field

2. get another player to repair it. sorry, not interested. I shouldn't have to depend on other players for something as basic and necessary as keeping my weapon in usable condition. "but it promotes social interaction ingame" so does party play but that isn't working either.

3. buy (lol) multiple copies of weapons. this is insane. "but most weapons aren't too expensive and now with the market search system, they are easier to find than ever" i don't care, it's not about the money or time invested, it's just freaking ridiculous for more reasons than i should even have to mention.

4. level X crafting job, do it yourself.

I've been sticking with choice 4, and thats been easy enough so far, but soon my pugilist will be using more than just goldsmithing-repairable weapons. now i have to level leathercrafting and blacksmithing too?

But wait, i just started leveling lancer, so now i'm going to need carpentry and who knows what else.

i actually don't mind crafting in this game, which is a first for me. But not minding it is one thing, being forced to level 5 crafting jobs in order to level 2 DoW jobs just makes me logout.

All of this is probably moot since i'm sure this game is in for big changes. The funny thing is, and despite my QQing over the repair system, i'm actually enjoying this game again for the first time since launch. I have this weird feeling that the Tanaka-planned updates may have actually given me the game i want in the long run, and i'm actually a little concerned that the new guard is going to trash everything(baby, bathwater, etc) and give us FFXIV-skinned WoW.

On the other hand, this new guy sounds like just what the game needs. Hard to tell from the translated interview but it sounds like he wants to innovate, and thank god someone at SE finally gave Blizzard credit for a good, moddable UI.

lets just hope theres no rollback.

Edited, Dec 30th 2010 12:44am by Llester
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#5 Dec 29 2010 at 11:46 PM Rating: Good
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It's hard to say right now. Best bet would be to wait until the 1st and read what Yoshida has to say about the game before you set yourself down a path you're not going to enjoy. I'm holding out hope that he's going to promise sweeping changes to the repair system that will go into effect with the next patch. Whether that's a dramatic reduction in the rate of durability decay on gear and/or changes to the cost/benefits of using the NPC repair vendor, it doesn't matter. As it stands, the whole concept of player driven repairs and repidly deteriorating weapons is bloody stupid and needs to be flushed with all due haste.
#6 Dec 29 2010 at 11:55 PM Rating: Good
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I've given up on trying to repair things myself. And I don't think it was ever the devs intention to have one repair one's own gear fully.

I usually leave my character out overnight with the repair tag and someone usually comes along and repairs them. I pay a very fair price.

That being said I don't like the system as it currently stands for the reasons Aurelius states and hope things change.
#7 Dec 30 2010 at 12:13 AM Rating: Excellent
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I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x
#8 Dec 30 2010 at 12:19 AM Rating: Good
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Llester wrote:
i disagree with all the above advice. or more to the point, i don't think there's much advice to give on this topic period. i think its ridiculous that i have basically 4 unsatisfying choices when it comes to main weapon repair:

1. repair NPC. obviously that's out since there are no repair NPCs in the field

2. get another player to repair it. sorry, not interested. I shouldn't have to depend on other players for something as basic and necessary as keeping my weapon in usable condition. "but it promotes social interaction ingame" so does party play but that isn't working either.

3. buy (lol) multiple copies of weapons. this is insane. "but most weapons aren't too expensive and now with the market search system, they are easier to find than ever" i don't care, it's not about the money or time invested, it's just freaking ridiculous for more reasons than i should even have to mention.

4. level X crafting job, do it yourself.

I've been sticking with choice 4, and thats been easy enough so far, but soon my pugilist will be using more than just goldsmithing-repairable weapons. now i have to level leathercrafting and blacksmithing too?

But wait, i just started leveling lancer, so now i'm going to need carpentry and who knows what else.

i actually don't mind crafting in this game, which is a first for me. But not minding it is one thing, being forced to level 5 crafting jobs in order to level 2 DoW jobs just makes me logout.

All of this is probably moot since i'm sure this game is in for big changes. The funny thing is, and despite my QQing over the repair system, i'm actually enjoying this game again for the first time since launch. I have this weird feeling that the Tanaka-planned updates may have actually given me the game i want in the long run, and i'm actually a little concerned that the new guard is going to trash everything(baby, bathwater, etc) and give us FFXIV-skinned WoW.


On the other hand, this new guy sounds like just what the game needs. Hard to tell from the translated interview but it sounds like he wants to innovate, and thank god someone at SE finally gave Blizzard credit for a good, moddable UI.

lets just hope theres no rollback.

Edited, Dec 30th 2010 12:44am by Llester


^¿
It is an mmo.. If you don't want to rely on other people then expect to spend a lot of time doing things you don't want to do. Also, why misdirect with the whole UI thing? There are other posts about that..

For the OP..
As Doctor Mog said, pick up a few extra weapons (saves a ton of time!). A good measure is a weapon for every hour you plan on playing (for most jobs, archer and pug seem to need repairs a bit more often so 45 minutes-ish). Just ignore armor durability when grinding. When you stop, head to a popular city spot and just put your weapons and gear in your bazaar for repair with a 5-10k reward (based on the item level) and you will be ready to rock next time you want to play.

