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A message to all the crafters of FFXIVFollow

#52 Jan 02 2011 at 12:31 PM Rating: Good
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Yeah, it does seem like the system is set up in such a way that makes it not worth most peoples' time to craft lower level gear when they could just as easily craft higher level gear with the result of more SP and more money.

I mean, honestly, if you had the option of working 8 hours at $10/hr or working 8 hours at $15/hr, assuming you put in the exact same amount of effort, how many people are going to go with the former?
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#53 Jan 02 2011 at 5:41 PM Rating: Good
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klausneck wrote:
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This again, which axe are you specifically talking about? There is nothing like that in existence. Maybe you're trying to make a point using a non-existent example? That certainly does not help proving your point. Yes, there are items that requires material from higher rank crafters, but certainly not this mysterious iron pommel axe. And they have fixed quite a bit by lowering many parts recipe to lower level, for example Wolf Hide -> Wolf Fur.


Just using this as an example:

Bronze Labrys - Rank 10 weapon yes, I know it can be bought from NPC now.

Armorer Rank 11 - Bronze Rivets
Carpenter Rank 14 - Ash Lumber <- made by r10 CRP
Blacksmith Rank 21 - Bronze Labrys Head <- made by r17 BSM
Leatherworker Rank 29 - Red Ochre Buffalo Leather <- made by r25 LW. If you talk about local ones then people do it fine at r22, and it need Strap, which I made super fine at r18 LW. In fact I grinded from r18-20 with Strap.
Alchemist Rank 30 - Red Ochre Buffalo Leather Dye <- can make it fine at r26 ALC


Oh, you only need Blacksmith Rank 8 to actually make the **** thing.

That's what you'd need to make the weapon yourself...not including gathering the materials. Which would require leveling Miner and Botanist.

All this work for a Rank 10 weapon.


1. The database is not always correct. In fact, it's wrong most of the time regarding required level to make.
2. You don't need optimal level to make X item. If you need to wait X level to make item, you can not make anything. Do you honestly think I need r50 Goldsmith to make the Jade Hora, because that's the true optimal rank for the dang recipe? No, a big fat no. This is why 90% of crafters are not dedicated crafters. Dedicated crafter is the one who make your shiny, not the guy who think he can make your shiny.
3. That only holds true at the beginning. Now you can find virtually every parts except the Head in Market Ward.
4. Reason why you can't find weapon part like head, is simple. Why do you bother to make part and sell for minimal profit, when you can make the whole thing and sell for perceived-killer-profit? Unless said part is used as repair material or grind, you will rarely find it. Such, is human nature.
5. They are fixing recipe. Glass Lens recipe has been lowered twice, not one, for obvious reason.
6. You are not supposed to make the dang thing by yourself. You are supposed to network with other crafters and make the dang thing, like you party up and kill something tough.

Edited, Jan 2nd 2011 6:42pm by Khornette

Edited, Jan 2nd 2011 6:42pm by Khornette

Edited, Jan 2nd 2011 6:44pm by Khornette

Edited, Jan 2nd 2011 6:45pm by Khornette
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#54 Jan 03 2011 at 5:08 AM Rating: Default
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Khornette,

You just proved my point for me. Even with your lower crafting ranks, think of the amount of hours spent getting those ranks?

hint: it isn't any less

I'll use another example for you and compare it to FFXI and you can tell me if time spent is equal.

FFXI Sword - Xiphos Level 7
Smithing level 8 (subcraft Bone level 2) Total should take you no more than an hour to reach both.

Fire Crystal
Bronze Ingot x2 Level 1 Smith synth using beastmen coins
Giant Femur x1 NPC or AH item, or mining in certain zones

FFXIV Sword - Bronze Gladius Rank 6
Blacksmith Rank 6

Earth Shard x4
Ice Shard x3
Bronze Gladius Blade x1 Blacksmith Rank 11
Bone Sword Grip x1 Goldsmith Rank 17
Sheepleather Sword Guard x1 Leather Rank 4
Brass Rivets x1 Armorer Rank 11
Animal Glue x1 Alchemy Rank 5

That's not even figuring the ranks required to make some of those materials to make the base materials. Even if you "can" have a success with those materials at an earlier rank, the amount of hours it would take just to finally create a Rank 6 weapons is ignorant.

You can argue with me about it being two different games. The fact remains, at the end of the first 8 hour Saturday that you play both, guess which one you will have made your first weapon?

If there was an AH on FFXIV would I have been able to make my first weapon? There's a good possibility I would. Some if not all of those base materials would/could be SP items for the various crafts. There's a good chance the AH would be stocked with those items. Grinding out a few local leves for Blacksmith Rank 6 certainly wouldn't take that much time either.


It shouldn't take me 3 weeks gaining crafting ranks just to make a newbie sword for myself.
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#55 Jan 03 2011 at 5:18 AM Rating: Good
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klausneck wrote:
Khornette,

You just proved my point for me. Even with your lower crafting ranks, think of the amount of hours spent getting those ranks?

hint: it isn't any less

I'll use another example for you and compare it to FFXI and you can tell me if time spent is equal.

FFXI Sword - Xiphos Level 7
Smithing level 8 (subcraft Bone level 2) Total should take you no more than an hour to reach both.

Fire Crystal
Bronze Ingot x2 Level 1 Smith synth using beastmen coins
Giant Femur x1 NPC or AH item, or mining in certain zones

FFXIV Sword - Bronze Gladius Rank 6
Blacksmith Rank 6

Earth Shard x4
Ice Shard x3
Bronze Gladius Blade x1 Blacksmith Rank 11
Bone Sword Grip x1 Goldsmith Rank 17
Sheepleather Sword Guard x1 Leather Rank 4
Brass Rivets x1 Armorer Rank 11
Animal Glue x1 Alchemy Rank 5

That's not even figuring the ranks required to make some of those materials to make the base materials. Even if you "can" have a success with those materials at an earlier rank, the amount of hours it would take just to finally create a Rank 6 weapons is ignorant.

You can argue with me about it being two different games. The fact remains, at the end of the first 8 hour Saturday that you play both, guess which one you will have made your first weapon?

If there was an AH on FFXIV would I have been able to make my first weapon? There's a good possibility I would. Some if not all of those base materials would/could be SP items for the various crafts. There's a good chance the AH would be stocked with those items. Grinding out a few local leves for Blacksmith Rank 6 certainly wouldn't take that much time either.


It shouldn't take me 3 weeks gaining crafting ranks just to make a newbie sword for myself.


You forget the point is that in FFXIV crafter is a class in its own. You don't "want" to make yourself a new weapon, you want crafters to make yourself a new weapon. Everyone are just too absorbed in wanting to make themselves weapon, that's the sole reason why there is no parts in the ward. And like I've said, why would people sell parts when they think they can just sell the finished product for a killer profit instead? Stop thinking crafting is your side job, it has never been one.

