But we're discussing FFXIV, and the fact of the matter remains that if you've only leveled up enough to experience the tutorial (what SE considers the tutorial anyway) you have no ground to stand on in terms of discussing content outside of said tutorial. That is the problem here. I'm not knocking Mikhalia's MMO experience, he/she probably has more of that experience than me. All I'm saying is that you can't make an informed argument about content you have not yet experienced.
I don't think that was Mik's argument.
His argument was that the beginning wasn't fun enough for him to continue on. He may have implied that struggling through the beginning doesn't justify the later content no matter how great. Even so I don't think the later content (without experiencing it) sounds any different than the low level content. And I think a lot of people have expressed that.
In any case, people don't have to suffer through a boring tutorial, that's antiquated thinking.
You can learn the basics and still have fun, provided the content is substantial.
I've done the same leves 100's of times and if things continue and I level other classes I'll do them 100 more.
What am I learning?
Exactly correct. I'm not going to try to make a claim about higher level content that I haven't tried out, because I'm not qualified to do so. I'm also not expecting the game to hand me everything in the first 30 minutes.
What I'm expecting is a game that I can play for 5-7 years or more, and that that game should be a fun, enjoyable experience from the moment I create my character to the moment the servers are shut off.
Am I expecting that I shouldn't have to work at it? No, I'm prepared to.
Am I expecting that I shouldn't have to deal with time sinks? No, I'm going to.
Am I expecting that the game should be easy and I should breeze through it without effort? Heaven forbid; I would hate that.
What I -am- expecting is that the game gives me a reason to want to play beyond "Eventually, you'll be able to have fun".
I'm not even saying that this game isn't fun for anyone; I am well aware that many people are having fun with the game. What I -am- saying is that as far as I'm concerned, a person's ability to enjoy a -game- should not hinge on "how long they have played it".
Not to state the obvious, but games should be enjoyable. I just assume that's a given. I don't mind working -at- a game, but if a game is going to -be- work; if it's going to be something where I'm putting effort in and don't enjoy it, then why am -I- paying -them-? I mean, I work 8 hours a day, I put in effort and work, and every two weeks, -they- pay -me-. So if FFXIV is going to be something I'm not going to enjoy, then why doesn't SE pay me by the hour to play it?
I mean, I pay for a movie because I expect to be entertained. I pay for a comedy show because I expect to be entertained. I pay for a concert because I expect to be entertained. If I pay for a game... I expect to be entertained. Seems like a reasonable request.
Now as far as my MMORPG experience, I'll give a couple polar examples:
- I'm told that EVE is a very fun game by many people who play it. However, when faced with the sheer amount of time that needs to go into training skills while doing gopher missions from planet to planet while trying to avoid being podded (unless you never leave 1.0 sec areas), it's boring.
- Ragnarok Online was fun as **** to start. I enjoyed the everliving **** out of that game, and even was fine with the rebirth (after maxing your level, your character restarts at level 1 again with boosted stats and your level cap is increased) but eventually got bored because while I was having fun, it was just the same thing over and over with no endgame content aside from MVPs (similar to HNM in FFXI).
- Final Fantasy XI was slow at first and very boring. It didn't really pick up until later levels and I really started having fun around midgame and started having a lot of fun around endgame. The destination was enjoyable, and the trip was enjoyable, but it's not a trip I really care to embark upon again.
- World of Warcraft was enjoyable and fun from the very start and it became very obvious very quickly why it has so many casual players; it's very action oriented and it makes you feel like you're actually accomplishing something. By the time you get to endgame you realize that endgame is just a hamster wheel of gear replacement and I eventually got bored of it and got off.
I've played others, but these are four good examples that get my point across.
So ultimately, what I'm looking for is something that is as fun from day one as WoW and RO were, and remains as fun in the end as FFXI and EVE.
A -game- that is -fun- the -entire- time you're playing it. It's a novel concept. I think it might work.