Edited, Dec 30th 2010 1:20am by Tankue
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#9 Dec 30 2010 at 12:25 AM Rating: Decent
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Tankue wrote:

It is an mmo.. If you don't want to rely on other people then expect to spend a lot of time doing things you don't want to do. Also, why misdirect with the whole UI thing? There are other posts about that..


You can't use that argument because there are plenty of other MMOs on the market that have proven you can have a gear durability system in place that doesn't irritate the **** out of players or hinder them in any substantial way. Placing a reliance on other players around a fundamental mechanic of the game that influences everyone is ******* stupid. It bespeaks a terrible ignorance on the part of the developer and a horrible naivety on the part of anyone who would defend it. If you need to be able to do it in order to take part on the most basic aspects of the game, having to rely on other players or pay out the *** for the option to bypass the reliance is unacceptable.
#10 Dec 30 2010 at 12:27 AM Rating: Decent
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I just don't repair...right now I don't care, I think the repair system needs a fix and I'm just banking on one, I'm not gonna go out of my way to repair my stuff because to really be self efficient you would need to level each craft up pretty high, save for culinary.
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#11 Dec 30 2010 at 12:34 AM Rating: Default
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Tankue wrote:


^¿
It is an mmo.. If you don't want to rely on other people then expect to spend a lot of time doing things you don't want to do. Also, why misdirect with the whole UI thing? There are other posts about that..

For the OP..
As Doctor Mog said, pick up a few extra weapons (saves a ton of time!). A good measure is a weapon for every hour you plan on playing (for most jobs, archer and pug seem to need repairs a bit more often so 45 minutes-ish). Just ignore armor durability when grinding. When you stop, head to a popular city spot and just put your weapons and gear in your bazaar for repair with a 5-10k reward (based on the item level) and you will be ready to rock next time you want to play.

Edited, Dec 30th 2010 1:20am by Tankue



see, you just don't get it.

It's an mmo....so i have to rely on other people if i want my weapon to work reliably? That's inane. And insane. In this game, of all games, where your main weapon defines your class. And you need another player to keep it in working condition, or be forced to play final craftasy? If you're satisfied with that kind of game experience, by all means put on your hairshirt, grab your cat o nine tails and proceed with the self-flagellation.

It's an MMO. I'll rely on people to help me take down an NM i can't solo. I'll rely on people to show me new things in game, or to heal me or to raise me.

It's unacceptable to have to rely on others for a workable weapon. Sorry, that's fact. It's bad game design, and i don't even have to tell you that. SE has already told you.

Then we have players like you, cheerfully telling people to "buy 5 Harpoons, it's cool", and you know what? it's a solution. you're right. but if you can't see how completely ludicrous that workaround is, then you're blind. simple.

"Just ignore armor durability while grinding" maybe i'm more of a perfectionist than you, but it annoys the crap out of me when i'm rolling with broken gear. its not fun. i feel like im underperforming, and part of the fun for me is performing well in battle. weird, i know.

Why did i bring up UI? Why did i (lol)"misdirect" you with that?

Aside from this being a public forum where i can say whatever the **** i please, i brought the UI up because this is a thread about a broken system ingame. The UI was once a broken system but is now fixed. If you can't see the relevance there, well i'm all out of pools of water to lead you to.



edited for niceness and clarity



Edited, Dec 30th 2010 1:44am by Llester
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#12 Dec 30 2010 at 1:11 AM Rating: Good
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Like a lot of people I'm doing the whole "level most things to 20" stuff so I can repair lots of my lower-level gear. But there's no way I can keep that up with all classes to high levels. I would say to use the DoH/DoL classes you enjoy and make enough money with them to handle the repairs you can't do. For me, that totally ignores weapon repairs, but I can repair all my gear & make enough money. So because of that I go the route of multiple weapons. I probably go overboard with it(I had to have 1 each of the willow elemental wandsSmiley: grin), but it doesn't kill my 100 inventory space that much and I make the money back that was spent on the weapons.

Edited, Dec 30th 2010 2:13am by TwistedOwl
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#13 Dec 30 2010 at 1:36 AM Rating: Excellent
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I know what you mean, I was thinking of taking up gladiator, but my main craft is goldsmithing which can repair my thaumaturge weapons. And you are right, it is super convenient to be able to repair your own weapon! But I gave up trying to do enough crafts to repair all of my own stuff, and have found it surprisingly liberating. I have plenty of extra shards, since I don't do a bunch of crafts, so I just offer some them as a reward for repairing my items. I find I get repairs lightning quick if I just stick the item(s) in my bazaar and go do some crafting by the repair NPC in Ul'dah (works well on Besaid anyway, perhaps your server has a different "hub").

If I do any DoM/DoW that I cannot repair the weapon of, I won't give up goldsmithing and mining, which I like. I will just buy an extra weapon and get someone else to fix 'em. Hopefully there will be some adjustments to weapon durability though! Goodness knows I don't worry about carrying around an extra shield or robe . . .
#14 Dec 30 2010 at 4:11 AM Rating: Good
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Take away the repair system and you limit crafters even further in their interaction with other players.