Like I've said, there is a difference between crafter and dedicated crafter. Dedicated crafter is the guy who make your shiny, not someone who think they can make your shiny. Instead of everyone trying to craft on their own, should the community chose to networking between dedicated crafters and adventurers, the economy might have been better. But no, everyone think they can craft, and then complain why they can't.

Edited, Jan 3rd 2011 6:20am by Khornette

Also, Crafter is not a soloing job either. As clear as the example you provided, crafters need a network of crafters themselves for the parts. The real annoying one is the recipe that require high level sub-craft, like Iron Preserve r45 GLD r35 TAN just to do the final synth.

Edited, Jan 3rd 2011 6:41am by Khornette
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#56 Jan 03 2011 at 8:33 AM Rating: Decent
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I've been selling level 13 Bronze Knuckles since I was high enough to make them. I still sell them everyday to this day, and thats all I sell. I'm sitting very comfortably and it costs me virtually nothing in materials to make. There are definitely still "new" people playing the game or just "old" people starting "new" jobs. I'll keep making them until they stop buying them.
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#57 Jan 03 2011 at 2:32 PM Rating: Default
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Khornette wrote:
KingWinterclaw wrote:
Things like this are why I think crafting in this game is completely screwed up. You need a sword grip that a level 15 or so goldsmith can make from a (19?) level mob for a level 3 bronze gladius. It's very unlikely you'll be able to sell that part for cheap enough that a level 3 gladiator can afford and still turn a profit as a level 15 or whatever goldsmith.


Whut? Aldgoat horn sword grip is used for r26 Iron Gladius, the Bronze Gladius uses Bone Sword Grip, the Brass Gladius uses Antelope Horn sword grip which is a frequent reward from getting 100+ evaluation on ANY goldsmith local at ANY level. This is probably one of the reason why people don't craft lowbie level stuff, they don't know the recipe correctly.

Edited, Jan 2nd 2011 12:45am by Khornette


According to Zam: both the gladius and the spatha use the same bone sword grip. Supposedly only two mobs drop them and you need to be level 17. Plus having not gotten a 100 evaluation yet, I wouldn't know what you get.
#58 Jan 03 2011 at 3:52 PM Rating: Decent
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Quote:
If you see "0" is the search, this means it is being sold somewhere in the market wards, just not the correct area.
I have found more than 1 person selling a "0" or any numbered item, if you search ALL wards in the city.


I'm not 100% sold that this is fact. I've seen items where it says there are multiple for sale, yet they aren't in the correct ward. They would be scattered in different wards, but it still counted them.

Maybe you're right, but I haven't seen it yet.
#59 Jan 03 2011 at 3:58 PM Rating: Good
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Its really not so much about profit, it's about time.
It's just not worth my time to craft low level gear as an arm because aside from shields, it takes so many **** synths to finish a product.
Any idea how long it takes to make bronze hauby from scratch? Even a sentinals chainmail set is a PITA to get all the mats and synth.
Cuple that with the palrty 50k selling price for these types of items, and it's not worth the 100 earth shards and 30 min it takes to synth a Hauby, plus let's face it, for every intelligent player wearing rank appropriate gear, there's 2 other people running around in iron plate at rank 17.
If crafters are getting no sp, exp, and spending more in shard costs alone than the finished product sells for, it just isn't worth their time to make the stuff.

**** I'd make low level shields all day long if they sold, but they don't. Everyone wants to run around in rank 50 gear, and that's one of this games biggest design flaws. It not only kills the production of any other level items, it gives players nothing to strive for. You want to wear end-game gear? All you need is the money to buy it, and the money to repair it, no other parameters, no goals to strive for as far as gear is concerned.
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#60 Jan 03 2011 at 4:28 PM Rating: Decent
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KingWinterclaw wrote:
Khornette wrote:
KingWinterclaw wrote:
Things like this are why I think crafting in this game is completely screwed up. You need a sword grip that a level 15 or so goldsmith can make from a (19?) level mob for a level 3 bronze gladius. It's very unlikely you'll be able to sell that part for cheap enough that a level 3 gladiator can afford and still turn a profit as a level 15 or whatever goldsmith.


Whut? Aldgoat horn sword grip is used for r26 Iron Gladius, the Bronze Gladius uses Bone Sword Grip, the Brass Gladius uses Antelope Horn sword grip which is a frequent reward from getting 100+ evaluation on ANY goldsmith local at ANY level. This is probably one of the reason why people don't craft lowbie level stuff, they don't know the recipe correctly.

Edited, Jan 2nd 2011 12:45am by Khornette


According to Zam: both the gladius and the spatha use the same bone sword grip. Supposedly only two mobs drop them and you need to be level 17. Plus having not gotten a 100 evaluation yet, I wouldn't know what you get.


The Bone Sword grip is made from Bone Femur, that you can get from r1 Mining or NPC.

The Antelope Horn Sword Grip for Brass Gladius required Antelope Horn which is reward from 100 evaluation for GSM local leve. Just pick a r1 one (Momodi's etc.) and spam Bold, easy as pie.

The Aldgoat Horn Sword Grip is made from Aldgoat Horn, you can get this by breaking the Aldgoat horn with PUG r22+ or MRD (forgot what r).

The Ogre Horn Sword Grip is made from Ogre Horn, which is a r60+ monster. BUT you also get it as reward for r40 Battlecraft leve (also from chests in said leve) which you can do as early as r33+.

Like I said, too many people don't know the recipe/how to get stuff. Stuff are actually as easy as pie to get, and sometimes quite obvious. Like, how can it be more obvious then Aldgoat Horn Sword grip made from Aldgoat Horn? Ignore the Bow Grip which has been fixed.

Reasons for not many low level stuff available:

1. No profit. You see the NPC sell the r10 Axe for 40k, you see the players wanting it for 5k. If the player willing to pay 20k for example, there would be a small market there. Heck, even people who bought from NPC and resell when they outlevel it willing to part with it as low as 10k, making a big loss of 30k. But they uses it long enough to absorb the cost, crafters don't use it so they can not craft something that give them a big loss.

2. People don't know the recipe, where to get material, how to network with other crafter. If you have 8 crafters specialise in 8 crafts, you can make every single thing. Fortunately, most items don't require more than 5 crafts, is it that hard to know 4 other crafters apart from yourself?

3. People don't understand about crafting being a class in its own. It's not something you can do leve every day and expect to cap it. It's not an easy ride. It is the MOST DIFFICULT AND TIME CONSUMING class in the game, way more than other Disciples. Either you commit to it, or forget about it, lest you start coming here and complain about why you need X and Y to make Z.

