Forum Settings
       
1 2 3 4 Next »
This Forum is Read Only

A New Year and FINAL FANTASY XIV Player's Poll the First Follow

#152 Jan 02 2011 at 1:59 AM Rating: Excellent
*
56 posts
I would just like to bump this thread in support of the direction the new development team is taking.

However, I do hope they don't give "EVERYTHING" the players are asking for, because first, it would be impossible, and the game might lose focus and become a "supposedly fun game with all the elements everybody wants, but then it sucks."

When there is a compromise situation, it means nobody gets what they wanted. I think if there is true talent, true vision, and true ground breaking ideas, it is worth for the development team to at least implement it, and try it out.

Imagine what would have happened if Steve Jobs listened to customer reports about traditional cells phones when he try to come up with a new phone. He might have read, "better dial pads, better flip phone, better xyz123...." then there would have been no Iphone.

What I am trying to say is, "trying to make things better may not always be the best solution. coming up with a totally different thing that revolutionize what we used to know will be cool." I wish SE would give us something that nobody has seen/experienced before.

Nevertheless, I want to say Kudos to the new development team, 'cos being willing to crawl out of their ivory tower is the first step to creativity.

I actually keep playing this game just to see where it would go. 'cos leaving it and come back, I might just have a good game, but sticking through it, I get the feeling of partaking the transformation of the game... it's kinda fun in itself.
____________________________
-of all the things i have lost, i miss my mind the most...



#153 Jan 02 2011 at 2:06 AM Rating: Good
Scholar
**
626 posts
Quote:
Would you be ok with something like the ability to name your class? Maybe something that would appear under your name like a title,

"Generic Name"
<Black Mage>


i actually thought of this from day 1.
i figured since we dont have titles (for like killing NMs or certain storyline quests) why not have our own class naming system that would display in place of your title.

maybe give you a huge list of words. can select up to two words (like black mage or whatever.
or maybe do specific hard/easy quests for specific words to be able to use? this quest grants you "black" and that quest grants you "mage" viola!.
idk just an idea, but pyro mancer sounds hot to me.
____________________________

#154 Jan 02 2011 at 3:47 AM Rating: Excellent
**
437 posts
Kirutaru wrote:
[quote]
It's great in that regard. I just wish the Survey wasn't so limiting. I think "Pick Top 2" would have been better than only 1. There was one question I toiled over which I'd like addressed first for about 5 minutes cause I wanted all 3.


By forcing you to pick one it means the choice you made was the most important to you and, thus, the most significant for them.
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#155 Jan 02 2011 at 5:30 AM Rating: Good
Avatar
**
676 posts
This poll actually has me a little excited about the possibilities for the future. With all the player feedback, they can get down to the bits of the game that people really dislike or don't find as much fun and iron out the creases or redesign them entirely to give us the gameplay we've come to expect from the Final Fantasy series.

When it came to filling out the "how many Final Fantasy games have you played" part, I was rather surprised when I actually totalled them all up. Seems I've played a lot more of them than I had anticipated!
____________________________

FFXI: Siren Server: Seiowan Lvl 99 WHM, SCH, BLM
FFXIV: Ragnarok Server: Lemuria Glitterhands All Classes 50
#156 Jan 02 2011 at 6:53 AM Rating: Excellent
**
437 posts
Glitterhands wrote:
This poll actually has me a little excited about the possibilities for the future. With all the player feedback, they can get down to the bits of the game that people really dislike or don't find as much fun and iron out the creases or redesign them entirely to give us the gameplay we've come to expect from the Final Fantasy series.

When it came to filling out the "how many Final Fantasy games have you played" part, I was rather surprised when I actually totalled them all up. Seems I've played a lot more of them than I had anticipated!


It has me feeling a little more positive as well, but what would really make me feel a lot better is for 1) S-E to tell me when I can expect the next update 2) that date being this month and 3) what I can expect to find in the update. I run into things that frustrate me in FFXIV daily. Without them removed, it's really hard to stay positive for very long...

TheMoreYouKnow wrote:

It's definitely further along development wise and the fact that the game actually plays properly already is a lot better to be sure. But the whole planar rift gimmick could easily be their guildleves. Sure it's amazing the first couple times, but what about the next 7000 you see as you play the game for a couple of years? They may end up pinning too much on this one aspect of gameplay when MMOs need so much more.


