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This game needs side questsFollow

#1 Jan 05 2011 at 8:58 AM Rating: Good
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And they need to yield real EXP and SP. I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.

Now that we've got the chance to build things properly, I think they should give a decent ammount of EXP/SP according to what the quest requires. Providing an alternative way of leveling for those who are burned out from grinding, leves and behest.

edit, addendum:
Maybe I should have been more elaborate when I said the EXP/SP should be scaled according to the quest.
Repeatable quests should give very little EXP/SP after the first time. But when finishing an unique, you should get a decent chunk of exp/sp as reward aside from items and what not.

It'd still be faster to grind and to do leves, but it wouldn't make the less important quests neglibile like a lot of quests on XI (which I did anyway due to the nice involving cutscenes).

Edited, Jan 5th 2011 11:48am by MajidahSihaam
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#2 Jan 05 2011 at 9:08 AM Rating: Default
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I read the title and was like...

Now that's something new and amazing, nobody though of that before.. then I started reading ...

MajidahSihaam wrote:
And they need to yield real EXP and SP.


No, not really...

Quote:
I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.


And using such fancifull language in such a mature and educated way.....just rate down and move on...
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#4 Jan 05 2011 at 9:30 AM Rating: Good
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Not quite. This game needs REAL quests, not just a prettied-up version of "Fields of Valor" as the primary way to level. With the guildleve system, you don't give two craps about the backstory behind each leve. You go. You kill. Reward. Whee. By ignoring NPC quest givers, you remove all emotional attachment from the quest. Or at least, the opportunity for emotional attachment, as some people still would only hear "Collect 4 flint stones!".

See what I just did? I remember where in Bastok that NPC that gives that quest is, what she needed, how much of it she needed, which mob drops it, why she needed it, and the fact that she generally seemed like a nice lady.

Why do I remember all this?

Because it's UNIQUE, not just "here's your task. kill/collect."

Try harder, SE...
#5 Jan 05 2011 at 9:31 AM Rating: Good
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Actually, I agree. There is a serious lack of world immersion in FFXIV and NPCs handing out quests (and quest text) could go really long way for breathing some life into the place. It would also give us all something to *do* and/or a rainbow to chase.
#6 Jan 05 2011 at 9:40 AM Rating: Good
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I have to agree too, side quests gives opportunity for a CS (we all love those, don't we?) and more immersion into the world, which is kind of lacking at the moment. This is actually something I voted for in the official poll (more needed than an AH in my opinion at this point).
For sure, those quests could also have a better reward than the FFXI that could take hours for close to nothing.
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#7 Jan 05 2011 at 9:54 AM Rating: Good
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Side quests as a means of content, unique rewards, and story, yes.

Side quests as a means of ranking up, no. We already have those, they're called guild leves. You call it "alternative" but in reality it would be the exact same thing as leves, just with a different name. Rather than introduce a replacement ranking up method, they should just tweak guild leves to make them more interesting and less repetitive. Making content obsolete, even repetitive content like leves, this early in a game's life is not a good idea.
#8 Jan 05 2011 at 10:01 AM Rating: Excellent
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Hydragyrum wrote:
Side quests as a means of content, unique rewards, and story, yes.

Side quests as a means of ranking up, no. We already have those, they're called guild leves. You call it "alternative" but in reality it would be the exact same thing as leves, just with a different name. Rather than introduce a replacement ranking up method, they should just tweak guild leves to make them more interesting and less repetitive. Making content obsolete, even repetitive content like leves, this early in a game's life is not a good idea.


Absolutely agree. Also a substantial increase in guildleves so you're not doing the same one multiple times in the course of a week is probably needed.
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#9 Jan 05 2011 at 10:04 AM Rating: Excellent
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This game needs a lot of things... Sidequests would be welcome among other things.

I don't know about basing them around sp/exp though... WoW did that, and it ended up being pretty lame... It gets old fast doing the same 3 quest templates; most of which were just go kill 20 of this or fetch me 10 of those etc. The chain quests had a bunch of running around and more fetching. Really, they were basically like leves...

I don't know about the rest of the community, but I like to make xp/sp via parties, and not with fetch quests and running around... Find a good camp, and roam around killing stuff for a while. They do need to bring back xp and skill chains though, and w/e other micro goals to keep the party fun moment to moment.

