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A New Year and FINAL FANTASY XIV Player's Poll the First Follow

#102 Jan 01 2011 at 12:10 PM Rating: Decent
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KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


inorite?

I spent a little time (and by little I mean about 45 seconds) trying to think of what SE might be able to do to capture that same sense of dynamic content and the best I could come up with is, "Behest that doesn't suck."

Ya, I'm not in a very creative place right now D:
#103 Jan 01 2011 at 12:44 PM Rating: Decent
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Mowc wrote:
SyniteonReflux wrote:
Combat overhaul is a no-brainer, I really miss the 6 man parties that weren't spam fests. And I miss my auto-atk...


This. This I miss. I miss the old style of FFXI parties, when you had to know elemental weaknesses, skillchains, magic bursts, etc. Yes, it had it's problems, but it also encouraged communication and team-driven strategy. I'm not saying I want them to implement old style FFXI combat, but I desperately hope they scrap the current solo-centric combat and find a way to make it worth grouping with people for leveling, without destroying, or seriously hampering, solo play.


I think one of the mistakes SE made was trying to keep groups and solo players in the same areas which is probably only something that would have worked/could work if they actually turned battlecraft leves into something truly interesting. They failed in that regard and they didn't do anything with battlecraft leves that ever inspired me with the feeling that future iterations of those leves would ever involve into something that would make me want to group for.
#104 Jan 01 2011 at 12:59 PM Rating: Good
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Anyone else wish better linkshell managing tools was on the list? For real, it's 2011 and all you can do is sack or kick people? ****, XI has lmes's over XIV, JFC.
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#105 Jan 01 2011 at 1:19 PM Rating: Decent
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KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<
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#106 Jan 01 2011 at 1:35 PM Rating: Good
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Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.
#107 Jan 01 2011 at 1:42 PM Rating: Good
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Chnmmr wrote:
Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.


exactly, after all, its their job to make it look as good as possible before releasing it and getting people to buy it

every game does this
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#108 Jan 01 2011 at 1:46 PM Rating: Decent
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Chnmmr wrote:
Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.


The XIV videos didn't feature interviews with beta testers talking about how polished the game is for a beta or the "Wow!"-factor associated with the rift openings and invasions. Which, in fairness, could lead to the accusation that those "beta testers" were being paid to say that, but their sentiments are being echoed across forums all over the web. XIV videos were pretty. The linked video for Rift actually has meaningful commentary that lines up with what other beta testers are saying.
#109 Jan 01 2011 at 1:52 PM Rating: Decent
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**** it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.
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#110 Jan 01 2011 at 1:53 PM Rating: Good
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Yeah that Rift video looked very nice. I wouldn't say I've been actively looking forward to it, but I have been keeping my eye on it. Also some actual gameplay video if anyone wants. My understanding is that each beta test phase has a separate NDA on it that drops afterward, so no violations on the vid.

Anyways more on topic: Very nice to see a poll from SE, can't say I was expecting that. That last question has me interested now. I voted "yes" on it, but now I want to know what they had in mind when they asked that. Also voted for more story/mini-quests. AH would be nice, but I'd rather have something to do with the gear I already have, than just grind grind grind grind with any new gear I could get with an AH.
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#111 Jan 01 2011 at 1:57 PM Rating: Good
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I have seen alot of people with no affiliation with Trion say this game was pretty much ready for release in alpha. It has a ton of endgame content already in Beta. Which blows the whole, "This is a new MMO you have to give it time, content will come eventually, stop being a whiner!!!" argument out of the water.

#112 Jan 01 2011 at 1:59 PM Rating: Decent
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Aurelius wrote:
Chnmmr wrote:
Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.


The XIV videos didn't feature interviews with beta testers talking about how polished the game is for a beta or the "Wow!"-factor associated with the rift openings and invasions. Which, in fairness, could lead to the accusation that those "beta testers" were being paid to say that, but their sentiments are being echoed across forums all over the web. XIV videos were pretty. The linked video for Rift actually has meaningful commentary that lines up with what other beta testers are saying.


The concept of this game looks AWESOME, but the graphics look like crap. A nextgen mmorpg can't look like that, I'm sorry. That's last gen at best. American designers need to pick up some serious slack.
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#113 Jan 01 2011 at 2:09 PM Rating: Decent
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KristoFurwalken wrote:
I have seen alot of people with no affiliation with Trion say this game was pretty much ready for release in alpha. It has a ton of endgame content already in Beta. Which blows the whole, "This is a new MMO you have to give it time, content will come eventually, stop being a whiner!!!" argument out of the water.