Without repairing a crafter would just go to the wards, buy all their mats, craft all their gear, chuck it on a retainer and repeat without speaking a word to anyone.

They're trying to make the game social for people who don't level DoW/M classes and never intend to. Where would their interaction come from otherwise?

This is one of the reasons we have no AH and we have a repair system, so the DoH classes can get into the community as well.

I'm sorry if it seems incomprehensible or inconvenient for some, but its a great idea and definitely thinking outside of the box like Final Fantasy games generally do.

(This is coming from someone who levels everything in this game and has never crafted in a game and enjoyed it before this)
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#15 Dec 30 2010 at 4:51 AM Rating: Good
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If people are not happy about depending on other players to have their gear repaired then just forget about them, just use the NPC.

To my knowledge, other games that have gear durability only have the option to have these repaired at NPC. The only reason why we consider the cost to have items repaired at the NPC is because as a comparison you can get DoH to do the same at a lower cost. If players couldn't repair and since people in general can get more than enough Gil to pay for repairs I dont think there is much to criticize (sp) here.

The only thing that I can understand as being broken is the speed at which weapons (not armour) get damaged and this should probbaly be changed by increasing their durability or decreasing the ammount "used" per action on a weapon. Untill this happens (if it happens) then I think that on weapons that cost up to 100k it is easy enough just to keep two with you so u can just swap and go.

Also, I've been told that the impact of damaged gear at 50% is negligeble in both damage and SP and even at 25% it isnt that much, myself I only tend to repair things under 25% durability!
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#16 Dec 30 2010 at 4:57 AM Rating: Excellent
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Just choose jobs you enjoy. Need for weapon repair is not, and should not be the deciding factor; fun is. Matter of the fact is, pretty much everyone is leveling some craft or another nowadays, so it's never too hard to find someone who can repair your stuff. Unless the repair material is some obscure object, in which case you should carry some on yourself (like toadskin leather spetches for my Toadskin Cesti.)

This is a game. Even if you picked a main job now only to regret it later, what's the big deal? Just pick another one. Smiley: wink
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#17 Dec 30 2010 at 5:08 AM Rating: Excellent
Play what you want to play, worse comes to worst... you're guaranteed a repair by one of us.

I'm leveling Leather, Gold, Weaver, and Alchemy (in that order of importance for me) to support my Pugilist. However there are certain repair mats that I need made by some one else. If it doesn't pop up on the market, I've easily found it in the LS or found some one who can make it with mats that are on the market.

Also I have yet to go longer than 30 minutes without a repair being made when placed in my bazaar at an appropriate price. Carry 2-3 of you main weapon (3 more so for PGL so you don't need to worry about it really) if you can't do your own repairs and life should be good. At some point you'll be able to repair certain weapons with Alchemy.

To be fair your 3 chosen crafts will rely on other crafts for their main tools. It's a viscous, yet livable circle of a situation. As it should be. Luckily you have a LS that can cover your back.
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#18 Dec 30 2010 at 5:10 AM Rating: Default
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Hugus wrote:
If people are not happy about depending on other players to have their gear repaired then just forget about them, just use the NPC.

To my knowledge, other games that have gear durability only have the option to have these repaired at NPC. The only reason why we consider the cost to have items repaired at the NPC is because as a comparison you can get DoH to do the same at a lower cost. If players couldn't repair and since people in general can get more than enough Gil to pay for repairs I dont think there is much to criticize (sp) here.


Most other games that feature gear durability allow you to repair your gear at an NPC, yes. That has nothing to do with why people hate the system in FFXIV. For starters, no MMO I've played will give you a gear damage warning after an hour of grinding unless you've managed to die 8 or 9 times in that hour. No MMO I've played will only have the repair NPC repair your gear to 75%. In those games where durability on gear is a feature, repair cost on all but top end endgame gear is trivial.

The NPC repair system in FFXIV is specifically tuned so that you DON'T repair at the NPC. The cost, the restriction on how much durability the NPC will restore is all SE's typically hamfisted way of driving you to rely on other players to repair your gear.

Other games = repairs from the NPC aren't tuned with the intent to drive you away.
FFXIV = repairs from the NPC are specifically tuned to be viewed as a last resort.

The ONLY reason people tolerate gear durability in other games is because it only becomes an issue of inconvenience if you're dying a lot and it only becomes an issue of cost if you're wearing very good gear. But Tanaka and crew didn't understand that. Tanaka and crew were pro MMO developers because of their experience in FFXI so they just know through osmosis what ...stuff...and stuff...and we all know how that worked out.

In both WoW and LOTRO...the two MMOs with gear durability that I played the most...in the vast majority of cases you will outlevel your gear (including your weapons) long before you have to repair them but because it's so inexpensive to do while you're leveling and because it's convenient with repair NPCs in virtually every town and village, most people repair every time they swing by a hub to offload vendor trash. Crazy, isn't it? Tuned properly people will repair even when they don't absolutely need to repair because it's not that big of a deal and they don't mind it. Tuned the way it is in FFXIV and people will run around with red gear damage icons because they hate the red icon but they hate the process of getting rid of it even more.
#19 Dec 30 2010 at 5:38 AM Rating: Good
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Aurelius, thats the point I don't really understand....