The rift events in RIFT do not resemble guildleves at all. If you have played it, you would probably associate them more with the Public Quest system of Warhammer Online. That is exactly what they seem to be based upon except they also seem a lot better implemented IMHO.

Edited, Jan 2nd 2011 12:57pm by shinichoco
____________________________
行く河の流れは絶えずしてしかも元の水にあらず。よどみに浮かぶ泡沫はかつ消えかつ結びて久しくとどまりたる例なし世の中にある人と住みかも全くのごとき。 -方丈記
#157 Jan 02 2011 at 7:05 AM Rating: Decent
7 posts
There is only 1 thing that works well in this game atm.

The crafting system.

The one and only thing in FFXIV which actually is better than almost any other game, is the opportunity to actually be a meaningfull crafter that can actually earn enough profit to make crafting an interesting option.

When all the WoW kiddies were attempting to grind to 50 in 48 hours, and then, inevitably quiting 2 weeks later. Which people were the ones who carried on enjoying and playing the game?

The crafters. The players who actually played the game as intended and tried the crafting / gathering etc.

You don't believe me? Take a look... how many of the people who say they still enjoy the game are doing crafting? 90%? probably closer to 100% in reality.


Now we get this list of ideas that are most critical to add to the game...

More content, quests, raids, pvp! Really forward looking stuff that would be a huge headache, but would save the game if they achieved it well...

If people pick the ONLY option that actually DAMAGES the ONLY thing that has worked in this game since launch.

Well gl, the game will be dead.


#158 Jan 02 2011 at 8:27 AM Rating: Good
**
291 posts
Despite being "Default" what you're saying makes a lot of sense.

You certainly said it in one of the most confusing manners possible - at least to me, but it is 4:20 am here. So maybe my skills are degrading.

Everyone I know playing XIV is a crafter. Every single one. I have not run into anyone who I didn't then stalk on Lodestone and think "Oh wow. Not a single craft?!!?!"

Yeah that never happened. In fact, more often then not, I'm thinking "Holy ****! How do they have 1 R50 and 2 other 40+ crafts? That's ******* insane!" I have a hard enough time getting from 32 to 33 without wanting to die of boredom or carpal tunnel.

Actually I find crafting fun and rewarding, but I simply can't sit in one place and push the same sequence of buttons over and over and star at the same animation over and over. I need a bit more variety, but I am a 32 Carpenter & 25 Alchemy - also do my fair share of gathering.

I agree it is the strongest point in the game for me and I've been saying all along the XI version of an AH is the worst possible addition to this game. No one takes my word for it, and to be honest I don't really care anymore. The death of crafting would just mean I make things for myself and pay money to gil-sellers for things I need that I can't make. Since that's what the masses want after all then so be it. I think SE could come up with a middle ground that would give players the efficiency of an Auction House and cut out some of the "conveniences" that allow Gilsellers to control a market... but who knows/cares at this point.

I'll still craft regardless. I stopped trying to make a profit on it weeks ago. A thought occurred to me - that while gil was meaningless I could amass a "JP Motherlode" (as we used to call the old-timer JP on my server who sat around with 90 million before Dynamis even came out) but then decided I'd rather just enjoy myself and becoming an Uncle Scrooge tycoon (though in a few years might be a huge benefit) just isn't my cup of tea.

Edit: Yep. 4:30 now. Got a little rambley in there. Time for bed.

Edited, Jan 2nd 2011 9:27am by Kirutaru
____________________________
Battle Mage Kiru
#159 Jan 02 2011 at 11:05 AM Rating: Excellent
**
447 posts
Glitterhands wrote:
This poll actually has me a little excited about the possibilities for the future. With all the player feedback, they can get down to the bits of the game that people really dislike or don't find as much fun and iron out the creases or redesign them entirely to give us the gameplay we've come to expect from the Final Fantasy series.

When it came to filling out the "how many Final Fantasy games have you played" part, I was rather surprised when I actually totalled them all up. Seems I've played a lot more of them than I had anticipated!


