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Should FFXIV be turned into FFXI-2 ?Follow

#1 Jan 05 2011 at 1:04 AM Rating: Decent
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[poll]
[question]Should FFXIV be turned into FFXI-2?[/question]
[choice]Yes sounds great! [/choice]
[choice]No not a good idea! [/choice]
[choice]I no longer care![/choice]
[/poll]
#2 Jan 05 2011 at 1:06 AM Rating: Decent
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Well I tried to start a poll but that didn't work... What do you think?
#3 Jan 05 2011 at 1:16 AM Rating: Decent
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Nah, you really can't at this point. They made their bed with the armory system, and they're gonna have to lay in it.
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#4 Jan 05 2011 at 1:21 AM Rating: Decent
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what does turning into an XI-2 constitute of?
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#5 Jan 05 2011 at 1:30 AM Rating: Good
NiburuNaga wrote:
Should FFXIV be turned into FFXI-2?
Yes sounds great! :40 (27.8%)
No not a good idea! :29 (20.1%)
Sure take some stuff from XI but don't just rehash the game.:60 (41.7%)
I no longer care!:15 (10.4%)
Total:144


FTFY and added a new option.

Edited, Jan 5th 2011 12:31am by Manosuke
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#6 Jan 05 2011 at 1:35 AM Rating: Decent
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In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.
#7 Jan 05 2011 at 3:00 AM Rating: Decent
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As much as I like playing XI every week, I don't need another game like it.

I really like the fast pace of XIV and the way it's almost a complete opposite of XI. It would be pretty impossible to make it feel like XI anyway. Graphics are nice but they're not enough to hold interest in playing the same kind of experience all over again.

Also one of the main things I've liked in all FF games is that they're all different.

The fact that I want quests in XIV because XI had so many doesn't mean that I want XIV to be XI-like. NPC-quests have always been a big part of the FF experience prior to XIII =(
#8 Jan 05 2011 at 3:05 AM Rating: Decent
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I left XI for a reason. I don't want to go back to a game I just left. I want a new online FF experience.
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#9 Jan 05 2011 at 3:06 AM Rating: Decent
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NiburuNaga wrote:
Should FFXIV be turned into FFXI-2?


No.

But if there was an FFXI-2, I would probably play it.

In the MMO world, where cloning an even moderately successful MMO template can still generate revenue, you don't see any developer out there even trying to replicate the FFXI model. And I believe you'd be hard pressed to find anyone here claim it's because it sucked.

I'm down for Square making an FFXI-2 someday, but I'm more looking for FFXIV to "earn its spurs" for now, so to speak. The middle ground they're taking now makes it neither here nor there for both them and the fans. Hopefully, they'll eventually find a direction and plunge headlong with swords swinging. I hope.

EDIT: grammar

Edited, Jan 5th 2011 1:17am by Gutspraygore
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#10 Jan 05 2011 at 7:13 AM Rating: Decent
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OP is saying XI-2 as in everything is the same with next-gen visuals? or a continuation of XI story with next-gen visuals?

The reason I played XI for 9 years, and the reason I still spend time in XI even with XIV being out, coz I loved it. If people like XI so much, they should just go back, is no point leaving a game that you love, or even worst, ask for all new games to be like FFXI coz you loved it so much.

If continuation of XI story, it would be neat if characters from XI and XI-2 be able to zone between both games as well XD.

Edited, Jan 5th 2011 5:15am by Nyariko
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#11 Jan 05 2011 at 7:20 AM Rating: Decent
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NiburuNaga wrote:
In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.


In that case, definitely no...
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#12 Jan 05 2011 at 7:32 AM Rating: Decent
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TwistedOwl wrote:
NiburuNaga wrote:
In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.


In that case, definitely no...


The job system and story was the best part of XI, it's too bad the players (as usual) made it more annoying than it needed to be. XIV's job system is too open ended to really set up for strategies and stuff.
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#13 Jan 05 2011 at 8:05 AM Rating: Decent
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Mistress Theonehio wrote:
TwistedOwl wrote:
NiburuNaga wrote:
In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.


In that case, definitely no...


The job system and story was the best part of XI, it's too bad the players (as usual) made it more annoying than it needed to be. XIV's job system is too open ended to really set up for strategies and stuff.