Are you repairing items because they are not above 50% durability (show the sign) or because being under 50%/25% actually inpact on SP and damage caused/received?

To my limited experience in fighting I might have noticed a damage reduction or SP gained of maybe 5% on weapons/tools under the 50% durability, is that 5% so much of a hassle?
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#20 Dec 30 2010 at 8:21 AM Rating: Good
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I carry around 3 spears. Iron lance as main, Iron spear as second and one a little higher. I start out with lance cause it has the best output. When thats all gone yellow I'll switch to spear. Most of the time when that is yellow as well I have to hit town anyway to empty my inventory.

Then its 2 empty bazaar, undress, put 2 weapons in and some gear, shout , semi afk , shout, in between if some stuff is fixed changed it for other gear and volia , done ^^

I find that usually you can easily wear out 2 weapons before your gear needs repairs as well. This way you can keep on going till that point. I am leveling crafts to repair but that is much slower because of my focus on fighting.

I hope this is a idea you find usefull.
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#21 Dec 30 2010 at 9:37 AM Rating: Excellent
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JorieRhand wrote:
I carry around 3 spears.


This. Accept I only carry one extra weapon, generally. With the new repair icon, it's easy to get your weapon repaired assuming you offer a gil reward that's worth the mats.
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#22 Dec 30 2010 at 10:35 AM Rating: Decent
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Unfortunately, most bazaars I've seen only offer scraps that barely break even with the value of the mat (if at all). However, I have seen more people lately get with the program and offer acceptable incentives.

Also for fellow crafters, if you want to join a linkshell other than the purpose to socialize, I would not recommend it. Until much more viable group dependent content comes out, linkshells are more of a liability than an asset (as in commissions offers with little reward and being a repair monkey for next to nothing). That is, if you are in to the business side of crafting.
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#23 Dec 30 2010 at 11:01 AM Rating: Good
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LyleVertigo wrote:
Unfortunately, most bazaars I've seen only offer scraps that barely break even with the value of the mat (if at all). However, I have seen more people lately get with the program and offer acceptable incentives.

Also for fellow crafters, if you want to join a linkshell other than the purpose to socialize, I would not recommend it. Until much more viable group dependent content comes out, linkshells are more of a liability than an asset (as in commissions offers with little reward and being a repair monkey for next to nothing). That is, if you are in to the business side of crafting.

Indeed, reward crafters appropriately and your repairs get done quickly. Funny how that works.
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#24 Dec 30 2010 at 11:07 AM Rating: Excellent
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I wouldn't worry about it too much. My experience has been that if I am at a reasonably busy camp (R20 or R30) and I put something up for repair (that doesn't have weird repair mats) with a 2-7K reward... it gets fixed pretty immediately.

As for "having to depend" on other people in an MMO... sure. Why not? What is the purpose of a social game if the whole thing is designed so you never have to interact with another player?

If you offer a fair reward repairs happen almost immediately with the new icon. If using a broken weapon really bothers you that much (it really isn't a huge deal - especially if you are grinding coblyns or some crap) then have an extra weapon. When you are going to go have a pee break or make yourself a sandwich - park yourself at a camp with the weapon(s) in your bazaar.

I think people get way too hung up on being optimized. If you're just grinding on easy prey it won't make a heck of a lot of difference.
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#25 Dec 30 2010 at 11:33 AM Rating: Good
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I can usually make it a full night of playing/doing leves without getting the repair icon. I believe that the higher the weapon is above your own level, the faster it becomes damaged. Are the weapons you are using close to your level?

If I can't find a friend to repair them, I just toss them on my retainer overnight to be repaired and they are ready and waiting the next day.
#26 Dec 30 2010 at 11:46 AM Rating: Excellent
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Tips for not worrying about the Repair system.

Don't Die. Getting K.O.ed might seem like a minor inconvenience compared to FFXI, but in my experience, dying two or 3 times can put your newly repaired gear into the yellow like nothing else. Not only did you waste the durability on a fight you didn't win, but it also seems like they take some additional chunks off the durability of your armor.

Don't Pimp yourself. Getting gear that is too high over your level will be worse for your character performance overall than getting one in your level range, and from what i hear, will degrade faster too. Pimp is gimp.

Just put it up in the mender's ward for a good price or in your bazaar for a good price and it'll get repaired like nothing else anyways. Don't worry about money, its worthless :D. And take the opportunity to bond with players from all types.
#27 Dec 30 2010 at 12:01 PM Rating: Good
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zhinse wrote:
Just put it up in the mender's ward for a good price or in your bazaar for a good price and it'll get repaired like nothing else anyways. Don't worry about money, its worthless :D.

yep, 5k for repairs is not a lot, and it's cheaper than the repair npc most of the time. 5k is enough to get the job done for most weapons, too much for others even. You get more than that helping someone else with a leve you don't even have.
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#28 Dec 30 2010 at 12:53 PM Rating: Good
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This whole repair business is not bad it keeps gil rolling.

Personally I can make 100-200k a night repairing lower level weapons and gear with my current craft skills. Also if there is something I need repaired putting those extra items for 5 to 10k is not totally ridiculous. My main input of gil is leve's and chards/crystals. Being smart doing repairs/leve's/selling mats/shards has made me bloody rich starting to push almost 13 mil in the bank.