That's assuming what you want to see fixed is on that list, which my #1 issue - Party SP - is NOT ON THE LIST. I cannot stress enough how many players I know quit due to SP, including myself.
____________________________
FFXIV:
PL (40) CRP (32) CON (27) ALC (17) THM (15) GSM (15)


FFXI (Retired):
PLD [75] RDM [75] WAR [75] BRD [75] NIN [75] SAM [75]


#160 Jan 02 2011 at 1:13 PM Rating: Good
Scholar
**
828 posts
Mowc wrote:
SyniteonReflux wrote:
Combat overhaul is a no-brainer, I really miss the 6 man parties that weren't spam fests. And I miss my auto-atk...


This. This I miss. I miss the old style of FFXI parties, when you had to know elemental weaknesses, skillchains, magic bursts, etc. Yes, it had it's problems, but it also encouraged communication and team-driven strategy.
[/quote]

my biggest problem with the mobs in ffxi was that nearly all of them had the same weaknesses. many a blm would be serious lolled if they went 5/5 quake2 and 5/5 flood2 for example. it was practically always freeze or burst. the same with melee. nearly always piercing damage. and almost exclusively piercing damage once you'd hit 50+.

what i hope for 14 is for a LOT more variety in the mobs weaknesses. not only would this add a greater degree of strategys than the simple distortion skill chain + blizzard magic = win. i think it could add a huge degree of personality to classes. conjurer a may specialise in fire magic for example makin him pretty awesome at taking down mob 1 but he might have a hard time going up against mob 2 cos his magic would be much less effective. letting maybe conjurer 2 who specialises in wind step up into the awesome seat. if they got the balance right it'd cut down alot on blms being pushed into specific elements like in xi.

id like to see the same kinda thing with weapons. maraudera may have a great big treeslicingaxe that slices through mob a with ease. but may find that it doesnt have the same effect on mob b. marauderb however may have a great big pickaxe that might pierce a great big hole in a mobs armor. and have abilities and traits based on each. so where you can simply swap your axe. your chosen traits wouldnt work so well on both. in the same way as a conjurer couldnt just swap all his elemental points adlib.

something like this could add a huge degreeof customisation and specialisation to characters development. something which i think was heavily lacking in ffxi. were it was pretty much sam for everything blm for everything else. (havent played since they upped the cap past 75 but i dont think it'll have changed that much.)

i like the idea that you can use abilities across most classes as any class. like a archer can use concussive blow or a gladiator can bloodbath. but at the same time i can kinda of see it getting to a point where there is very little that seperates the abilities of one player from another..


Edited, Jan 2nd 2011 2:20pm by Dzian
____________________________


#161 Jan 02 2011 at 1:38 PM Rating: Good
Avatar
***
1,080 posts
(My ability to quote has failed, ignore double posts pls)

Edited, Jan 2nd 2011 2:40pm by Vorkosigan
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#162 Jan 02 2011 at 1:38 PM Rating: Decent
Avatar
***
1,080 posts
Dzian wrote:


my biggest problem with the mobs in ffxi was that nearly all of them had the same weaknesses. many a blm would be serious lolled if they went 5/5 quake2 and 5/5 flood2 for example. it was practically always freeze or burst. the same with melee. nearly always piercing damage. and almost exclusively piercing damage once you'd hit 50+.


Every mob in FFXI is weak to one of the 8 elements, and you had to have parties made up of jobs that combined to use the right skillchains. I'm assuming you didn't play in the early days when this was a mandatory thing, you needed to know how to put the skills to work.
I can remember my drk/thf and my drg partner, creating light sc's which were indeed glorious to behold.... (uphill each way, in a foot of snow) ^^

edit: awesomely weird quote setup

Edited, Jan 2nd 2011 2:39pm by Vorkosigan
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#163 Jan 02 2011 at 2:09 PM Rating: Good
Scholar
**
828 posts
Vorkosigan wrote:
Every mob in FFXI is weak to one of the 8 elements,

yeah just that element always seemed to be ice or thunder.

i played ffxi since i cant remember when. 2005? i was mid 40s when cop was released anyway.
crabs, lizards, scorpions, mandies, dhalmel, pugils, spiders, beetles, dolls, colibri, and pretty much anything else weak to either ice or thunder.

the only skill chain that mattered was distortion. only time i ever saw someone magic burst with stone or aero for example was for lols.

