Opinion, point by point:
I wouldn't say XI-2 BUT they should have thrown in the very TRADEMARK/ICONIC elements of Final Fantasies. Such as:
-the BLUE menu screens/text area,
-standard job names/defined roles,
-interaction with more than 2 NPCs/quest-counter for quests,
-MENUs for battle (come on...an action bar? what am I 10? action bars are WAY to
-one central bad guy/enemy and feel that you're working your way towards it
-1 set of EXP not 2, (why fix what's clearly NOT broken)
-Grand Weapon skills with Grand Animations (including questing final Weapon Skills)
- I always changed the menu colors to something else. Blue is nearly always the default but I just liked changing them to grey or red or green.. I don't know why; I have nothing against blue. Customizable menu color would be nice. Even XI gave you 8 options for the chat box color.
- I'm not opposed to this, and I don't mind defined roles or standard jobs, but I think the fact that the jobs -don't- have defined roles and that they are what you make them to be is a major selling point in terms of character customization. Once the game gets some more content, the current job system has the makings of one of the most customizable systems of any MMORPG. In FFXI, you could pick your merits. In WoW, you can pick your talents, but you're still limited on a per-job basis. If FFXIV's job system stays this way, there's a HUGE amount of customization available.
- Not sure what you mean there exactly.
- Matter of preference. In FFXI, most people ended up setting their commands to macros, which were pretty much just glorified action bars. I don't know a whole lot of people who would prefer menus to action bars, but I guess I don't see a problem with making that an option for people who prefer it.
- The problem with this is that in an MMORPG, you're either chasing them forever (to keep you playing), or they keep "escaping" (see also #1) or you beat them, and then you have no reason to play anymore, or you beat them and then there's a BIGGER baddie and then you beat that guy and then there's ANOTHER one (see also: Dragon Ball Z). I don't disagree with this in terms of a single player game, but it's hard to do that in an MMO effectively.
- I kinda agree with this. I'd rather have my stats be job specific and change when I switch jobs but this is also a matter of preference.
- I don't see why that's a problem, but of course this should be considered stuff to do way later in the game.