Solo sp should be garbage, and sidequests should be for stuff like in FFXI, where you go and do quests to get some of your next spells and such. I miss having to actually acquire spell scrolls.

Anyway, like I said, the game needs tons and tons of content, it's just plain unfinished as it is. I'm sure SE will add it all eventually, the only issue is how long it will take them... Are we gonna see significant content updates within a couple months? Or is it going to take them 3 years to open ishgard and add some real endgame content... Either way, I'll keep my account active, and take breaks when I get bored of the game, because I know they will get around to it sooner or later if we just stick it out.
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#10TheonVenethiel, Posted: Jan 05 2011 at 10:06 AM, Rating: Sub-Default, (Expand Post) Side quests should give xp and sp,if not,what's the point? gil? don't make me laugh.
#11 Jan 05 2011 at 10:09 AM Rating: Excellent
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TheonVenethiel wrote:
Side quests should give xp and sp,if not,what's the point? gil? don't make me laugh.


Access to:

Chocobos
Airships
Ishgard
Hand & SHield Membership
Other faction membership
Yet the other faction membership.
Special (unique/class/race) equipement
.....
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#12 Jan 05 2011 at 10:13 AM Rating: Excellent
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TheonVenethiel wrote:
Side quests should give xp and sp,if not,what's the point? gil? don't make me laugh.


Using FFXI as an example it was gil, gear, spells, items, fame, access to areas, maps, and probably more i'm missing. There is ALREADY a means to questing to get SP/XP in game. The guildleve system. The problem is the number of leves available at each level makes you do the same leve multiple times before moving on to another camp. Personally i'm all for side quests received from NPC's being more in vain from FFXI, instead of railroad track quest systems that are used in MMO's now.
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#13TheonVenethiel, Posted: Jan 05 2011 at 10:15 AM, Rating: Sub-Default, (Expand Post) If we have to wait for that until we can do side quests,it will be a real long year.
#14 Jan 05 2011 at 10:17 AM Rating: Good
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TheonVenethiel wrote:

If we have to wait for that until we can do side quests,it will be a real long year.


I'm confused, are you suggesting that you don't think side quests will be added until the end of 2011? What's to say the "early 2011 update" doesn't include quests to unlock chocobos, airships, and Ishgard?
#15 Jan 05 2011 at 10:33 AM Rating: Decent
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I would have though that at the latest this would be included along with PS3 launch but with so many changes/updates needed to correct stuff already ingame now I don't have any idea when to expect this content to be introduced.

On the other hand, since im only 35 I still havent got bored....
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#16 Jan 05 2011 at 10:35 AM Rating: Good
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Mini/Story Quests was the one answer I instanly checked on the poll and anyone who checked for Auction House needs to be punished to extreme agony!!! :p

Item Search is working atm and I can see dozens of things more important to me than a stupid Auction House right now...especially Mini/Story Quests...they bring the world to life...they make you adapt to the whole world and the lore more than anything else and that's what I'm missing the most right now!
#17 Jan 05 2011 at 10:41 AM Rating: Excellent
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Side quests with multiple parts, part solo and part requiring small groups...with small goodies along the way with a nice special selectable goody at the end would be my choice of a good sidequest. There's no reason to throw SP exp in there as chances are you will need to be fighting to complete the quest in the first place.

Game needs filler/content/goodies...not extra SP to get us to 50.
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#18 Jan 05 2011 at 10:43 AM Rating: Good
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Side quests that fill you in on the lore of the world and such, while giving you engaging activities and tasks to do no matter how mundane would be nice.

The reward doesnt have to be anything short of gil, and definately not SP/EXP(the sp and exp you gain could be what you have to do during said quest such as craft or fight or whatever)
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#19 Jan 05 2011 at 10:47 AM Rating: Default
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Hydragyrum wrote:
Side quests as a means of content, unique rewards, and story, yes.

Side quests as a means of ranking up, no. We already have those, they're called guild leves. You call it "alternative" but in reality it would be the exact same thing as leves, just with a different name. Rather than introduce a replacement ranking up method, they should just tweak guild leves to make them more interesting and less repetitive. Making content obsolete, even repetitive content like leves, this early in a game's life is not a good idea.


Maybe I should have been more elaborate when I said the EXP/SP should be scaled according to the quest.
Repeatable quests should give very little EXP/SP after the first time. But when finishing an unique, you should get a decent chunk of exp/sp as reward aside from items and what not.