Edited, Jan 2nd 2011 3:10pm by Dzian
____________________________


#164 Jan 02 2011 at 3:14 PM Rating: Excellent
Avatar
***
1,080 posts
Dzian wrote:
Vorkosigan wrote:
Every mob in FFXI is weak to one of the 8 elements,

yeah just that element always seemed to be ice or thunder.

i played ffxi since i cant remember when. 2005? i was mid 40s when cop was released anyway.
crabs, lizards, scorpions, mandies, dhalmel, pugils, spiders, beetles, dolls, colibri, and pretty much anything else weak to either ice or thunder.

the only skill chain that mattered was distortion. only time i ever saw someone magic burst with stone or aero for example was for lols.

Edited, Jan 2nd 2011 3:10pm by Dzian


I think 2005 was about when the blm burn parties started. People started to focus on certain mobs just to burn em. It wasn't a good time for a lot of different jobs, rdm's had to pick up the spot in parties that blm's deserted.
I'm getting nostalgic here, does Steam still sell FFXI cheap? lol
____________________________
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
#165 Jan 02 2011 at 10:56 PM Rating: Default
*
175 posts
I really hope they focus on Chocobos...
____________________________

Skills & Levels: lodestone.finalfantasyxiv.com/rc/character/status?cicuid=1355392
Bazaar: ffxiv.yg.com/bazaar?fl&mn=Shounin&srv=17
100 local levequests completed!
100 regional levequests completed!
2000 enemies defeated!
#166 Jan 02 2011 at 11:22 PM Rating: Excellent
Scholar
**
386 posts
gennji wrote:
I really hope they focus on Chocobos...


Mmm... I could go for some KFC... (Kentucky Fried Chocobos).
#167 Jan 03 2011 at 6:56 AM Rating: Good
**
568 posts
I wonder when we get some actual dates to look forward to. The anticipation is killing me.

It almost feels like before XIV was released and I'm waiting for stuff to play. That's why I'm hanging around here so much.
#168 Jan 03 2011 at 11:11 AM Rating: Default
**
415 posts
RedGalka wrote:
Honestly I'm not happy at all with this submissive leader style crap. I want a man with a vision for the game and make it a good one. Not: "I have no idea where to take this, let's ask the players what I should do. If I go with what the majority wants, it should be alright... right?"

Because that TOTALLY worked on release, amirite?

Personally, I don't care much about an AH since the market wards are working completely fine now.

I would like to see more NPC-based questlines outside of leves.
#169 Jan 03 2011 at 11:22 AM Rating: Good
**
473 posts
Rustyshield wrote:


Would you welcome changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea?
Yes


Edited, Jan 1st 2011 2:07am by Rustyshield



this could be code, do you people want FFXI-2 ha ha ha ha
I joke but not entirely. I want to see expansive changes yes but to the current game and system.
I do not want Xi V2.0
#170 Jan 03 2011 at 11:49 AM Rating: Decent
Alias3 wrote:
The crafters. The players who actually played the game as intended and tried the crafting / gathering etc.

You don't believe me? Take a look... how many of the people who say they still enjoy the game are doing crafting? 90%? probably closer to 100% in reality.


I've never been much of a crafter... I think in XI I only crafted food and maybe something else, but it was for convenience not pleasure

In XIV I craft for convenience as well, I prefer melee... actually I prefer striaght up DPS and sometimes a support role (I loved playing THF in XI), sadly there really isn't a DPS only class in this game. I really enjoy PGL but in a party situation I could be expected to tank. I don't mind back up tanking, but I don't particularly enjoy main tanking. LNC is a quazi RDM with debuffs and from what I've seen ARC is the closest I can get to DPS only, but for some reason ARC doesn't appeal to me yet.

So while I wait for the game (and community) to slightly define party mechanics a bit better, I find myself doing crafting leves in hopes of supporting my DoW in the future. Crafting isn't horrible for me, and I do kinda enjoy it in this game... it's just not my prefered play style.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#171 Jan 03 2011 at 9:16 PM Rating: Default
Hey everyone,

It has been brought to my attention that the survey I originally created had a 100 response limit imposed on it. This obviously will not allow for an accurate sample size, so I've re-launched the survey using different software.

If you already took the survey, please follow these new links and re-take the new survey.

Survey

Results


Sorry for any inconvience this may have caused. This new software should allow for unlimited responses. So hopefully we will get better numbers this time.

