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Ok, Square. Since you're surveying us - here's an issue.Follow

#52 Jan 04 2011 at 7:59 PM Rating: Decent
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nonameoflevi wrote:
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Nobody needs three if they are offering fair rewards for repairs. It takes on average 5 mins for a crafter to see that it's damaged and repair it for me for 5k gil. I carry a dagger with me for this purpose.


You did read the other post where people say they are taking three weapons with them because they wear so fast? And if I'm at a camp way off somewhere, Im sure its going to take longer then 5 minutes for someone to fix my item since I'm not in a city.


Did you do local leve? They force crafters to travel to camps that don't even have Battlecraft leve/Behest YET, like Bluefog or Crimsonbark. And it usually takes 2 hours for weapons to "break down" where you lose "omgsomuchoptimallike20lessdmgperhitwhenicanhitover9000".
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#53 Jan 04 2011 at 8:34 PM Rating: Decent
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omg so much optimal like 20 less dmg per hit when i can hit over 9000


Actually it @#%^s up accuracy and damage and in some leves that's a fine line between life and death and having to run around and wait for weakness an extra 10 minutes. Plus, dunno about you but I'm an Archer rank 26 and at most I can manage about 800 damage in one hit, if you're doing 9000 damage that's great....tell us how and we'll stop complaining about repairs. I don't know why people want to defend every **** thing about the game. I like the game, otherwise I wouldn't be playing it still, but if you honestly think the repair system is fine as is (or the degradation rate that weapons go at) then you're lying or you only craft and don't play DoW/DoM.

EDIT: AND if its "negligible" as you say, and we can ignore it, then why do they have it in there to begin with?

Edited, Jan 4th 2011 9:35pm by SolidMack
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#54 Jan 04 2011 at 9:08 PM Rating: Decent
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SolidMack wrote:
Quote:
omg so much optimal like 20 less dmg per hit when i can hit over 9000


Actually it @#%^s up accuracy and damage and in some leves that's a fine line between life and death and having to run around and wait for weakness an extra 10 minutes. Plus, dunno about you but I'm an Archer rank 26 and at most I can manage about 800 damage in one hit, if you're doing 9000 damage that's great....tell us how and we'll stop complaining about repairs. I don't know why people want to defend every **** thing about the game. I like the game, otherwise I wouldn't be playing it still, but if you honestly think the repair system is fine as is (or the degradation rate that weapons go at) then you're lying or you only craft and don't play DoW/DoM.

EDIT: AND if its "negligible" as you say, and we can ignore it, then why do they have it in there to begin with?

Edited, Jan 4th 2011 9:35pm by SolidMack


Because it's negligible but it's there to scare away people like you :P Like I've said, what if you pretend that 0% durability is normal status and 100% durability is "enhanced" status?

Do you honestly believe that it #^$@s up accuracy and damage so much? Have you even tested it? Or you just believe so? Damage reduction is very minimal. Accuracy reduction is, how do you prove it in the first place? I can miss 10 times in a row with 100% durability gear (Which obviously still 100% after 10 misses), people already complained about the inaccuracy of accuracy in this game. I don't play DoW/DoM? Then my r40 LNC is obvious fake. I've grinded at 0% durability a lot and tbh I notice no difference at all. Mobs still die, SP still flow, loots still got, what's the point? What about you? Maybe you're lying or you only craft and don't play DoW/DoM at all.

Edited, Jan 4th 2011 10:09pm by Khornette

Again, to all the people complain about broken weapon: Have you even tested the penalty incurred by 50%, 25%, 10% and 0% durability? Yea go ahead and rate me down, because you obviously haven't and just want to complain about something.

Edited, Jan 4th 2011 10:11pm by Khornette
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#55 Jan 05 2011 at 11:56 AM Rating: Decent
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SolidMack wrote:
CroBudi wrote:
JerseyProphet2 wrote:
Completing 1.5 leaves and our weapons are damaged? Really? A 15,000$ Gil repair every 10 fights makes legitimate sense to you?

Please fix this stupid issue. It's one of those minor things that will make the game more enjoyable.


/Vent_Off


stop using rank 50 wapons with your rank 5 Gladiator. thx. bye.


I use a rank 24 bow with my rank 26 Archer and It took me about 6 leves and 2 hours of gameplay for durability to drop below 50%...kthnxbai.