That was just my way of making a quick post to show how I voted and why. I was considering the "Sure take some stuff from XI but don't just rehash the game" vote, but I don't think the post I quoted from the OP solves anything. I like the armoury system, though it needs improvements. To me, it's more about content and much needed improvements to the combat system. I know combat is directly related to the class system, but what I mean is there's room to make some cool hybrids & tons of useful spells/abilities I learn that I never bother to use because there's no need. Basically, if we mixed & matched spells/abilities the way we want and had to do something more interesting than leves, behests & slaughtering coblyns with them, we might appreciate them more...

Edited, Jan 5th 2011 9:06am by TwistedOwl
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#14 Jan 05 2011 at 8:11 AM Rating: Decent
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NiburuNaga wrote:
In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.



If i wanted to play xi, i would have stayed with it. I do not care to play anything resembling xi. I want a new game, i got it, and i love it, minus the bugs and a lack of ah and content. I want them to build up on this game, not make a reskinned xi.
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#15 Jan 05 2011 at 8:16 AM Rating: Good
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FFXI still looks awesome, I didn't quit because of the graphics.
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#16 Jan 05 2011 at 8:22 AM Rating: Good
No thanks I don't want the dress sphere... o.O
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#17 Jan 05 2011 at 9:07 AM Rating: Good
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I would play FFXI's world with FFXI's monsters, missions, and content, using FFXIV's job/ability system and FFXIV's graphics.

I wouldn't want FFXIV to become that though. If you're going to release FFXI-2, call it FFXI-2 and I'd be happy to play it. Wouldn't really want to see FFXIV -become- FFXI-2 though.

Honestly, I think that the idea of keeping the same five races from XI and renaming them was a terrible idea, and you wouldn't see nearly as many people clamoring for FFXI-2 if they had used noticeably different races. The decision to reuse the core races was what shot them in the foot from the start.
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#18 Jan 05 2011 at 9:12 AM Rating: Good
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Quote:

Honestly, I think that the idea of keeping the same five races from XI and renaming them was a terrible idea, and you wouldn't see nearly as many people clamoring for FFXI-2 if they had used noticeably different races. The decision to reuse the core races was what shot them in the foot from the start.


I couldn't agree more. They kept pushing that this was going to be a brand new experience, but seeing Galkas and Mithras in HD kind of killed it for me. Especially when they have had so many creative races in past games, and they could have made some playable beastmen to add real variety. This sort of indecision is littered throughout the game - I really wish I could have been a fly on the wall at some of those meetings where these decisions were made.

I would play a Quadav. I found them quite cute.
#20 Jan 05 2011 at 9:20 AM Rating: Good
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What upsets me the most is that if SE had used the general framework of FFXI (the job system, combat, PARTY MECHANICS, MACRO LINES, CONTROLS..... >_< etc...) and then examined what worked well (eg: the lfg flag) and what could stand to be tweaked (ie: the rigidness of the job system, even though I am very much a fan of it), they could have spent the last 5 years making an AMAZING game. I joined a stable LS, got several jobs in the mid 20's, then stopped playing when I realized that I was having much less fun playing FFXIV than I was playing the other games I currently play. FFXI may be a niche MMO, but it has two very important characteristics: it's FUN, and it actually FEELS like a final fantasy game. Honestly, take out the mogs, chocobos, 5 races, and change the spell names in FFXIV and what do you have? An MMO that looks, feels, and plays like it was outsourced to China and made in 2 years. Sorry, but when real quests (not MISSIONS, I know those are present, and to the game's credit, really well done) are completely missing, and the only way to level is through a prettied-up version of "Fields of Valor" (which, in the context of FFXI, was actually AWESOME)... I could go on, but I'm gonna go play something else now...

Believe me, I'd be totally happy if I could enjoy FFXIV half as much as I liked FFXI, but I'm a gamer first, and a semi-fanboy as a distant 2nd.