I hope that what SE takes out of this is that people aren't interested in a game that took years of development if all that time was spent on pretty graphics and no meat. FFXIV is the hot chick with no personality. Good fun for a night or two but you don't ever really want to spend a lot of time with them :P An MMO developer can afford to borrow heavily from other successful concepts and put their own creative/dynamic spin on things and garner some very positive press. Or they can build an FFXIV.
#114 Jan 01 2011 at 2:13 PM Rating: Excellent
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Osarion, Goblin in Disguise wrote:
Do they let you pick more than one? I personally would pick:
More story-based quests/mini-quests - 1st
Auction House - 2nd



I was thinking the exact same thing. I probably would have chosen AH as #1 prior to the retainer system updates, but now I think I can deal with what we have. The primary problem (IMO) with the game is that I don't get sucked in. I need a better reason to log on than to craft, mine, and kill a few mobs for no reason. I think that this poll marks the biggest sign that the new team has changed and is willing to change. At this point I think there are some major concepts that need to be fixed to make the gaming experience addictive.
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#115 Jan 01 2011 at 2:15 PM Rating: Good
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MajidahSihaam wrote:

The concept of this game looks AWESOME, but the graphics look like crap. A nextgen mmorpg can't look like that, I'm sorry. That's last gen at best. American designers need to pick up some serious slack.


I think you're wrong. I think that if you were to take the same level of activity that you see in Rift during an invasion and put it into FFXIV, the game wouldn't function. A next-gen MMORPG can look like that if they take advantage of the reduced system loads caused by toning down the graphics a few notches to actually put interesting things into the game. Trion apparently did a full scale invasion in one of their recent beta tests that featured close to 600 players in one zone fighting off armies of baddies and they said that their servers handled the load just fine. And everything I've read said that the beta testers LOVED it. THAT is the next gen in next-gen MMOs, not flashy graphics with sh*t content. Can you imagine your PC (much less SE's servers) if you had 600 players fighting off an army of super-dodos and nega-coblyns in Central Thanalan?

Pretty or fun. Pretty or fun. Having played FFXIV, the answer to the dilemma is pretty well solidified in my mind.

Edited, Jan 1st 2011 12:31pm by Aurelius
#116 Jan 01 2011 at 2:19 PM Rating: Default
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KujaKoF wrote:
ditx wrote:
Which of the following would you like to see implemented first? *
More story-based quests/mini-quests
More notorious monsters (NMs)
More levequests (including new varieties)
Player vs. player content (PvP)
Large-scale player vs. environment content (PvE)
Expanded tutorials
Auction House

I think I just shed a tear


I bet it wins too.


I made two surveys onto two accounts for this. One for auction house and one for PvP. If there is no PvP while it can benefiting to others (see this thread on the mega idea I made: http://ffxiv.zam.com/forum.html?forum=152&mid=12928657833013294&howmany=50). I think they read my letter about PvP and my ideas, so my guess is they want to see if people are interested based on the originality from XI.

I would like to see improvements in Story, content, depth (areas to be larger to travel and explore), air ships, and for the love of god, Chocobos, more jobs, & quests (not leves) in the same aspect style as XI where I actually liked reading every NPC I interacted.

I also suggested that the repair system should be ditched. The supported facts about repairs is unstable production in game environment. I says this strongly because for every level you increase at you need new armor or weapon where it may need a different craft to be able to repair. Sure, you might have friends who are able to repair for you but where are they going to be if they're busy or not online? Most likely, you'll be hitting the walls against the corner looking for the next repair guy or shout to get the job done. Another buzz killer is multi crafting time sink and high demand on crystals/shards.

Now, what benefits does repairs has? Very little. To be able to make money and make it difficult trading/selling the item (i.e. slowing Rmts down). Big freaking deal.







#117 Jan 01 2011 at 2:41 PM Rating: Decent
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Everyone I've talked to who's played rift in the beta has hated it so far. I'm not going to touch it.
#118 Jan 01 2011 at 2:52 PM Rating: Decent
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Ararmoire wrote:
Personally think that the ZOMGWENEEDAUCTIONHOUSE people are rather sad. I loved the AH on FFXI, like going there and pretty much getting all my needs met. It was nice, but I actually don't mind the market wards. Yeah, they still need to work on it, there is definite room for improvement. But, I actually don't mind not knowing the exact price that things are usually going for. Call me crazy, but I'm actually enjoying it now. I have been able to get items at really low prices because of this and I can also barter more than on FFXI. Yeah, people do sell some things for too much gil at times. But, the funny thing is, you don't have to buy it.

It is funny how people feel that they have to have everything right then and there. I mean I have ADD, I like fast and flashy things, but I have been learning to slow myself down. Is it so bad that you have to wait for a couple of days to get the gauntlet of uberness at the price you want? ****, you still have to wait on FFXI and they have the auction house. WoW has an AH that isn't exclusive to each country, its a universal one and you still have to wait to get items. So, is it really all that different? If you want everything handed to you immediately, play a linear rpg, not an mmo. If that isn't quick enough for you, you can use cheat codes as well. Yeah, being a bit of a smart ***, sorry just in that mood today.

