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Server Pop Stats?Follow

#1 Jan 04 2011 at 6:50 PM Rating: Default
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For the record, I play on Besaid and I started around the beginning of November and remember seeing around 2k at peak times through the Party Search menu. Because I level most DoW and DoH classes, I don't venture too far past lvl 20 and 30 camps and I have noticed a significant decline, however, I'm assuming that people who are reporting bustling camps to be in the 30+ rank range.

Anyway, what's your take? Is there any way for the FFXIV community to get solid empirical data regarding server population?

Edited, Jan 4th 2011 7:51pm by HardHotThrobbingAetherite
#2 Jan 04 2011 at 6:53 PM Rating: Decent
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as you can tell if you read the thread earlier today about this

no there is not a way to tell the server pop, and we dont really need to know exact numbers too, after all, what do they matter?

i can speak for myself, at the crafting guilds(most of them) you always see a bunch of people
at the main areas in town where people gather, there are large groups

at the camps(10 20s and 30s) there are usualy plenty of people
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#3 Jan 04 2011 at 7:07 PM Rating: Decent
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Vedis wrote:
we dont really need to know exact numbers too, after all, what do they matter?


I'm hoping this was a joke, but in case it wasn't I can elucidate at few reasons why it matters, even at this early stage of the game.

1)A large server population would lend itself to greater availability of materials and equipment, particularly for the early rank ranges where it seems to matter for DoL and DoH classes. Currently, R1-20 mainhand class equipment can only be purchased by DoM and DoW classes.

2)A large server population gives players a better chance to find groups, create and join linkshells, and experience content.

3)A large server population guarantees that the game will last. SE has to make money off this game in order for content updates to continue and to allow for server maintenance.
#4 Jan 04 2011 at 7:13 PM Rating: Excellent
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800 posts
HardHotThrobbingAetherite wrote:
Vedis wrote:
we dont really need to know exact numbers too, after all, what do they matter?


I'm hoping this was a joke, but in case it wasn't I can elucidate at few reasons why it matters, even at this early stage of the game.

1)A large server population would lend itself to greater availability of materials and equipment, particularly for the early rank ranges where it seems to matter for DoL and DoH classes. Currently, R1-20 mainhand class equipment can only be purchased by DoM and DoW classes.

2)A large server population gives players a better chance to find groups, create and join linkshells, and experience content.

3)A large server population guarantees that the game will last. SE has to make money off this game in order for content updates to continue and to allow for server maintenance.


While you are right, knowing the server population isn't what makes those things true. A large server will have more goods available and more groups regardless if we know the exact population value. SE gives us an indication of server size upon character creation, so you can choose to be on a highly populated server. But why do you care if it's 12,482 people or 18,308 or 9,295 (numbers pulled straight from my ****)? Do you see why the number is unimportant? Likewise, would seeing a big number suddenly make the game more enjoyable for you? Would seeing a small number make you want to quit? If you're having fun, keep playing! If you're not having fun, quit! I don't see how knowing server population numbers make any difference.
#5 Jan 04 2011 at 7:16 PM Rating: Decent
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Hydragyrum wrote:
HardHotThrobbingAetherite wrote:
Vedis wrote:
we dont really need to know exact numbers too, after all, what do they matter?


I'm hoping this was a joke, but in case it wasn't I can elucidate at few reasons why it matters, even at this early stage of the game.

1)A large server population would lend itself to greater availability of materials and equipment, particularly for the early rank ranges where it seems to matter for DoL and DoH classes. Currently, R1-20 mainhand class equipment can only be purchased by DoM and DoW classes.

2)A large server population gives players a better chance to find groups, create and join linkshells, and experience content.

3)A large server population guarantees that the game will last. SE has to make money off this game in order for content updates to continue and to allow for server maintenance.


While you are right, knowing the server population isn't what makes those things true. A large server will have more goods available and more groups regardless if we know the exact population value. SE gives us an indication of server size upon character creation, so you can choose to be on a highly populated server. But why do you care if it's 12,482 people or 18,308 or 9,295 (numbers pulled straight from my ****)? Do you see why the number is unimportant? Likewise, would seeing a big number suddenly make the game more enjoyable for you? Would seeing a small number make you want to quit? If you're having fun, keep playing! If you're not having fun, quit! I don't see how knowing server population numbers make any difference.




think you made my point better then i did :)
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#6 Jan 04 2011 at 7:17 PM Rating: Default
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Hydragyrum wrote:
If you're having fun, keep playing! If you're not having fun, quit! I don't see how knowing server population numbers make any difference.


I appreciate your concern, and I guarantee you I will quit when I stop having fun. Currently, I have plenty of gil, equipment, and materials, and those resources will continue to grow and be refined as I replace less valuable materials being held by my two retainers. I'm more concerned about the longevity of the game and for the players who are currently joining FFXIV. But again, I appreciate your encouragement and will definitely follow that advice.
#7 Jan 04 2011 at 7:23 PM Rating: Excellent
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HardHotThrobbingAetherite wrote:
Hydragyrum wrote:
If you're having fun, keep playing! If you're not having fun, quit! I don't see how knowing server population numbers make any difference.