Edited, Jan 5th 2011 10:22am by tehMi1kman

Edited, Jan 5th 2011 10:23am by tehMi1kman
#21 Jan 05 2011 at 9:34 AM Rating: Decent
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If they used FFXI combat/job systems with updated graphics and new missions I would definately play it. The game in the current state I am not playing so...I guess there's that. I think a lot of people were looking at FFXIV to take what FFXI did well and improve on the deficiencies of that game, I know I was. Now I know I'm probably in the minority of the posters on this site, but I also think there is a large portion of the playerbase that think the way I do. Now that's not the way they wanted to go, and if you notice every single numbered FF they try to do things differently, ie FFIX was different than FFX. So I guess we shouldn't be surprised.

I was in closed Beta for FFXIV and I saw that they were going a different way with this game so I didn't ***** and moan I took a wait and see approach. If it was fun I'd play it, unfortunately I am not finding it fun. I still check these boards occasionally to see new info because I WANT this game to be good. I want to have fun playing it, but until they make more changes me and my friends will probably not be playing.

I'm not sure if this is a fair comparison tho, maybe we should give it a few months for this game to get fleshed out.
#22 Jan 05 2011 at 9:54 AM Rating: Good
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Personally, I wouldn't mind seeing vanadiel reskinned to update graphics. Leave the zones alone, just make them look more real and fathomable. However, with the game now in END-GAME ONLY mode, I don't see any viable life left in vanadiel's core flagship areas. That's why I quit. I didn't want all those extreme changes. I could go on and on about why I left, but it would appear a post hijack, so I'll just say that they should leave FFXIV alone, tweak it and make it better, and possibly build a spinoff of FFXI, perhaps FFXI-2, only this time don't give in to end-gamers. Once end-gamers have their **** they can quit-game and go somewhere else, not sit on the edge of wherever begging for more. That's my opinion of what should have happened to FFXI. SE sold out to the end-gamers and cut the balls off the originality and the intent of what the core should be.

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#23 Jan 05 2011 at 10:07 AM Rating: Decent
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No thanks I don't want the dress sphere... o.O


Are you kidding? we've already got 4 different color armors for a lot of gear. Welcome to FF online: dress sphere edition

Edited, Jan 5th 2011 11:07am by Oinari
#24 Jan 05 2011 at 10:12 AM Rating: Default
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They used the exact same races as 11, this is already 11-2. Next.
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#25 Jan 05 2011 at 10:15 AM Rating: Excellent
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I'm okay with FFXI-2, although I think the wiser thing would be to take elements from that game that worked, and add new ones where they want to...

The old team seemed like they didn't want to take anything at all from FFXI, beyond the visual style... Well, look where it got them... The SP system is junk, and deters people from parties, the UI was broken at launch, the wards system is garbage, the mob placement is somewhat retarded, the zone layouts are not conducive to gaming at all, and there is a stark lack of all forms of content.

Skill chains or a revised battle regiment system, BCNM style leves that aren't stupidly easy and full of ****-ant mobs, a much more heavy focus on team based content, an AH, a less time consuming synth process, along with a more diverse skill up path in crafting,(seriously, I got to 40+ weaver on 1 base mat, cotton bolls, and go 10 lvls+ on each type of cloth, and it takes so long that I only craft while multitasking because of the sheer time sink of it...) and other such tweaks... Then, on top of that, a myriad of fresh content. That's the sort of things the game needs.

The game is a skeleton atm. I'm sure it will be great once they add on to it later, as long as they don't dumb down the difficulty to where nothing is a challenge, but my main worry is that doing that will take 3+ years...
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#26 Jan 05 2011 at 2:55 PM Rating: Good
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I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.
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#27 Jan 05 2011 at 3:10 PM Rating: Decent
Lol, that theory would explain a lot... scary much?

If that was the case then FFXIV should be getting better quickly. LOL!
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#28 Jan 05 2011 at 3:35 PM Rating: Good
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Grand Master Alchemist StateAlchemist2 wrote:
Lol, that theory would explain a lot... scary much?

If that was the case then FFXIV should be getting better quickly. LOL!


It should pick up shortly after FFXVII is announced.
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#29 Jan 05 2011 at 3:40 PM Rating: Decent
Mikhalia the Picky wrote:
Grand Master Alchemist StateAlchemist2 wrote:
Lol, that theory would explain a lot... scary much?

If that was the case then FFXIV should be getting better quickly. LOL!