4. Low level stuff has short usage life. How many hours you think someone get from r7-17? 10 weeks, or 10 hours? Why should people spend money on it? If people don't spend money on it, it let back to point 1.

Edited, Jan 3rd 2011 5:45pm by Khornette
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#61 Jan 03 2011 at 4:58 PM Rating: Excellent
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Restyoneck wrote:
**** I'd make low level shields all day long if they sold, but they don't. Everyone wants to run around in rank 50 gear, and that's one of this games biggest design flaws. It not only kills the production of any other level items, it gives players nothing to strive for. You want to wear end-game gear? All you need is the money to buy it, and the money to repair it, no other parameters, no goals to strive for as far as gear is concerned.


I totally agree with this and I think SE was really short sighted with this design. It appears that they wanted to let players with high level classes level up new classes without having to re-gear, kinda like how level-sync scales gear in FFXI.

All they need to do is include a minimum (not optimal) level to equip all items. Then if a rank 40 lancer wants to level up gladiator, he can use his old lancer gear because he earned it. Or a rank 50 armorer can wear that iron plate mail on his rank 10 gladiator since he actually made it (why you'd wear such grossly penalized equipment I have no idea though).
#62 Jan 03 2011 at 6:02 PM Rating: Decent
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Either implement a server wide bazaar search feature, or implement an AH. Spending a half a day hunting down Mats for that r14 item is not worth the effort, not many are willing to do that kind of leg work. Buyers and sellers are still missing each other, especially when wards are constantly resetting.

AHs not only served as a tool in economy, but one of socialization and networking. The wards are a bit isolating. I generally hit the guilds for a specific part these days, rather than the wards. Because I know the parts just won't be there.
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#63 Jan 04 2011 at 5:53 PM Rating: Default
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But is not going to the guilds a way of networking as well? Certainly more networking than an AH. You could even ask around at the guilds and see if a crafter sells or would be willing to sell certain items on his retainer since he'd know he'd have a customer.

I also don't get this cry for server wide ward search. I'm pretty sure you couldn't search what was selling in Bastok from Jeuno, Windy or Sandy. Only certain areas were linked to each other (Rabao-Bastok, Jeuno-Tav-Whitegate). It adds a bit of uniqueness to the cities. Might as well just have 1 city with all the guilds and access to all the Camps. Or ****, just one Camp, since everyone already seems to want to congregate in the exact same spots despite there being 5-6 other locations that can support whatever activity you'd like to do.

In regards to the OP, I make quite a bit of those r12-17 tools, sell them on my retainer in the tradescraft ward and they all sell within the day. Armor... not so much. And aside from the fact people just wear gear well above their level, going from 1-20 doesn't take long at all. So unless you sell the armor cheap, no one will buy something at the ridiculous prices I see when at beast, they'll wear for maybe a day.
#64 Jan 05 2011 at 1:26 AM Rating: Good
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Mikhalia the Picky wrote:
Yeah, it does seem like the system is set up in such a way that makes it not worth most peoples' time to craft lower level gear when they could just as easily craft higher level gear with the result of more SP and more money.

I mean, honestly, if you had the option of working 8 hours at $10/hr or working 8 hours at $15/hr, assuming you put in the exact same amount of effort, how many people are going to go with the former?


Except not all of us can craft at higher levels.

And it doesn't take a genius to search the wards - see what is available and craft things that are not available.

Yeah if I was a rank 40 carpenter I probably wouldn't make maple elemental wands - but as a R19 carpenter - why wouldn't I? There is good money in it.

You are acting like every crafter is at cap - when the vast majority of crafters I know are R20-R35
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#65 Jan 05 2011 at 1:33 AM Rating: Decent
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It takes like 20 minutes for me to go from R1-R10, and 1 hour to hit R10-13. Honestly at least in terms of armor you don't need anything below bronze cuirass, sabaton etc because that armor will give more defense than any other lower ranked armor even though you aren't at opt rank. Smart players will realize this and buy the higher ranked armor and not have to buy it lower ranked junk only to be tossed out the window in the next hour.

It's true I'm guilty of not making lower ranked stuff, but lately I've been only selling items that I've been trying to +2 or +3 anything less I vend that on my bazaar simply because the competition is just absolutely insane. Lower ranked gears means I'm competiting with both crafters and people that are trying to get rid of old junk.
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#66 Jan 05 2011 at 3:30 AM Rating: Decent
Thank you

Edited, Jan 5th 2011 4:32am by OyashimaStrike84
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#67 Jan 05 2011 at 8:50 AM Rating: Good
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I'l just throw in my quick 2 cents, since nearly all possible suggestions/ grievances have been aired already:

1) The whole problem of obtaining level-appropriate gear is massively diminsihed if you join a decent-sized linkshell.

2) The problem of skilling up your own crafts, should you require it, is greatly diinished if you join a decent-sized linkshell.


I am, for example, a level 26 WVR - I find it a pain in the **** to synth my own yarn. As someone said above, time is the bigget drawback in crafting this lw level gear that doesnt net SP - this goes exactly the same to synthing mats for your grind. I'm willing to go on record and say that time is a more valuable currency than gil right now.

You want a full set of cotton gear? you want materials made for anything at all? Anything your heart desires? Fine! Make it worth my while - heck, if you convert these 10 stacks of cotton bolls to yarn for me to SP on, I'll offer to bear your children. And how massivley convenient - all you need is Weaver 10, and you get massive SP from these synths I am GIVING YOU THE MATS FOR.

Then when you are a bit higher... the cycle can repeat. I honestly think this is how linkshells can and should operate. The cost in both gil and time when the craftes dot have to waste time grinding their own mats to grind on is incredible.
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#68 Jan 05 2011 at 11:50 AM Rating: Decent
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Funny how so many people are complaining and blaming SE and the Dedicated Crafters for their issues with low level gear. Yes it would be nice to just go into the Market and Buy whatever gear you need for your rank, but it doesn't always work like that. I've made it along in the game just fine and pretty much always had gear for my Rank. It just seems like the thing to do, but for some reason it eludes most people. Find your own MATS and take them to a CRAFTER to have the gear made. I believe that this was SE's idea in the crafting system. Also I have never had a Crafter deny making a piece of gear for me (I've had to wait in line) and never over charged me. Yes some of the MATS are difficult to find and/or have someone make. But you have a choice, go without the gear, or try extra hard to find the mats. Don't expect the crafters to wait by for someone to request a Cavalry Bow to be made. If you want it that bad, go find your own carbon fiber.