That being said, AH is probably going to when or at least be a close second. Because a poll is about seeing what the majority says. From what I have seen most people complain about NEEDING an AH. I didn't know that I spent the majority of my time at the AH for it to be such a huge issue. Apparently I'm not playing the game correctly due to the fact I don't realize how important having an AH is. They're making improvements on the market wards and it is getting better. Not being fanboy about FFXIV, just saying this isn't a huge issue. Though, they do need to fix my disappearing retainers -__-;;


I'm hoping that the content one will win out more than the others. I want to be able to immerse myself into the game and I can't do that without content. I need npc's running around and interacting with other npc's. I need to be able to do retarded quest x from random npc Z. I need to see npc's out in the world of Eorzea and not just in the City States or the settlements. That's what I want to be addressed first. Hopeful, but not expecting it to when out in the poll. I'm sure my concerns will be seen to at some point.


The thing is, this game needs an AH. The majority of the professions are crafting ones and this game needs a way to buy and sell good to other players. Retainers and wards don't cut it. That said, an AH is only one of the missing pieces of the puzzle.

I'm really not sure if SE gets the idea of "content" anymore so asking them for it now could be counter productive. Plus it'll take a while to make good content and balance it. An AH is easy to understand, should be something they can implement, and is needed. So the programmers can be kept busy with this while SE figures out what content they need to add and do it right.
#119 Jan 01 2011 at 3:03 PM Rating: Good
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MajidahSihaam wrote:
@#%^ it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.


...but...they sell salads at McDonald's. :P I think your analogy didn't work but I get what you mean and now all I can think about is stuffing my face with a double big mac combo, who is with me?!

Edited, Jan 1st 2011 4:03pm by SolidMack
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#120 Jan 01 2011 at 3:23 PM Rating: Decent
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SolidMack wrote:
MajidahSihaam wrote:
@#%^ it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.


...but...they sell salads at McDonald's. :P I think your analogy didn't work but I get what you mean and now all I can think about is stuffing my face with a double big mac combo, who is with me?!

Edited, Jan 1st 2011 4:03pm by SolidMack


yeah but thats not what mcdonalds is all about ;D
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#121 Jan 01 2011 at 3:28 PM Rating: Good
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I like the salads at McDonalds >.>.....And they don't make you **** like 17 seconds after you eat one like the other food does........
#122 Jan 01 2011 at 3:29 PM Rating: Excellent
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MajidahSihaam wrote:
SolidMack wrote:
MajidahSihaam wrote:
@#%^ it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.


...but...they sell salads at McDonald's. :P I think your analogy didn't work but I get what you mean and now all I can think about is stuffing my face with a double big mac combo, who is with me?!

Edited, Jan 1st 2011 4:03pm by SolidMack


yeah but thats not what mcdonalds is all about ;D


So if SE were to scrap the existing game and replace it with "Final Fantasy Pong" but you could have a paddle with text that read "Black Mage" under it, that would be the bee's knees for you?

Names of classes are so horribly insignificant. Of all the things SE were to change, just renaming the classes would do approximately jack for the game.
#123 Jan 01 2011 at 3:30 PM Rating: Good
Just wanted to let everyone over at ZAM in on this little poll I created today. I'm comming over from FFXIVcore to try and get as many responses as possible to this so we can have a decent sample size.

It's the exact same questions and answers from the lodestone poll. The purpose of this is to gauge what kind of responses the FFXIV community is offering to SE. It's interesting data to see. I'll probably be making similar polls later on if SE keeps doing these surveys.

Anyways, here are the links:

Survey

Results

The survey can only be taken once, so be sure to answer exactly how you did for the real survey.

Cheers folks~

-Zetsumei Tsunarashi

Edited, Jan 3rd 2011 9:48pm by ZetsumeiTsunarashi
#124 Jan 01 2011 at 3:31 PM Rating: Good
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Aurelius wrote:
Chnmmr wrote:
Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.


The XIV videos didn't feature interviews with beta testers talking about how polished the game is for a beta or the "Wow!"-factor associated with the rift openings and invasions. Which, in fairness, could lead to the accusation that those "beta testers" were being paid to say that, but their sentiments are being echoed across forums all over the web. XIV videos were pretty. The linked video for Rift actually has meaningful commentary that lines up with what other beta testers are saying.


One of the reasons I posted that video was that it clearly shows their development/director heads understand what we want as gamers & can communicate to us in a way that let's us know they "get" what we want. Whether or not their promises come to fruition, well, we'll see about that. SE should take a page from their book. With SE, it's yet another letdown thinking we would have some clarity with an announcement yesterday/today, but all we get is a **** survey.