It should pick up shortly after FFXVII is announced.


Sorry did I say "quickly"? I meant "eventually"...
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#30 Jan 05 2011 at 4:00 PM Rating: Good
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Mikhalia the Picky wrote:
I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.


no it's pretty much common knowledge that this is exactly what happened.
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#31 Jan 05 2011 at 5:11 PM Rating: Good
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yeah they never got to experience FFXI when it was at its peak, they experienced it when it was a nightmare for North American players trying to play catch up in a destroyed economy with thousands of Japanese players already maxed out.

It did eventually balance out over time, and the server latency issues were fixed with claim shields and stuff, but for awhile the game was rather horrible to play. I mean it was enjoyable, but how many people were victims of a ninja pulling all of Qufim then mijin gaukure next to you?

FFXI became what is probably one of the greatest MMOs, but it was held back by PS2 limitations (which caused more areas to be reused and more graphics rather than truly new areas) and some poor early design choices.


You can't turn FFXIV into FFXI-2 at this point, but you can add some things from it. Like the basis for dual wielding is already in tact with Shield/Sentinel.
It'd be rather hard to add some of our favorite jobs now though, for example Daggers were given to Gladiators, and Scythes to Botanists.

The current system of "your weapon is your class" makes it rather difficult to expand on the number of classes and weapons. I personally think they'd be better off detaching our weapons from classes so that some classes can use multiple weapons, enabling us to get more classes. This would enable Marauder to have dual axes, and Gladiator to have Great Swords, as well as an Assassin/Thief class and Summoners. (What are they really going to add 3 different kinds of staffs/clubs?)
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#32 Jan 05 2011 at 5:23 PM Rating: Decent
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Yes! but with jumping and swimming and other fun stuff!

uhuh
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#33 Jan 05 2011 at 5:25 PM Rating: Decent
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Mikhalia the Picky wrote:
I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.


I can see that Mik . . .
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#34 Jan 05 2011 at 5:37 PM Rating: Decent
GuardianFaith wrote:
Yes! but with jumping and swimming and other fun stuff!

uhuh


I think that would distract me too much from doing stuff I need to do. lol
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#35 Jan 05 2011 at 5:56 PM Rating: Decent
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GuardianFaith wrote:
Mikhalia the Picky wrote:
I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.


I can see that Mik . . .



seriously guys. this isn't a conspiracy theory. this is basically what happened. I know, because they told us.
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#36 Jan 05 2011 at 6:30 PM Rating: Default
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There should be option "Are you ******? **** NO NEVER!" Or just "**** NO, NEVER!"

btw. pardon my ignorance but i simply couldn't know this. What is this "Rapture" thingy ?

Edited, Jan 5th 2011 7:34pm by EmiyaShirou
#37 Jan 05 2011 at 6:43 PM Rating: Good
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EmiyaShirou wrote:
There should be option "Are you ******? **** NO NEVER!" Or just "**** NO, NEVER!"

btw. pardon my ignorance but i simply couldn't know this. What is this "Rapture" thingy ?

Edited, Jan 5th 2011 7:34pm by EmiyaShirou


Rapture was the code name for FFXIV while it was still in development
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#38 Jan 05 2011 at 7:31 PM Rating: Decent
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KujaKoF wrote:
EmiyaShirou wrote:
There should be option "Are you ******? **** NO NEVER!" Or just "**** NO, NEVER!"

btw. pardon my ignorance but i simply couldn't know this. What is this "Rapture" thingy ?

Edited, Jan 5th 2011 7:34pm by EmiyaShirou


Rapture was the code name for FFXIV while it was still in development


It should have been Crapture harhar.
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#39 Jan 05 2011 at 8:25 PM Rating: Good
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Mistress Theonehio wrote:
TwistedOwl wrote:
NiburuNaga wrote:
In my opinion FFXI-2 would have the same Job system and would probably add other "classic" jobs that were not yet used in FFXI.

It's all about the job system in my opinion.


In that case, definitely no...


The job system and story was the best part of XI, it's too bad the players (as usual) made it more annoying than it needed to be. XIV's job system is too open ended to really set up for strategies and stuff.


I actually never heard anyone complain about the community in FFXI, aside from elitism which happens in EVERY mmo.