So having a few of each weapon and repairing as best I can on my own has proven lucrative. This is not XI in terms of gil and making it. Also I like the repair system, durability could be improved however.

So OP if you do not want to repair your own gear you really don't have to. I just started levelling my DoH classes once I got my thm and conj main to around the 20's. I spend my time usually farming mats and crystals/shards. Gonna raise alch to 10 now in order to get myself the ability to split crystals and clusters.

This is one of the systems I am happiest with so far, I would like to see some adjustments to durability in gear otherwise I would strongly advise SE keeping the repair system as it is.
#29 Dec 30 2010 at 1:36 PM Rating: Excellent
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I considered leveling Carpenter so I could fix my own fishing rods. I thought of all the ranks to get, all the grinding it'll take to get a class I don't really like high enough just to fix a R42 fishing rod-- it's too much time/gil wasted. It's cheaper and faster to sit afk by the repair NPC offering a fair price (between 3000~5000) and my stuff is fixed in less than 20 minutes.

However, if you enjoy the craft and crafting, it would be something to consider working on the side so you don't have to depend on repairs by someone else in the future!
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#30 Dec 30 2010 at 1:54 PM Rating: Good
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Hugus wrote:
Aurelius, thats the point I don't really understand....

Are you repairing items because they are not above 50% durability (show the sign) or because being under 50%/25% actually inpact on SP and damage caused/received?

To my limited experience in fighting I might have noticed a damage reduction or SP gained of maybe 5% on weapons/tools under the 50% durability, is that 5% so much of a hassle?


The icon on my screen telling me something is wrong is a irritant. When I'm crafting, very frequently the text log message that something is damaged scrolls by amidst all the other action result spam and I miss it. If I've left the yellow icon from one piece of gear sitting there, I lose my primary indication that something else is damaged.

And yes, if we're talking about a 5% decrease in any stat, be it on a tool or gear, when I'm grinding SP on a DoH class I want that corrected ASAP. Crafting is ****** up enough as it is right now. I have no desire to shoot myself in the foot and make it that much more irritating by letting my gear degrade.
#31 Dec 30 2010 at 2:07 PM Rating: Good
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Regarding a DoW class. Last time I logged on, about a week ago, I experimented a bit with a <25% broken weapon. Again, I could see no change in SP gain, and a possible 10% reduction in damage. Felt as though accuracy suffered too, but I wasn't concerned with it at the time.
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#32 Dec 30 2010 at 2:10 PM Rating: Good
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SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.
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#33 Dec 30 2010 at 2:28 PM Rating: Excellent
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Jefro420 wrote:
SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.


Not directly, but it does affect the damage the weapon does as well as its accuracy.

Less damage/accuracy = slower kills

slower kills = less SP per hour

Edited, Dec 30th 2010 3:28pm by DoctorMog
#34 Dec 30 2010 at 2:32 PM Rating: Good
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DoctorMog wrote:
Jefro420 wrote:
SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.


Not directly, but it does affect the damage the weapon does as well as its accuracy.

Less damage/accuracy = slower kills

slower kills = less SP per hour


That would make more of a difference straight solo grinding than it would in a group. If you're doing leves, especially in a group, the difference is negligible.
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#35 Dec 30 2010 at 2:35 PM Rating: Good
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Jefro420 wrote:
DoctorMog wrote:
Jefro420 wrote:
SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.


Not directly, but it does affect the damage the weapon does as well as its accuracy.

Less damage/accuracy = slower kills

slower kills = less SP per hour


That would make more of a difference straight solo grinding than it would in a group. If you're doing leves, especially in a group, the difference is negligible.


Very true
#36 Dec 30 2010 at 2:35 PM Rating: Excellent
Hugus wrote:
Aurelius, thats the point I don't really understand....

Are you repairing items because they are not above 50% durability (show the sign) or because being under 50%/25% actually inpact on SP and damage caused/received?

To my limited experience in fighting I might have noticed a damage reduction or SP gained of maybe 5% on weapons/tools under the 50% durability, is that 5% so much of a hassle?



I've actually tested this personally. Damaged and/or broken weapons do not reduce your total SP gained.

I grinded my weapon down from 100 in the Nanawa Mines in the room full of Yarzons.
I would always get (based on their level vs mine) something like 89, 91, or 94 SP. Always one of those 3, based on the particular mob. This did not change at all grinding my weapon down to 0% durability. The damage sure did, however.
#37 Dec 30 2010 at 4:38 PM Rating: Decent
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Whenever I need things repaired I just throw them in my bazaar seeking repair and go about my business running around town doing random stuff. My equipment is always fixed by random crafters in town. :)

Edited, Dec 30th 2010 4:38pm by Threx
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#38 Dec 30 2010 at 4:46 PM Rating: Decent
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DoctorMog wrote:
Jefro420 wrote:
SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.


Not directly, but it does affect the damage the weapon does as well as its accuracy.

Less damage/accuracy = slower kills

slower kills = less SP per hour

Damage doesn't sink until you hit 0% durability, and accuracy--should be called inaccuracy--in this game is a joke as long as evades exist, regardless of weapon durability.