This is the opinion of someone who is not a Dedicated Crafter, I am DOM.
P.S. Don't get mad at a crafter if they attempt to make you gear and it botches...cause it happens....I've seen it...it sucks. :-)
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#69 Jan 06 2011 at 2:03 AM Rating: Decent
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Botching when crafting for other people should warrant a 75% refund :).

As to the OP's comments, this is what lower level crafters are for. It makes total sense for high level crafters to only craft high level stuff simply because its more profitable for them. You wouldn't see a master blacksmith making kitchen knives instead of epic weapons, right?
#70JerseyProphet2, Posted: Jan 06 2011 at 2:33 AM, Rating: Sub-Default, (Expand Post) Then you misunderstand your role, and that of a business person. "I see no advantage to a need, while having the means to supply". Really?
#71 Jan 06 2011 at 3:18 AM Rating: Good
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JerseyProphet2 wrote:
Quote:
A smart crafter would see this and turn it to their advantage...


There is no advantage to this. I don't gain SP from gear below rank 20. I can't sell that gear for a profit that makes it worth my while. My gaming experience is hindered by restricting access to my storage by placing a retainer in the wards. I'm not going to charge a new player 100k for a suit of bronze chainmail, and I'm not going to make the yarn to make the cloth to make the tabard pieces to make the tabard that is combined with the bronze chain sheets that I made from the rings that I made from the wire that I made from the ingots and finally combined into the chainmail for 20k gil.

Too many barriers and no incentive to overcome them.


Then you misunderstand your role, and that of a business person. "I see no advantage to a need, while having the means to supply". Really?

SP is fine. That's how you level. However, you are a tradesman (sorry, PC term is trades-person). Your ROLE in this game, should you adopt it, is to create an item that others need for a profit. SP levels you, allowing you to EXPAND your menu. Not determine what you sell.

If it costs you 10k to make a level 1 item (this is an example), then sell it for 12k. That is called supply and demand, and a profit margin. Welcome to the most common aspect of business.



You...really want to put this into the context of a business? Okay, let's do that then. You've got 8 hours in a day. You can spend that 8 hours doing something that earns you $10, or you can spend that eight hours a day doing something that earns you $1000. Is it really a choice? Some people will happily sit down and crank out lowbie gear just to be nice folks and sell it even for a loss if they want and I'm not going to give them a hard time over it, but that doesn't mean I'm going to follow suit. It's not worth it. By the time I'm done a full spread of leves every reset I'm lucky to squeeze a few hours every other day grinding SP. I rarely make anything to sell, and those things I do make are made in small quantities based on the potential for margins that make it worth my while.

That's all there is to it. That's what happens when you design a system where it takes not only more time but a disturbing number of shards to make lowbie gear when you could invest the same (or less) time and the same (or fewer) shards to make higher rank gear with much higher margins.
#72 Jan 06 2011 at 5:42 AM Rating: Decent
Aurelius wrote:
Kirutaru wrote:
I imagine even the cold-hearted Aurelius would slap together some lowbie gear if you provided materials and shards - perhaps some extra shards. You just gotta work the system.

It really -isn't- the crafters' fault. It's entirely the systems' and it's a shame.


I prefer "luke-warm hearted", tyvm.

Sorry thought this was funny.

It is quite true, I never have a prob performing a low level synth for free or next-to-nothing if everything is supplied. I am usually neve so busy that I can't spare a few seconds to craft someone an item.

Also, the thing that really irks me is that they say that Crafting is a main job, yet crafters are the only ones who get a random lot of Levequests. We should be able to choose just like Battlecraft and Fieldcraft. We don't have an infinite supply of skill ups...there are always some monster you can kill infinitely for sp, there is always a tree to chop or a rock to hammer on or a fish to catch. Crafters are FORCED to rely on the Market Ward system or other friendly crafters/farmers/gatherers. And lets face it, not everyone can have a facebook of farmers/gatherers to do thier bidding. I would happily give someone every lanolin or maple syrup I make in exchange for sheepskin and maple sap...problem is...who the **** wants 1000 Lanolin or Maple Syrup? No one...well a low level culinarian would love the Maple Syrup, but theres no efficient way to get my supply to any prospective cook in that large of quantity.

If they want to treat crafters as a "Main Job" they need to balance it with compareable ranking of DoW/M/L classes. Currently I guarentee anyone can go from 1-50 faster on a DoW/M/L class than any craft. (As far as crafts go...Weaving may be the fastest from what I heard, since you can make yarn/cloth/dyed cloth all the way to 50 right?)

Edited for grammar/spelling...lol

Edited, Jan 6th 2011 6:45am by StateAlchemist2
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#73 Jan 06 2011 at 5:58 AM Rating: Decent
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OT but just to reply to the post above since I cant resist:

WVR and LW are easily the 2 *hardest* to grind, because base mats (hide, bolls) are frickin hard (and in the case of LW - expensive) to find. Yes, weaver can make cloths all the way to 50 - the only problem is it's the base mat for EVERY SINGLE GRIND SYNTH FROM 10-50 IS COTTON BOLL ><

Which means, they are one of the few items (along with Iron Ore/Lim/Sand; Buffalo/Toad skin) which I have (seriously) seen people CAMP in the wards (thank you SE for the search function... orz). All camped for exactly the same reason - base mat requirement for people to grind is far far far above supply could ever be.
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#74 Jan 06 2011 at 6:06 AM Rating: Good
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TheEliBear wrote:
OT but just to reply to the post above since I cant resist:

WVR and LW are easily the 2 *hardest* to grind, because base mats (hide, bolls) are frickin hard (and in the case of LW - expensive) to find. Yes, weaver can make cloths all the way to 50 - the only problem is it's the base mat for EVERY SINGLE GRIND SYNTH FROM 10-50 IS COTTON BOLL ><

Which means, they are one of the few items (along with Iron Ore/Lim/Sand; Buffalo/Toad skin) which I have (seriously) seen people CAMP in the wards (thank you SE for the search function... orz). All camped for exactly the same reason - base mat requirement for people to grind is far far far above supply could ever be.


Well, up to velveteen is made with cotton yarn from bolls. In the 40s you start on linen which is made from flax(not that that's any better or easier to get, quite the opposite, but worth pointing out). Also you need to come up with a ******** of lightning crystals and earth/wind shards throughout the process. The other late 40s option is woolen yarn/cloth. Also not that great as each yarn synth takes 2 lightning crystals and natron.