I've come to the realization that FFXIV clearly has no direction. If they have to do surveys now to better ground what we want, it will be a long time until FFXIV can be considered a good game. I'll miss this community, but I'm already over FFXIV...for now...

Edited, Jan 1st 2011 4:33pm by KnocturnalOne
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#125 Jan 01 2011 at 3:35 PM Rating: Good
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KaneKitty wrote:
Aurelius wrote:
Auction house would bring people back.


I don't think they will. Nobody who has quit a game out of frustration is going to hear "Hey, there's an Auction House now!" and think "Oh sh*t, I am so coming back to grind through the same few wall-of-text levequests!"


Actually....I'd be more likely to come back with an auction house available. For me, crafting is an immense pita. It was a combination of having to find the mats, making the stuff, selling the stuff..or rather, the inability to do anything with the stuff other than vendoring it because it took time (time I could be questing or leveling) to throw the stuff on my retainer where it never sold. All of that combined to make the game totally miserable for me from the start.

I'm pleased the new people are listening and it looks like they've done the research into what the players want and need, the things that should have been there from the beginning.

More quests, levequests, NM's, those will come. But an auction house would act to 'organize' the economy, and for me was an important ingredient that was missing.

PVP... no, just no.
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#126 Jan 01 2011 at 3:42 PM Rating: Default
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Vorkosigan wrote:
KaneKitty wrote:
Aurelius wrote:
Auction house would bring people back.


I don't think they will. Nobody who has quit a game out of frustration is going to hear "Hey, there's an Auction House now!" and think "Oh sh*t, I am so coming back to grind through the same few wall-of-text levequests!"


Actually....I'd be more likely to come back with an auction house available. For me, crafting is an immense pita. It was a combination of having to find the mats, making the stuff, selling the stuff..or rather, the inability to do anything with the stuff other than vendoring it because it took time (time I could be questing or leveling) to throw the stuff on my retainer where it never sold. All of that combined to make the game totally miserable for me from the start.

I'm pleased the new people are listening and it looks like they've done the research into what the players want and need, the things that should have been there from the beginning.

More quests, levequests, NM's, those will come. But an auction house would act to 'organize' the economy, and for me was an important ingredient that was missing.

PVP... no, just no.


XI had PvP. Why wouldn't you want PvP on IV? I'm just curious about your reply.
#127 Jan 01 2011 at 3:57 PM Rating: Good
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Aurelius wrote:
MajidahSihaam wrote:

The concept of this game looks AWESOME, but the graphics look like crap. A nextgen mmorpg can't look like that, I'm sorry. That's last gen at best. American designers need to pick up some serious slack.


I think you're wrong. I think that if you were to take the same level of activity that you see in Rift during an invasion and put it into FFXIV, the game wouldn't function. A next-gen MMORPG can look like that if they take advantage of the reduced system loads caused by toning down the graphics a few notches to actually put interesting things into the game. Trion apparently did a full scale invasion in one of their recent beta tests that featured close to 600 players in one zone fighting off armies of baddies and they said that their servers handled the load just fine. And everything I've read said that the beta testers LOVED it. THAT is the next gen in next-gen MMOs, not flashy graphics with sh*t content. Can you imagine your PC (much less SE's servers) if you had 600 players fighting off an army of super-dodos and nega-coblyns in Central Thanalan?

Pretty or fun. Pretty or fun. Having played FFXIV, the answer to the dilemma is pretty well solidified in my mind.

Edited, Jan 1st 2011 12:31pm by Aurelius


Pretty or fun? Thats not nextgen. And that's missing the point entirely.
Vagrant story? Metal gear solid? ****, final fantasy XIII? Are these ringing any bells? A PSX and two PS2 titles that without a lot of horse power acomplished incredible graphical things. FFS, shadow of the colossus?

Look, what I meant is that their designs suck horse ***. Have you seen this game? It runs on an iphone.
http://www.google.com.ar/images?q=infinity%20blade&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1618&bih=965

A game doesn't need to look like crap for it to be fun. Look at FFXI. It looks a ******** better than the one from the trailer and its still fun. And it has besieged and all.
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#128 Jan 01 2011 at 4:00 PM Rating: Default
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Aurelius wrote:
MajidahSihaam wrote:
SolidMack wrote:
MajidahSihaam wrote:
@#%^ it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.


...but...they sell salads at McDonald's. :P I think your analogy didn't work but I get what you mean and now all I can think about is stuffing my face with a double big mac combo, who is with me?!

Edited, Jan 1st 2011 4:03pm by SolidMack


yeah but thats not what mcdonalds is all about ;D


So if SE were to scrap the existing game and replace it with "Final Fantasy Pong" but you could have a paddle with text that read "Black Mage" under it, that would be the bee's knees for you?

Names of classes are so horribly insignificant. Of all the things SE were to change, just renaming the classes would do approximately jack for the game.