The only argument for repairs before 0% is from aesthetics; I, for one, don't like that yellow icon hanging above me all day.
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#39 Dec 30 2010 at 4:49 PM Rating: Good
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Almalexia wrote:
DoctorMog wrote:
Jefro420 wrote:
SP is no longer affected by weapon degradation, they got rid of that when they ditched SP gains per action.


Not directly, but it does affect the damage the weapon does as well as its accuracy.

Less damage/accuracy = slower kills

slower kills = less SP per hour

Damage doesn't sink until you hit 0% durability, and accuracy--should be called inaccuracy--in this game is a joke as long as evades exist, regardless of weapon durability.

The only argument for repairs before 0% is from aesthetics; I, for one, don't like that yellow icon hanging above me all day.


Same, I only repair for the sake of repair.

And damage reduction is also a joke unless it's NM. Why do you care about 20 dmg reduction when you're hitting 200+ or 500+ on skill/spell?
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#40 Dec 31 2010 at 4:47 AM Rating: Decent
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From what I gather in the latest posts there is no influence on SP gained per mob regardsless of the state of your gear so not much worry there.

The only real influence is in damage caused by "broken" weapon and even that, when above 0 is very reduced.

Based on what people say here (I myself dont have much experience in fighting) it takes about 2 hours for a weapon to get to 50% so you dont REALLY need to repair till after 4 hours in a grinding session. Now, in my opinion this would be a great time to have a break and NPC stuff you have gathered so far but if you don't like doing this then having a second weapon on you is always a possibility.
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#41 Dec 31 2010 at 5:32 AM Rating: Good
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I remember in Legend of Mir and Myth of Soma that items could actually break when being repaired.

I do think the repair system in FFXIV is very strange though. The NPC price and 75% dura restore (but not for jewellery items) clearly deters people from using it. yes you can repair low level weapons using that NPC, but the price scales for too much for higher level items.

I have actually been in a situation where I have been unable to level lancer, as no one is online who can repair the polearms I have. yes it was my fault for selling my iron spear. but why should I be forced to keep and use a weapon so far under my level.

I currently use heavy lances and battle forks and can struggle to find people high enough level to repair.

Time zone is a consideration here - we do not all play NA/JP times!!
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#42namasy, Posted: Dec 31 2010 at 6:25 AM, Rating: Sub-Default, (Expand Post) lol you guys are doing it wrong again, my whole body is dmg, and hardly repair. geez you guys are weak.
#43 Dec 31 2010 at 11:38 AM Rating: Default
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Briker wrote:
I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x


It sounds to me like crafters are either price gouging or taking advantage of desperate players. Unless I need repairs to something that has rare/expensive repair mats, I never put anything in bazzar for over 2k. Being a crafter myself, I dont expect ppl to put up 15k to repair their Iron Shortsword or their Iron Hauby. The most it costs me is an iron nugget or a few iron rings, therefore I'd be happy to do it for free just to make a fellow player enjoy the game more. If done with a sense of community, repairs shouldn't rly be a huge hassle; just find some crafter friends or ls mates and get yer stuff fixed. See? Easy.
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#44 Dec 31 2010 at 11:51 AM Rating: Good
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moemoe wrote:
Briker wrote:
I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x


It sounds to me like crafters are either price gouging or taking advantage of desperate players. Unless I need repairs to something that has rare/expensive repair mats, I never put anything in bazzar for over 2k. Being a crafter myself, I dont expect ppl to put up 15k to repair their Iron Shortsword or their Iron Hauby. The most it costs me is an iron nugget or a few iron rings, therefore I'd be happy to do it for free just to make a fellow player enjoy the game more. If done with a sense of community, repairs shouldn't rly be a huge hassle; just find some crafter friends or ls mates and get yer stuff fixed. See? Easy.



Nice thought but I think it shows respect to offer other players a decent wage for giving a needed service. I put up pretty nice rewards in my bazaar because I know that some players actually make their money that way - and that gives them an incentive to check real quick.

The individual can judge for themselves what the service is worth but I would feel like a jerk putting up my iron alembic with less than a 5K reward given it costs me 13K from the npc for a partial repair.

My stuff gets fixed lightning fast. I don't think it is price gouging to expect players to pay you for leveling up a craft you didn't bother with - especially given how easy it is to make money. Heck I make more than 2K from an R15 crafting leve - and I don't have to use ANY of my materials - so as a crafter why would I use my materials for 1K just for some stranger who obviously has no respect for me or the work I have done?

I guess when people with high DoW/DoM start giving away apkullu down for 1k just to help other players I will judge repairs a little differently.

I don't get why anyone would think that other players don't deserve to get compensated for the work they have put into a craft. I even usually put up decent rewards when my LS mates are doing repairs.