The good thing about mainly focusing on weaver and weaver leves is that pretty much every leve rewards you in cotton bolls. So you keep refilling on that.
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#75 Jan 06 2011 at 6:09 AM Rating: Decent
TwistedOwl wrote:
TheEliBear wrote:
OT but just to reply to the post above since I cant resist:

WVR and LW are easily the 2 *hardest* to grind, because base mats (hide, bolls) are frickin hard (and in the case of LW - expensive) to find. Yes, weaver can make cloths all the way to 50 - the only problem is it's the base mat for EVERY SINGLE GRIND SYNTH FROM 10-50 IS COTTON BOLL ><

Which means, they are one of the few items (along with Iron Ore/Lim/Sand; Buffalo/Toad skin) which I have (seriously) seen people CAMP in the wards (thank you SE for the search function... orz). All camped for exactly the same reason - base mat requirement for people to grind is far far far above supply could ever be.


Well, up to velveteen is made with cotton yarn from bolls. In the 40s you start on linen which is made from flax(not that that's any better or easier to get, quite the opposite, but worth pointing out). Also you need to come up with a sh*tload of lightning crystals and earth/wind shards throughout the process. The other late 40s option is woolen yarn/cloth. Also not that great as each yarn synth takes 2 lightning crystals and natron.

The good thing about mainly focusing on weaver and weaver leves is that pretty much every leve rewards you in cotton bolls. So you keep refilling on that.


Well the way I was looking at it was that (given an endless supply of gil) as a WVR you at least have the option to buy all of your mats from r1-r50 from an NPC. Given the ease of making gil, but the lack of something to buy, having the NPC outlet all the way from 1-50 is very appealing.
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#76 Jan 06 2011 at 6:30 AM Rating: Good
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There is no easy to level craft, none. You either consume a great amount of shards + basic material, or a great amount of harder to get material + small amount of shard, or both. Which in the end, is no easy feat. And if you're talking about wasting gil for material, nothing can beat Goldsmith. Ever seen a 20k a piece gold ore? Betcha you would rarely see one, because they are sold fast >_>

DoL doesn't get infinite amount of gathers though, there's a daily fatigue, which in turns effect the amount of material DoH get.
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#77 Jan 06 2011 at 8:17 AM Rating: Decent
Khornette wrote:
There is no easy to level craft, none. You either consume a great amount of shards + basic material, or a great amount of harder to get material + small amount of shard, or both. Which in the end, is no easy feat. And if you're talking about wasting gil for material, nothing can beat Goldsmith. Ever seen a 20k a piece gold ore? Betcha you would rarely see one, because they are sold fast >_>

DoL doesn't get infinite amount of gathers though, there's a daily fatigue, which in turns effect the amount of material DoH get.


As far as DoL is concerned I was more or less talking about the fact that they don't have to worry about a tree not being there, or not being able to find a mining point, etc...

As far as crafting is concerned I haven't messed with goldsmithing just because of the horriblly high cost of skill ups (from what I heard) just doesn't seem very rewarding for me. Weaving at least doesn't have to hunt down materials eve to get to rank 50 since NPCs sell all the stuff they need. I have never been TOO concerned with cost...it's more of an issue of just not being able to find what you need AT ALL. (I do alchemy obviously.) I am forced to farm on THM or BOT to get my materials...this doesn't make me feel like I am leveling a "main job" as they say crafting is supposed to be. I think if they want crafting to really work as a main job maybe they should give us something that really puts us in that category. Anything to offset the huge disadvantage we have versus the DoW/M/L classes.
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#78 Jan 06 2011 at 10:12 AM Rating: Good
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Ok since people are talking about ease and difficulty and cost of crafting let me chime in

I am doing ALL crafts, they are ALL 25+ at the moment, most approaching 30, some high 30s.

Let me do a rundown of the cost of each so far.


Alchemy: Very cheap til post 25, you mainly just grind on crystal breaking. After that materials start to become scarce and expensive for "single use" synths. Something most other crafts dont have to deal with.

Cooking: If you fish, this is a joke to level, you just do it side by side. If you do alchemy, you can get to the low 20s with Maple Sugar, but then are stuck with fish again. Most of its synths are also "single use"

Blacksmith: Most efficient way to level this is alongside armoror. You are forced to use a ton of ore of various types, Tin/Copper at low level, Iron at mid level, then Zinc/Copper again in the high 20s, then back to Iron. You get experience for both the ore(to an extent at the lower levels) and the synth you use the nuggets you made. This goes into my "dual use" materials where are least you get experience more then once for a single set of materials. I have found this extremely cheap to level compared to some other crafts.

Armoror: Goes hand in hand with Blacksmith. You basicaly turn Nuggets made with BS into squares, those squares can in turn go back to use to level your blacksmith, or to use to grind on stuff for armoror. Very simple, goes into the double dipping on the materials yet again. 4 Iron ore for instance nets you an average of 1 BS synth, then 4 armor synths to make that same ore into squares, then 6 more armor or BS synths to turn them into the final material!

Goldsmith: Very cheap to level also, you make TONS of rings. sure you have to sit by a vendor, but that doesnt mean much but a vendoring session every time you run outa room. Once you reach silver levels it gets a bit more difficult but its still not too bad if you mine the ore yourself.

Carpentry: Wood wood wood. Now this is another simple craft, you take logs, make tons of lumber, turn that lumber into something else. There is a small range mid 20s where all you can do is the lumber, and you will slow down if you run out(like i have) because the synth after is a bit higher, BUT you need so much lumber after anyway, this is something you wont mind doing when youll use all that lumber you get anyway. Another "double dipping" material craft as every single log can net you 5 synths.

Leatherworking: Low level, do leves.....dont waste your sheepskin. When you hit dodo it lasts til 26(the wood needed for this can be found at vendors) then you hit buffalo....oh god then you hit buffalo. Yes, buffalo is a pain in the *** to get. So much that i have been stuck gaining 2 levels in the past month on it cuz i cant get enough. Ive been tempted to resort to using dodo for 100 SP a synth just cuz i can get it faster. This is the most pain in the *** craft to level by far.

Weaving: You can not have it easier, seriously. Yes it uses too much cotton and lightning crystals, but all are easily farmed at level 1 on any combat job! Every 2 bolls nets you 12 yarm. That 12 year nets you 12 cotton cloth, or 9 canvas, or 6 velvet(with some leftover yarn) and you can do this all the way to the high 30s! then take that cloth and you have even more synths. I spent 8 hours farming on my low level jobs one day, i walked away with close to 300 cotton bolls.....lets just say i havent used them all yet.
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#79 Jan 06 2011 at 5:26 PM Rating: Good
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Vedis wrote:
Goldsmith: Very cheap to level also, you make TONS of rings. sure you have to sit by a vendor, but that doesnt mean much but a vendoring session every time you run outa room. Once you reach silver levels it gets a bit more difficult but its still not too bad if you mine the ore yourself.