Cheers~

-Zetsumei Tsunarashi

#172sideways, Posted: Jan 04 2011 at 12:03 AM, Rating: Sub-Default, (Expand Post) [img=186364]
#173 Jan 04 2011 at 12:05 AM Rating: Decent
Scholar
**
991 posts
sideways wrote:
Screenshot


It will be nice to see some of these so called White Knights have no further excuse.


a chart you made doesnt count as a real chart

**** those things werent even really in the same question now were they
____________________________


#174 Jan 04 2011 at 12:09 AM Rating: Default
Scholar
***
1,431 posts
Vedis wrote:
a chart you made doesnt count as a real chart

**** those things werent even really in the same question now were they

White Knight +1 ^^

and yes, the survey did talk about an AH, new game content, and PVP.
#175 Jan 04 2011 at 12:18 AM Rating: Decent
Scholar
**
991 posts
sideways wrote:
Vedis wrote:
a chart you made doesnt count as a real chart

**** those things werent even really in the same question now were they

White Knight +1 ^^

and yes, the survey did talk about an AH, new game content, and PVP.


yes the survey talked about it, but making a random graph doesnt mean anything
____________________________


#176 Jan 04 2011 at 12:18 AM Rating: Excellent
Scholar
**
386 posts
All this name calling of "white knights" "trolls" "carebears" "blah blah" is really childish and makes my eyes want to roll up and out of my head every time I see someone use the terminology.
#177 Jan 04 2011 at 1:55 AM Rating: Decent
Scholar
**
322 posts
I just absolutely love how people think adding an auction house has anything to do with saving this game's appeal

If an auction house is your main concern you've got issues understanding what makes a game fun
____________________________


#178 Jan 04 2011 at 2:23 AM Rating: Good
**
451 posts
tylerbee wrote:
I just absolutely love how people think adding an auction house has anything to do with saving this game's appeal

If an auction house is your main concern you've got issues understanding what makes a game fun


I don't think lack of AH is anyone's main issue with the game. And if it is, I agree with you they're goofy. But imo of the 34,756,140 problems with FFXIV, lack of an AH is like in the top 15.
#179 Jan 04 2011 at 2:40 AM Rating: Decent
Scholar
*
179 posts
Main issue with this game?

1- Nothing to do other than the 8 guildleve 8 localleve, no quests, (only class and main story quest).
2- Travelling takes very long time, no mounts, airships.
3- Crafting takes very long time to start and finish one single craft, so it needs lots of grinding to hit 50.
4- Buying selling things to other players needs travelling from one city to another, take inventory space, and ward market doesn't help selling all your things if you want to spread them in the right ward.
5- SP system is broken, and killing 2 mobs at the same time (AoE) is broken.
6- The game is not solo friendly regarding grinding.
7- Animations for weapon skills are poor and sometimes you don’t see them.
8- No class missions, pets, player house….
9- Chocobo?

And that’s only the things I can remember wile at work, the list can get very long if am at home and have nothing to do.
I still play the game, the way SE wants it to be played, do leves and log off.

____________________________
#180 Jan 04 2011 at 1:31 PM Rating: Excellent
Scholar
**
828 posts
tylerbee wrote:
I just absolutely love how people think adding an auction house has anything to do with saving this game's appeal

If an auction house is your main concern you've got issues understanding what makes a game fun


I put AH. here's why.....

My biggest problem with this game at present is that my character is still running around in about 50% rank 1 starter pieces with a most of the non rank 1 stuff being stuff i picked up from mobs, leves, friends. the search feature has yet to see any big results for me though it has helped with a few little bits.

the fact that i find it so hard to find decent gear puts me off levelling any of my classes.
the fact i find it difficult to find and buy materials puts me off levelling my crafts.
and the fact that its such a pain in the *** to sell anything puts me off trade and i end up vendoring more stuff than i would usually.

How does an Ah fix this?

if i could find gear easily for my archer or other classes id be much happier levelling them. even my crafts sometime i feel im failing to much cos i dont have enough gear to support crafts and feel i would have much more success if i could get decent gear. then id be much happier to continue levelling my archer as well i die a lot and think if i had better gear i could kill that. it puts me off playing.
if i could find the materials i need easier then i would also be much happier to continue my crafts.
if i could sell my stuff with alot less hassle then i'd be vendoring a lot less stuff and have more money for the above.