I am using the +1 version, and the bow literally get damaged 1% per 2 mob. Luckily my BSM can fix it..but it is still annoying.
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#56 Jan 06 2011 at 10:22 AM Rating: Decent
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1) Are you soloing? If you're solo you're going to damage gear faster cause you're doing more hits and taking more hits.

B) If you're not soloing, are you being a retarded archer that goes balls deep with all his abilities at the start of a fight and takes hate 95% of the fight? If so then again you're taking more hits, let your tank build up hate before going balls deep.

Q) Fighting mobs with high defense? Again going to be doing more hits.

75) Hint: check your elemental point allotment and compare to elemental affinity of your weapon AND what you're fighting... (Study this image)

You want your elemental affinity to be strong against the type of mobs you're fighting...

4g) Is the weapon you're using WAY over your rank or WAY under your rank? If so then it will damage MUCH faster. Harder mobs means you need stronger weapons. But don't go too strong be cause you're rank won't be skilled enough to use it properly. So try to stay as close to rank as possible.

3) Try not to use NPC repair. It sucks. Period.



This is all kind of common sense stuff, just put a little thought into what you're doing and you'll figure it out.

I was grinding duo PUGs yesterday and I was the higher rank one of the two. Therefore I was doing the most damage, taking hate and taking the most hits. I had to repair my weapon every hour on the hour while the PUG I was partying with never had to repair his the entire 5 hours we were grinding. And yes we were both using proper rank gear.

Edited, Jan 6th 2011 12:07pm by hungerforce
#57 Jan 06 2011 at 9:36 PM Rating: Decent
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Well Jersey, in defence to your claim, I to have found a large increase in repaining my armor and weapons/tools recently. However, I have found that I solo all of the time and here is where I have found my damage to be the worst:
1. Fighting blue/green much slower then yellow/orange/red. so much so that I seem to be getting almost 50-60 kills in blu/green before I have to repair as opposed to 15-20ish yellow/orange/red mobs.
2. Crafting items at or below optimal rank level seems to last much longer then items 1-5 ranks higher then I am crafting.
I have no hard evidence on any of these claims, nor have I recorded what I believe to be what I am seeing.
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#58 Jan 07 2011 at 12:50 AM Rating: Decent
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thork24 wrote:
Well Jersey, in defence to your claim, I to have found a large increase in repaining my armor and weapons/tools recently. However, I have found that I solo all of the time and here is where I have found my damage to be the worst:
1. Fighting blue/green much slower then yellow/orange/red. so much so that I seem to be getting almost 50-60 kills in blu/green before I have to repair as opposed to 15-20ish yellow/orange/red mobs.
2. Crafting items at or below optimal rank level seems to last much longer then items 1-5 ranks higher then I am crafting.
I have no hard evidence on any of these claims, nor have I recorded what I believe to be what I am seeing.



no you got that about right on the crafting

for weapons/armor, its per hit that it degrades

for crafting, its per action during a synth(not per synth) which makes sense when you look at a higher synth taking more actions(since they may not all succeed) as compared to a lower synth which you may succeed on every time, if not just that 1 time for hasty hands.
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#59 Jan 07 2011 at 7:49 AM Rating: Good
JerseyProphet2 wrote:
Note, yes, that I use the NPC out of laziness, admittedly
There's your problem. I used to do the same thing for time's sake, but I noticed the same problem. It reminds me of the gas tank in my car: It takes forever for the needle to get much below full, but after it gets to half a tank, it sinks like a rock. I think the NPC repairs just are not meant to last that long. My advice is to put the bow on your retainer to be repaired when you log off. Then, if it still breaks really fast, then report the specifics as a bug.

I do use weapons that are slightly (not a lot) above my level, and they don't break often. But, I always get it fixed by someone to 100%.
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#60 Jan 07 2011 at 6:37 PM Rating: Good
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I can't wait to see how bad it is during endgame events - imagine doing say, Salvage with the current rate of decay on weapons. Everyone could repair to 100% before entering, yet I could see doing repairs before the chariot boss. Yes, you can carry multiple weapons, but getting one +3 can be hard enough on some things.

That's just absurd - should we really have to consider who has which crafting class before doing endgame as DoW/M? Even as a crafter, this bothers me.
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