When I started playing FFXI I was a white mage. I learned cure, I had a club. It would make me smile.
Looking at the higher level players with AF meant something. That armor means something. The name of those spells mean something. And yes, the name of those jobs mean something.

I wouldn't say delete all the current ones, but make something similar to FFT. Get specific jobs to certain level and unlock advanced jobs. In FFXIV's case those would be the classic FF jobs.
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#129 Jan 01 2011 at 4:09 PM Rating: Good
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MajidahSihaam wrote:
Aurelius wrote:
MajidahSihaam wrote:
SolidMack wrote:
MajidahSihaam wrote:
@#%^ it, I'm gonna say it, I want the classic ff name jobs. Or at least make them unlockable classes.

In that question that asks what interests you the most currently or whatever, graphics, gameplay, etc, I had to honestly answer "the final fantasy name". I wouldn't be putting up with all the crap we got thrown at since release if it wasn't because it's a final fantasy.

playing a final fantasy without black mage is like going to mcdonalds for a salad.


...but...they sell salads at McDonald's. :P I think your analogy didn't work but I get what you mean and now all I can think about is stuffing my face with a double big mac combo, who is with me?!

Edited, Jan 1st 2011 4:03pm by SolidMack


yeah but thats not what mcdonalds is all about ;D


So if SE were to scrap the existing game and replace it with "Final Fantasy Pong" but you could have a paddle with text that read "Black Mage" under it, that would be the bee's knees for you?

Names of classes are so horribly insignificant. Of all the things SE were to change, just renaming the classes would do approximately jack for the game.


When I started playing FFXI I was a white mage. I learned cure, I had a club. It would make me smile.
Looking at the higher level players with AF meant something. That armor means something. The name of those spells mean something. And yes, the name of those jobs mean something.

I wouldn't say delete all the current ones, but make something similar to FFT. Get specific jobs to certain level and unlock advanced jobs. In FFXIV's case those would be the classic FF jobs.



Would you be ok with something like the ability to name your class? Maybe something that would appear under your name like a title,

"Generic Name"
<Black Mage>

Or maybe just appear on your character window.

I'm really not worried about jobs and the names of them atm. The have bigger fish to fry. But maybe something like the ability to name your own class would be an easy enough little thing to plug into the game w/o having to rewrite the system.
#130 Jan 01 2011 at 4:19 PM Rating: Good
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Vorkosigan wrote:

PVP... no, just no.

I guess Ballista wasn't your best example of fun in FFXI...?
Ballista was cool in my book.. provided a nice change from the usual PvE activities..
If it were implemented into FFXIV I don't think it would do any bad at all..
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#131 Jan 01 2011 at 4:34 PM Rating: Decent
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KingWinterclaw wrote:
zhinse wrote:
I do not think that an auction house is going to bring people back at all. There are more things on that list that i think is much more important.


Will it bring people back? No.
Is it necessary before people starting coming back? No
IMO it's one of those things that if it isn't there, people will hate it not being there but if it is, they won't be all that happy. It's something that's expected in this day and age. The only other game I can think of without an AH is GW and the players have been asking for one for 5 years now.
[/sm][/i]


The only thing an AH will do for the game is give goldspammers and gilfarmers an easier way to control the market... just like what happened in XI. Period. It will make a few happy at first until they realize it's going to hurt us in the long run, like having to run around to bazaar anyway **because** the simplest and easier items in the AH will probably cost 3-5x as much or even more. It's already bad enough with a few, far and between, trying to charge 1 million + for simple stupid items that their neighbors are currently selling for 10-100k each.

Think about what happened to XI a moment... please...

We ***don't**** need an AH. The market wards can be made into something comparable and they are already heading in the right direction with it.

The number one priority should be content. People being bored should be the priority in retaining the people that actually still do play.
#132 Jan 01 2011 at 4:38 PM Rating: Good
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MajidahSihaam wrote:
When I started playing FFXI I was a white mage. I learned cure, I had a club. It would make me smile.
Looking at the higher level players with AF meant something. That armor means something. The name of those spells mean something. And yes, the name of those jobs mean something.

I wouldn't say delete all the current ones, but make something similar to FFT. Get specific jobs to certain level and unlock advanced jobs. In FFXIV's case those would be the classic FF jobs.


So you start out in FFXIV. You make a conjurer. There are club-like weapons for conjurers. You learn cure at what...rank 2? So all that's missing is the name and the AF (which wasn't in the game until RotZ)?

