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A message to all the crafters of FFXIVFollow

#102 Jan 10 2011 at 10:52 AM Rating: Decent
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2,214 posts
When I first started, I wanted to get on the band-wagon of crafting the highest level stuff possible, and for about two weeks I kept up with it before I saw the short-sightedness of it.

With everyone powering through everything as fast as they can, and money not being an obstacle for the most part, most people don't bother with anyone they don't directly interact with, and those that do, consider those people a bother.

While for the most part I sell only dyes and repair items (easy level up synths, and a good residue of items I am working on), I don't think many people notice that the reason a lot of synths have a high level component so that you can make them at a higher level, and still sell low level items. You get your precious skill, and you do something for the community.

Unfortunately other than lacking interaction in the world, this game also lacks interaction with the gaming community. I mean seriously, I can go a week without actually talking to anyone other than being yelled at for mining at a grade 4 location at 18. And I know I am not the exception. I am hoping it is just the lack of in-game interaction missing, and that people will actually interact with people when NPCs interact with them... but, yeah, that's hopeful thinking at it's best.

Low level gear is actually really nice to craft, and has helped me stay up on my cash when I want to splurge and get some new gear. I like the fact that at my level I am crafting for ~90% of the people playing. Now that I can have ~30 items for sale at any given point in time, it makes it easier to run through a series of different items.

Switching to gear only sales for ~0-10 gear, I sell each item for around 5k. Assuming both NPCs are setup for sell, that's an easy 100k in a day or two. And for rank 10-20 gear sells for ~10k each, giving me 200k, I am making about as much as a single rank 30-50 item goes for. And while I am not high enough for making most rank 30-50 items, the 1 or two items I do run through sell so infrequently (I get rid of about 1 a week), that I don't even worry about it. The high level ingredients sell far better than the actual finished products (thank you greedy crafters:).

So, yeah, you are right, there is a market there, and there are some of us crafters (it's like the silent oil crafters from 11) have already picked up on it, and are making a killing without much competition, and we still can't keep all the items available.
#103 Jan 10 2011 at 1:36 PM Rating: Decent
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123 posts
Khornette wrote:

6. You are not supposed to make the dang thing by yourself. You are supposed to network with other crafters and make the dang thing, like you party up and kill something tough.


I think that's one of the big problems of this game. Too many things are forced interactions (yet no one is ever talking in say). Some interaction is good, but this is ridiculous.
#104 Jan 10 2011 at 4:10 PM Rating: Good
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1,948 posts
KingWinterclaw wrote:
Khornette wrote:

6. You are not supposed to make the dang thing by yourself. You are supposed to network with other crafters and make the dang thing, like you party up and kill something tough.


I think that's one of the big problems of this game. Too many things are forced interactions (yet no one is ever talking in say). Some interaction is good, but this is ridiculous.


And players' complete refusal to interaction is also ridiculous. Just as rfolkker said in his post above. Complete ridiculous, on the crafters' side, well, at least they are self-sufficient. But I can't understand on the side of people who don't wish to craft.

Crafting is not your hobby or side job. If you're looking at SWTOR, about half are extremely happy that they don't have to lift a finger about gather/craft because the pet/crews do it, and about half are complaining because of the same reason. Can't always please everyone.

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#105 Jan 10 2011 at 4:44 PM Rating: Decent
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Hyena wrote:
^^ Another good point about the black hole in lower level gear. Not really sure what they can do to fix that either. Though I do have an idea that may be worthwhile to crafters. As we all know, crafting guild marks are a complete pain to get. If they made a system where you recieved guild marks from crafts that you sold, that would certainly get some crafters to at least attempt synths that aren't gonna bring in gil/SP.


This is an outstanding idea. SE could add at each of the guilds a guild consignment shop. Players would make items the shop would stock to sell. The item sell price could be something like 200% the NPC buy up price and the crafter would have a choice to recieve 75% of that gil or like a 1% Guild Mark Reward.

Example: Make a Cotton Shirt (which NPCs for something like 3k) Guild consignment shop accepts up to 10 cotton shirts to resale in the shop. Shop sells the cotton shirt for 6k.
The reward for the crafter could be 5k or 50 guild marks.

If items are continuously out of stock at the guild thrift shop, say for example a Canvas Beret because synth mats are rare, the guild would offer a Guild Mark bonus for it. Something like, the thrift shop can stock up to ten items but for items that have less than 3 in stock you get a 3% guild mark reward, for 4-7 you get 2% and for 8-10 1%. The gil for these items do not change but create an incentive for people to stock them using guild marks, as that should not upset the gil economy.

As a crafter and someone always desperate for Guild Marks this would be a great addition to the game.

Nigel Tufnel
Fabul

Edited, Jan 10th 2011 5:48pm by Nuknel
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