I'll definately repair people's stuff for free or cheap if I am in a party with them or they are my LS mate... but yeah - I, for one, just get ****** off when I see someone offering chump change for a repair.
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#45 Dec 31 2010 at 11:54 AM Rating: Good
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moemoe wrote:
Briker wrote:
I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x


It sounds to me like crafters are either price gouging or taking advantage of desperate players. Unless I need repairs to something that has rare/expensive repair mats, I never put anything in bazzar for over 2k. Being a crafter myself, I dont expect ppl to put up 15k to repair their Iron Shortsword or their Iron Hauby. The most it costs me is an iron nugget or a few iron rings, therefore I'd be happy to do it for free just to make a fellow player enjoy the game more. If done with a sense of community, repairs shouldn't rly be a huge hassle; just find some crafter friends or ls mates and get yer stuff fixed. See? Easy.


asking for 5k for a repair isnt really price gouging, especialy when, thats maybe what 25k-30k for all your gear
now, those who want 10k+ that is price gouging

in the time you damaged it all, you made 300-400k in materials, and leve rewards(unless you vendor everything, and thats your fault if you do that)

there is nothing wrong with tipping well for repairs, i mean come on, would you rather have to pay 20-30k+ per item from the npc?
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#46 Dec 31 2010 at 11:58 AM Rating: Excellent
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moemoe wrote:
Briker wrote:
I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x


It sounds to me like crafters are either price gouging or taking advantage of desperate players. Unless I need repairs to something that has rare/expensive repair mats, I never put anything in bazzar for over 2k. Being a crafter myself, I dont expect ppl to put up 15k to repair their Iron Shortsword or their Iron Hauby. The most it costs me is an iron nugget or a few iron rings, therefore I'd be happy to do it for free just to make a fellow player enjoy the game more. If done with a sense of community, repairs shouldn't rly be a huge hassle; just find some crafter friends or ls mates and get yer stuff fixed. See? Easy.


Except for things like growth formula alpha, glues, and such that are not easy nuggets I want 5k or more. If I am fixing something with wing glue I want 15k. Formula alpha 5k. I don't worry about nuggets too much, but the least someone can do it pay me for the time and trouble and the costs of making the item. Iron rings aren't cheap in shards and if anyone wants me to do that then consider this:

1 ring requires a bill of materials worth 10k-15k and even if that synth makes 3 rings I'd still expect 5k for an iron ring repair.

Iron ore 5k
Fire crystals = 6k
Shards = 6k more

Iron Ore to nuggets to ingots to wire to rings is a time consuming process itself. Its not just iron nuggets or something which warrants a 2k price.



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#47 Dec 31 2010 at 12:06 PM Rating: Decent
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Olorinus the Vile wrote:
moemoe wrote:
Briker wrote:
I'm a bit bothered by the repair mechanic but only cause I like being able to repair stuff myself (which I can't; I outlevel my DoH classes with DoW/M too fast).
Anyhow, afk sitting at repair NPCs while grabbing food, on smoke/bio break or whatever does the trick for me. It rarely takes more than 10-15 minutes to get all my gear repaired (or even 5 during busy hours and less repairs). Seems like people are happy to help. I'm paying 5-6k per R30(ish) armor, 10-15k R30(ish) weapon (depending if I'm in a hurry or not). I have no clue if those prices are fair(?), but so far no one's complaining :x


It sounds to me like crafters are either price gouging or taking advantage of desperate players. Unless I need repairs to something that has rare/expensive repair mats, I never put anything in bazzar for over 2k. Being a crafter myself, I dont expect ppl to put up 15k to repair their Iron Shortsword or their Iron Hauby. The most it costs me is an iron nugget or a few iron rings, therefore I'd be happy to do it for free just to make a fellow player enjoy the game more. If done with a sense of community, repairs shouldn't rly be a huge hassle; just find some crafter friends or ls mates and get yer stuff fixed. See? Easy.



Nice thought but I think it shows respect to offer other players a decent wage for giving a needed service. I put up pretty nice rewards in my bazaar because I know that some players actually make their money that way - and that gives them an incentive to check real quick.

The individual can judge for themselves what the service is worth but I would feel like a jerk putting up my iron alembic with less than a 5K reward given it costs me 13K from the npc for a partial repair.

My stuff gets fixed lightning fast. I don't think it is price gouging to expect players to pay you for leveling up a craft you didn't bother with - especially given how easy it is to make money. Heck I make more than 2K from an R15 crafting leve - and I don't have to use ANY of my materials - so as a crafter why would I use my materials for 1K just for some stranger who obviously has no respect for me or the work I have done?

I guess when people with high DoW/DoM start giving away apkullu down for 1k just to help other players I will judge repairs a little differently.

I don't get why anyone would think that other players don't deserve to get compensated for the work they have put into a craft. I even usually put up decent rewards when my LS mates are doing repairs.

I'll definately repair people's stuff for free or cheap if I am in a party with them or they are my LS mate... but yeah - I, for one, just get ****** off when I see someone offering chump change for a repair.


OK, maybe I was beig a little harsh by using words like "price gouging" and "taking advantage" but i still stick to my main point which is that repairing gear shouldn't be such a big deal. And I rly don't think that it should be a means by which a crafter makes his living. Sure crafters should be compensated for their time. I just don't think that they should be over-compensated. I know that I am transposing my own values and opinions onto all crafters, and I know that isn't fair. However, this is how I like to play the game. That being said, if you are on Melmond and need any armor or weapons repaired; I will gladly do it for the price of the mats if it is within my repair range. Cheers.
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#48 Dec 31 2010 at 12:17 PM Rating: Excellent
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Right now I'm following this rule of thumb for repairs that I can actually do:

If what you put up for the repair fee doesn't cover the cost of the repair item, I don't repair it.