So for me an AH is the top priority. if they added an ah tomorrow. and i could do the things ive just said. id be quite happy to spend a few months develloping my character while i wait for more content.

on the other hand if they added content tomorrow i feel it highly likely that it would be aimed at people of a higher level than me. thus id be pretty much excluded from it until such time the problems mentioned above were addressed.

so yeah flame me for putting ah as a top priority but i feel i have a good reason to do so.

Edited, Jan 4th 2011 2:35pm by Dzian
____________________________


#181 Jan 04 2011 at 3:20 PM Rating: Good
Scholar
***
1,707 posts
Can someone tell me what PvE is (maybe point me to something in ffxi that was PvE).

I want more content like Limbus, Salvage, and things like that. Are those considered "quests" or PvE?

There's a big differnce in a fetch quest and a "quest" like Salvage. That's why I was wondering what content category stuff like that falls into.

#182 Jan 04 2011 at 3:30 PM Rating: Excellent
Avatar
*
169 posts
Mithsavvy wrote:
Can someone tell me what PvE is (maybe point me to something in ffxi that was PvE).

I want more content like Limbus, Salvage, and things like that. Are those considered "quests" or PvE?

There's a big differnce in a fetch quest and a "quest" like Salvage. That's why I was wondering what content category stuff like that falls into.



PVE means "Player versus Environment". Everything such as quests, grinding mobs, raiding and stuff is considered PVE. FFXI was completely a PVE centric game with the exception of things like Ballista and Brenner, which are PVP or "Player versus Player". Any content where you are not playing against another player is PVE. So the things you want like Limbus and Salvage are considered PVE content since you aren't facing other players.
____________________________
Variety is the spice of life. Except on Dune, where it's worm poo.

#183 Jan 05 2011 at 5:26 PM Rating: Excellent
Avatar
*
246 posts
I vote "scrap everything and start over".

1) Crafting jobs did not need to be their own classes. If SE insists on keeping it that way though, then give them some type of abilities to make them a job that is semi-useful in battle to offset the ridiculous amounts of SP required to level-up. Option 2, cut the SP required on crafting jobs by half per level.

2) Battle System: basically take what you did right in FFXI and copy/paste it back into this game. Most people that signed up to play FFXIV were people that played FFXI or at least heard good things about it and wanted to get in on the ground level of this game. FFXIV was never built to convert players from other games to it. They didn't need to re-invent the wheel, they just needed to take the good things from the foundation they already built and add to it and change the storyline to something different. Playing solo is incredibly boring, and the dynamics to party in FFXIV have sucked since alpha.

3) Just add content. Everyone know's this is main reason this game is failing. The levequest system of a whopping 6 choices (that are all very similar in style) are reduntant. This game needs side quests and randomness.

I really wanted to like this game. I built a new PC for it, got a bunch of friends together to play. I barely log on once a month for about 2 hours now and I can't stand to play any longer than that. I recently downloaded Alundra off of PSN and have been playing that, because the old style games are much better than anything coming out recently. Games used to have storyline and content, now everything is graphics-heavy and story-lite.

SE was too busy making FFXIV look pretty that they forgot to give us an actual game to play.
#184 Jan 05 2011 at 6:07 PM Rating: Good
Scholar
***
2,426 posts
Dzian wrote:
i like the idea that you can use abilities across most classes as any class. like a archer can use concussive blow or a gladiator can bloodbath. but at the same time i can kinda of see it getting to a point where there is very little that seperates the abilities of one player from another..


yeah it's already come to that. sort of. It reminds me a little of why i stopped playing FFXII, the license board thing sounded cool until the realization hit, that essentially i'm gonna end up unlocking everything for every character, and that's....lame.

Luckily its a better system in XIV. The only problems i have with it in terms of homogenization of classes are the weaponskills, because sure i can equip a piercing weaponskill for coblyns but it doesn't really make that much difference.

Also the devs have mentioned they are going to work on distinguishing the classes more.

I mostly am happy with the battle system though, aside from the targeting. I think they should change it so in passive mode you can target anything, but in active mode you can only target mobs (similar to FFXI when you could switch target to another mob while you're engaged and your cursor would skip over any PCs). Obviously this would mean they'd have to allow mages to cast without drawing their weapons, so they could target players, but shouldn't they be allowed to do that anyway?