The only reason I wanted to play FFXIV was to play FFXI-2. I just want FFXI with updated visuals so I can keep playing Puppetmaster. **** I might evne go back to ffxi because I miss that job so much. I really hope they add it in 14 because they already have the puppets.
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#40 Jan 05 2011 at 8:34 PM Rating: Good
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Llester wrote:
GuardianFaith wrote:
Mikhalia the Picky wrote:
I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.


I can see that Mik . . .



seriously guys. this isn't a conspiracy theory. this is basically what happened. I know, because they told us.


Source please.
#41 Jan 05 2011 at 9:04 PM Rating: Excellent
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Do I want a FFXI-2 in it's entirety? No. I do like lot's of things from FFXI though.

One thing in particular that I'm torn on are big quests, like the rank quests, or subjob quests, or Genkai. They forced people to work together and really brought out a sense of community. Well, that and the general nature of PUGroups. You'd have 20 people at one time go off to Zi'tah or where ever and help complete a quest. Those things were fun and exciting.

However the reason why I'm torn is because those things took a lot of time, in big big chunks. And sadly I think those kinds of quests and casual playtime are mutually exclusive.
#42 Jan 05 2011 at 9:33 PM Rating: Good
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Kierk wrote:
Do I want a FFXI-2 in it's entirety? No. I do like lot's of things from FFXI though.

One thing in particular that I'm torn on are big quests, like the rank quests, or subjob quests, or Genkai. They forced people to work together and really brought out a sense of community. Well, that and the general nature of PUGroups. You'd have 20 people at one time go off to Zi'tah or where ever and help complete a quest. Those things were fun and exciting.

However the reason why I'm torn is because those things took a lot of time, in big big chunks. And sadly I think those kinds of quests and casual playtime are mutually exclusive.


yeah, I'd prefer some meaningful things to do every now and again. Things like kazham (or whatever it was called) keys, and level caps as you said.

Even the storyline is kinda a joke. Lots of pretty cutscenes with nothing interesting to do. r15 had helping an NPC kill some mobs. r20 was just alot of talking. IF they pick up, then I'd still fault them for requiring so much time to get to a change in pace.
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#43 Jan 05 2011 at 11:55 PM Rating: Decent
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I'd love to see an FFXI-2 as I loved Vanadiel, but maybe it'd be more interesting if it came out as a single player FInal Fantasy RPG. Imagine the awesome storytelling and characters of your favorite single player FFs in the world / history of Vanadiel? Epic.

As for FFXIV, they need to hurry up and convince me I'm playing a Final Fantasy (fix the gameplay issues too...). The Armory system is cool and all but I can't help but think they could've achieved a similar level of customizability using the job system we all know and love and the spells and abilities (new ones too here and there) we're used to from other FFs. You need to look so hard through the ******** in FFXIV to see any semblance of a Final Fantasy :/

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#44 Jan 06 2011 at 12:02 AM Rating: Default
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ThePacster wrote:
Llester wrote:
GuardianFaith wrote:
Mikhalia the Picky wrote:
I still have to bring out my underlying conspiracy theory yet again:

Anyone ever notice how FFXI started getting better around the same time that Rapture started development, and how the creators of FFXIV/Rapture don't seem to have learned anything that FFXI brought out in that time period in terms of what changes were made? How it seems like FFXIV is stuck in the same age that FFXI was at the time that Rapture was first started?

My running theory is that they took the people responsible for XI off of XI and put them on XIV, brought in new people for XI (who then made XI even better) and let the people who WERE making XI make XIV.

It would certainly explain a lot. But it's just a theory.


I can see that Mik . . .



seriously guys. this isn't a conspiracy theory. this is basically what happened. I know, because they told us.


Source please.


everything they've been telling both xi and xiv players for the past year(s). i'm not interested enough to go wading through past SE communiques to find specifics. but they've been upfront about their staff switches for some time now and its not difficult to deduce the rest.