If you only put up the price of one repair item mat for the repair fee, I only try once. My mat breaks? Not going to try again.

If you put up at least enough to cover the cost of two repair items or put up crystals/shards useful to the craft that needs to repair it, I will keep trying to repair your item until I run out of the repair item myself even if I fail more than twice. It's not your fault that it failed and you are being generous enough to try to cover failures--that generosity deserves its own reward.

I do get some nasty bad luck streaks -- my record so far is 7 failed silver nuggets on one earring -- but so far the profits have been able to outweigh the losses, and when I do go on a repair spree for people's equipment I end up finishing up a LOT of repairs.
#49 Dec 31 2010 at 12:21 PM Rating: Good
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AceAmallie wrote:


Except for things like growth formula alpha, glues, and such that are not easy nuggets I want 5k or more. If I am fixing something with wing glue I want 15k. Formula alpha 5k. I don't worry about nuggets too much, but the least someone can do it pay me for the time and trouble and the costs of making the item. Iron rings aren't cheap in shards and if anyone wants me to do that then consider this:

1 ring requires a bill of materials worth 10k-15k and even if that synth makes 3 rings I'd still expect 5k for an iron ring repair.

Iron ore 5k
Fire crystals = 6k
Shards = 6k more

Iron Ore to nuggets to ingots to wire to rings is a time consuming process itself. Its not just iron nuggets or something which warrants a 2k price.



This is what I am saying. Yeah, fish glue is easy for me to make... if I can find the mats - and heck I am a fisher and those dark bass are a rare fish. So the going price of fish glue might be 2K but it isn't worth MY while selling it for that, much less doing a repair that uses fish glue for that. Or worse, horn glue... lol.

Like I said, use your judgment. Does the repair require a maple branch? Then 2K is just fine. Does it require an item that actually needs to be crafted? Then the repair offer should be the cost of the item plus at least 1K tip.

I don't know about other people but I don't like people looking at me and thinking "gee that person is a cheap-**** ******." Showing respect for my fellow players is worth the gil. Especially given how easy gil is to come by.
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#50 Dec 31 2010 at 1:29 PM Rating: Excellent
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Aurelius wrote:
Hugus wrote:
Aurelius, thats the point I don't really understand....

Are you repairing items because they are not above 50% durability (show the sign) or because being under 50%/25% actually inpact on SP and damage caused/received?

To my limited experience in fighting I might have noticed a damage reduction or SP gained of maybe 5% on weapons/tools under the 50% durability, is that 5% so much of a hassle?


The icon on my screen telling me something is wrong is a irritant. When I'm crafting, very frequently the text log message that something is damaged scrolls by amidst all the other action result spam and I miss it. If I've left the yellow icon from one piece of gear sitting there, I lose my primary indication that something else is damaged.

And yes, if we're talking about a 5% decrease in any stat, be it on a tool or gear, when I'm grinding SP on a DoH class I want that corrected ASAP. Crafting is @#%^ed up enough as it is right now. I have no desire to shoot myself in the foot and make it that much more irritating by letting my gear degrade.


This is exactly how I feel. At the moment I can repair everything I use aside from jewelry and weapons/tools. When one of these items degrades (which doesn't happen often tbh) I find a linkshell mate to help me out or suffer the NPC repair for a quick (albeit expensive) fix. I really hate that yellow icon on my screen . . . it bugs me quite a bit. As a Leatherworker and clothcrafter I can repair quite a bit, it's a nice combination.

My advice to you, OP, is to level the jobs you enjoy without consideration for repairs. If you have friends in the game, chances are they will help you out when you need it. Gil is easy to come by (like others have pointed out) and repairing your gear really hasn't been that big of a deal for me. Don't fret, just have fun. ^^b
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#51 Dec 31 2010 at 2:20 PM Rating: Good
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tylerbee wrote:
Take away the repair system and you limit crafters even further in their interaction with other players.

Without repairing a crafter would just go to the wards, buy all their mats, craft all their gear, chuck it on a retainer and repeat without speaking a word to anyone.

They're trying to make the game social for people who don't level DoW/M classes and never intend to. Where would their interaction come from otherwise?

This is one of the reasons we have no AH and we have a repair system, so the DoH classes can get into the community as well.

I'm sorry if it seems incomprehensible or inconvenient for some, but its a great idea and definitely thinking outside of the box like Final Fantasy games generally do.

(This is coming from someone who levels everything in this game and has never crafted in a game and enjoyed it before this)


What a load of garbage. I don't repair for other people outside of my LS. You don't need to force people to interact around game mechanics in order for them to be able to be social in an MMO. If you think that's necessary, that's fine, but you're wrong. People will interact via LS or friends lists or whatever if and when they want to interact. You may PREFER to be forced to interact but that's your thing. You don't then get to make the ridiculous connection that if you don't force people to interact they won't.
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