It'd still be faster to grind and to do leves, but it wouldn't make the less important quests neglibile like a lot of quests on XI (which I did anyway due to the nice involving cutscenes).

I'll add this to my first post~
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#20 Jan 05 2011 at 11:50 AM Rating: Excellent
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Hydragyrum wrote:
Side quests as a means of content, unique rewards, and story, yes.

Side quests as a means of ranking up, no.


Exactly.

Side-quests should contain good pieces of story, grant unique items, etc. Making them a primary method of leveling just guarantees that they will be plentiful, generic, and moved through as quickly as possible... like leves.
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#21 Jan 05 2011 at 12:20 PM Rating: Good
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jadyness wrote:
Actually, I agree. There is a serious lack of world immersion in FFXIV and NPCs handing out quests (and quest text) could go really long way for breathing some life into the place. It would also give us all something to *do* and/or a rainbow to chase.


Sadly, so many people only care about the pot of gold at the end of the rainbow nowadays. I guess it's just a reflection of a larger issue with the average human psyche, but still, it makes me kind of sad.

I personally prefer spending hours upon hours watching cutscenes as opposed to this streamlined system that most MMOs use nowadays. Then again, I love oldschool RPGS like Xenosaga 1-3 and the Star Ocean series.

Edited, Jan 5th 2011 12:22pm by Uryuu
#22 Jan 05 2011 at 1:31 PM Rating: Default
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Give me long epic quests for ranking up which I can do with friends who can jump in when they feel like it.

Sure beats doing leves every 36 hours, which are nothing like a FF game.
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#23 Jan 05 2011 at 2:24 PM Rating: Excellent
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I hope for side quests to be added sooner rather than later. Some should require parties so people can do them together while others can be done solo. They help add more content and keep people happier while the main quest and other things are in developement.

For those who played FFXI like me we all know some of the side quests were pretty darn interesting. If FFXIV added a lot of those people would enjoy their time in game more.
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#24 Jan 05 2011 at 3:27 PM Rating: Good
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jadyness wrote:
Actually, I agree. There is a serious lack of world immersion in FFXIV and NPCs handing out quests (and quest text) could go really long way for breathing some life into the place. It would also give us all something to *do* and/or a rainbow to chase.


This.

The world is too dry to be engrossing right now. It's impossible to become emotionally-attached to levequest icons.

Edited, Jan 5th 2011 4:29pm by bobafell
#25 Jan 05 2011 at 3:37 PM Rating: Decent
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Hugus wrote:
I read the title and was like...

Now that's something new and amazing, nobody though of that before.. then I started reading ...

MajidahSihaam wrote:
And they need to yield real EXP and SP.


No, not really...

Quote:
I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.


And using such fancifull language in such a mature and educated way.....just rate down and move on...


Lol rate down for you man, the guy said nothing wrong...I've noticed you will defend the game to no end and in this case when there was no reason to even do it since the guy said nothing bad about it.
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#26 Jan 05 2011 at 3:50 PM Rating: Excellent
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SolidMack wrote:
Hugus wrote:
I read the title and was like...

Now that's something new and amazing, nobody though of that before.. then I started reading ...

MajidahSihaam wrote:
And they need to yield real EXP and SP.


No, not really...

Quote:
I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.


And using such fancifull language in such a mature and educated way.....just rate down and move on...


Lol rate down for you man, the guy said nothing wrong...I've noticed you will defend the game to no end and in this case when there was no reason to even do it since the guy said nothing bad about it.


well that was random and unnecessary since that guy wasn't even "defending the game" in this instance. however he did get his panties in a bunch over some swear words, which by the way are by definition mature. Maybe not educated, but **** him. And he spelled fanciful wrong. Not very educated.
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#27 Jan 05 2011 at 3:54 PM Rating: Decent
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Llester wrote:
SolidMack wrote:
Hugus wrote:
I read the title and was like...

Now that's something new and amazing, nobody though of that before.. then I started reading ...

MajidahSihaam wrote:
And they need to yield real EXP and SP.


No, not really...

Quote:
I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.


And using such fancifull language in such a mature and educated way.....just rate down and move on...