I know for melees, this would make targeting the next mob in a group of mobs/pcs a **** of a lot easier.

____________________________
monk
dragoon

#185 Jan 05 2011 at 6:14 PM Rating: Good
**
451 posts
Dzian wrote:

i like the idea that you can use abilities across most classes as any class. like a archer can use concussive blow or a gladiator can bloodbath. but at the same time i can kinda of see it getting to a point where there is very little that seperates the abilities of one player from another..



I've been thinking this for awhile, I know at some point the min/max is going to set in and there will be a handful of abilities that are mandatory, and a bunch that are considered useless, and the only thing separating melee classes is what weapon they use.
#186 Jan 05 2011 at 9:54 PM Rating: Good
RedGalka wrote:
Honestly I'm not happy at all with this submissive leader style crap. I want a man with a vision for the game and make it a good one. Not: "I have no idea where to take this, let's ask the players what I should do. If I go with what the majority wants, it should be alright... right?"


Well, I think they just want to know what will keep as many players onboard in the short term as possible. They're asking about what we want to see fixed first, what will keep us playing while they get this messy game straightened out.

I'm glad they did ask, because I've been dying for a chance to make it officially known that the lack of an AH is ******* me off. It's a common complaint, I'd rather they get it addressed early rather than add more quests that I can't do because I'm trying to get everything sold off my obnoxiously specific mannequin bazaars.
____________________________
~Kublakhan~
Taru career Beastmaster, Bismarck server

Facekey, local gilseller wrote:
THANK KUBLAHA HP++



#187 Jan 06 2011 at 5:55 AM Rating: Decent
Sioux Delivers on Time wrote:
RedGalka wrote:
Honestly I'm not happy at all with this submissive leader style crap. I want a man with a vision for the game and make it a good one. Not: "I have no idea where to take this, let's ask the players what I should do. If I go with what the majority wants, it should be alright... right?"


Well, I think they just want to know what will keep as many players onboard in the short term as possible. They're asking about what we want to see fixed first, what will keep us playing while they get this messy game straightened out.

I'm glad they did ask, because I've been dying for a chance to make it officially known that the lack of an AH is ******* me off. It's a common complaint, I'd rather they get it addressed early rather than add more quests that I can't do because I'm trying to get everything sold off my obnoxiously specific mannequin bazaars.


I think what it is really about is: "What do we have to do first, to give us a good enough excuse to start charging you to play this game?"
____________________________
Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.
Data Center: Primal; Server: Ultros; Free Company: The Kraken Club; Grand Company: The Maelstrom; Chocobo: Kweh
#188 Jan 09 2011 at 11:11 AM Rating: Default
8 posts
Mikhalia the Picky wrote:
I still want an Auction House, and I picked Auction House, but then I thought about it and decided that I can -tolerate- the current system until other things are fixed FIRST if they are planning to an an AH later.

I still prefer an AH to the current system, but I think the current system is manageable for the time being, and now it is time for other issues to be addressed first.

EDIT: That last question REALLY makes me think... I think the question is way too vague for me to be able to confidently answer it because either answer has the potential for greatness or the potential for ruin.

I picked yes, but... I'm not really confident in my yes. I would not have been confident in no either; but I think I'm slightly less unconfident by yes because I think that if it comes down to "Okay, X will make the game better BUT it will change the game too drastically so we're not doing it", I don't want "This is the way things are" to be a limiting factor for the game's growth. If the game can move in a POSITIVE direction as a result of mixing it up, then so be it.

I just hesitate when I think of the possible NEGATIVE ramifications that could come as a result of changing the game severely, a la SWG.

I still went with yes though.

Edited, Jan 1st 2011 2:04am by Mikhalia



No offense but people like you are what scares me.
Your level 15 / rank 15 and you have a vote? LMAO you vote for an AH?
Of course you want an AH because you don't play the game enough to realize there is no content.
Let's be real. You've played maybe a total of 36 hours give or take and have never left the starter area, but your vote cancels out the vote of an actual player.
____________________________
<a href="http://www.enjin.com/" alt="guild hosting"><img src="http://sigs.enjin.com/sig-ffxiv/12755_d40c66f5d393eec8.png"></a>
#189 Jan 09 2011 at 6:58 PM Rating: Decent
Scholar
*
200 posts
Dzian wrote:
tylerbee wrote:
I just absolutely love how people think adding an auction house has anything to do with saving this game's appeal

If an auction house is your main concern you've got issues understanding what makes a game fun


I put AH. here's why.....