Hey, SE has bigger fish to fry but if goldfish are all it will take to fix the game for you, fire off some feedback.
#133 Jan 01 2011 at 4:43 PM Rating: Decent
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Mowc wrote:
[quote=SyniteonReflux] I miss the old style of FFXI parties, when you had to know elemental weaknesses


Wait: did you? I had quit some time ago but back when I was playing: Nobody even so much as used the word elemental. Everything was based off blunt power, or, what weapon was most effective. Most BLMs would use the Thunder series since it was typically the highest in terms of raw power.
#134 Jan 01 2011 at 4:48 PM Rating: Excellent
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I'm pleased to see a lot of love for 'More story based quests/mini-quests'. To my mind this game would be massively improved by giving us different things to do...I find doing the same leves over and over is tedious and I don't think I'm the only one.

The retainer system as it stands now may not be ideal but it seems workable and I don't think the addition of an AH would make a massive difference.

PvP has never interested me at all. I know lots of people like it but it's never been my cup of tea (probably because I'm rubbish at it).

Give me a range of different goals to aim for (little micro-quests and longer, more involved quest chains) and the game wouldn't feel so repetitive to me.

All games of this type seem to essentially involve pressing different number keys until a bunch of pixels collapses into a virtual pile, and that's fine! It's the story behind the actions, the reason why I'm attacking that monster or farming that node that will stop me from getting bored.
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#135 Jan 01 2011 at 4:50 PM Rating: Good
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MajidahSihaam wrote:
Aurelius wrote:
MajidahSihaam wrote:

The concept of this game looks AWESOME, but the graphics look like crap. A nextgen mmorpg can't look like that, I'm sorry. That's last gen at best. American designers need to pick up some serious slack.


I think you're wrong. I think that if you were to take the same level of activity that you see in Rift during an invasion and put it into FFXIV, the game wouldn't function. A next-gen MMORPG can look like that if they take advantage of the reduced system loads caused by toning down the graphics a few notches to actually put interesting things into the game. Trion apparently did a full scale invasion in one of their recent beta tests that featured close to 600 players in one zone fighting off armies of baddies and they said that their servers handled the load just fine. And everything I've read said that the beta testers LOVED it. THAT is the next gen in next-gen MMOs, not flashy graphics with sh*t content. Can you imagine your PC (much less SE's servers) if you had 600 players fighting off an army of super-dodos and nega-coblyns in Central Thanalan?

Pretty or fun. Pretty or fun. Having played FFXIV, the answer to the dilemma is pretty well solidified in my mind.

Edited, Jan 1st 2011 12:31pm by Aurelius


Pretty or fun? Thats not nextgen. And that's missing the point entirely.
Vagrant story? Metal gear solid? ****, final fantasy XIII? Are these ringing any bells? A PSX and two PS2 titles that without a lot of horse power acomplished incredible graphical things. FFS, shadow of the colossus?

Look, what I meant is that their designs suck horse ***. Have you seen this game? It runs on an iphone.
http://www.google.com.ar/images?q=infinity%20blade&um=1&ie=UTF-8&source=og&sa=N&hl=en&tab=wi&biw=1618&bih=965

A game doesn't need to look like crap for it to be fun. Look at FFXI. It looks a sh*tload better than the one from the trailer and its still fun. And it has besieged and all.


Did you watch the youtube video for Rift at full screen 1080p? The graphics aren't bad at all. I don't care if you like the theme or not. It's not a hard game to look at. And if the graphics are adequate and the gameplay is fun, it's already one up on FFXIV.
#136 Jan 01 2011 at 5:07 PM Rating: Default
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I'm getting tired of the rate system here. Someone here keeps messing with the rate system when someone replies logic or a great critical response against Square Enix's initiative. Listen and listen good. Who ever keeps rating me down you need to honestly take reality I'm not going to kiss Square Enix's *** for their mistake, lack of promises, and disrespecting the many individuals of RPG gamers and especially in customer service.

Take a look at the successor of Capcom. They hear us, they ask us, and the greatest thing of all, what we all want making a game better on future production of other games. I'm not going to look the other way. You're going to hear what others are voicing their opinions.

**** your ratings. I'll take my forum interactions elsewhere.
#137 Jan 01 2011 at 5:07 PM Rating: Good
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Vedis wrote:
Chnmmr wrote:
Ostia wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


Damm that game looks awesome <.<



Pft the FFXIV vids were awesome too. Its very easy to make a video of something look better than the real thing.


exactly, after all, its their job to make it look as good as possible before releasing it and getting people to buy it

every game does this


Erm i dint mean Graphics! I meant mechanic's wise, the game looks awesome, the concept behind the rift and invasions look like fun, that's all i meant lol

Geez people are really sensitive around here lately lol
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#138 Jan 01 2011 at 5:08 PM Rating: Good
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Inboundwar wrote:
I'm getting tired of the rate system here. Someone here keeps messing with the rate system when someone replies logic or a great critical response against Square Enix's initiative. Listen and listen good. Who ever keeps rating me down you need to honestly take reality I'm not going to kiss Square Enix's *** for their mistake, lack of promises, and disrespecting the many individuals of RPG gamers and especially in customer service.