Lol rate down for you man, the guy said nothing wrong...I've noticed you will defend the game to no end and in this case when there was no reason to even do it since the guy said nothing bad about it.


well that was random and unnecessary since that guy wasn't even "defending the game" in this instance. however he did get his panties in a bunch over some swear words, which by the way are by definition mature. Maybe not educated, but @#%^ him. And he spelled fanciful wrong. Not very educated.


I figured he got touchy because the TC was saying *anything* about the game, seems like it to me anyway I've seen him do this in multiple threads.
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#28 Jan 05 2011 at 4:24 PM Rating: Good
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I don't understand the vitriol against making quests that give EXP/SP?

You don't have to assume a 'WoW-type-model' for everything.

Side quests can give me Chocobo access AND 10000EXP. What's the harm in that?

Good quest requirements:

Quests need to be fun.

They ought to take me somewhere I've never been before.

They need to make me fight mobs I haven't seen before.

They need to have decent rewards.

They may give EXP and/or SP.

Some may be repeatable.



#29 Jan 05 2011 at 4:31 PM Rating: Good
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There's other ways than exp and equipment to give value to a quest. Pretty much as long as you can actually see the impact of your actions in one way or another, even if its just by some text being replaced by another text, you can feel some sense of achievement.
#30 Jan 05 2011 at 4:38 PM Rating: Excellent
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Kierk wrote:
I don't understand the vitriol against making quests that give EXP/SP?
You don't have to assume a 'WoW-type-model' for everything.
Side quests can give me Chocobo access AND 10000EXP. What's the harm in that?
Good quest requirements:
Quests need to be fun.
They ought to take me somewhere I've never been before.
They need to make me fight mobs I haven't seen before.
They need to have decent rewards.
They may give EXP and/or SP.
Some may be repeatable.


Rare one time quests, sure, offer some SP/EXP as a bonus. But as soon as you introduce repeatable (or many one-time) quests that offer SP/EXP the playerbase will determine if they're more or less efficient than leves/grinding. If they are more efficient you have the WoW model and people stop grinding. If they're less efficient people just continue grinding and the quests are ignored unless they offer another rewards. In that case people aren't doing the quests for the SP/EXP anyhow, so why add it?

#31 Jan 05 2011 at 4:45 PM Rating: Excellent
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Hydragyrum wrote:
Kierk wrote:
I don't understand the vitriol against making quests that give EXP/SP?
You don't have to assume a 'WoW-type-model' for everything.
Side quests can give me Chocobo access AND 10000EXP. What's the harm in that?
Good quest requirements:
Quests need to be fun.
They ought to take me somewhere I've never been before.
They need to make me fight mobs I haven't seen before.
They need to have decent rewards.
They may give EXP and/or SP.
Some may be repeatable.


Rare one time quests, sure, offer some SP/EXP as a bonus. But as soon as you introduce repeatable (or many one-time) quests that offer SP/EXP the playerbase will determine if they're more or less efficient than leves/grinding. If they are more efficient you have the WoW model and people stop grinding. If they're less efficient people just continue grinding and the quests are ignored unless they offer another rewards. In that case people aren't doing the quests for the SP/EXP anyhow, so why add it?



lets meet somewhere in the middle. large SP/EXP rewards for special one time quests. AND leves that take me to more than 5% of every map.
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#32 Jan 05 2011 at 4:51 PM Rating: Excellent
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KujaKoF wrote:
lets meet somewhere in the middle. large SP/EXP rewards for special one time quests. AND leves that take me to more than 5% of every map.


That part is a given, and faction leves already have a bit more substance than the lower rank regional leves. While still essentially a "kill x mobs" quest, you actually initiate it with a real NPC and some include named "boss" mobs. Some require you to go to camps on the other side of the world. I hope the regional leves become more complex in future updates.

As for large SP/EXP rewards for special quests, I'd look at it like gil rewards for missions in FFXI. It was nice, but really 50,000 gil wasn't much considering the time put into the mission. The same would be true in your case, 10,000 SP would be nice, but would likely be less sp/hr than simple grinding, so not really the goal of the quest. We don't need nice little bonuses right now, we need some meat and taters.

Edited, Jan 5th 2011 4:52pm by Hydragyrum
#33AuryanofAsura, Posted: Jan 05 2011 at 5:34 PM, Rating: Sub-Default, (Expand Post) rate you down for being a f*ckin c^ck sucker.
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