My biggest problem with this game at present is that my character is still running around in about 50% rank 1 starter pieces with a most of the non rank 1 stuff being stuff i picked up from mobs, leves, friends. the search feature has yet to see any big results for me though it has helped with a few little bits.

the fact that i find it so hard to find decent gear puts me off levelling any of my classes.
the fact i find it difficult to find and buy materials puts me off levelling my crafts.
and the fact that its such a pain in the *** to sell anything puts me off trade and i end up vendoring more stuff than i would usually.

How does an Ah fix this?

if i could find gear easily for my archer or other classes id be much happier levelling them. even my crafts sometime i feel im failing to much cos i dont have enough gear to support crafts and feel i would have much more success if i could get decent gear. then id be much happier to continue levelling my archer as well i die a lot and think if i had better gear i could kill that. it puts me off playing.
if i could find the materials i need easier then i would also be much happier to continue my crafts.
if i could sell my stuff with alot less hassle then i'd be vendoring a lot less stuff and have more money for the above.

So for me an AH is the top priority. if they added an ah tomorrow. and i could do the things ive just said. id be quite happy to spend a few months develloping my character while i wait for more content.

on the other hand if they added content tomorrow i feel it highly likely that it would be aimed at people of a higher level than me. thus id be pretty much excluded from it until such time the problems mentioned above were addressed.

so yeah flame me for putting ah as a top priority but i feel i have a good reason to do so.

Edited, Jan 4th 2011 2:35pm by Dzian



Sure an AH would make things easier to find, but with the Wards Search function I have no problem finding the gear I am looking for as long as I know what I want in advance and it is placed in the proper ward. The only gripe I have is with the search system, if you highlight the gear I would like to see the stats reflected on the current gear I have equipped in red or green, instead of trying to have to guess before I commit to a ward.
#190 Jan 09 2011 at 8:53 PM Rating: Excellent
Sage
*
163 posts
Quote:
I do not think that an auction house is going to bring people back at all. There are more things on that list that i think is much more important.


An auction house might not bring people in, that's true. I don't know anyone who looks at a game review and says "Oh fvck yeah! An Auction House!"

What it will do though is prevent new players from leaving because they become fed up after realizing that SE decided to turn buying and selling loot into a grind.

Thayos was right, they can't afford to **** around tweaking the market ward system when the game has hemorrhaged most of it's player base before it's even six months old. They need a stable economy, fast, and the Market Wards simply aren't designed well enough to provide that.

Edited, Jan 9th 2011 8:59pm by Gaile
#191 Jan 09 2011 at 10:55 PM Rating: Decent
Avatar
*
172 posts
After about two-three pages of reading, it's about time that I chime in.

I know that everyone is saying they want an AH. Not coming from FFXI, I can't say that I have a whole lot of exp with the concept. I am trying to get used to the retainers, but, the need more than 10 slots to sell if there is to be any success to them.

However, getting back to the AH theme, say AH does become #1 on the poll, does this mean that SE will choose it, no, probally not. If they have been browsing forums and listening to the general crowd, then by this question being on the poll they can exclude this answer and focus on the number two problem first. People may not see this, but it is a form of psychology, by putting this as a choice, you can see what the broader picture is underneath, and exclude what you already know. This is nothing more than that of a weeding choice.

I am in agreement with most that there needs to be more content. The fact that you log on and grind with minimal action between other players makes for a boring time. Without more content, I can pull out some other FF titles and play them single player.

The other thing, and I believe most will agree, is the lack of area content and design. When west Thalan looks like East Thalan (the copy--paste scenery) then the exploring is limited. I want to explore and see new parts of the world.

This is my hope for the future of the game, more interaction between players, more scenery, more quests, more storyline....

Edited, Jan 10th 2011 12:01am by River75
____________________________


http://theforsakenlink.com

5040 X 1050 with Matrox Triple Head 2 Go
480 in SLI
I-7 950 OC 3.68 Ghz, 12 GB DDR3 1600
1000w PSU
1 2 3 4 Next »
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)