Mikhalia the Picky wrote:
Mikhalia the Picky wrote:
Yes, I want a game that focuses on party play. Yes, I believe that a MULTIPLAYER ONLINE game should be a game where I play online with other players. I'm sorry, but I am not willing to accept "Get with the times" or "Catch on that everyone else wants to play by themselves" as counter argument.
Multiplayer doesn't imply grouping for every aspect of the game. Most people don't want to sit around waiting for groups to be able to participate in basic gameplay. Vanguard thought there were enough who did though to support a game, and they were kinda wrong.
Multiplayer should imply grouping as a major part of the game. I agree that sitting around waiting for groups isn't fun at all, so you need to be less stringent on group requirements. Design content that can be done with 2-3 people and other content that can be done with 5-6 people and more that can be done with 10+ and so on. The flaw of XI, IMO, was that it required a group of 6, and it required a SPECIFIC group of 6 (heal, tank, refresh, DD, DD, DD) and the waiting game was worsened by this.
Design a game where 2-3 DDs can group up and still accomplish something and you have a good system.
I agree that grouping should be needed for the bulk of the interesting content in a game. However, forced grouping as a leveling mechanic is done, you will not see that in a game again. People don't like to log into a game and find out they can't do what they want to because there aren't enough people available. Leave groups for the meat of the game.
Well the argument here is: "Should leveling be considered interesting content"? I think yes. If you think no, then we're going to disagree on that.
I think leveling should be a fun, important part of the game that does comprise part of the meat of the game; not that leveling should be a prelude to the "real" game which starts at level cap. If you disagree with that statement then I could see why you would disagree with the rest of what I've said.
I don't really think that you're wrong. I am ok with meaningful group leveling methods. Contrary to what a lot of people seem to be saying, it can exist along side solo options. I think the wow model is the best you're going to get though. What I'd like to see added (and sorry if this sounds like spanish to anyone who isn't familiar with wow), would be more open areas with elite mobs for this type of grinding experience. Ideally I'd like to see grouping SP/hour be equal to solo SP/hour, however grouping offer slightly better crystals/money rewards.
I would simply add in newer smaller areas, or corners of maps, with group mode mobs. they would be the same level, but require a 5-7 member group to kill. so say a level 20 solo mob gives a level 20 player 200SP, a level 20 group mob would give each member of the party 200SP, and have its drops increased.
While I didn't like the way that DDO overinstanced everything, I did like the way that the instances were all tunable to casual/normal/hard/elite/epic so that you could experience the content on the difficulty that you want and get rewards relative to the difficulty you did it on.
In an ideal world for me, there would be the possibility to level up in a group of 2 or more, whether just a small group of 2-3, a medium group of 5-7, or even if you want to take a group of 12-20 or more, you should always have some mobs you can XP on, just so long as groups of any size (even 2-3) get more XP than solo. I know some people would disagree with that, but that's just what -I'd- like anyway. That was anotehr gripe I had with WoW was that there was little gray area; either solo or do dungeons with a group of 5, and with FFXI, it was a group of 6 or bust... it's hard to find a niche for people who want to just have a group of 2-3 people and get a reasonable amount of xp. I think small groups need to be addressed in terms of content directed at them; there's all this emphasis on large group content and solo content with very little emphasis on small groups.
I think that if a 2-3 man group is a viable option that is notably more efficient and more fun than soloing, that more people would do this because it would hold the benefit of grouping without needing to feel like you're waiting around for a group whenever you are trying to get one, since 2-3 people is a cinch to throw together. Got yourself? Got someone else? You got a group. Go kill **** that is too tough to solo, but rewarding and fun for the two of you.
IMO two player co-op is where it's at.