Carpentry: Wood wood wood. Now this is another simple craft, you take logs, make tons of lumber, turn that lumber into something else. There is a small range mid 20s where all you can do is the lumber, and you will slow down if you run out(like i have) because the synth after is a bit higher, BUT you need so much lumber after anyway, this is something you wont mind doing when youll use all that lumber you get anyway. Another "double dipping" material craft as every single log can net you 5 synths.


Goldsmith: Very cheap until r36, that's when the real horror begin. Good luck making Electrum Ring for a grind, or Silver Chakram. Every Ring you make, is 7,000 gil you lost not including shard. Every 24 Chakram you made, you just lost 1,200 gil not including shard. Yea I know, there's always the option of being hardcore high level miner and mine your own gold, but it's opportunity cost. You can sell your mined gold ore/sand for a big fat profit instead of grinding GLD. By a big fat profit I meant somewhere from 600k - 1.2m gil a day, just from gold ore/sand alone. And you need around r38+ MIN to have a reliable output of gold. Yes, you can mine gold as soon as r28 but it's not efficient.

Carpentry: By far this can be the easiest craft, but by no mean easy for non-dedicated crafter. You only need around r30 BOT to supply all the material you will ever need, and you have a very reliable synth at 43-50 which gives a ton of SP (250+) as compare to most other craft struggling to get from 49-50 with 180 SP a synth. Shards cost is average as well. And off all thing, you don't need a single training in grinding! You just have to stick with Half Mask and Masks for your whole life. Seriously, I envy the fact that Walnut Mask is a r49/50 synth because almost no other class has a synth that is over r46 that is grind-able on, resulting in heavy SP lost in the final rank grind, meaning more time and material invested.
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#80 Jan 06 2011 at 6:18 PM Rating: Decent
Khornette wrote:
Vedis wrote:
Goldsmith: Very cheap to level also, you make TONS of rings. sure you have to sit by a vendor, but that doesnt mean much but a vendoring session every time you run outa room. Once you reach silver levels it gets a bit more difficult but its still not too bad if you mine the ore yourself.

Carpentry: Wood wood wood. Now this is another simple craft, you take logs, make tons of lumber, turn that lumber into something else. There is a small range mid 20s where all you can do is the lumber, and you will slow down if you run out(like i have) because the synth after is a bit higher, BUT you need so much lumber after anyway, this is something you wont mind doing when youll use all that lumber you get anyway. Another "double dipping" material craft as every single log can net you 5 synths.


Goldsmith: Very cheap until r36, that's when the real horror begin. Good luck making Electrum Ring for a grind, or Silver Chakram. Every Ring you make, is 7,000 gil you lost not including shard. Every 24 Chakram you made, you just lost 1,200 gil not including shard. Yea I know, there's always the option of being hardcore high level miner and mine your own gold, but it's opportunity cost. You can sell your mined gold ore/sand for a big fat profit instead of grinding GLD. By a big fat profit I meant somewhere from 600k - 1.2m gil a day, just from gold ore/sand alone. And you need around r38+ MIN to have a reliable output of gold. Yes, you can mine gold as soon as r28 but it's not efficient.

Carpentry: By far this can be the easiest craft, but by no mean easy for non-dedicated crafter. You only need around r30 BOT to supply all the material you will ever need, and you have a very reliable synth at 43-50 which gives a ton of SP (250+) as compare to most other craft struggling to get from 49-50 with 180 SP a synth. Shards cost is average as well. And off all thing, you don't need a single training in grinding! You just have to stick with Half Mask and Masks for your whole life. Seriously, I envy the fact that Walnut Mask is a r49/50 synth because almost no other class has a synth that is over r46 that is grind-able on, resulting in heavy SP lost in the final rank grind, meaning more time and material invested.


Wow I didn't realize Carpentry would be that easy for me... I am already r22 BOT and plan on taking it up higher...great to know!
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#81 Jan 06 2011 at 7:05 PM Rating: Good
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You will need to plan ahead with Carpentry though, since material (Lumber) are usually very low rank synths, you need to do the preparation when you still get SP from Lumber, especially the Walnut Lumber that is around r15 synths but required for r43-50 grind.

The highest level BOT log you will need to get are Yew and Oak, which are in grade 4 (r28-38 BOT) but very very fortunately you can gather a great deal before r28 by simply doing r20 leves in Bloodshore or Tranquil. Walnut and Willow are relatively lower rank, appearing in grade 1,2 and 3.

Edited, Jan 6th 2011 8:06pm by Khornette
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#82 Jan 06 2011 at 7:53 PM Rating: Decent
Khornette wrote:
You will need to plan ahead with Carpentry though, since material (Lumber) are usually very low rank synths, you need to do the preparation when you still get SP from Lumber, especially the Walnut Lumber that is around r15 synths but required for r43-50 grind.

The highest level BOT log you will need to get are Yew and Oak, which are in grade 4 (r28-38 BOT) but very very fortunately you can gather a great deal before r28 by simply doing r20 leves in Bloodshore or Tranquil. Walnut and Willow are relatively lower rank, appearing in grade 1,2 and 3.

Edited, Jan 6th 2011 8:06pm by Khornette


I don't want to OT the thread do you think you could message me some prospective numbers of the amount of materials I may need (if you can graciously spare the time...)?

Also...I actually get a little bit of Oak and Yew already... even doing just Grade 3... however I will admit it is not as common it seems as other types of lumber.
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#83 Jan 07 2011 at 11:50 AM Rating: Decent
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Well, i can tell you that i am lvling my crafts (current arround 20) and all the stuff i make i just NPC. It is faster. Since i am just focusing on leveling up thew craft and gil isn't a requerimient for me atm, so selling a sword for 10k when i already have 2.6 M it is not something i would be interested in, also it use space that i don't have, and i have many sword made...so i NPC them.


I guess that is the reason there is no gear at low levels.

SAo for all the new people that is coming... might as well make an LS and grab their friends to make gear for them just as we did when we arrived to Eorzea.


Take care.

#84 Jan 07 2011 at 12:04 PM Rating: Good
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Aurelius wrote:
Osarion, Goblin in Disguise wrote:
A smart crafter would see this and turn it to their advantage...


There is no advantage to this. I don't gain SP from gear below rank 20. I can't sell that gear for a profit that makes it worth my while. My gaming experience is hindered by restricting access to my storage by placing a retainer in the wards. I'm not going to charge a new player 100k for a suit of bronze chainmail, and I'm not going to make the yarn to make the cloth to make the tabard pieces to make the tabard that is combined with the bronze chain sheets that I made from the rings that I made from the wire that I made from the ingots and finally combined into the chainmail for 20k gil.

Too many barriers and no incentive to overcome them.


Exactly.

