positive thread turned into a sh*t fest. Game is way more playable now, content will come just have a little patience, biggest adv of playing now is to be ahead of the crowd. Glad your having fun with game Tony S!
I hope you're right. Sadly, if the rebuild and reboot process goes in any number of directions, much of the progress outside of material, equipment, and gil accumulation may be lost, which is why I'm focusing on those areas instead of leveling, and even those activities may ultimately be rendered meaningless if a complete rebuild and reboot process takes place.
I agree with you there, as well. I have slowed down my playing, big time, until I see what the new dev team has in store for us. Right now, when I log on, I feel like I'm playing with uncertainty. First, they give us that cryptic "verse", then they give us a survey with the last question being, "Are you ok with us changing the rule set of how the game works now?", that is a game changer, question.
You can't change a rule set without starting over and doing things over again, irl and in game. Until I see their game plan for this year and what they are doing, I can't burn myself out for no reason. Once I see what their course of action is going to be, then I'll start playing hardcore again.
For all we know, Yoshida has already started his campaign of changes from Oct/Nov. And they just waited and kept working until the announcement for Tanaka'a step down, then given us the Dec. updates, just to throw us a bone. Then he introduces himself to the community, then they give us a survey to see what the majority of the fan base wants.
It all just seems like stall tactics, to me. Just until they were able to complete the changes, they started working on since Oct 2010(guesstimate). Because, if we, as a community, think they are now just starting to work on the major changes to the game,... fooling ourselves. It would be months before we saw any new content if that were the case.
(1st observation)Look at that list, Tanaka gave us, for the updates we would have seen Q1 of this year. They have yet to make mention of it again, and I doubt we will see that list anymore. Something new is coming. The REBOOT will soon be here. Whats the point of changing a director if they are not planning to take the game in a different direction. The director is the visionary. Tanaka could have stayed on, as director, with all the other changes, to the team, still happening. If this game was just going to be about keeping the same game play/rule set, but improving UI & Content, there would be no need for changing the direction.
-Yoshida is a vertean MMO player. (Knows how engaging/active an MMO should be, and probably walked into the FFXIV office and said "WTF are you guys doing to this game? This is what you call an mmo? This game is droll like a ****." And he probably gave some friendly advise to Tanaka, and Tanaka realized this young kid has vision and will probably take this game to where it needs to be.
-Tanaka is not an mmo player. ("I don't realize that this game is to slow paced, where story and content are concerned, I'm having visionaries block as to how I can make this game more engaging")
Right now my mind set is at a stand still. The Lore is there, the races are there. But, this game just does not feel like a final fantasy to me, they didn't set it up right to draw you into the world. Where are the directors that made the prologues intro's for "Vagrant Story" and "Tactics:War of the Lions"? I'll say it again(other forum posts). For a Proper FF MMO experience they need to: -Re-do the Armory system
. Main role type classes. No sub job mechanics( would feel to much like XI. No ability swapping, we have Red Mage, Blue Mage, Paladin & Drk Knight for that . -Use the "Tactics" job and ability list as reference.
Evolve it an make it work for an mmo. -Get rid of the weapon, armor/accessory degrade.
Your appealing to casuals, this is annoying and a time sink. -Equitable items need to be lvl specific.
It adds to the overall fun of the grind, and having something to look forward too when you ding. -Let crafting be a separate mechanic away from the main story line.
FFXI mission 2-3 was a dragon fight for crying out loud, and you needed a full party to beat him. Cooks and Weavers..etc, shouldn't be out trying to save the world from the Garleans, that just make no sense. -Add familiar FF npc's, icons, references to the world.
Some, right from the start of the game to get that feel. -Lastly have the story progression be something similar to FFXI, and more.
FFXI did this well, story arcs and selbina milk runs are just non-existent in this game and its depressing. Bring back the dialog, quest giving, npc's. Its like the dev. lost their developing, insightful mojo in the past 4 years. There is like no back lore to how those crystal, aerthorite camps came to be, and how they got there. Whats the deal with that?
These changes alone would make this game feel alive, robust and worthy of a FinaFantasy title and my 15$/month
Its going to happen. Just for the fact that they are bringing the story teller for CoP, to lead the story/quest development team. Bringing the man that gave us the visual/responsive quality of the "tactic orgre" UI.
Yah, I foresee a big REBOOT, REBUILD happening. And the LIVE FUN we will experience, because of this change will be epic. Because, it can't be less fun that what this game already is. And don't get me wrong, I have been playing this game non-stop hardcore, since early release, until the dev change was announced. And I just couldn't bring my self to play it with the same passion. So, until I see/hear what they are going to change and give us, I shall remain dormant. And, I really don't believe they are going to build off of the game mechanics that are here now. Or there would have been no need for a director change. New director=New direction.
Happy new Year everyone! Love you all. Edited, Jan 5th 2011 2:34am by Rustyshield