The only part i disagree with is the "brought in new people" part, since they mostly just promoted people already on the team.
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#45 Jan 06 2011 at 12:11 AM Rating: Excellent
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The one thing that FFXIV could benefit from over FFXI is fixed statistics dependent on your class. It's great that we have this extra level of customisation with our physical level, but ultimately with the long recharge on resetting points it does more harm than good in a system which encourages playing different class types. Switching from a mage to a gladiator should put our stat points in the right places, dependent on physical level and rank. Though I suppose making stats have more of an effect should be the first of the updates.

Still, the game could learn a lot from FFXI about combat and how team play should work. It's great that we can solo and all, but really this game needs some cohesion between squad members to make party play more enjoyable. Fingers crossed for 2011's updates!
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#46 Jan 06 2011 at 12:16 AM Rating: Excellent
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I actually predicted this also when Aht Urghan storyline just up and ended unexpectedly.

Several of my friends assured me it wasn't over. That the next expansion would tie it all together like Apocalypse Nigh ties everything that came before Aht Urghan together into one succinct story.

Haha - that never happened.

Around the time Aht Urghan ended the leaders of XI took up the Rapture project. They did actually come forward and say this around the time XIV was announced officially (to give you a date/time if you want to go scour the internet - I'm sure not).

I don't think XI actually changed directors - I think Tanaka had his hand in both - but (this is just personal experience) I definitely felt like the game just up and lost all direction and everything started to seem half-assedly slapped together from then on out.

It's beyond obvious that they were (are?) milking XI for all its worth by dragging out the storyline of Wings of the Goddess - what are we going on now? - 3 years 8 months. This doesn't really strike me as acceptable. Add-On Scenarios were a great idea that wound up being a huge joke to me (and I love story!). The game is basically re-hashed zone after re-hashed zone.
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#47 Jan 06 2011 at 3:59 AM Rating: Decent
Glitterhands wrote:
The one thing that FFXIV could benefit from over FFXI is fixed statistics dependent on your class. It's great that we have this extra level of customisation with our physical level, but ultimately with the long recharge on resetting points it does more harm than good in a system which encourages playing different class types. Switching from a mage to a gladiator should put our stat points in the right places, dependent on physical level and rank. Though I suppose making stats have more of an effect should be the first of the updates.

Still, the game could learn a lot from FFXI about combat and how team play should work. It's great that we can solo and all, but really this game needs some cohesion between squad members to make party play more enjoyable. Fingers crossed for 2011's updates!


^This is the reason I am a full-time crafter. I soloed for years in FFXI as well as PT'd. Soloing is fine, unlimited job customization is nice, however I crave more structure. I can't be bothered moving stats around, and having to choose how much HP I have seems, well, lazy on the developers part..."Yes, we can't be bothered to put in a sliding scale for how much HP/MP players get, so we are gonna let them decide." Forcing every job to have tons of VIT makes me feel like my character is not actually performing my job like I should be. They want us to play different classes, but they put in so many restrictions.

And where is the PT structure...? I man in FFXI you would have a tank, a healer, and a few DD. Now this was just your basic PT structure. Depending on what you were fighting you would tweak it with certain jobs to be most efficient. In FFXIV you can tank with multiple jobs, and all the other DDs just blur together. I think maybe LNC and ARC shine a little brighter, but only because of 1 or two abilities. I am just not motivated to rank up a DoW/M class or excited about any one job at all.


Edited, Jan 6th 2011 5:02am by StateAlchemist2
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#48 Jan 06 2011 at 4:41 AM Rating: Good
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Its been said plenty of times but ill go ahead and put my spin on it. First, my background: Played XI for a little over a year right around time of release, switched to WoW around time of its release, played XI on a new account since my original was lost several time over the years, never made it very far. Played XIV beta and for a week or two after release and check in on it from time to time.

FFXI: My first MMO, felt like i was part of the world right from the beginning, while seeing its major flaws just due to age and progression 10 years later, still a solid foundation and very fun experience. While the gameplay is slow it works, auto-attack, use weapon skill, various other spells ect. It gets the job done with amazing animations even with its dated graphics.

WoW: Never have been sucked into the world, just fun, fast, gameplay that keeps you entertained and wanting more. Always something to do, very easy to acquire gear and max out professions/classes. Challenge if you want to raid, even moreso with heroic. Just wish it had the immersion i got and still get from XI.