Often, I'll look at what it takes to make an item, notice that it'll take a lot of time and crystals, then notice that the same item is available for 15,000 gil from a retainer and just buy it right then and there because it's so much cheaper and faster than doing it myself.

Low level gear doesn't sell very quickly, sells for very little in comparison, yet takes roughly the same amount of TIME and CRYSTALS to create. If I could batch create copper chokers 10 at once for the same crystal cost, okay, sure. Then it might be worth it.

As it stands, though, you could make more money, crystals AND be making progress just from doing crafting leves instead.

Why bother?
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#85 Jan 07 2011 at 12:07 PM Rating: Good
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SolidMack wrote:
Quote:
(I just had a vivid nightmare while awake that this is what SE meant when they said "group crafting" rather than actual group crafting. I know how they are with Tanaka-ism word choice).


No, no...group crafting is literally group crafting, they showed a party of crafters working on a building a boat together and a wedding cake too. I think we get a sniff of that in the coming update, just wild speculation on my part.


Can I get a link to this?!

**** curious to see it...
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#86 Jan 07 2011 at 3:26 PM Rating: Default
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Aurelius wrote:
Osarion, Goblin in Disguise wrote:
A smart crafter would see this and turn it to their advantage...


There is no advantage to this. I don't gain SP from gear below rank 20. I can't sell that gear for a profit that makes it worth my while. My gaming experience is hindered by restricting access to my storage by placing a retainer in the wards. I'm not going to charge a new player 100k for a suit of bronze chainmail, and I'm not going to make the yarn to make the cloth to make the tabard pieces to make the tabard that is combined with the bronze chain sheets that I made from the rings that I made from the wire that I made from the ingots and finally combined into the chainmail for 20k gil.

Too many barriers and no incentive to overcome them.


really, i started this game for bout a month, i was lookin for the lvl 7 gear, nothin in market ward, ok after the update, crap those sh*t r expensive from the npc, fine i'll make it myself, its like a chain that one thing lead to an other, craft this craft that, many many different craft job, so i said f%#k it. remember this is a FINAL FANTASY, is a game with freedom to choose ur path like ff11, now i felt like being force to craft

low lvl gear shouldnt be hard to synthesis, how long will u stay in those gears anyway

Edited, Jan 7th 2011 4:31pm by linkasis
#87 Jan 07 2011 at 3:49 PM Rating: Excellent
Quit being lazy silly people! :)

When I started playing, I had no one to make me clothes. I had all this money from just doing leves alone, but no one sold anything. And if they did, they sold for like 50,000 gil for a lvl 6 pants. No joke. I personally wore nothing but what I started with until I took it upon myself to level up my crafting jobs to make my own gear.

For weapons, the leves give you enough gil to buy your weapons from NPCs that sell them. That's what I did.

For repairs, I leveled other crafting jobs to repair my own weapons and equipment.

But right I have reached a point where I am able to find everything I need from my linkshell and bazaars. If you are new, just stick to the clothes you start out with. Buy low level gear/equipment from NPCs. Once you get into rank 15, or 20, you will find everything you need through friends, linkshells, or bazaar.
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#88 Jan 08 2011 at 4:34 PM Rating: Default
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despierten, Tarutaru Murder Suspect wrote:
Quit being lazy silly people! :)

When I started playing, I had no one to make me clothes. I had all this money from just doing leves alone, but no one sold anything. And if they did, they sold for like 50,000 gil for a lvl 6 pants. No joke. I personally wore nothing but what I started with until I took it upon myself to level up my crafting jobs to make my own gear.

For weapons, the leves give you enough gil to buy your weapons from NPCs that sell them. That's what I did.

For repairs, I leveled other crafting jobs to repair my own weapons and equipment.

But right I have reached a point where I am able to find everything I need from my linkshell and bazaars. If you are new, just stick to the clothes you start out with. Buy low level gear/equipment from NPCs. Once you get into rank 15, or 20, you will find everything you need through friends, linkshells, or bazaar.


i dont wanna say im not lazy, but if i had to spend hours just to farm, check receipt, get all ingrediant ready, and finally synthesis a lvl under lvl 10 armor, its not worth it, plus they need trainin to increase success rate, its waste of time for people like me who hate doin somethin we dont like to do. synthesis should be a hobby, not a full time job.

Edited, Jan 8th 2011 5:48pm by linkasis
#89 Jan 08 2011 at 5:07 PM Rating: Good
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linkasis wrote:
despierten, Tarutaru Murder Suspect wrote:
Quit being lazy silly people! :)

When I started playing, I had no one to make me clothes. I had all this money from just doing leves alone, but no one sold anything. And if they did, they sold for like 50,000 gil for a lvl 6 pants. No joke. I personally wore nothing but what I started with until I took it upon myself to level up my crafting jobs to make my own gear.

For weapons, the leves give you enough gil to buy your weapons from NPCs that sell them. That's what I did.

For repairs, I leveled other crafting jobs to repair my own weapons and equipment.

But right I have reached a point where I am able to find everything I need from my linkshell and bazaars. If you are new, just stick to the clothes you start out with. Buy low level gear/equipment from NPCs. Once you get into rank 15, or 20, you will find everything you need through friends, linkshells, or bazaar.


i dont wanna say im not lazy, but if i had to spend hours just to farm, check receipt, get all ingrediant ready, and finally synthesis a lvl under lvl 10 armor, its not worth it, plus they need trainin to increase success rate, its waste of time for people like me who hate doin somethin we dont like to do. synthesis should be a hobby, not a full time job.

Edited, Jan 8th 2011 5:48pm by linkasis


Because obviously you can get to r20 like in a day? So you just HAVE to have a pair of r10 pants?

Sorry, synthesis is the most hardcore full time job, not a hobby. On the other hands, not 100% of the items require lots of parts/material, many require something like 2-3 material of the same time. Look at the Dagger vs Gladius/Spatha and you get the idea. But people just have to have the Spatha/Gladius, yes? Even if the Dagger is closer to their rank?
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#90 Jan 09 2011 at 1:08 AM Rating: Good
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To OP, if you want a low level item and you can not find it for sale, it is quite easy. Gather up the materials needed it's not that hard, any materials not for sale get the mats for that and get what you need made. If it sold for 40k the materials and tip to crafter will cost 10k. Just today i had an Iron Long Sword made it cost me 5k + 15k for tip, most people sell +100k. This game is no different then any other if you are willing to put the effort you will get what you wish. SE did not put up magical barriers, the people playing did. Complaining that SE is not holding your hand every step of the way is not something SE will care much about.
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#91 Jan 09 2011 at 11:22 AM Rating: Decent
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Broken system... IMO

Considering that when the game first was released & someone decided to be a BSM only to find out that they couldn't make their own r22 tool till around maybe r25+ without hella fails, just shows you how broken the system was/is. Couple that with the fact that a r12 tool needed a r30+ WVR or something for the undyed cloth at the time? seriously?

