Grand Master Alchemist StateAlchemist2 wrote:
From a seller's stand-point I can see how a MW system could be better in some cases. You can potentially make more money per item due to the lack of constant undercutting. However, at the same time your forced to specialize, restricting sales in other aspects. In essence your cutting off your nose to spite your face. I'd rather make 50% less per item and sell 10x more, then make 2x more per item and sell 10x less. Companies like Coca~Cola aren't successful because they sell Coke. They have numerous subsidiaries and shell companies that do different things. Warner Buffet is such a successful businessman because he is so diversified in the market. Specialization is a thing of he past, and WILL restrict a global economy. Undercutting may be "unethical" but it is the way of business, and promotes diversification(Selling many types of items in one location, i.e. Wal-Mart), economic growth(The expansion of the over all consumer group and an increase in disposable income), and competitive-growth(An improvement in resource allocation by competitors leading to a more efficient way of feeding the demand for goods).
Eorzea can't be treated as a Global market. Undercutting in real life is restricted in such way that can't be accomplished in a videogame. Likewise competitive growth cannot be accomplished in the game as all resources may spawn infinitly with a random chance in easily accessible areas.
There are hundreds of reasons the MMO economy can't be treated as realistically as you hope for, but I'm not an economist, so I probably say something stupid. Even extensively fleshed out MMO markets like that found in EVE online cannot represent a real world market adequately simply because the people running the market are playing a game and can't be trusted to make sound decisions.
In real life a manufacturer is going to do whatever they can not to sell a product below cost. In game multiple people receiving leve-quest gear or working DoL jobs, might not know or care about the value of their object, as such they will sell it off at a price a crafter cannot afford.
It's funny that you talk like you're a game programmer, when you're probably not, but even if you are you're a) being rude (shocker) and b) missing the point. An AH is something that the company has experience with programming. They have a ton of resources they can throw at it to code it for XIV. Programming can take time and skill yes, but consider that really all this is is a database type feature with the ability to buy and sell items.
It's your perception of simple things being 'long and hard to do' that ultimately lowers expectations for this game. This is really a basic feature that many MMOs have managed to put in place in a relatively short period of time. Perhaps a day or two is an exaggeration, but a couple weeks? Certainly not. XI's development history is evidence of this, and it's from the SAME COMPANY.
Yes, the wards work. Many of us would still rather an AH. Yes, M-A-N-Y. You don't want it, you don't have to use it, but that doesn't negate a desire for it.
I spent two years of University in CompSci. I have an appreciation you seem to be lacking. Just because this is the same "team" that did FFXI doesn't mean they are capable of whipping up an AH post haste. The man who designed the AH could be long gone, and most importantly it's been, what, nine years since they implemented an AH in FFXI?
Looking at a process from above is easy to do. "Oh yea its just a simple algorithm right?". Depending on the language they are using in contrast to FFXI, it could be a completely different situation. Either way, whether you think we are being rude or not, your assertions are simply ignorant. SE's resources are not limitless. If they take the time to build an AH then we are losing valuable quests, storyline, hamlet defense etc.
Too Long, Didn't Read version: Just because they put together an AH almost a decade ago in a completely different game, most likely with different developers, doesn't mean it would be easy-peasy, to do today. Edited, Jan 5th 2011 3:23pm by Wloire Edited, Jan 5th 2011 3:27pm by Wloire