And they need to yield real EXP and SP. I used to do a sh*tload of sidequests on XI even though the rewards were crappy at best.
Now that we've got the chance to build things properly, I think they should give a decent ammount of EXP/SP according to what the quest requires. Providing an alternative way of leveling for those who are burned out from grinding, leves and behest.
Maybe I should have been more elaborate when I said the EXP/SP should be scaled according to the quest.
Repeatable quests should give very little EXP/SP after the first time. But when finishing an unique, you should get a decent chunk of exp/sp as reward aside from items and what not.
It'd still be faster to grind and to do leves, but it wouldn't make the less important quests neglibile like a lot of quests on XI (which I did anyway due to the nice involving cutscenes).
Edited, Jan 5th 2011 11:48am by MajidahSihaam