Take a look at the successor of Capcom. They hear us, they ask us, and the greatest thing of all, what we all want making a game better on future production of other games. I'm not going to look the other way. You're going to hear what others are voicing their opinions.

@#%^ your ratings. I'll take my forum interactions elsewhere.


If you ever say SE failed or this game failed you will get rated down, same if you say SE is god and this game is jesus christ lol you gotta be middle of the pack around here or something lol
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#139 Jan 01 2011 at 5:13 PM Rating: Decent
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Nonagon wrote:
Mowc wrote:
[quote=SyniteonReflux] I miss the old style of FFXI parties, when you had to know elemental weaknesses


Wait: did you? I had quit some time ago but back when I was playing: Nobody even so much as used the word elemental. Everything was based off blunt power, or, what weapon was most effective. Most BLMs would use the Thunder series since it was typically the highest in terms of raw power.


When I started XI as it first released as a BLM, you learned to use what did the most damage to each monster since (because of the elements) even though some spells did more damage as a base, you could do even more fighting against monsters that had the right weakness to the spells you were casting.
#140 Jan 01 2011 at 5:21 PM Rating: Good
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I know a few won't like it, but I think a combination of FFXI meets WoW with FFXIV visuals would be an online gamers dream. I would drop everything else I play, to play the **** out of a game like that.
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#141 Jan 01 2011 at 8:29 PM Rating: Good
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lambon wrote:
Wow this is so amazing. They know every single problem and are asking us which one do you want to see first.
That is some serious customer service right there.
Good job SE for understanding.



Exactly. There wasn't one option on those lists that I asked myself "Where did this come from? I didn't notice a problem with that." Now, like others have said, let's see how long it takes them to implement fixes before people are turned off. PvP is the last thing they should even think about at this point.
#142 Jan 01 2011 at 8:41 PM Rating: Excellent
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RedGalka wrote:
Honestly I'm not happy at all with this submissive leader style crap. I want a man with a vision for the game and make it a good one. Not: "I have no idea where to take this, let's ask the players what I should do. If I go with what the majority wants, it should be alright... right?"


Not what he's doing. For the last few months - ****, for years on FFXI - the playerbase has complained very loudly that SE doesn't listen. That they don't care about what the playerbase wants and, instead, will continue to pursue their vision.

Yoshida is coming into a game that has not only had an epic failure for a release, but also has a playerbase that is very upset, if not hostile. All you have to do is look around the 'net to see that people are -angry- right now.

The poll serves two basic functions - it's word that SE is now listening without actually making specific promises. ("Yes, we heard you about the AH, etc.") They're placating us and attempting to foster a bit more good will without actually divulging specific plans. It's a smart move to make. Getting too ambitious right now would blow up in their faces.

Secondly, they can use it as a meter to gauge interest. Don't get me wrong, I'm pretty **** sure they've already decided their priorities. They probably have a skeleton list of things they've decided are top priority and will use the poll as a reference to help fill in the blanks. I doubt they'll give a huge amount of weight to the poll returns - after all, most people won't bother to fill it out.

Give the man a chance. He's got a huge amount working against him right now and no matter what he chooses, someone will be screaming for his head.
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#143 Jan 01 2011 at 9:11 PM Rating: Excellent
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Aurelius wrote:
KnocturnalOne wrote:
Watching this video just killed FFXIV for me...

http://www.riftgame.com/en/media/videos.php


inorite?

I spent a little time (and by little I mean about 45 seconds) trying to think of what SE might be able to do to capture that same sense of dynamic content and the best I could come up with is, "Behest that doesn't suck."

Ya, I'm not in a very creative place right now D:
Honestly, it kind of feels like something that could end up going the same way as FFXIV.

It's definitely further along development wise and the fact that the game actually plays properly already is a lot better to be sure. But the whole planar rift gimmick could easily be their guildleves. Sure it's amazing the first couple times, but what about the next 7000 you see as you play the game for a couple of years? They may end up pinning too much on this one aspect of gameplay when MMOs need so much more.

I really like the statement made by the new FFXIV director about them being "theme parks." Repeatable quests, planar invasions...they're both good, but they are not complete games. Say what you will about either WoW or FFXI, but one thing that both do great is offer a wide variety of things you could do while you're logged in.
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#144 Jan 01 2011 at 10:02 PM Rating: Good
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If they actually implement a viable PVP [eco]system that functions independently from the PVE aspects of the game, I'll renew my subscription when it's implemented. And I'm not talking about that ballista crap.

otherwise, I'd rather waste time IRL.

Edited, Jan 1st 2011 11:02pm by ghosthacked
#145 Jan 01 2011 at 10:38 PM Rating: Good
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I just want to add that I think this is a great step in player relations for SE. I wouldn't say this is a complete 180, but when you figure how much effort they are putting into this game, it must mean SE is looking on banking on FFXIV for the long haul. One that might end up being (in total) a 15+ year commitment.

