I wanna say about 40 R50 on each server and not counting physical, you will have to play 10hrs everyday + 26 hrs on weekends to reach max on a main class and thats about 1100Hrs+ in 3 months and most people dont have that kind of time.
Im 50 and i dont play no where near that. so dont come trolling
His math was an exaggeration, but look at what's in your sig.
CON 50 1,782,150 SP. WVR 30 372,150 SP. GLA 28 304,150 SP. TNR 21 127,150 SP. THM 20 111,150.
A total of 2,696,750 SP logged on those classes. Assuming you manage to pull in an average of 10,000 SP per hour that's 270 hours grinding alone. Not factoring in travel, shopping, socializing and other downtime. With the game just shy of it's three month mark, it would take someone doing nothing but grinding 24 hours a day for 12 days to replicate the time you've logged.
For a more reasonable figure; to attain only rank 50 on one class in 90 days a player would have to grind at 10k per hour for two hours everyday. At a rate of about 5k per hour, four hours every day. Again, this doesn't include travel and other various downtimes. I'd say 5k per hour is the "easy mode" version of it if a player only mixes behest and open world grinding.
So SE gave us a game where it'd take a player three months of dedicated leveling to attain rank 50 and at the end of those three months gave us a handful of rank 50 NMs making it seem all is according to plan. But I think where most folks get frustrated is that it's tough to play this game as one class. There's various levels of fatigue. There's repairs. Theres the need to be somewhat self-sufficient in the field with your weapon and to have reasonably up-to-date gear.
For a well-rounded character like the one I quoted above it takes 12 full days out of 90 to not be gimp. I know it's an MMO and needs to have time sinks. But I don't think people would complain so bad if there was ANYTHING to do other than the arduous task of grinding for hours a day for no reason. All anyone wants is purpose.
I think saying rank 50 is "common" is a matter of perspective, but as someone said, FF has always had a die hard following. In XI, players would stop the rest of their lives to be first to cap when new jobs were released. They did that in a matter of days. I think it speaks volumes about that mountain to be climbed that it took months for rank 50 to be "common," even if only among the hardcore fans.