I appreciate your concern, and I guarantee you I will quit when I stop having fun. Currently, I have plenty of gil, equipment, and materials, and those resources will continue to grow and be refined as I replace less valuable materials being held by my two retainers. I'm more concerned about the longevity of the game and for the players who are currently joining FFXIV. But again, I appreciate your encouragement and will definitely follow that advice.


At this point, server populations are a terrible judge of FFXIV's longevity. First off we have a new producer who is apparently considering "drastic changes" that the population cannot predict. Secondly many people who played during beta or release canceled their accounts but are willing to come back given some much needed content. The game is currently free to play, but that will assumingly disappear which will cause a dip in population due to people having to finally decide with their wallets. Finally we have the possible PS3 release which could double the population if it goes well.

If you want indicators of FFXIV's potential longevity you have to dig deeper than population numbers. Keep up with SE press releases, game updates, and player opinions as these are currently far more valuable than the number of active accounts. Population numbers are just too volatile right now to be a legitimate "game health" gauge.
#8thehellfire, Posted: Jan 04 2011 at 7:35 PM, Rating: Sub-Default, (Expand Post) Ya watch those drastic changes tank the server pops when droves leave.
#9 Jan 04 2011 at 7:44 PM Rating: Default
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Hydragyrum wrote:
At this point, server populations are a terrible judge of FFXIV's longevity. First off we have a new producer who is apparently considering "drastic changes" that the population cannot predict. Secondly many people who played during beta or release canceled their accounts but are willing to come back given some much needed content...

If you want indicators of FFXIV's potential longevity you have to dig deeper than population numbers. Keep up with SE press releases, game updates, and player opinions as these are currently far more valuable than the number of active accounts. Population numbers are just too volatile right now to be a legitimate "game health" gauge.


Good points. If we accept all your assumptions, any prospective player would be foolish to join this game at this stage. Again, accepting your assumptions, a player who currently invests time and effort leveling their character would be foolish because of the impending "drastic changes".

Granted, I'm having fun and I enjoy watching my gil grow into the upper millions, but I feel bad for the OCD crafting drones and other people who, again, if we accept your assumptions, may watch all of that hard work disappear into nothing.

But this seriously derails the topic of this thread, which is, does anybody have any solid empirical data regarding server populations? I'm not one to stick my head in the sand and demand that I not be given information and demand that I remain ignorant.
#10 Jan 04 2011 at 7:51 PM Rating: Good
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HardHotThrobbingAetherite wrote:
But this seriously derails the topic of this thread, which is, does anybody have any solid empirical data regarding server populations? I'm not one to stick my head in the sand and demand that I not be given information and demand that I remain ignorant.


I suspect you had the answer to your question before you even posted. No, there is no official data regarding population levels and there is no way for a 3rd party to legally acquire such information. Only SE has it. I suppose you could try calling or writing them, but good luck. Any information someone has is purely anecdotal and only further spreads "the sky is falling" mentality.

My anecdotal evidence is that Melmond is increasing in population.
#11 Jan 04 2011 at 7:59 PM Rating: Default
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Hydragyrum wrote:
No, there is no official data regarding population levels and there is no way for a 3rd party to legally acquire such information.


Can anyone else confirm this?

#12 Jan 04 2011 at 9:03 PM Rating: Decent
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Not trying to sound like a prick here but it's entirely possible some people want to play a game based solely on how popular it is. They don't even have to enjoy the game. All they want is the e-peen enlarging leet gear and a population of people to show off to. To these people, when there's a low population it's just not as cool because not everyone else is doing it.

Some people just get off on stroking their e-peen in front of the largest crowd they can find. What is it about virtual accomplishments that make real people so proud of themselves? It's not like hitting rank 50 is going to land you that job you've been after, or get that hot chick to notice you more (which if it does could be kinda scary, though milage may vary). It's not something you can share with your kids one day in the future and show them pictures of. It doesn't really help your family or community in any way. So why do people obsess so much over virtual goods and accomplishments?


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#13 Jan 04 2011 at 9:27 PM Rating: Default
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reptiletim wrote:
Not trying to sound like a prick here but it's entirely possible some people want to play a game based solely on how popular it is. They don't even have to enjoy the game. All they want is the e-peen enlarging leet gear and a population of people to show off to. To these people, when there's a low population it's just not as cool because not everyone else is doing it.

Some people just get off on stroking their e-peen in front of the largest crowd they can find. What is it about virtual accomplishments that make real people so proud of themselves? It's not like hitting rank 50 is going to land you that job you've been after, or get that hot chick to notice you more (which if it does could be kinda scary, though milage may vary). It's not something you can share with your kids one day in the future and show them pictures of. It doesn't really help your family or community in any way. So why do people obsess so much over virtual goods and accomplishments?




LMAO! This deserves the First Annual C. Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.*

*Edited for fans of The Simpsons, it's Charles Montgomery Burns

Edited, Jan 4th 2011 10:30pm by HardHotThrobbingAetherite
#14 Jan 05 2011 at 9:07 AM Rating: Good
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Well, some people want to play on a populated server because when large groups of capable people get together, there are almost always more opportunities to move forward. What I mean is, larger populations means more linkshells, more people who can provide services you might need, and more people in general to play with and meet.

Granted, you could land on the one server where literally everyone is a douche bag, but when there is a high population there is generally more of a chance to find a group that you really fit in with, as opposed to a server that only boasts a couple thousand folks where choices are more limited.

It's not always about an epeen...
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