That being said, the survey wasn't as clunky as I thought it would be. Most of the questions hinted or implied that things like an AH WILL come. It was just a matter of what we'd like to see FIRST. And for that one I put content.

The most important question and surprising in it's honesty (and subsequent vagueness) was the last one.

I wouldn't mind a complete change...if I knew what the change was going to be. I answered yes, and I'm hoping that the new dev team, with their gathered feedback will be more apt to make some substantial and effective changes.

I know taking the PS3 off the table won't happen (even though it wasn't in the questionnaire I think that would solve some technical problems, and streamline development) and I really hope that SE makes an official forum as I think it would be a more direct place for feedback; rather than SE lurking fan-sites.



#146 Jan 01 2011 at 10:53 PM Rating: Excellent
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I'm very pleased to see this form ^^

At first FFXIV was: "Here you go have fun!" and everyone was: "... but it's broken..." and SE was all "Ummm no it's not!"

Now, they're asking us our input to make it into something that we'll enjoy ^^

I personally voted more content cause the storyline has potential and I want to know more about this famous "Twelve" they always refer too!

With the old SP system, I had troubles solo (being a mage often gave me 0sp in fights...) but parties were fun if we didn't have too many healers, now solo is much easier but party play has died off :(

If they can re-haul the system so both can be possible, it would be a step in the right direction.

Also my favorite part of FFXIV has got to be the music, I love being outside LL or Ul'dah and just listening to the music. And the christmas song was awesome! ^^

Edited, Jan 1st 2011 11:55pm by kasumisan
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#147 Jan 01 2011 at 10:54 PM Rating: Good
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I found it interesting that one of the question was if I like the Armoury system. I answered no. I wonder what would be the alternative?

Edited, Jan 1st 2011 11:55pm by Golophei
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#148 Jan 01 2011 at 11:01 PM Rating: Good
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Quote:

More story-based quests/mini-quests



Easy
#149 Jan 01 2011 at 11:31 PM Rating: Excellent
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Quote:
When I started XI as it first released as a BLM, you learned to use what did the most damage to each monster since (because of the elements) even though some spells did more damage as a base, you could do even more fighting against monsters that had the right weakness to the spells you were casting.


Really? I had played 2004-2010 and every party I had ever been in pre ToAU only cared about Distortion, no matter what we were fighting. I don't think I ever saw someone use Stone outside of solo situations.

As for the survey, I'm really happy with it. I feel like these already are things in the works, and they just want a true majority to show where they should focus their energies. I voted for in-game content all around. For people to come back they pretty much need a reason to grind out those levels. Whether it be large scale battles, small dungeon crawls or a casino with chocobo racing and kupoker, we needs some carrots.

Also, I think PvP *could* work in this game given the ability system as long as it is in a colosseum style area and not in the open world. Though as a person who wouldn't participate it would be low on my list.
#150 Jan 01 2011 at 11:39 PM Rating: Decent
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I selected more content, official forums, and overhaul EVERYTHING.

As for PVP, every time I think of PVP I think of griefing. Not a big fan. In fact, that would really turn me off. However, other forms of PVP like Chocobo racing (and PVE Chocobo breeding) ala FF7 would be awesome.

Edited, Jan 2nd 2011 12:40am by Convict1974
#151 Jan 02 2011 at 12:16 AM Rating: Good
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Quote:
If he wants to know what people are thinking he should go read the forums all over the places instead of asking such superficial questions with answers that could be interpretted in so many different ways.


I know this was 50 posts ago but hear me out.

The beauty of not trusting forums is because

1) it's been speculated that only a small % of people (on this forum in particular) are incredibly unhappy with XIV and they are the ones who post the most often and push their points the loudest.

2) Lodestone forum is not anonymous therefore it can be weighted, sorted, organized, prioritized. The interns can go through and see who is voting that hasn't played since October 15th - if they're shouting for an Auction House but haven't played in 2 months I'd assume they'd be taken lightly compared to someone who logs on everyday.

Now, I'm not saying that voice isn't important, but if they have never tried the new Market restructure how can they be so sure Auction House is still a #1 concern.

I assume running this survey through Lodestone is to indicate who wants what and how far along they are on their characters when they're asking for these things. Much like how I see Rank 15s crying there's not enough reason to party (when all I've done since R20 is party every day).

Stuff like that can be addressed proportional to character advancement. They'll see what lowbies want, what hardcore end-game users want, want in-betweeners want, what the quitters want, what the people who play every day want.

It's great in that regard. I just wish the Survey wasn't so limiting. I think "Pick Top 2" would have been better than only 1. There was one question I toiled over which I'd like addressed first for about 5 minutes cause I wanted all 3.
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