Lets get back to topic though... low level/r17-30 gear. Hhmmm... where to begin.

At this point yes it's a bit easier to make lower level gear for people, but honestly... what is the point of making low level gear if the reward (gil)/sp/time sink really isn't worth it? Couple that with the biggest problem that I think trumps even the broken crafting system we have (IMO)...

Drum Roll....

The wards crashing!!!

Honestly, how are items supposed to move in our economy, if the system that we are supposed to be using crashes way too often. I need to run/tp back to my retainer to make sure its up? Example... "oh, my ls just told me the wards just crashed. Can we take a 10 minute break so I can put it back up?" mind you this is while in a sp/leve group. Oh ya, that sounds very fun.

Another problem I see is that there is STILL no mail system. It doesn't matter how many high lv crafters you know to make you some of the mats your missing... if the stars are not aligned, you won't get thos mats! "Oh ****, your sp'n/doing a leve. You'll be free in an hour? I only logged on for 20 mins."

Finally, I guess it just boils down to the time sink. It's not worth the time > reward for certain things. It's just a fact. If you wanna feel warm and fuzzy inside for selling lowbie stuff in your retainer (while its up), be my guest, but some people don't have all day, everyday to be playing this game. I really don't mind crafting stuff if I have the time and you have the mats... it's just, more, do I have the time and you have the mats.

PS There are a lot more things, but I think these are some key points... IMO. Take care :)
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#92 Jan 09 2011 at 12:30 PM Rating: Default
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Complaining, complaining and more complaining, nothing but complaining. In the immortal words of some guys that passed away 1000 years ago, get off the wagon or be quiet, the road is never smooth. XIV needs plenty of work yes, but being negative will not speed things up.
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#93 Jan 09 2011 at 12:52 PM Rating: Decent
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TwiddleDee wrote:
Complaining, complaining and more complaining, nothing but complaining. In the immortal words of some guys that passed away 1000 years ago, get off the wagon or be quiet, the road is never smooth. XIV needs plenty of work yes, but being negative will not speed things up.


Dammit, dammit, dammit!
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#94 Jan 09 2011 at 1:36 PM Rating: Decent
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TwiddleDee wrote:
Complaining, complaining and more complaining, nothing but complaining. In the immortal words of some guys that passed away 1000 years ago, get off the wagon or be quiet, the road is never smooth. XIV needs plenty of work yes, but being negative will not speed things up.


i hate people complain too just like i hate my boss bi#$hin crap at me, but if we dont complain how does SE knows bout the problems? if we keep quiet people might just quit the game as well, 50% population dropped in 3 months cant be just a small mistake. if SE take the blame and keep us stay in the game, theres still hope, so lets keep on bi$%hin and show them we still care.
#95 Jan 09 2011 at 2:00 PM Rating: Good
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TwiddleDee wrote:
Complaining, complaining and more complaining, nothing but complaining. In the immortal words of some guys that passed away 1000 years ago, get off the wagon or be quiet, the road is never smooth. XIV needs plenty of work yes, but being negative will not speed things up.


Actually, pointing out the negative aspects of this game is exactly what FFXIV needs so SE can fix the issues and make it a better game.
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#96 Jan 09 2011 at 2:32 PM Rating: Default
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~~~NEWS FLASH~~~

This just in, you do not need a rank 7 tool when you are rank 7 in order to progress to rank 8. You do not NEED a rank 12 tool when you are rank 12 to make it all the way to rank 13. SHOCKING!! I know...
#97 Jan 09 2011 at 2:45 PM Rating: Decent
doppimus wrote:
~~~NEWS FLASH~~~

This just in, you do not need a rank 7 tool when you are rank 7 in order to progress to rank 8. You do not NEED a rank 12 tool when you are rank 12 to make it all the way to rank 13. SHOCKING!! I know...


Maybe, but I do WANT some motivation. I want to be gradually rewarded as I progress. Where is the anticipation of attaining the next rank? Personally if there is a better tool I can use (optimally) at the next rank I am about to obtain I want it! A better tool means better stats, means better chance for success and less chance for failure, means higher sp gains because I have a little extra durability to blow on increasing my quality. Means more/better product. This is just crafting...same can be said about gathering and fighting.

So yes, to be better, rank faster, and get more out of your time spent playing, you do need a Rank 7 Tool at Rank 7, so on and so forth.

Can I make it to rank 50 with a Weathered Alembic, sure. Does anyone want to? No.
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#98 Jan 09 2011 at 3:05 PM Rating: Decent
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So you spend hours and hours refusing to rank up your class and checking wards and shouting for a rank 7 tool when it takes all of 10 minutes to get to rank 8? I must have missed the memo that said a system is broken if you can't make the best gear for your rank at that rank. Seems like everyone else has managed to either buy the tool, get someone else to craft it, or make it to an appropriate rank to make it themselves or just skip it altogether. And they are probably better off for it. In terms of time, money, and SP gained. But maybe I'm wrong.
#99 Jan 09 2011 at 5:28 PM Rating: Decent
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Just throwing in a couple of thoughts....

When doing crafting leves, theres the extra materials we get, incase we botch 1 or 2 synths... SE could let us choose to keep thoose extra items we craft or to turn them in to the NPC for extra marks perhaps.
I've been making huge amount of Bone Hora's and other gear below r15, that could be used by myself or sold to others.

Another thing, wich have probably been mentioned many times already, let certain pieces of gear below r20 perhaps, drop from mobs.
In FFXI, you could get many different pieces of gear from mobs. Sure, they werent really "OMFGWTFBBQ I iz Tha über!" kinda gear, but they filled the slot for thoose lowbie levels.
Yeah sure, theres the chance of getting gear as guild leve reward. But I'm talking about normal mob killing. Mobs for guild leves should not drop gear ofcourse.

But time will tell, what SE and their new teams bring.

Cheers \o/

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Windurst - Tarutaru

scchan wrote:
Best way to counter "I do not PT with BLMs.": "No AF2 for j00!"
#100 Jan 09 2011 at 6:06 PM Rating: Good
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435 posts


Just buy higher level gear. You don't spend long wearing the lower level stuff anyway.
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#101 Jan 10 2011 at 5:36 AM Rating: Good
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227 posts


SE needs more work on the search system, I was looking for something and it showed 0 were available in the appropriate Ward, but I set it to search anyway because was going to check the other Wards. Oddly, when I went to the Ward that the item should be in two Retainers had it on them... the nice little star was right over their heads even though the search still said there was 0.
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Remember: Some Times the Dragon Wins.



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