FFXIV: Opening cutscenes are amazing as well as the other story ones, outside of that its an empty world and the copy/pasted terrain is all to noticeable.(Going through the same veer to the left down into a stream and up out of it, past the rock 3-4 times while just running to a place to kill monsters is ridiculous. Seriously how hard is it to add a rock or tree here and there to give it some variation at least, thats not asking for much.) Having to hit my normal attack everytime is unneeded and annoying. Along with the other crazy amounts of complaints, i really hope the new dev team make improvements, i really want to enjoy it, and am patiently waiting for the day it becomes the game i think we all hoped it would be.

Edited, Jan 6th 2011 5:42am by Zidaga
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#49 Jan 06 2011 at 8:21 AM Rating: Good
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LyleVertigo wrote:
They used the exact same races as 11, this is already 11-2. Next.


Then where the **** is my Limbus, Dynamis, Salvage, Campaign, Abyssea and Shinryuu so I can solo on my no longer existent DRK? D:
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#50 Jan 06 2011 at 4:07 PM Rating: Good
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I wouldn't say XI-2 BUT they should have thrown in the very TRADEMARK/ICONIC elements of Final Fantasies. Such as:
-the BLUE menu screens/text area,
-standard job names/defined roles,
-interaction with more than 2 NPCs/quest-counter for quests,
-MENUs for battle (come on...an action bar? what am I 10? action bars are WAY to
cumbersome)
-one central bad guy/enemy and feel that you're working your way towards it
-1 set of EXP not 2, (why fix what's clearly NOT broken)
-Grand Weapon skills with Grand Animations (including questing final Weapon Skills)

I feel SE really stepped WAY out of the box in this one, when keeping well within that box would have saw better responses from fans. I hope SE can do a U-turn up ahead on the road soon.

So, not a complete FFXI sequel, just needs some more basic FF elements implemented and some from FFXI would be a plus in my mind.

Chow



Edited, Jan 6th 2011 5:08pm by SplatterPattern

Edited, Jan 6th 2011 7:43pm by SplatterPattern
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#51 Jan 07 2011 at 12:29 PM Rating: Decent
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Opinion, point by point:

SplatterPattern wrote:
I wouldn't say XI-2 BUT they should have thrown in the very TRADEMARK/ICONIC elements of Final Fantasies. Such as:
-the BLUE menu screens/text area,
-standard job names/defined roles,
-interaction with more than 2 NPCs/quest-counter for quests,
-MENUs for battle (come on...an action bar? what am I 10? action bars are WAY to
cumbersome)
-one central bad guy/enemy and feel that you're working your way towards it
-1 set of EXP not 2, (why fix what's clearly NOT broken)
-Grand Weapon skills with Grand Animations (including questing final Weapon Skills)


- I always changed the menu colors to something else. Blue is nearly always the default but I just liked changing them to grey or red or green.. I don't know why; I have nothing against blue. Customizable menu color would be nice. Even XI gave you 8 options for the chat box color.
- I'm not opposed to this, and I don't mind defined roles or standard jobs, but I think the fact that the jobs -don't- have defined roles and that they are what you make them to be is a major selling point in terms of character customization. Once the game gets some more content, the current job system has the makings of one of the most customizable systems of any MMORPG. In FFXI, you could pick your merits. In WoW, you can pick your talents, but you're still limited on a per-job basis. If FFXIV's job system stays this way, there's a HUGE amount of customization available.
- Not sure what you mean there exactly.
- Matter of preference. In FFXI, most people ended up setting their commands to macros, which were pretty much just glorified action bars. I don't know a whole lot of people who would prefer menus to action bars, but I guess I don't see a problem with making that an option for people who prefer it.
- The problem with this is that in an MMORPG, you're either chasing them forever (to keep you playing), or they keep "escaping" (see also #1) or you beat them, and then you have no reason to play anymore, or you beat them and then there's a BIGGER baddie and then you beat that guy and then there's ANOTHER one (see also: Dragon Ball Z). I don't disagree with this in terms of a single player game, but it's hard to do that in an MMO effectively.
- I kinda agree with this. I'd rather have my stats be job specific and change when I switch jobs but this is also a matter of preference.
- I don't see why that's a problem, but of course this should be considered stuff to do way later in the game.
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